/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_RANDOM_JUCEHEADER__ #define __JUCE_RANDOM_JUCEHEADER__ #include "juce_BigInteger.h" //============================================================================== /** A random number generator. You can create a Random object and use it to generate a sequence of random numbers. */ class JUCE_API Random { public: //============================================================================== /** Creates a Random object based on a seed value. For a given seed value, the subsequent numbers generated by this object will be predictable, so a good idea is to set this value based on the time, e.g. new Random (Time::currentTimeMillis()) */ explicit Random (int64 seedValue) noexcept; /** Creates a Random object using a random seed value. Internally, this calls setSeedRandomly() to randomise the seed. */ Random(); /** Destructor. */ ~Random() noexcept; /** Returns the next random 32 bit integer. @returns a random integer from the full range 0x80000000 to 0x7fffffff */ int nextInt() noexcept; /** Returns the next random number, limited to a given range. The maxValue parameter may not be negative, or zero. @returns a random integer between 0 (inclusive) and maxValue (exclusive). */ int nextInt (int maxValue) noexcept; /** Returns the next 64-bit random number. @returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff */ int64 nextInt64() noexcept; /** Returns the next random floating-point number. @returns a random value in the range 0 to 1.0 */ float nextFloat() noexcept; /** Returns the next random floating-point number. @returns a random value in the range 0 to 1.0 */ double nextDouble() noexcept; /** Returns the next random boolean value. */ bool nextBool() noexcept; /** Returns a BigInteger containing a random number. @returns a random value in the range 0 to (maximumValue - 1). */ BigInteger nextLargeNumber (const BigInteger& maximumValue); /** Sets a range of bits in a BigInteger to random values. */ void fillBitsRandomly (BigInteger& arrayToChange, int startBit, int numBits); //============================================================================== /** Resets this Random object to a given seed value. */ void setSeed (int64 newSeed) noexcept; /** Merges this object's seed with another value. This sets the seed to be a value created by combining the current seed and this new value. */ void combineSeed (int64 seedValue) noexcept; /** Reseeds this generator using a value generated from various semi-random system properties like the current time, etc. Because this function convolves the time with the last seed value, calling it repeatedly will increase the randomness of the final result. */ void setSeedRandomly(); /** The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object. It's not thread-safe though, so threads should use their own Random object, otherwise you run the risk of your random numbers becoming.. erm.. randomly corrupted.. */ static Random& getSystemRandom() noexcept; private: //============================================================================== int64 seed; JUCE_LEAK_DETECTOR (Random); }; #endif // __JUCE_RANDOM_JUCEHEADER__