150 Commits (fab6a072bc3162f33eb1f51ebcac96117b1dddfd)

Author SHA1 Message Date
  reuk 45ae98effd
OpenGLContext: Correctly size GL view when using a non-unity global scale 3 years ago
  reuk d3c4017685
OpenGLContext: Only create and use a VAO in contexts using the core profile 3 years ago
  reuk 01e71bc351
OpenGL: Avoid races on viewportArea and scale data members 3 years ago
  reuk 02b0b752ea Thread: Update macOS thread priority calculation 3 years ago
  reuk 1ff05d3333
OpenGL: Avoid querying the native view hierarchy from a background thread on macOS 3 years ago
  reuk 48c6087faf Thread: Update macOS thread priority calculation 3 years ago
  reuk c5c9f080d3
OpenGL: Ensure context is initially drawn with correct scale on macOS 3 years ago
  reuk ea8b0a2d32
OpenGL: Ensure that GL views display at the correct scale on macOS 12 3 years ago
  reuk e97f7d1c6c
OpenGLContext: Use high-priority thread for OpenGL renderer to smooth animations on M1 machines 3 years ago
  reuk 6d3504adfa
OpenGLContext: Fix thread/consistency warnings on macOS 3 years ago
  reuk f0d11f961b
OpenGLContext: Avoid reading from component on background thread 3 years ago
  attila cea889d311 macOS OpenGL: Use display refresh rate when rate limiting swapBuffers() 3 years ago
  attila 5c933d4c4e macOS OpenGL: Use display refresh rate when rate limiting swapBuffers() 3 years ago
  ed f0002845d5 OpenGL: Correctly reset repaintEvent 3 years ago
  reuk 90ad1877af
OpenGL: Only use vertex arrays if the GL version is greater or equal to 3 3 years ago
  reuk d64c4277b4
OpenGL: Reinstate ifdef which was removed accidentally 3 years ago
  reuk 280d97eb79 OpenGL: Check at runtime whether non-power-of-two textures are supported 3 years ago
  ed dc61bd63e7 macOS: Manually reset repaint WaitableEvent when using CVDisplayLink 3 years ago
  reuk 54423f6583
OpenGL: Add GLEW-inspired dynamic function loading 4 years ago
  ed b7e28541ca Replaced deprecated Displays methods 4 years ago
  ed 009d685179 Updated all license headers 4 years ago
  ed 05602341fc OpenGL: Take global scale factor into account when setting rendering scale on Windows 5 years ago
  ed 1bb38fe54a OpenGL: Take global scale factor into account when setting rendering scale on Windows 5 years ago
  ed e1c18e6461 macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock 5 years ago
  ed 228fc0a8cf macOS: Disable CVDisplayLink driver when continuous repainting is false 5 years ago
  ed 281ae0b067 macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock 5 years ago
  ed 270237be9b macOS: Disable CVDisplayLink driver when continuous repainting is false 5 years ago
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  Tom Poole 2d16374b14 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  ed d77dae186d Windows: Fixed an OpenGL scale issue in high-DPI plug-ins 5 years ago
  ed 99a17ad3a9 Windows: Fixed an issue with OpenGL rendering scale in plug-ins 5 years ago
  ed 18523101be Windows: Refactored DPI handling in the VST wrapper and hosting code 5 years ago
  ed b2d8f45e14 Fixed a potential data race in OpenGLContext::CachedImage 5 years ago
  Tom Poole 26027ca9c3 macOS: Use CVDisplayLink to drive OpenGL 5 years ago
  ed 558ca3e5e6 OpenGL: Update native context window position when viewport size or scale changes in OpenGLContext::CachedImage::updateViewportSize() 5 years ago
  ed 6dda52b98b OpenGL: Check frame buffer completeness in OpenGLContext::copyTexture() to avoid an GL_INVALID_FRAMEBUFFER_OPERATION error 5 years ago
  Tom Poole 670f77f80c Fixed some Android compiler warnings 6 years ago
  Tom Poole 16dd26649a Fixed some GCC compiler warnings and removed deprecated functions 6 years ago
  Tom Poole d475b17a81 Fixed some compiler warnings 6 years ago
  Tom Poole cbdf5e6d21 Fixed some compiler warnings 6 years ago
  ed 853ec552f1 OpenGL: Use width and height when calculating transform 6 years ago
  ed eaf0f990d4 Replaced all uses of static_cast<Type&&> with std::move 6 years ago
  hogliux 008b7a9ab2 Re-structured the low-level Android native code 6 years ago
  ed 97c100b9c1 Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 6 years ago
  jules 359132ed55 More zero -> nullptr fixes 6 years ago
  ed b78e63aa02 Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining() 6 years ago
  jules 95a3f0b039 Whitespace 6 years ago
  jules 1e6bbb8da9 Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 6 years ago
  jules 49aa9c9db4 Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 7 years ago