reuk
							
						 | 
						
							
							
								
								
							
							
								
							
								6d3504adfa
								
									 
										
											
										
									 
								
							
								
							
						 | 
						
							
							
								
								OpenGLContext:  Fix thread/consistency warnings on macOS
							
							
							
							
							
							
								
							
							
							Previously, Xcode's main thread checker would complain when selecting
the "OpenGL Renderer" in the DemoRunner on macOS. 
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
								
								
							
							
								
							
								f0d11f961b
								
									 
										
											
										
									 
								
							
								
							
						 | 
						
							
							
								
								OpenGLContext:  Avoid reading from component on background thread
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   attila
							
						 | 
						
							
							
							
								
							
								cea889d311
								
							
								
							
						 | 
						
							
							
								
								macOS OpenGL:  Use display refresh rate when rate limiting swapBuffers()
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   attila
							
						 | 
						
							
							
							
								
							
								5c933d4c4e
								
							
								
							
						 | 
						
							
							
								
								macOS OpenGL:  Use display refresh rate when rate limiting swapBuffers()
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   ed
							
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								f0002845d5
								
							
								
							
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								OpenGL:  Correctly reset repaintEvent
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
								
								
							
							
								
							
								90ad1877af
								
									 
										
											
										
									 
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Only use vertex arrays if the GL version is greater or equal to 3
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
								
								
							
							
								
							
								d64c4277b4
								
									 
										
											
										
									 
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Reinstate ifdef which was removed accidentally
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
							
								
							
								280d97eb79
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Check at runtime whether non-power-of-two textures are supported
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								dc61bd63e7
								
							
								
							
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								macOS:  Manually reset repaint WaitableEvent when using CVDisplayLink
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
								
								
							
							
								
							
								54423f6583
								
									 
										
											
										
									 
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Add GLEW-inspired dynamic function loading
							
							
							
							
								
							
							
						 | 
						4 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								b7e28541ca
								
							
								
							
						 | 
						
							
							
								
								Replaced deprecated Displays methods
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								009d685179
								
							
								
							
						 | 
						
							
							
								
								Updated all license headers
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								05602341fc
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Take global scale factor into account when setting rendering scale on Windows
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								1bb38fe54a
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Take global scale factor into account when setting rendering scale on Windows
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								e1c18e6461
								
							
								
							
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								macOS:  Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								228fc0a8cf
								
							
								
							
						 | 
						
							
							
								
								macOS:  Disable CVDisplayLink driver when continuous repainting is false
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								281ae0b067
								
							
								
							
						 | 
						
							
							
								
								macOS:  Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								270237be9b
								
							
								
							
						 | 
						
							
							
								
								macOS:  Disable CVDisplayLink driver when continuous repainting is false
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								894e7d2bd2
								
							
								
							
						 | 
						
							
							
								
								Updated all license headers
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								2d16374b14
								
							
								
							
						 | 
						
							
							
								
								Updated all license headers
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   reuk
							
						 | 
						
							
							
							
								
							
								327f817b9b
								
							
								
							
						 | 
						
							
							
								
								Copyrights: Update commercial/gpl headers to be gpl-only
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								d77dae186d
								
							
								
							
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								Windows:  Fixed an OpenGL scale issue in high-DPI plug-ins
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								99a17ad3a9
								
							
								
							
						 | 
						
							
							
								
								Windows:  Fixed an issue with OpenGL rendering scale in plug-ins
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								18523101be
								
							
								
							
						 | 
						
							
							
								
								Windows:  Refactored DPI handling in the VST wrapper and hosting code
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								b2d8f45e14
								
							
								
							
						 | 
						
							
							
								
								Fixed a potential data race in OpenGLContext::CachedImage
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								26027ca9c3
								
							
								
							
						 | 
						
							
							
								
								macOS:  Use CVDisplayLink to drive OpenGL
							
							
							
							
								
							
							
						 | 
						5 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								558ca3e5e6
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Update native context window position when viewport size or scale changes in OpenGLContext::CachedImage::updateViewportSize()
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								6dda52b98b
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Check frame buffer completeness in OpenGLContext::copyTexture() to avoid an GL_INVALID_FRAMEBUFFER_OPERATION error
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								670f77f80c
								
							
								
							
						 | 
						
							
							
								
								Fixed some Android compiler warnings
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								16dd26649a
								
							
								
							
						 | 
						
							
							
								
								Fixed some GCC compiler warnings and removed deprecated functions
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								d475b17a81
								
							
								
							
						 | 
						
							
							
								
								Fixed some compiler warnings
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								cbdf5e6d21
								
							
								
							
						 | 
						
							
							
								
								Fixed some compiler warnings
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								853ec552f1
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Use width and height when calculating transform
							
							
							
							
								
							
							
						 | 
						6 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								eaf0f990d4
								
							
								
							
						 | 
						
							
							
								
								Replaced all uses of static_cast<Type&&> with std::move
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   hogliux
							
						 | 
						
							
							
							
								
							
								008b7a9ab2
								
							
								
							
						 | 
						
							
							
								
								Re-structured the low-level Android native code
							
							
							
							
							
							
								
							
							
							Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information. 
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								97c100b9c1
								
							
								
							
						 | 
						
							
							
								
								Windows:  Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								359132ed55
								
							
								
							
						 | 
						
							
							
								
								More zero -> nullptr fixes
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								b78e63aa02
								
							
								
							
						 | 
						
							
							
								
								Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								95a3f0b039
								
							
								
							
						 | 
						
							
							
								
								Whitespace
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								1e6bbb8da9
								
							
								
							
						 | 
						
							
							
								
								Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								49aa9c9db4
								
							
								
							
						 | 
						
							
							
								
								Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   hogliux
							
						 | 
						
							
							
							
								
							
								e91def7fae
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   Tom Poole
							
						 | 
						
							
							
							
								
							
								ab863a6dc2
								
							
								
							
						 | 
						
							
							
								
								Replaced all usage of ScopedPointer with std::unique_ptr
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								c715b069b5
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								0a15be729e
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Apply Component's transform when invalidating
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								1a60fa9765
								
							
								
							
						 | 
						
							
							
								
								More ScopedPointer/unique_ptr compatibility work
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								515f4846a5
								
							
								
							
						 | 
						
							
							
								
								OpenGL:  Take a Component's transform into account when painting
							
							
							
							
								
							
							
						 | 
						7 years ago | 
					
				
					
						
							
							
								   ed
							
						 | 
						
							
							
							
								
							
								6894e04356
								
							
								
							
						 | 
						
							
							
								
								Android:  Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
							
							
							
							
								
							
							
						 | 
						8 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								25fe3ee392
								
							
								
							
						 | 
						
							
							
								
								Some workarounds to avoid triggering the new Xcode thread checker when using openGL
							
							
							
							
								
							
							
						 | 
						8 years ago | 
					
				
					
						
							
							
								   jules
							
						 | 
						
							
							
							
								
							
								f85d706131
								
							
								
							
						 | 
						
							
							
								
								Some minor formatting and comment fixes
							
							
							
							
								
							
							
						 | 
						8 years ago |