hogliux
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eb33f537da
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Bump version number to 5.1.1
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7 years ago |
hogliux
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c1ad53c14e
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Bump version number to 5.1.0
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7 years ago |
hogliux
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bc3ef88603
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Bump version number to 5.0.2
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8 years ago |
hogliux
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8413614744
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Bump version number to 5.0.1
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8 years ago |
hogliux
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9d81c5066a
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Bump version number to 5.0.0
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8 years ago |
hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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8 years ago |
tpoole
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1e2f6fec5c
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Restored module header #defines
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8 years ago |
hogliux
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934aa72d6f
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Fixed an issue where the Projucer would not detect OpenGL ESv3 support correctly on Android
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8 years ago |
hogliux
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2da1bc5f41
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Replace include guards with "#pragma once"
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8 years ago |
hogliux
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e0aff606a8
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Bump version number to 4.3.1
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8 years ago |
hogliux
|
363ceb08cf
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Bump version number to 4.3.0
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8 years ago |
hogliux
|
4eb89336f9
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Bump version number to 4.2.4
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8 years ago |
hogliux
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630ab88f8b
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Version number update
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8 years ago |
jules
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ec40f0940c
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Updated version numbers in modules, and resaved example projects
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9 years ago |
jules
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0b3a11ee07
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Updated version number to 4.2.1
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9 years ago |
Timur Doumler
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70949aa0c6
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Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects.
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9 years ago |
jules
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b5907fa90d
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Normalised some divider comments
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9 years ago |
jules
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89ba69ab29
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Android Bluetooth MIDI, pro-audio i/o and improved openGL support
|
9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
|
9 years ago |
jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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10 years ago |
jules
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653a68ddee
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Added includes of new template classes.
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10 years ago |
jules
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b88b621d81
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Restructured some openGL file locations.
|
10 years ago |
jules
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b4bef8e91e
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Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols.
|
10 years ago |
jules
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6c30e83de1
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Added openGL macro JUCE_GLSL_VERSION
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10 years ago |
jules
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619d475021
|
Fixes for building on iOS 6 SDK
|
11 years ago |
jules
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e5c556d307
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Added support for GLSL v3 in iOS
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11 years ago |
jules
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12fb13bdea
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Tweaks for OpenGL 3 support.
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11 years ago |
jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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11 years ago |
jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
|
11 years ago |
jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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11 years ago |
jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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11 years ago |
jules
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bea96840b9
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Added some openGL definitions to compensate for ones that are missing on certain platforms.
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11 years ago |
jules
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636ffe68d3
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A bit more minor cleaning-up.
|
11 years ago |
jules
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5a1112ab94
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Updated the format of the header include guard macros.
|
11 years ago |
jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
|
12 years ago |
jules
|
8de9d9c6da
|
Version number bump. Clean-ups.
|
13 years ago |
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
|
13 years ago |
jules
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aab3a6a6eb
|
Android GL work.
|
13 years ago |
jules
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2bfa580254
|
Android GL work.
|
13 years ago |
jules
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295d125142
|
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
|
13 years ago |
jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
|
13 years ago |
jules
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7c486b83d8
|
Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
|
13 years ago |
jules
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37d8a65407
|
More OpenGL shader work.
|
13 years ago |
jules
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bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
|
13 years ago |
jules
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ba53323cbd
|
Android updates to support NDK r7.
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13 years ago |
jules
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7cf9e480b2
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |
jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
|
13 years ago |
jules
|
7a91c10a81
|
Android openGL build fixes.
|
13 years ago |
jules
|
f31dca5f2f
|
More OpenGL work.
|
13 years ago |
jules
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5a45b4f4c6
|
New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image.
|
13 years ago |