14 Commits (ea6df1c8f173d896430c8c29d0edbe17b45c46eb)

Author SHA1 Message Date
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 2779a6dd4c Win32 GL tweaks. Performance improvement for CoreGraphicsImage. 13 years ago
  jules 0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 13 years ago
  jules d1e4e9b9d0 OpenGL development (OpenGLRenderer now more-or-less works) 13 years ago
  jules 0422e4ced9 More OpenGL work. 13 years ago
  jules 7404020717 New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring. 13 years ago
  jules 04c35b28e6 OpenGL refactoring. 13 years ago
  jules 0e478bf131 More OpenGL work. 13 years ago
  jules b23e5c4515 ImageButton fix. OpenGL refactoring. 13 years ago
  Julian Storer 74df644356 New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. 13 years ago
  Julian Storer 6b94c7598d Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it. 13 years ago
  Julian Storer 57a0fd5cef Linux opengl fix. 13 years ago
  Julian Storer 2c328dfedc Changed some return types from being const objects to non-const objects (for better c++11 compliance in future). This may mean that you need to remove the 'const' from your own code if you override the virtual methods that have changed. 13 years ago
  Julian Storer b70e0a28d2 First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 13 years ago