jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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13 years ago |
jules
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2779a6dd4c
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Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
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13 years ago |
jules
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0b1cdf6ab1
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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13 years ago |
jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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13 years ago |
jules
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0422e4ced9
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More OpenGL work.
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13 years ago |
jules
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7404020717
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New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring.
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13 years ago |
jules
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04c35b28e6
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OpenGL refactoring.
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13 years ago |
jules
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0e478bf131
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More OpenGL work.
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13 years ago |
jules
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b23e5c4515
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ImageButton fix. OpenGL refactoring.
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13 years ago |
Julian Storer
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74df644356
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New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers.
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13 years ago |
Julian Storer
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6b94c7598d
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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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13 years ago |
Julian Storer
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57a0fd5cef
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Linux opengl fix.
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13 years ago |
Julian Storer
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2c328dfedc
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Changed some return types from being const objects to non-const objects (for better c++11 compliance in future). This may mean that you need to remove the 'const' from your own code if you override the virtual methods that have changed.
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13 years ago |
Julian Storer
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b70e0a28d2
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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13 years ago |