|  jules | e35e130362 | Added some matrix uniform setting methods to OpenGLShaderProgram. | 13 years ago | 
				
					
						|  jules | ed9a2a1575 | Minor android and GL clean-ups. | 13 years ago | 
				
					
						|  jules | 109f0a32a4 | OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. | 13 years ago | 
				
					
						|  jules | 75e9f9102e | Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. | 13 years ago | 
				
					
						|  jules | 493a78f33d | More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. | 14 years ago | 
				
					
						|  jules | b65b34ad40 | More openGL refactoring, completion of all-shader graphic pipeline. | 14 years ago | 
				
					
						|  jules | 9b16df83cf | GL fixes for iOS/Android. | 14 years ago | 
				
					
						|  jules | 4870ea28dd | Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. | 14 years ago | 
				
					
						|  jules | df8b3618c2 | OpenGL vertex attribute helper. | 14 years ago | 
				
					
						|  jules | bbac5a8790 | New class: OpenGLShaderProgram, and GL clean-ups. | 14 years ago |