jules
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653a68ddee
|
Added includes of new template classes.
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10 years ago |
jules
|
61bf9392d0
|
Cleaned up a few OSX 10.10 deprecated functions.
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10 years ago |
jules
|
fd7b9a8542
|
Workaround for leak of openGL textures when Images are deleted without an active GL context.
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10 years ago |
jules
|
28b790c4c1
|
Fixed ridiculous typo in openGL
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10 years ago |
jules
|
4f591df870
|
Initial check-in of new simple app helper classes
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10 years ago |
jules
|
91c81a6319
|
Avoided a crash in openGL when running on very old Windows drivers.
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10 years ago |
jules
|
9356a51249
|
Avoided some unwanted GLSL assertions.
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10 years ago |
jules
|
44fa2827ad
|
Resaved projects.
|
10 years ago |
jules
|
b88b621d81
|
Restructured some openGL file locations.
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10 years ago |
jules
|
56d2ae6a75
|
More iOS opengl version tweaking
|
10 years ago |
jules
|
9dd760c86b
|
Another update for iOS8 openGL multisampling
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10 years ago |
jules
|
49dd0011b0
|
Updates for iOS GL calls in iOS8
|
10 years ago |
jules
|
3b13032b8c
|
Updated some iOS GL calls to use newer API types and functions
|
10 years ago |
jules
|
44b5f716cb
|
Fixes for openGL on iOS to use multisampling.
|
10 years ago |
jules
|
b4bef8e91e
|
Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols.
|
10 years ago |
jules
|
6c30e83de1
|
Added openGL macro JUCE_GLSL_VERSION
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10 years ago |
jules
|
da8e3c53b6
|
Fix for win32 openGL repaints when continuous rendering is turned off.
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10 years ago |
jules
|
99e8445b96
|
Version number update
|
10 years ago |
jules
|
fcf010e74f
|
Removed glDrawBuffers call (wasn't available in GLES)
|
10 years ago |
jules
|
6a952d2e0b
|
Added glDrawBuffers to the GL extension function list.
|
10 years ago |
jules
|
d2e1c7f679
|
Version number update
|
10 years ago |
jules
|
2f1ef234ce
|
Tightened up a few places where numeric conversion warnings could happen.
|
10 years ago |
jules
|
f8e9a13f1d
|
Version number update
|
11 years ago |
jules
|
af0276b698
|
Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
|
11 years ago |
jules
|
619d475021
|
Fixes for building on iOS 6 SDK
|
11 years ago |
jules
|
6cd4bb5448
|
OpenGL thread-safety fix.
|
11 years ago |
jules
|
51494449c7
|
iOS background app GL rendering workaround.
|
11 years ago |
jules
|
3c5dce0b92
|
iOS openGL background process fix.
|
11 years ago |
jules
|
09d626eafa
|
Fix to make GL rendered comps repaint when un-minimised on win32.
|
11 years ago |
jules
|
e449f1a8af
|
Workarounds for a couple of MSVC quirks.
|
11 years ago |
jules
|
f805382a83
|
Fix for iOS openGL framebuffers.
|
11 years ago |
jules
|
4251a2437b
|
Version number update
|
11 years ago |
jules
|
e5c556d307
|
Added support for GLSL v3 in iOS
|
11 years ago |
jules
|
c74d5e8635
|
Added openGL error message mappings.
|
11 years ago |
jules
|
35fd84cc52
|
Better parsing of openGL SL version number.
|
11 years ago |
jules
|
aeb6657cb4
|
Some fixes and clean-ups to OpenGLFrameBuffer
|
11 years ago |
jules
|
dfda7c77fc
|
Workarounds for some mingw build problems.
|
11 years ago |
jules
|
0de3ec9a51
|
OSX warning fix.
|
11 years ago |
jules
|
b09467c7c5
|
Couple of GL clean-ups.
|
11 years ago |
jules
|
b1b08106bf
|
Updated OpenGLGraphicsContext to be able to use GL3 contexts.
|
11 years ago |
jules
|
12fb13bdea
|
Tweaks for OpenGL 3 support.
|
11 years ago |
jules
|
272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
|
11 years ago |
jules
|
946c1804fd
|
Avoided an unnecessary GL assertion.
|
11 years ago |
jules
|
7f9425058a
|
Version number update
|
11 years ago |
jules
|
fb1018a034
|
Better GL context scale change detection.
|
11 years ago |
jules
|
7b3ac6ebe7
|
Better detection of changes of display scale in GL component.
|
11 years ago |
jules
|
fa2b42a742
|
Android GL fixes.
|
11 years ago |
jules
|
56f7676601
|
Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
|
11 years ago |
jules
|
6427e11ae3
|
New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
|
11 years ago |
jules
|
80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
|
11 years ago |