128 Commits (bf51d2c076f68fc5a16697c1ea5b51f68d1024a1)

Author SHA1 Message Date
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  ed d77dae186d Windows: Fixed an OpenGL scale issue in high-DPI plug-ins 5 years ago
  ed 99a17ad3a9 Windows: Fixed an issue with OpenGL rendering scale in plug-ins 5 years ago
  ed 18523101be Windows: Refactored DPI handling in the VST wrapper and hosting code 5 years ago
  ed b2d8f45e14 Fixed a potential data race in OpenGLContext::CachedImage 5 years ago
  Tom Poole 26027ca9c3 macOS: Use CVDisplayLink to drive OpenGL 5 years ago
  ed 558ca3e5e6 OpenGL: Update native context window position when viewport size or scale changes in OpenGLContext::CachedImage::updateViewportSize() 5 years ago
  ed 6dda52b98b OpenGL: Check frame buffer completeness in OpenGLContext::copyTexture() to avoid an GL_INVALID_FRAMEBUFFER_OPERATION error 5 years ago
  Tom Poole 670f77f80c Fixed some Android compiler warnings 6 years ago
  Tom Poole 16dd26649a Fixed some GCC compiler warnings and removed deprecated functions 6 years ago
  Tom Poole d475b17a81 Fixed some compiler warnings 6 years ago
  Tom Poole cbdf5e6d21 Fixed some compiler warnings 6 years ago
  ed 853ec552f1 OpenGL: Use width and height when calculating transform 6 years ago
  ed eaf0f990d4 Replaced all uses of static_cast<Type&&> with std::move 6 years ago
  hogliux 008b7a9ab2 Re-structured the low-level Android native code 6 years ago
  ed 97c100b9c1 Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 6 years ago
  jules 359132ed55 More zero -> nullptr fixes 6 years ago
  ed b78e63aa02 Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining() 6 years ago
  jules 95a3f0b039 Whitespace 6 years ago
  jules 1e6bbb8da9 Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 6 years ago
  jules 49aa9c9db4 Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 6 years ago
  hogliux e91def7fae OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper 7 years ago
  Tom Poole ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 7 years ago
  ed c715b069b5 OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead 7 years ago
  ed 0a15be729e OpenGL: Apply Component's transform when invalidating 7 years ago
  jules 1a60fa9765 More ScopedPointer/unique_ptr compatibility work 7 years ago
  ed 515f4846a5 OpenGL: Take a Component's transform into account when painting 7 years ago
  ed 6894e04356 Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 7 years ago
  jules 25fe3ee392 Some workarounds to avoid triggering the new Xcode thread checker when using openGL 7 years ago
  jules f85d706131 Some minor formatting and comment fixes 7 years ago
  jules 2dc9316420 Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility) 7 years ago
  hogliux 159ffb5fb9 OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter 7 years ago
  hogliux b9b34393d1 Improved scheduling when multiple threads are fighting for the MessageManagerLock 7 years ago
  hogliux bd0ec0ca8c Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised 7 years ago
  jules 12f9f33e91 Bit of modernisation in OpenGLContext 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  hogliux 4b114d89a7 OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor 8 years ago
  hogliux b5afccc37c Updated file headers and the README with the JUCE 5 license 8 years ago
  jules 38d49a5ee7 Modernised a few RectangleList iterators 8 years ago
  jules 8ed41ed14b Fixed some whitespace style and cleaned up some code using C++11 8 years ago
  hogliux 327f61eacf Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render 8 years ago
  hogliux 42305de6da Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked 8 years ago
  jules 42a956c9c6 Added a workaround for an obscure GL race condition when closing contexts 9 years ago
  jules cd37ba3aa4 Fix for openGL when a GL component is removed from its parent without detaching first. 9 years ago
  jules b355af98a1 Disabled depth-test when overlaying 2D rendering on openGL 3D content 9 years ago
  jules e1b32ff2f3 A couple of openGL3 fixes for win32 9 years ago
  jules 4e6ea1dbdf Added some missing win32 GL function support needed for GL3 9 years ago
  hogliux 256e66dfa3 Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) 9 years ago
  jules 02492b36b9 Lots of small whitespace tweaks. 9 years ago