|  hogliux | 2da1bc5f41 | Replace include guards with "#pragma once" | 8 years ago | 
				
					
						|  jules | 029c9a7e71 | Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object. | 10 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  jules | 43252dc605 | Tidied-up a few stray sign-conversion warnings. | 10 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 56f7676601 | Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. | 11 years ago | 
				
					
						|  jules | 6427e11ae3 | New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. | 11 years ago | 
				
					
						|  jules | 80387e8cb5 | Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. | 11 years ago | 
				
					
						|  jules | 751ad2ed6e | Added some GL shader helper functions. | 12 years ago | 
				
					
						|  jules | 5a1112ab94 | Updated the format of the header include guard macros. | 12 years ago | 
				
					
						|  jules | 03c2801f3f | Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 | 12 years ago | 
				
					
						|  jules | 0ceeb573d8 | Minor changes to avoid pedantic compiler warnings. | 13 years ago | 
				
					
						|  jules | e35e130362 | Added some matrix uniform setting methods to OpenGLShaderProgram. | 13 years ago | 
				
					
						|  jules | 75e9f9102e | Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. | 13 years ago | 
				
					
						|  jules | b65b34ad40 | More openGL refactoring, completion of all-shader graphic pipeline. | 14 years ago | 
				
					
						|  jules | 4870ea28dd | Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. | 14 years ago | 
				
					
						|  jules | df8b3618c2 | OpenGL vertex attribute helper. | 14 years ago | 
				
					
						|  jules | a56a285e58 | OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. | 14 years ago | 
				
					
						|  jules | bbac5a8790 | New class: OpenGLShaderProgram, and GL clean-ups. | 14 years ago |