ed
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b7e28541ca
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Replaced deprecated Displays methods
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4 years ago |
ed
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009d685179
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Updated all license headers
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4 years ago |
ed
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05602341fc
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OpenGL: Take global scale factor into account when setting rendering scale on Windows
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5 years ago |
ed
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1bb38fe54a
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OpenGL: Take global scale factor into account when setting rendering scale on Windows
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5 years ago |
ed
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e1c18e6461
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macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
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5 years ago |
ed
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228fc0a8cf
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macOS: Disable CVDisplayLink driver when continuous repainting is false
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5 years ago |
ed
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281ae0b067
|
macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
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5 years ago |
ed
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270237be9b
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macOS: Disable CVDisplayLink driver when continuous repainting is false
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5 years ago |
Tom Poole
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894e7d2bd2
|
Updated all license headers
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5 years ago |
Tom Poole
|
2d16374b14
|
Updated all license headers
|
5 years ago |
reuk
|
327f817b9b
|
Copyrights: Update commercial/gpl headers to be gpl-only
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5 years ago |
ed
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d77dae186d
|
Windows: Fixed an OpenGL scale issue in high-DPI plug-ins
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5 years ago |
ed
|
99a17ad3a9
|
Windows: Fixed an issue with OpenGL rendering scale in plug-ins
|
5 years ago |
ed
|
18523101be
|
Windows: Refactored DPI handling in the VST wrapper and hosting code
|
5 years ago |
ed
|
b2d8f45e14
|
Fixed a potential data race in OpenGLContext::CachedImage
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5 years ago |
Tom Poole
|
26027ca9c3
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macOS: Use CVDisplayLink to drive OpenGL
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5 years ago |
ed
|
558ca3e5e6
|
OpenGL: Update native context window position when viewport size or scale changes in OpenGLContext::CachedImage::updateViewportSize()
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5 years ago |
ed
|
6dda52b98b
|
OpenGL: Check frame buffer completeness in OpenGLContext::copyTexture() to avoid an GL_INVALID_FRAMEBUFFER_OPERATION error
|
5 years ago |
Tom Poole
|
670f77f80c
|
Fixed some Android compiler warnings
|
6 years ago |
Tom Poole
|
16dd26649a
|
Fixed some GCC compiler warnings and removed deprecated functions
|
6 years ago |
Tom Poole
|
d475b17a81
|
Fixed some compiler warnings
|
6 years ago |
Tom Poole
|
cbdf5e6d21
|
Fixed some compiler warnings
|
6 years ago |
ed
|
853ec552f1
|
OpenGL: Use width and height when calculating transform
|
6 years ago |
ed
|
eaf0f990d4
|
Replaced all uses of static_cast<Type&&> with std::move
|
6 years ago |
hogliux
|
008b7a9ab2
|
Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
|
6 years ago |
ed
|
97c100b9c1
|
Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
|
6 years ago |
jules
|
359132ed55
|
More zero -> nullptr fixes
|
6 years ago |
ed
|
b78e63aa02
|
Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
|
6 years ago |
jules
|
95a3f0b039
|
Whitespace
|
6 years ago |
jules
|
1e6bbb8da9
|
Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
|
6 years ago |
jules
|
49aa9c9db4
|
Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
|
6 years ago |
hogliux
|
e91def7fae
|
OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
|
7 years ago |
Tom Poole
|
ab863a6dc2
|
Replaced all usage of ScopedPointer with std::unique_ptr
|
7 years ago |
ed
|
c715b069b5
|
OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead
|
7 years ago |
ed
|
0a15be729e
|
OpenGL: Apply Component's transform when invalidating
|
7 years ago |
jules
|
1a60fa9765
|
More ScopedPointer/unique_ptr compatibility work
|
7 years ago |
ed
|
515f4846a5
|
OpenGL: Take a Component's transform into account when painting
|
7 years ago |
ed
|
6894e04356
|
Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
|
7 years ago |
jules
|
25fe3ee392
|
Some workarounds to avoid triggering the new Xcode thread checker when using openGL
|
7 years ago |
jules
|
f85d706131
|
Some minor formatting and comment fixes
|
7 years ago |
jules
|
2dc9316420
|
Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility)
|
7 years ago |
hogliux
|
159ffb5fb9
|
OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter
|
7 years ago |
hogliux
|
b9b34393d1
|
Improved scheduling when multiple threads are fighting for the MessageManagerLock
|
7 years ago |
hogliux
|
bd0ec0ca8c
|
Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised
|
7 years ago |
jules
|
12f9f33e91
|
Bit of modernisation in OpenGLContext
|
7 years ago |
jules
|
eda613c6db
|
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
|
7 years ago |
hogliux
|
4b114d89a7
|
OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor
|
8 years ago |
hogliux
|
b5afccc37c
|
Updated file headers and the README with the JUCE 5 license
|
8 years ago |
jules
|
38d49a5ee7
|
Modernised a few RectangleList iterators
|
8 years ago |
jules
|
8ed41ed14b
|
Fixed some whitespace style and cleaned up some code using C++11
|
8 years ago |