61 Commits (a0ed9c96e47dd2b86cf4b258f8e73357a19653d2)

Author SHA1 Message Date
  jules a0ed9c96e4 New class: ConcertinaPanel. 12 years ago
  jules e35e130362 Added some matrix uniform setting methods to OpenGLShaderProgram. 12 years ago
  jules 5a69cc6ce2 Internal tidying-up. 13 years ago
  jules 591e89cd87 Replaced the badly-named method Array::removeValue() with two new methods: removeFirstMatchingValue() and removeAllInstancesOf(). If you call the old method anywhere, you can just replace any calls with removeFirstMatchingValue(), which does the same job, but whose name makes it clear that not all instances of the value will be removed. 13 years ago
  jules d77418efed openGL: added acceleration flags in win32. 13 years ago
  jules 07a774adcc Fix for GCC syntax problem. 13 years ago
  jules ac1d6955e7 Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed. 13 years ago
  jules 52aae5ed06 Fixed linux opengl compile error. 13 years ago
  jules bb30a6da66 Fixed missing cast in win32 GL code. 13 years ago
  jules 68024fb8aa Changed OpenGLContext to take a native context handle as its sharing context. 13 years ago
  jules ffdca01800 openGL: deactivating context on shutdown. 13 years ago
  jules bd0741f9a9 Added method OpenGLContext::deactivateCurrentContext(). 13 years ago
  jules 0e1b6061d5 Minor clean-ups for GL, removed some old VC6 hacks. 13 years ago
  jules 7d9e06d788 Added OpenGL locking for OSX. 13 years ago
  jules 074a8c05dd Fixes to allow OpenGL contexts to be attached to a top-level component. 13 years ago
  jules 875cb97217 OpenGL fixes to support OSX10.5 and older win32 systems. 13 years ago
  jules 4e1a9f6526 better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates. 13 years ago
  jules 0f8cc04904 GL fixes, clean-ups, docs. 13 years ago
  jules 53c0436d71 Android fixes. OSX fix for old SDKs. 13 years ago
  jules 91a41ddbd8 OpenGL refactoring (stage 1) 13 years ago
  jules cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 13 years ago
  jules ed9a2a1575 Minor android and GL clean-ups. 13 years ago
  jules 109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 13 years ago
  jules aab3a6a6eb Android GL work. 13 years ago
  jules 40e473d4dc MSVC GL compile fix. 13 years ago
  jules 2bfa580254 Android GL work. 13 years ago
  jules b6a22826fe Updates to keep Xcode 4.3 happy. 13 years ago
  jules d2a4173ab4 Android: better logging, more GL work. 13 years ago
  jules 1804b983a0 Android GL work. 13 years ago
  jules 75e9f9102e Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 13 years ago
  jules 295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 13 years ago
  jules a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 13 years ago
  jules 4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 13 years ago
  jules a511ea6b31 Mac GL fix for some older graphics cards. 13 years ago
  jules ca17d3dd82 Couple of minor compilation fixes. 13 years ago
  jules 493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 13 years ago
  jules b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
  jules 9b16df83cf GL fixes for iOS/Android. 13 years ago
  jules 4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
  jules a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 13 years ago
  jules b00ae44410 Windows 64-bit GL fix. 13 years ago
  jules 2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 13 years ago
  jules 115d86817f Minor win32 GL fix. 13 years ago
  jules 0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 13 years ago
  jules 57091c833c Win32 openGL build fix. Added .wma file extension for Windows Media. 13 years ago
  jules a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 13 years ago
  jules bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 2779a6dd4c Win32 GL tweaks. Performance improvement for CoreGraphicsImage. 13 years ago
  jules 0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 13 years ago