jules
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a0ed9c96e4
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New class: ConcertinaPanel.
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12 years ago |
jules
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e35e130362
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Added some matrix uniform setting methods to OpenGLShaderProgram.
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12 years ago |
jules
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5a69cc6ce2
|
Internal tidying-up.
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13 years ago |
jules
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591e89cd87
|
Replaced the badly-named method Array::removeValue() with two new methods: removeFirstMatchingValue() and removeAllInstancesOf(). If you call the old method anywhere, you can just replace any calls with removeFirstMatchingValue(), which does the same job, but whose name makes it clear that not all instances of the value will be removed.
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13 years ago |
jules
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d77418efed
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openGL: added acceleration flags in win32.
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13 years ago |
jules
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07a774adcc
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Fix for GCC syntax problem.
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13 years ago |
jules
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ac1d6955e7
|
Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed.
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13 years ago |
jules
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52aae5ed06
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Fixed linux opengl compile error.
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13 years ago |
jules
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bb30a6da66
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Fixed missing cast in win32 GL code.
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13 years ago |
jules
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68024fb8aa
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Changed OpenGLContext to take a native context handle as its sharing context.
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13 years ago |
jules
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ffdca01800
|
openGL: deactivating context on shutdown.
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13 years ago |
jules
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bd0741f9a9
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Added method OpenGLContext::deactivateCurrentContext().
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13 years ago |
jules
|
0e1b6061d5
|
Minor clean-ups for GL, removed some old VC6 hacks.
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13 years ago |
jules
|
7d9e06d788
|
Added OpenGL locking for OSX.
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13 years ago |
jules
|
074a8c05dd
|
Fixes to allow OpenGL contexts to be attached to a top-level component.
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13 years ago |
jules
|
875cb97217
|
OpenGL fixes to support OSX10.5 and older win32 systems.
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13 years ago |
jules
|
4e1a9f6526
|
better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
|
13 years ago |
jules
|
0f8cc04904
|
GL fixes, clean-ups, docs.
|
13 years ago |
jules
|
53c0436d71
|
Android fixes. OSX fix for old SDKs.
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13 years ago |
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
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13 years ago |
jules
|
cd711a5c44
|
OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent.
|
13 years ago |
jules
|
ed9a2a1575
|
Minor android and GL clean-ups.
|
13 years ago |
jules
|
109f0a32a4
|
OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
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13 years ago |
jules
|
aab3a6a6eb
|
Android GL work.
|
13 years ago |
jules
|
40e473d4dc
|
MSVC GL compile fix.
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13 years ago |
jules
|
2bfa580254
|
Android GL work.
|
13 years ago |
jules
|
b6a22826fe
|
Updates to keep Xcode 4.3 happy.
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13 years ago |
jules
|
d2a4173ab4
|
Android: better logging, more GL work.
|
13 years ago |
jules
|
1804b983a0
|
Android GL work.
|
13 years ago |
jules
|
75e9f9102e
|
Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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13 years ago |
jules
|
295d125142
|
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
|
13 years ago |
jules
|
a6fe278654
|
Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
|
13 years ago |
jules
|
4f0c2c0fb8
|
More openGL shader fixes. VST fix for Wavelab.
|
13 years ago |
jules
|
a511ea6b31
|
Mac GL fix for some older graphics cards.
|
13 years ago |
jules
|
ca17d3dd82
|
Couple of minor compilation fixes.
|
13 years ago |
jules
|
493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
|
13 years ago |
jules
|
b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
|
13 years ago |
jules
|
9b16df83cf
|
GL fixes for iOS/Android.
|
13 years ago |
jules
|
4870ea28dd
|
Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
|
13 years ago |
jules
|
a997490f17
|
Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
|
13 years ago |
jules
|
b00ae44410
|
Windows 64-bit GL fix.
|
13 years ago |
jules
|
2c0902833d
|
Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
|
13 years ago |
jules
|
115d86817f
|
Minor win32 GL fix.
|
13 years ago |
jules
|
0d1c72f0b1
|
More openGL: using VBOs when rendering with shaders.
|
13 years ago |
jules
|
57091c833c
|
Win32 openGL build fix. Added .wma file extension for Windows Media.
|
13 years ago |
jules
|
a56a285e58
|
OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
|
13 years ago |
jules
|
bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
|
13 years ago |
jules
|
ea6df1c8f1
|
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
|
13 years ago |
jules
|
2779a6dd4c
|
Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
|
13 years ago |
jules
|
0b1cdf6ab1
|
Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
|
13 years ago |