606 Commits (61fd8827e17fb22190e260c2091c0460fbecfb05)

Author SHA1 Message Date
  reuk 9712775e5b
macOS: Remove macOS 10.12 preprocessor checks 2 years ago
  Tom Poole 7612f446b5 Matrix3D: Fixed an ordering bug in the multiplication operator 2 years ago
  Tom Poole fd8607302d Bump version number to 7.0.1 2 years ago
  Tom Poole 8b399998b4 Bump version number to 7.0.0 2 years ago
  reuk b80f77f8b1
Android: Allow TalkBack borders to be displayed on OpenGL views 3 years ago
  reuk 83dca0f1e5
Android: Allow TalkBack borders to be displayed on OpenGL views 3 years ago
  Tom Poole 2ec861d99e Update licensing banners to JUCE 7 3 years ago
  reuk 7815d2007b
OpenGL: Set OpenGL view position correctly after adjusting the global scale factor 3 years ago
  Tom Poole dea3fe60e4 Update copyright banners 3 years ago
  Tom Poole 111bbc0979 Bump version number to 6.1.6 3 years ago
  reuk 45ae98effd
OpenGLContext: Correctly size GL view when using a non-unity global scale 3 years ago
  reuk 0223e44ae7
Image: Keep track of contiguous buffer size to avoid heap buffer overflows 3 years ago
  reuk d3c4017685
OpenGLContext: Only create and use a VAO in contexts using the core profile 3 years ago
  reuk e367393a99
OpenGL: Use a core profile when OpenGL 3.2 is requested on Windows 3 years ago
  reuk 199885baa8
OpenGL: Avoid deprecated function when querying available extensions 3 years ago
  reuk 01e71bc351
OpenGL: Avoid races on viewportArea and scale data members 3 years ago
  reuk e751a5edd7
OpenGL: Avoid race on minSwapTimeMs 3 years ago
  Tom Poole 3c03693d07 Bump version number to 6.1.5 3 years ago
  ed 6eac100a79 macOS Accessibility: Pass through accessibility hit test to accessible view in MouseForwardingNSOpenGLViewClass 3 years ago
  reuk 02b0b752ea Thread: Update macOS thread priority calculation 3 years ago
  Tom Poole 8a6e1980d0 Bump version number to 6.1.4 3 years ago
  reuk 1ff05d3333
OpenGL: Avoid querying the native view hierarchy from a background thread on macOS 3 years ago
  reuk 48c6087faf Thread: Update macOS thread priority calculation 3 years ago
  reuk 44404508fe Bump version number to 6.1.3 3 years ago
  ed b620bf1d43 Windows: Use compatibility profile when creating 3.2 context to allow deprecated function use 3 years ago
  ed e52582a561 Windows: Create OpenGL 3.2 context when specified (not 3.3) 3 years ago
  ed 9867ee5c30 Whitespace 3 years ago
  ed 2224bb9760 Windows: Recreate OpenGL context if pixel format changes 3 years ago
  reuk c5c9f080d3
OpenGL: Ensure context is initially drawn with correct scale on macOS 3 years ago
  reuk ea8b0a2d32
OpenGL: Ensure that GL views display at the correct scale on macOS 12 3 years ago
  ed 4471efd1c5 Windows: Allow OpenGL 3.3 core profile context 3 years ago
  reuk efdb3ec72f
OpenGL: Make version number parsing slightly more robust 3 years ago
  reuk e97f7d1c6c
OpenGLContext: Use high-priority thread for OpenGL renderer to smooth animations on M1 machines 3 years ago
  reuk 81fa777ff7
ObjC Helpers: Automatically derive appropriate signature for function 3 years ago
  reuk 6d3504adfa
OpenGLContext: Fix thread/consistency warnings on macOS 3 years ago
  ed 7d1918b385 macOS/iOS: Replace compile-time deployment target checks with runtime checks using the available keyword 3 years ago
  ed b9542ccc4c Update code to use C++14 [[deprecated]] attribute 3 years ago
  reuk 3768349a05
Font: Make Font and TypefaceCache threadsafe 3 years ago
  reuk 056700572c
OpenGLPixelFormat: Tidy up equality function 3 years ago
  reuk abf493122f
OpenGL: Attempt to enable multisampling on Android 3 years ago
  reuk 75258a4ba6
OpenGL: Add multisampling support on Linux 3 years ago
  reuk f0d11f961b
OpenGLContext: Avoid reading from component on background thread 3 years ago
  attila cea889d311 macOS OpenGL: Use display refresh rate when rate limiting swapBuffers() 3 years ago
  Tom Poole bc75010116 Bump version number to 6.1.2 3 years ago
  attila 5c933d4c4e macOS OpenGL: Use display refresh rate when rate limiting swapBuffers() 3 years ago
  Tom Poole 5109e30c6f Bump version number to 6.1.1 3 years ago
  ed f0002845d5 OpenGL: Correctly reset repaintEvent 3 years ago
  ed 7bc696cd28 Windows: Use Component::ScaleFactorListener in ActiveXComponent, OpenGL and video native code and remove some unnecessary JUCE_WIN_PER_MONITOR_DPI_AWARE checks 3 years ago
  reuk 65396f986d
OpenGL: Use correct reference to glResolveMultisampleFramebufferAPPLE 3 years ago
  Tom Poole 46fe3789fc Bump version number to 6.1.0 3 years ago