475 Commits (55ccb3f1d5b6d102aedb797dcd547fe767678b10)

Author SHA1 Message Date
  ed 97c100b9c1 Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 6 years ago
  jules 359132ed55 More zero -> nullptr fixes 6 years ago
  ed 190ca02e06 Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context 6 years ago
  jules 274bae5180 Extended the timeout on Android when trying to open a GL context 6 years ago
  Tom Poole 963e307ef8 Linux: Fixed some potential deadlocks using OpenGL 6 years ago
  Reuben Thomas a41de9522b Add some openGL extension functions 6 years ago
  ed 68fe75742f Add support for DPI aware applications on Windows 6 years ago
  ed b78e63aa02 Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining() 6 years ago
  jules bcb69df393 Fixed a leak in OSX openGL 6 years ago
  jules 95a3f0b039 Whitespace 6 years ago
  jules 1e6bbb8da9 Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 6 years ago
  jules 49aa9c9db4 Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 7 years ago
  jules 974b4a8351 Removed some legacy friend class declarations that are no longer needed with modern compilers 7 years ago
  jules d794ce4993 Fixed a documentation typo 7 years ago
  hogliux e91def7fae OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper 7 years ago
  Lukasz Kozakiewicz 315326477d Add video playback support for Android and iOS. Update VideoComponent API to support building custom UIs. 7 years ago
  ed 2d79cc78c0 Bump version number to 5.3.2 7 years ago
  jules 49ddaddbae Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated 7 years ago
  jules 38295f332b Converted some old typedefs to using declarations 7 years ago
  Tom Poole ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 7 years ago
  Tom Poole 4229dc0a4f Made a lot of ScopedPointer usage conform to the std::unique_ptr interface 7 years ago
  Noah Dayan 1a31c86f39 Bump version number to 5.3.1 7 years ago
  ed 262dff8854 Bump version number to 5.3.0 7 years ago
  ed cdbc28c18b Add documentation tags 7 years ago
  ed fa0f7a4281 Bump version number to 5.2.1 7 years ago
  ed c715b069b5 OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead 7 years ago
  ed 0a15be729e OpenGL: Apply Component's transform when invalidating 7 years ago
  jules 1a60fa9765 More ScopedPointer/unique_ptr compatibility work 7 years ago
  jules 48a5fbd333 Another batch of ScopedPointer cleanups 7 years ago
  ed 515f4846a5 OpenGL: Take a Component's transform into account when painting 7 years ago
  jules a9eafbc90f Some tidying up in AffineTransform, and added a new fromTargetPoints method 7 years ago
  jules 51f6c5d01c Tidied up a few bits of messy String concatenation 7 years ago
  ed 6894e04356 Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 7 years ago
  jules 25fe3ee392 Some workarounds to avoid triggering the new Xcode thread checker when using openGL 7 years ago
  jules f85d706131 Some minor formatting and comment fixes 7 years ago
  jules a9bc970ff8 Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
  jules 472c5616d4 The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 7 years ago
  Lukasz Kozakiewicz 073921445c Android: add WebBrowserComponent implementation. 7 years ago
  jules 9d56e2990d Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily 7 years ago
  jules 2dc9316420 Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility) 7 years ago
  ed dbb2f620b4 Bump version number to 5.2.0 7 years ago
  hogliux 159ffb5fb9 OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter 7 years ago
  hogliux b9b34393d1 Improved scheduling when multiple threads are fighting for the MessageManagerLock 7 years ago
  jules 369d59f656 Added a template to allow the HeapBlock class to be given signed ints or other types that are not size_t for its size parameters 7 years ago
  hogliux bd0ec0ca8c Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised 7 years ago
  jules 12f9f33e91 Bit of modernisation in OpenGLContext 7 years ago
  tpoole 0ae8aa812c Bump version number to 5.1.2 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  jules 7c6f3d40b6 Tidied up some method calls involving HeapBlock 7 years ago
  tpoole 9b687968db Fixed some g++ compiler warnings 7 years ago