|  jules | 021209e216 | Changed ImagePixelData::clone to return a smart pointer rather than a raw one, to avoid a reference-count leak | 9 years ago | 
				
					
						|  jules | 42a956c9c6 | Added a workaround for an obscure GL race condition when closing contexts | 9 years ago | 
				
					
						|  jules | cd37ba3aa4 | Fix for openGL when a GL component is removed from its parent without detaching first. | 9 years ago | 
				
					
						|  jules | b355af98a1 | Disabled depth-test when overlaying 2D rendering on openGL 3D content | 9 years ago | 
				
					
						|  jules | e1b32ff2f3 | A couple of openGL3 fixes for win32 | 9 years ago | 
				
					
						|  jules | 4e6ea1dbdf | Added some missing win32 GL function support needed for GL3 | 9 years ago | 
				
					
						|  hogliux | 082b15969f | Fix OpenGL 2D custom shader crash on newer Android devices | 9 years ago | 
				
					
						|  hogliux | 256e66dfa3 | Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) | 9 years ago | 
				
					
						|  jules | 2a1234b6ac | Simplified some inter-module dependencies and exception-catching fallbacks | 10 years ago | 
				
					
						|  jules | 82b0a3628b | Added some comments regarding MessageManagerLocks | 10 years ago | 
				
					
						|  jules | 02492b36b9 | Lots of small whitespace tweaks. | 10 years ago | 
				
					
						|  jules | c06db136bd | Added a few noexcepts to some GL functions | 10 years ago | 
				
					
						|  jules | 9f7eb07ce5 | OpenGL: changed image invalidation to allow non-GL threads that draw into images to correctly invalidate the GPU-cached version | 10 years ago | 
				
					
						|  jules | 89ba69ab29 | Android Bluetooth MIDI, pro-audio i/o and improved openGL support | 10 years ago | 
				
					
						|  jules | e3e812ecd6 | Fixed a couple of threading issues with openGL images on OSX. | 10 years ago | 
				
					
						|  jules | 16fa0e8ad9 | Added new method OpenGLContext::getContextAttachedTo() | 10 years ago | 
				
					
						|  jules | 029c9a7e71 | Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object. | 10 years ago | 
				
					
						|  Timur Doumler | dca4d77f9d | Fixed compiler warnings on Visual Studio 2015 RTM. | 10 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  jules | b6a1d5386d | Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. | 10 years ago | 
				
					
						|  jules | 2a15b88dc3 | Fix for GL 2D rendering when used with user-code which unbinds the VAO. | 10 years ago | 
				
					
						|  Timur Doumler | be9a2ff1bb | Implemented support for Android OpenGL native ARGB pixel format. | 10 years ago | 
				
					
						|  Fabian Renn-Giles | ad3c04cdac | Remove colour swizzle to fix inverted colour bug on Samsung phones | 10 years ago | 
				
					
						|  Fabian Renn-Giles | bb70069626 | Remove colour swizzle to fix inverted colour bug on Samsung phones | 10 years ago | 
				
					
						|  jules | c240ca4eaf | Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. | 10 years ago | 
				
					
						|  jules | 44daeecae8 | Fixed a compiler warning | 10 years ago | 
				
					
						|  jules | 43252dc605 | Tidied-up a few stray sign-conversion warnings. | 10 years ago | 
				
					
						|  jules | 39da2ea627 | Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. | 10 years ago | 
				
					
						|  jules | fd7b9a8542 | Workaround for leak of openGL textures when Images are deleted without an active GL context. | 11 years ago | 
				
					
						|  jules | 28b790c4c1 | Fixed ridiculous typo in openGL | 11 years ago | 
				
					
						|  jules | 91c81a6319 | Avoided a crash in openGL when running on very old Windows drivers. | 11 years ago | 
				
					
						|  jules | 9356a51249 | Avoided some unwanted GLSL assertions. | 11 years ago | 
				
					
						|  jules | b88b621d81 | Restructured some openGL file locations. | 11 years ago | 
				
					
						|  jules | 6c30e83de1 | Added openGL macro JUCE_GLSL_VERSION | 11 years ago | 
				
					
						|  jules | 2f1ef234ce | Tightened up a few places where numeric conversion warnings could happen. | 11 years ago | 
				
					
						|  jules | af0276b698 | Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. | 11 years ago | 
				
					
						|  jules | 6cd4bb5448 | OpenGL thread-safety fix. | 11 years ago | 
				
					
						|  jules | 51494449c7 | iOS background app GL rendering workaround. | 11 years ago | 
				
					
						|  jules | 3c5dce0b92 | iOS openGL background process fix. | 11 years ago | 
				
					
						|  jules | 09d626eafa | Fix to make GL rendered comps repaint when un-minimised on win32. | 11 years ago | 
				
					
						|  jules | e449f1a8af | Workarounds for a couple of MSVC quirks. | 11 years ago | 
				
					
						|  jules | f805382a83 | Fix for iOS openGL framebuffers. | 11 years ago | 
				
					
						|  jules | 35fd84cc52 | Better parsing of openGL SL version number. | 11 years ago | 
				
					
						|  jules | aeb6657cb4 | Some fixes and clean-ups to OpenGLFrameBuffer | 11 years ago | 
				
					
						|  jules | dfda7c77fc | Workarounds for some mingw build problems. | 11 years ago | 
				
					
						|  jules | b09467c7c5 | Couple of GL clean-ups. | 11 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 272bcbcaab | Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. | 11 years ago | 
				
					
						|  jules | 946c1804fd | Avoided an unnecessary GL assertion. | 11 years ago | 
				
					
						|  jules | fb1018a034 | Better GL context scale change detection. | 11 years ago |