29 Commits (158220ddfa0addc1169633c0090a151151b4aa8c)

Author SHA1 Message Date
  Tom Poole 2ec861d99e Update licensing banners to JUCE 7 3 years ago
  Tom Poole dea3fe60e4 Update copyright banners 3 years ago
  ed 009d685179 Updated all license headers 4 years ago
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  Tom Poole 2d16374b14 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  ed 5bdd3ea8c6 OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set() 6 years ago
  ed cdbc28c18b Add documentation tags 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  hogliux b5afccc37c Updated file headers and the README with the JUCE 5 license 8 years ago
  jules c236e75cf5 Adde some missing JUCE_API annotations 8 years ago
  hogliux 2da1bc5f41 Replace include guards with "#pragma once" 8 years ago
  jules 029c9a7e71 Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object. 9 years ago
  hogliux c7b8e77031 Update copyright notice 9 years ago
  jules 43252dc605 Tidied-up a few stray sign-conversion warnings. 10 years ago
  jules b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 11 years ago
  jules 56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
  jules 6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 11 years ago
  jules 80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
  jules 751ad2ed6e Added some GL shader helper functions. 11 years ago
  jules 5a1112ab94 Updated the format of the header include guard macros. 11 years ago
  jules 03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
  jules 0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 12 years ago
  jules e35e130362 Added some matrix uniform setting methods to OpenGLShaderProgram. 12 years ago
  jules 75e9f9102e Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 13 years ago
  jules b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
  jules 4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
  jules df8b3618c2 OpenGL vertex attribute helper. 13 years ago
  jules a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 13 years ago
  jules bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago