jules
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07a774adcc
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Fix for GCC syntax problem.
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13 years ago |
jules
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ac1d6955e7
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Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed.
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13 years ago |
jules
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52aae5ed06
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Fixed linux opengl compile error.
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13 years ago |
jules
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bb30a6da66
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Fixed missing cast in win32 GL code.
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13 years ago |
jules
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68024fb8aa
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Changed OpenGLContext to take a native context handle as its sharing context.
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13 years ago |
jules
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ffdca01800
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openGL: deactivating context on shutdown.
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13 years ago |
jules
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bd0741f9a9
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Added method OpenGLContext::deactivateCurrentContext().
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13 years ago |
jules
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0e1b6061d5
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Minor clean-ups for GL, removed some old VC6 hacks.
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13 years ago |
jules
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7d9e06d788
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Added OpenGL locking for OSX.
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13 years ago |
jules
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074a8c05dd
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Fixes to allow OpenGL contexts to be attached to a top-level component.
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13 years ago |
jules
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875cb97217
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OpenGL fixes to support OSX10.5 and older win32 systems.
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13 years ago |
jules
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4e1a9f6526
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better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
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13 years ago |
jules
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0f8cc04904
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GL fixes, clean-ups, docs.
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13 years ago |
jules
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53c0436d71
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Android fixes. OSX fix for old SDKs.
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13 years ago |
jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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13 years ago |
jules
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cd711a5c44
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OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent.
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13 years ago |
jules
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ed9a2a1575
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Minor android and GL clean-ups.
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13 years ago |
jules
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109f0a32a4
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OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
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13 years ago |
jules
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aab3a6a6eb
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Android GL work.
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13 years ago |
jules
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40e473d4dc
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MSVC GL compile fix.
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13 years ago |
jules
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2bfa580254
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Android GL work.
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13 years ago |
jules
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b6a22826fe
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Updates to keep Xcode 4.3 happy.
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13 years ago |
jules
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d2a4173ab4
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Android: better logging, more GL work.
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13 years ago |
jules
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1804b983a0
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Android GL work.
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13 years ago |
jules
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75e9f9102e
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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13 years ago |
jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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13 years ago |
jules
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a6fe278654
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Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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13 years ago |
jules
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4f0c2c0fb8
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More openGL shader fixes. VST fix for Wavelab.
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13 years ago |
jules
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a511ea6b31
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Mac GL fix for some older graphics cards.
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13 years ago |
jules
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ca17d3dd82
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Couple of minor compilation fixes.
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13 years ago |
jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
jules
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9b16df83cf
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GL fixes for iOS/Android.
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13 years ago |
jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
jules
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a997490f17
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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13 years ago |
jules
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b00ae44410
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Windows 64-bit GL fix.
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13 years ago |
jules
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2c0902833d
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Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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13 years ago |
jules
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115d86817f
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Minor win32 GL fix.
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13 years ago |
jules
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0d1c72f0b1
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More openGL: using VBOs when rendering with shaders.
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13 years ago |
jules
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57091c833c
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Win32 openGL build fix. Added .wma file extension for Windows Media.
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13 years ago |
jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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13 years ago |
jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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13 years ago |
jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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13 years ago |
jules
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2779a6dd4c
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Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
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13 years ago |
jules
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0b1cdf6ab1
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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13 years ago |
jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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13 years ago |
jules
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0422e4ced9
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More OpenGL work.
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13 years ago |
jules
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7404020717
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New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring.
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13 years ago |
jules
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04c35b28e6
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OpenGL refactoring.
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13 years ago |
jules
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0e478bf131
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More OpenGL work.
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13 years ago |