Tom Poole
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cbdf5e6d21
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Fixed some compiler warnings
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6 years ago |
ed
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853ec552f1
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OpenGL: Use width and height when calculating transform
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6 years ago |
ed
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eaf0f990d4
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Replaced all uses of static_cast<Type&&> with std::move
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6 years ago |
hogliux
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008b7a9ab2
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Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
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6 years ago |
ed
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97c100b9c1
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Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
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6 years ago |
jules
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359132ed55
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More zero -> nullptr fixes
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6 years ago |
ed
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b78e63aa02
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Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
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6 years ago |
jules
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95a3f0b039
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Whitespace
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6 years ago |
jules
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1e6bbb8da9
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Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
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6 years ago |
jules
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49aa9c9db4
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Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
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6 years ago |
hogliux
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e91def7fae
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OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
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7 years ago |
Tom Poole
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ab863a6dc2
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Replaced all usage of ScopedPointer with std::unique_ptr
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7 years ago |
ed
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c715b069b5
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OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead
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7 years ago |
ed
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0a15be729e
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OpenGL: Apply Component's transform when invalidating
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7 years ago |
jules
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1a60fa9765
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More ScopedPointer/unique_ptr compatibility work
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7 years ago |
ed
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515f4846a5
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OpenGL: Take a Component's transform into account when painting
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7 years ago |
ed
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6894e04356
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Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
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7 years ago |
jules
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25fe3ee392
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Some workarounds to avoid triggering the new Xcode thread checker when using openGL
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7 years ago |
jules
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f85d706131
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Some minor formatting and comment fixes
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7 years ago |
jules
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2dc9316420
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Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility)
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7 years ago |
hogliux
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159ffb5fb9
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OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter
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7 years ago |
hogliux
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b9b34393d1
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Improved scheduling when multiple threads are fighting for the MessageManagerLock
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7 years ago |
hogliux
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bd0ec0ca8c
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Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised
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7 years ago |
jules
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12f9f33e91
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Bit of modernisation in OpenGLContext
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7 years ago |
jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
hogliux
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4b114d89a7
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OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor
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8 years ago |
hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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8 years ago |
jules
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38d49a5ee7
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Modernised a few RectangleList iterators
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8 years ago |
jules
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8ed41ed14b
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Fixed some whitespace style and cleaned up some code using C++11
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8 years ago |
hogliux
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327f61eacf
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Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render
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8 years ago |
hogliux
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42305de6da
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Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked
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8 years ago |
jules
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42a956c9c6
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Added a workaround for an obscure GL race condition when closing contexts
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9 years ago |
jules
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cd37ba3aa4
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Fix for openGL when a GL component is removed from its parent without detaching first.
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9 years ago |
jules
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b355af98a1
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Disabled depth-test when overlaying 2D rendering on openGL 3D content
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9 years ago |
jules
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e1b32ff2f3
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A couple of openGL3 fixes for win32
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9 years ago |
jules
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4e6ea1dbdf
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Added some missing win32 GL function support needed for GL3
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9 years ago |
hogliux
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256e66dfa3
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Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION)
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9 years ago |
jules
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02492b36b9
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Lots of small whitespace tweaks.
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9 years ago |
jules
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89ba69ab29
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Android Bluetooth MIDI, pro-audio i/o and improved openGL support
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9 years ago |
jules
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e3e812ecd6
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Fixed a couple of threading issues with openGL images on OSX.
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9 years ago |
jules
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16fa0e8ad9
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Added new method OpenGLContext::getContextAttachedTo()
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9 years ago |
Timur Doumler
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dca4d77f9d
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Fixed compiler warnings on Visual Studio 2015 RTM.
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9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
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9 years ago |
jules
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b6a1d5386d
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Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this.
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10 years ago |
jules
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2a15b88dc3
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Fix for GL 2D rendering when used with user-code which unbinds the VAO.
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10 years ago |
jules
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c240ca4eaf
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Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
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10 years ago |
jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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10 years ago |
jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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10 years ago |
jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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10 years ago |
jules
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af0276b698
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Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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11 years ago |