| @@ -0,0 +1,215 @@ | |||
| /* | |||
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |||
| * | |||
| * This software is provided 'as-is', without any express or implied | |||
| * warranty. In no event will the authors be held liable for any damages | |||
| * arising from the use of this software. | |||
| * Permission is granted to anyone to use this software for any purpose, | |||
| * including commercial applications, and to alter it and redistribute it | |||
| * freely, subject to the following restrictions: | |||
| * 1. The origin of this software must not be misrepresented; you must not | |||
| * claim that you wrote the original software. If you use this software | |||
| * in a product, an acknowledgment in the product documentation would be | |||
| * appreciated but is not required. | |||
| * 2. Altered source versions must be plainly marked as such, and must not be | |||
| * misrepresented as being the original software. | |||
| * 3. This notice may not be removed or altered from any source distribution. | |||
| */ | |||
| #ifndef DOMINOS_H | |||
| #define DOMINOS_H | |||
| class Dominos : public Test | |||
| { | |||
| public: | |||
| Dominos() | |||
| { | |||
| b2Body* b1; | |||
| { | |||
| b2EdgeShape shape; | |||
| shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); | |||
| b2BodyDef bd; | |||
| b1 = m_world->CreateBody(&bd); | |||
| b1->CreateFixture(&shape, 0.0f); | |||
| } | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(6.0f, 0.25f); | |||
| b2BodyDef bd; | |||
| bd.position.Set(-1.5f, 10.0f); | |||
| b2Body* ground = m_world->CreateBody(&bd); | |||
| ground->CreateFixture(&shape, 0.0f); | |||
| } | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(0.1f, 1.0f); | |||
| b2FixtureDef fd; | |||
| fd.shape = &shape; | |||
| fd.density = 20.0f; | |||
| fd.friction = 0.1f; | |||
| for (int i = 0; i < 10; ++i) | |||
| { | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(-6.0f + 1.0f * i, 11.25f); | |||
| b2Body* body = m_world->CreateBody(&bd); | |||
| body->CreateFixture(&fd); | |||
| } | |||
| } | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f); | |||
| b2BodyDef bd; | |||
| bd.position.Set(1.0f, 6.0f); | |||
| b2Body* ground = m_world->CreateBody(&bd); | |||
| ground->CreateFixture(&shape, 0.0f); | |||
| } | |||
| b2Body* b2; | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(0.25f, 1.5f); | |||
| b2BodyDef bd; | |||
| bd.position.Set(-7.0f, 4.0f); | |||
| b2 = m_world->CreateBody(&bd); | |||
| b2->CreateFixture(&shape, 0.0f); | |||
| } | |||
| b2Body* b3; | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(6.0f, 0.125f); | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(-0.9f, 1.0f); | |||
| bd.angle = -0.15f; | |||
| b3 = m_world->CreateBody(&bd); | |||
| b3->CreateFixture(&shape, 10.0f); | |||
| } | |||
| b2RevoluteJointDef jd; | |||
| b2Vec2 anchor; | |||
| anchor.Set(-2.0f, 1.0f); | |||
| jd.Initialize(b1, b3, anchor); | |||
| jd.collideConnected = true; | |||
| m_world->CreateJoint(&jd); | |||
| b2Body* b4; | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(0.25f, 0.25f); | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(-10.0f, 15.0f); | |||
| b4 = m_world->CreateBody(&bd); | |||
| b4->CreateFixture(&shape, 10.0f); | |||
| } | |||
| anchor.Set(-7.0f, 15.0f); | |||
| jd.Initialize(b2, b4, anchor); | |||
| m_world->CreateJoint(&jd); | |||
| b2Body* b5; | |||
| { | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(6.5f, 3.0f); | |||
| b5 = m_world->CreateBody(&bd); | |||
| b2PolygonShape shape; | |||
| b2FixtureDef fd; | |||
| fd.shape = &shape; | |||
| fd.density = 10.0f; | |||
| fd.friction = 0.1f; | |||
| shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f); | |||
| b5->CreateFixture(&fd); | |||
| shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f); | |||
| b5->CreateFixture(&fd); | |||
| shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f); | |||
| b5->CreateFixture(&fd); | |||
| } | |||
| anchor.Set(6.0f, 2.0f); | |||
| jd.Initialize(b1, b5, anchor); | |||
| m_world->CreateJoint(&jd); | |||
| b2Body* b6; | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(1.0f, 0.1f); | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(6.5f, 4.1f); | |||
| b6 = m_world->CreateBody(&bd); | |||
| b6->CreateFixture(&shape, 30.0f); | |||
| } | |||
| anchor.Set(7.5f, 4.0f); | |||
| jd.Initialize(b5, b6, anchor); | |||
| m_world->CreateJoint(&jd); | |||
| b2Body* b7; | |||
| { | |||
| b2PolygonShape shape; | |||
| shape.SetAsBox(0.1f, 1.0f); | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(7.4f, 1.0f); | |||
| b7 = m_world->CreateBody(&bd); | |||
| b7->CreateFixture(&shape, 10.0f); | |||
| } | |||
| b2DistanceJointDef djd; | |||
| djd.bodyA = b3; | |||
| djd.bodyB = b7; | |||
| djd.localAnchorA.Set(6.0f, 0.0f); | |||
| djd.localAnchorB.Set(0.0f, -1.0f); | |||
| b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA); | |||
| djd.length = d.Length(); | |||
| m_world->CreateJoint(&djd); | |||
| { | |||
| float32 radius = 0.2f; | |||
| b2CircleShape shape; | |||
| shape.m_radius = radius; | |||
| for (int i = 0; i < 4; ++i) | |||
| { | |||
| b2BodyDef bd; | |||
| bd.type = b2_dynamicBody; | |||
| bd.position.Set(5.9f + 2.0f * radius * i, 2.4f); | |||
| b2Body* body = m_world->CreateBody(&bd); | |||
| body->CreateFixture(&shape, 10.0f); | |||
| } | |||
| } | |||
| } | |||
| static Test* Create() | |||
| { | |||
| return new Dominos; | |||
| } | |||
| }; | |||
| #endif | |||