From d911633e0b01ab9f1648914970a5cda9d5e68aad Mon Sep 17 00:00:00 2001 From: jules Date: Fri, 15 Nov 2013 21:27:03 +0000 Subject: [PATCH] Fixing capitalisation of filename. --- extras/Demo/Source/Demos/Box2DTests/Dominos.h | 215 ++++++++++++++++++ 1 file changed, 215 insertions(+) create mode 100644 extras/Demo/Source/Demos/Box2DTests/Dominos.h diff --git a/extras/Demo/Source/Demos/Box2DTests/Dominos.h b/extras/Demo/Source/Demos/Box2DTests/Dominos.h new file mode 100644 index 0000000000..0414a8281f --- /dev/null +++ b/extras/Demo/Source/Demos/Box2DTests/Dominos.h @@ -0,0 +1,215 @@ +/* +* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef DOMINOS_H +#define DOMINOS_H + +class Dominos : public Test +{ +public: + + Dominos() + { + b2Body* b1; + { + b2EdgeShape shape; + shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); + + b2BodyDef bd; + b1 = m_world->CreateBody(&bd); + b1->CreateFixture(&shape, 0.0f); + } + + { + b2PolygonShape shape; + shape.SetAsBox(6.0f, 0.25f); + + b2BodyDef bd; + bd.position.Set(-1.5f, 10.0f); + b2Body* ground = m_world->CreateBody(&bd); + ground->CreateFixture(&shape, 0.0f); + } + + { + b2PolygonShape shape; + shape.SetAsBox(0.1f, 1.0f); + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 20.0f; + fd.friction = 0.1f; + + for (int i = 0; i < 10; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-6.0f + 1.0f * i, 11.25f); + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&fd); + } + } + + { + b2PolygonShape shape; + shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f); + + b2BodyDef bd; + bd.position.Set(1.0f, 6.0f); + b2Body* ground = m_world->CreateBody(&bd); + ground->CreateFixture(&shape, 0.0f); + } + + b2Body* b2; + { + b2PolygonShape shape; + shape.SetAsBox(0.25f, 1.5f); + + b2BodyDef bd; + bd.position.Set(-7.0f, 4.0f); + b2 = m_world->CreateBody(&bd); + b2->CreateFixture(&shape, 0.0f); + } + + b2Body* b3; + { + b2PolygonShape shape; + shape.SetAsBox(6.0f, 0.125f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-0.9f, 1.0f); + bd.angle = -0.15f; + + b3 = m_world->CreateBody(&bd); + b3->CreateFixture(&shape, 10.0f); + } + + b2RevoluteJointDef jd; + b2Vec2 anchor; + + anchor.Set(-2.0f, 1.0f); + jd.Initialize(b1, b3, anchor); + jd.collideConnected = true; + m_world->CreateJoint(&jd); + + b2Body* b4; + { + b2PolygonShape shape; + shape.SetAsBox(0.25f, 0.25f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-10.0f, 15.0f); + b4 = m_world->CreateBody(&bd); + b4->CreateFixture(&shape, 10.0f); + } + + anchor.Set(-7.0f, 15.0f); + jd.Initialize(b2, b4, anchor); + m_world->CreateJoint(&jd); + + b2Body* b5; + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(6.5f, 3.0f); + b5 = m_world->CreateBody(&bd); + + b2PolygonShape shape; + b2FixtureDef fd; + + fd.shape = &shape; + fd.density = 10.0f; + fd.friction = 0.1f; + + shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f); + b5->CreateFixture(&fd); + + shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f); + b5->CreateFixture(&fd); + + shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f); + b5->CreateFixture(&fd); + } + + anchor.Set(6.0f, 2.0f); + jd.Initialize(b1, b5, anchor); + m_world->CreateJoint(&jd); + + b2Body* b6; + { + b2PolygonShape shape; + shape.SetAsBox(1.0f, 0.1f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(6.5f, 4.1f); + b6 = m_world->CreateBody(&bd); + b6->CreateFixture(&shape, 30.0f); + } + + anchor.Set(7.5f, 4.0f); + jd.Initialize(b5, b6, anchor); + m_world->CreateJoint(&jd); + + b2Body* b7; + { + b2PolygonShape shape; + shape.SetAsBox(0.1f, 1.0f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(7.4f, 1.0f); + + b7 = m_world->CreateBody(&bd); + b7->CreateFixture(&shape, 10.0f); + } + + b2DistanceJointDef djd; + djd.bodyA = b3; + djd.bodyB = b7; + djd.localAnchorA.Set(6.0f, 0.0f); + djd.localAnchorB.Set(0.0f, -1.0f); + b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA); + djd.length = d.Length(); + m_world->CreateJoint(&djd); + + { + float32 radius = 0.2f; + + b2CircleShape shape; + shape.m_radius = radius; + + for (int i = 0; i < 4; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(5.9f + 2.0f * radius * i, 2.4f); + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&shape, 10.0f); + } + } + } + + static Test* Create() + { + return new Dominos; + } +}; + +#endif