@@ -67,11 +67,11 @@ ProjectExporter* ProjectExporter::createNewExporter (Project& project, const int | |||||
{ | { | ||||
case 0: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (false)), false); break; | case 0: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (false)), false); break; | ||||
case 1: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (true)), true); break; | case 1: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (true)), true); break; | ||||
case 3: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break; | |||||
case 4: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break; | |||||
case 5: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break; | |||||
case 6: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break; | |||||
case 7: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break; | |||||
case 2: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break; | |||||
case 3: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break; | |||||
case 4: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break; | |||||
case 5: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break; | |||||
case 6: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break; | |||||
default: jassertfalse; return 0; | default: jassertfalse; return 0; | ||||
} | } | ||||
@@ -416,7 +416,7 @@ private: | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
port = 0; // indicates the default port | |||||
port = 80; | |||||
if (nextSlash >= 0) | if (nextSlash >= 0) | ||||
host = url.substring (7, nextSlash); | host = url.substring (7, nextSlash); | ||||
@@ -65,6 +65,7 @@ | |||||
USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\ | USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\ | ||||
USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | ||||
USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ | USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ | ||||
USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ | |||||
USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | ||||
USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | ||||
USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | ||||
@@ -50,14 +50,13 @@ double OpenGLShaderProgram::getLanguageVersion() | |||||
#endif | #endif | ||||
} | } | ||||
void OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||||
bool OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||||
{ | { | ||||
GLuint shaderID = context.extensions.glCreateShader (type); | GLuint shaderID = context.extensions.glCreateShader (type); | ||||
context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr); | context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr); | ||||
context.extensions.glCompileShader (shaderID); | context.extensions.glCompileShader (shaderID); | ||||
#if JUCE_DEBUG | |||||
GLint status = 0; | |||||
GLint status = GL_FALSE; | |||||
context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status); | context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status); | ||||
if (status == GL_FALSE) | if (status == GL_FALSE) | ||||
@@ -65,24 +64,42 @@ void OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||||
GLchar infoLog [16384]; | GLchar infoLog [16384]; | ||||
GLsizei infologLength = 0; | GLsizei infologLength = 0; | ||||
context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog); | context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog); | ||||
DBG (String (infoLog, infologLength)); | |||||
errorLog = String (infoLog, infologLength); | |||||
#if JUCE_DEBUG | |||||
DBG (errorLog); | |||||
jassertfalse; | jassertfalse; | ||||
#endif | |||||
return false; | |||||
} | } | ||||
#endif | |||||
context.extensions.glAttachShader (programID, shaderID); | context.extensions.glAttachShader (programID, shaderID); | ||||
context.extensions.glDeleteShader (shaderID); | context.extensions.glDeleteShader (shaderID); | ||||
return true; | |||||
} | } | ||||
void OpenGLShaderProgram::link() noexcept | |||||
bool OpenGLShaderProgram::link() noexcept | |||||
{ | { | ||||
context.extensions.glLinkProgram (programID); | context.extensions.glLinkProgram (programID); | ||||
#if JUCE_DEBUG | |||||
GLint status = 0; | |||||
GLint status = GL_FALSE; | |||||
context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status); | context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status); | ||||
jassert (status != GL_FALSE); | |||||
#endif | |||||
if (status == GL_FALSE) | |||||
{ | |||||
GLchar infoLog [16384]; | |||||
GLsizei infologLength = 0; | |||||
context.extensions.glGetProgramInfoLog (programID, sizeof (infoLog), &infologLength, infoLog); | |||||
errorLog = String (infoLog, infologLength); | |||||
#if JUCE_DEBUG | |||||
DBG (errorLog); | |||||
jassertfalse; | |||||
#endif | |||||
} | |||||
return status != GL_FALSE; | |||||
} | } | ||||
void OpenGLShaderProgram::use() const noexcept | void OpenGLShaderProgram::use() const noexcept | ||||
@@ -56,14 +56,22 @@ public: | |||||
fails to compile correctly. | fails to compile correctly. | ||||
The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc. | The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc. | ||||
@returns true if the shader compiled successfully. If not, you can call | |||||
getLastError() to find out what happened. | |||||
*/ | */ | ||||
void addShader (const char* const shaderSourceCode, GLenum shaderType); | |||||
bool addShader (const char* const shaderSourceCode, GLenum shaderType); | |||||
/** Links all the compiled shaders into a usable program. | /** Links all the compiled shaders into a usable program. | ||||
If your app is built in debug mode, this method will assert if the program | If your app is built in debug mode, this method will assert if the program | ||||
fails to link correctly. | fails to link correctly. | ||||
@returns true if the program linked successfully. If not, you can call | |||||
getLastError() to find out what happened. | |||||
*/ | */ | ||||
void link() noexcept; | |||||
bool link() noexcept; | |||||
/** Get the output for the last shader compilation or link that failed. */ | |||||
const String& getLastError() const noexcept { return errorLog; } | |||||
/** Selects this program into the current context. */ | /** Selects this program into the current context. */ | ||||
void use() const noexcept; | void use() const noexcept; | ||||
@@ -132,6 +140,7 @@ public: | |||||
private: | private: | ||||
const OpenGLContext& context; | const OpenGLContext& context; | ||||
String errorLog; | |||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram); | JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram); | ||||
}; | }; | ||||