Browse Source

Bit of tidying-up in the Point class, and some spelling fixes in comments.

tags/2021-05-28
jules 12 years ago
parent
commit
3d74717349
32 changed files with 218 additions and 198 deletions
  1. +34
    -36
      extras/Introjucer/Source/ComponentEditor/ui/jucer_RelativePositionedRectangle.h
  2. +1
    -1
      extras/JuceDemo/Source/demos/ThreadingDemo.cpp
  3. +2
    -2
      modules/juce_graphics/colour/juce_ColourGradient.cpp
  4. +2
    -2
      modules/juce_graphics/contexts/juce_GraphicsContext.h
  5. +1
    -1
      modules/juce_graphics/contexts/juce_LowLevelGraphicsContext.h
  6. +2
    -2
      modules/juce_graphics/fonts/juce_GlyphArrangement.h
  7. +5
    -5
      modules/juce_graphics/geometry/juce_AffineTransform.h
  8. +8
    -8
      modules/juce_graphics/geometry/juce_Line.h
  9. +1
    -1
      modules/juce_graphics/geometry/juce_Path.cpp
  10. +2
    -2
      modules/juce_graphics/geometry/juce_Path.h
  11. +90
    -56
      modules/juce_graphics/geometry/juce_Point.h
  12. +12
    -12
      modules/juce_graphics/geometry/juce_Rectangle.h
  13. +2
    -2
      modules/juce_graphics/geometry/juce_RectangleList.h
  14. +6
    -6
      modules/juce_graphics/images/juce_Image.h
  15. +4
    -4
      modules/juce_graphics/native/juce_mac_CoreGraphicsContext.mm
  16. +2
    -2
      modules/juce_graphics/placement/juce_RectanglePlacement.h
  17. +3
    -3
      modules/juce_gui_basics/components/juce_Desktop.h
  18. +1
    -1
      modules/juce_gui_basics/drawables/juce_Drawable.h
  19. +1
    -1
      modules/juce_gui_basics/layout/juce_ComponentBoundsConstrainer.h
  20. +1
    -1
      modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.h
  21. +1
    -1
      modules/juce_gui_basics/menus/juce_PopupMenu.h
  22. +5
    -5
      modules/juce_gui_basics/misc/juce_BubbleComponent.h
  23. +1
    -1
      modules/juce_gui_basics/mouse/juce_LassoComponent.h
  24. +18
    -30
      modules/juce_gui_basics/mouse/juce_MouseEvent.h
  25. +1
    -1
      modules/juce_gui_basics/mouse/juce_MouseInputSource.h
  26. +2
    -2
      modules/juce_gui_basics/widgets/juce_TableListBox.h
  27. +1
    -1
      modules/juce_gui_basics/widgets/juce_TextEditor.h
  28. +1
    -1
      modules/juce_gui_basics/widgets/juce_TreeView.h
  29. +5
    -5
      modules/juce_gui_basics/windows/juce_ComponentPeer.h
  30. +1
    -1
      modules/juce_gui_extra/code_editor/juce_CodeEditorComponent.h
  31. +1
    -1
      modules/juce_gui_extra/misc/juce_BubbleMessageComponent.h
  32. +1
    -1
      modules/juce_gui_extra/native/juce_mac_NSViewComponent.mm

+ 34
- 36
extras/Introjucer/Source/ComponentEditor/ui/jucer_RelativePositionedRectangle.h View File

@@ -29,11 +29,11 @@ class ComponentLayout;
//==============================================================================
/**
A rectangle whose co-ordinates can be defined in terms of absolute or
A rectangle whose coordinates can be defined in terms of absolute or
proportional distances.
Designed mainly for storing component positions, this gives you a lot of
control over how each co-ordinate is stored, either as an absolute position,
control over how each coordinate is stored, either as an absolute position,
or as a proportion of the size of a parent rectangle.
It also allows you to define the anchor points by which the rectangle is
@@ -68,7 +68,7 @@ class PositionedRectangle
{
public:
//==============================================================================
/** Creates an empty rectangle with all co-ordinates set to zero.
/** Creates an empty rectangle with all coordinates set to zero.
The default anchor point is top-left; the default
*/
@@ -122,20 +122,20 @@ public:
/** Returns a string version of this position, from which it can later be
re-generated.
The format is four co-ordinates, "x y w h".
The format is four coordinates, "x y w h".
- If a co-ordinate is absolute, it is stored as an integer, e.g. "100".
- If a co-ordinate is proportional to its parent's width or height, it is stored
- If a coordinate is absolute, it is stored as an integer, e.g. "100".
- If a coordinate is proportional to its parent's width or height, it is stored
as a percentage, e.g. "80%".
- If the X or Y co-ordinate is relative to the parent's right or bottom edge, the
- If the X or Y coordinate is relative to the parent's right or bottom edge, the
number has "R" appended to it, e.g. "100R" means a distance of 100 pixels from
the parent's right-hand edge.
- If the X or Y co-ordinate is relative to the parent's centre, the number has "C"
- If the X or Y coordinate is relative to the parent's centre, the number has "C"
appended to it, e.g. "-50C" would be 50 pixels left of the parent's centre.
- If the X or Y co-ordinate should be anchored at the component's right or bottom
- If the X or Y coordinate should be anchored at the component's right or bottom
edge, then it has "r" appended to it. So "-50Rr" would mean that this component's
right-hand edge should be 50 pixels left of the parent's right-hand edge.
- If the X or Y co-ordinate should be anchored at the component's centre, then it
- If the X or Y coordinate should be anchored at the component's centre, then it
has "c" appended to it. So "-50Rc" would mean that this component's
centre should be 50 pixels left of the parent's right-hand edge. "40%c" means that
this component's centre should be placed 40% across the parent's width.
@@ -198,17 +198,17 @@ public:
}
//==============================================================================
/** Updates this object's co-ordinates to match the given rectangle.
/** Updates this object's coordinates to match the given rectangle.
This will set all co-ordinates based on the given rectangle, re-calculating
This will set all coordinates based on the given rectangle, re-calculating
any proportional distances, and using the current anchor points.
So for example if the x co-ordinate mode is currently proportional, this will
So for example if the x coordinate mode is currently proportional, this will
re-calculate x based on the rectangle's relative position within the target
rectangle's width.
If the target rectangle's width or height are zero then it may not be possible
to re-calculate some proportional co-ordinates. In this case, those co-ordinates
to re-calculate some proportional coordinates. In this case, those coordinates
will not be changed.
*/
void updateFrom (const Rectangle<int>& newPosition,
@@ -228,12 +228,12 @@ public:
updatePosAndSize (y, h, newY, newH, yMode, hMode, target.getY(), target.getHeight());
}
/** Updates this object's co-ordinates to match the bounds of this component.
/** Updates this object's coordinates to match the bounds of this component.
This is equivalent to calling updateFrom() with the component's bounds and
it parent size.
If the component doesn't currently have a parent, then proportional co-ordinates
If the component doesn't currently have a parent, then proportional coordinates
might not be updated because it would need to know the parent's size to do the
maths for this.
*/
@@ -249,18 +249,18 @@ public:
/** Specifies the point within the rectangle, relative to which it should be positioned. */
enum AnchorPoint
{
anchorAtLeftOrTop = 1 << 0, /**< The x or y co-ordinate specifies where the left or top edge of the rectangle should be. */
anchorAtRightOrBottom = 1 << 1, /**< The x or y co-ordinate specifies where the right or bottom edge of the rectangle should be. */
anchorAtCentre = 1 << 2 /**< The x or y co-ordinate specifies where the centre of the rectangle should be. */
anchorAtLeftOrTop = 1 << 0, /**< The x or y coordinate specifies where the left or top edge of the rectangle should be. */
anchorAtRightOrBottom = 1 << 1, /**< The x or y coordinate specifies where the right or bottom edge of the rectangle should be. */
anchorAtCentre = 1 << 2 /**< The x or y coordinate specifies where the centre of the rectangle should be. */
};
/** Specifies how an x or y co-ordinate should be interpreted. */
/** Specifies how an x or y coordinate should be interpreted. */
enum PositionMode
{
absoluteFromParentTopLeft = 1 << 3, /**< The x or y co-ordinate specifies an absolute distance from the parent's top or left edge. */
absoluteFromParentBottomRight = 1 << 4, /**< The x or y co-ordinate specifies an absolute distance from the parent's bottom or right edge. */
absoluteFromParentCentre = 1 << 5, /**< The x or y co-ordinate specifies an absolute distance from the parent's centre. */
proportionOfParentSize = 1 << 6 /**< The x or y co-ordinate specifies a proportion of the parent's width or height, measured from the parent's top or left. */
absoluteFromParentTopLeft = 1 << 3, /**< The x or y coordinate specifies an absolute distance from the parent's top or left edge. */
absoluteFromParentBottomRight = 1 << 4, /**< The x or y coordinate specifies an absolute distance from the parent's bottom or right edge. */
absoluteFromParentCentre = 1 << 5, /**< The x or y coordinate specifies an absolute distance from the parent's centre. */
proportionOfParentSize = 1 << 6 /**< The x or y coordinate specifies a proportion of the parent's width or height, measured from the parent's top or left. */
};
/** Specifies how the width or height should be interpreted. */
@@ -272,11 +272,11 @@ public:
};
//==============================================================================
/** Sets all options for all co-ordinates.
/** Sets all options for all coordinates.
This requires a reference rectangle to be specified, because if you're changing any
of the modes from proportional to absolute or vice-versa, then it'll need to convert
the co-ordinates, and will need to know the parent size so it can calculate this.
the coordinates, and will need to know the parent size so it can calculate this.
*/
void setModes (const AnchorPoint xAnchor, const PositionMode xMode_,
const AnchorPoint yAnchor, const PositionMode yMode_,
@@ -306,7 +306,7 @@ public:
}
}
/** Returns the anchoring mode for the x co-ordinate.
/** Returns the anchoring mode for the x coordinate.
To change any of the modes, use setModes().
*/
AnchorPoint getAnchorPointX() const noexcept
@@ -314,7 +314,7 @@ public:
return (AnchorPoint) (xMode & (anchorAtLeftOrTop | anchorAtRightOrBottom | anchorAtCentre));
}
/** Returns the positioning mode for the x co-ordinate.
/** Returns the positioning mode for the x coordinate.
To change any of the modes, use setModes().
*/
PositionMode getPositionModeX() const noexcept
@@ -323,7 +323,7 @@ public:
| absoluteFromParentCentre | proportionOfParentSize));
}
/** Returns the raw x co-ordinate.
/** Returns the raw x coordinate.
If the x position mode is absolute, then this will be the absolute value. If it's
proportional, then this will be a fractional proportion, where 1.0 means the full
@@ -331,13 +331,12 @@ public:
*/
double getX() const noexcept { return x; }
/** Sets the raw value of the x co-ordinate.
/** Sets the raw value of the x coordinate.
See getX() for the meaning of this value.
*/
void setX (const double newX) noexcept { x = newX; }
/** Returns the anchoring mode for the y co-ordinate.
/** Returns the anchoring mode for the y coordinate.
To change any of the modes, use setModes().
*/
AnchorPoint getAnchorPointY() const noexcept
@@ -345,7 +344,7 @@ public:
return (AnchorPoint) (yMode & (anchorAtLeftOrTop | anchorAtRightOrBottom | anchorAtCentre));
}
/** Returns the positioning mode for the y co-ordinate.
/** Returns the positioning mode for the y coordinate.
To change any of the modes, use setModes().
*/
PositionMode getPositionModeY() const noexcept
@@ -354,7 +353,7 @@ public:
| absoluteFromParentCentre | proportionOfParentSize));
}
/** Returns the raw y co-ordinate.
/** Returns the raw y coordinate.
If the y position mode is absolute, then this will be the absolute value. If it's
proportional, then this will be a fractional proportion, where 1.0 means the full
@@ -362,8 +361,7 @@ public:
*/
double getY() const noexcept { return y; }
/** Sets the raw value of the y co-ordinate.
/** Sets the raw value of the y coordinate.
See getY() for the meaning of this value.
*/
void setY (const double newY) noexcept { y = newY; }


+ 1
- 1
extras/JuceDemo/Source/demos/ThreadingDemo.cpp View File

@@ -138,7 +138,7 @@ public:
void run() override
{
// this is the code that runs this thread - we'll loop continuously,
// updating the co-ordinates of our blob.
// updating the coordinates of our blob.
// threadShouldExit() returns true when the stopThread() method has been
// called, so we should check it often, and exit as soon as it gets flagged.


+ 2
- 2
modules/juce_graphics/colour/juce_ColourGradient.cpp View File

@@ -148,7 +148,7 @@ Colour ColourGradient::getColourAtPosition (const double position) const noexcep
//==============================================================================
void ColourGradient::createLookupTable (PixelARGB* const lookupTable, const int numEntries) const noexcept
{
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its co-ordinates?
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its coordinates?
jassert (colours.size() >= 2);
jassert (numEntries > 0);
jassert (colours.getReference(0).position == 0); // The first colour specified has to go at position 0
@@ -180,7 +180,7 @@ void ColourGradient::createLookupTable (PixelARGB* const lookupTable, const int
int ColourGradient::createLookupTable (const AffineTransform& transform, HeapBlock <PixelARGB>& lookupTable) const
{
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its co-ordinates?
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its coordinates?
jassert (colours.size() >= 2);
const int numEntries = jlimit (1, jmax (1, (colours.size() - 1) << 8),


+ 2
- 2
modules/juce_graphics/contexts/juce_GraphicsContext.h View File

@@ -267,7 +267,7 @@ public:
/** Fills a rectangle with the current colour or brush.
This uses sub-pixel positioning so is slower than the fillRect method which
takes integer co-ordinates.
takes integer coordinates.
*/
void fillRect (float x, float y, float width, float height) const;
@@ -474,7 +474,7 @@ public:
/** Draws an image.
This will draw the whole of an image, positioning its top-left corner at the
given co-ordinates, and keeping its size the same. This is the simplest image
given coordinates, and keeping its size the same. This is the simplest image
drawing method - the others give more control over the scaling and clipping
of the images.


+ 1
- 1
modules/juce_graphics/contexts/juce_LowLevelGraphicsContext.h View File

@@ -61,7 +61,7 @@ public:
//==============================================================================
/** Moves the origin to a new position.
The co-ords are relative to the current origin, and indicate the new position
The coordinates are relative to the current origin, and indicate the new position
of (0, 0).
*/
virtual void setOrigin (int x, int y) = 0;


+ 2
- 2
modules/juce_graphics/fonts/juce_GlyphArrangement.h View File

@@ -181,7 +181,7 @@ public:
the lines can be left- or right-justified, or centred horizontally in the space
between x and (x + maxLineWidth).
The y co-ordinate is the position of the baseline of the first line of text - subsequent
The y coordinate is the position of the baseline of the first line of text - subsequent
lines will be placed below it, separated by a distance of font.getHeight().
*/
void addJustifiedText (const Font& font,
@@ -239,7 +239,7 @@ public:
*/
void createPath (Path& path) const;
/** Looks for a glyph that contains the given co-ordinate.
/** Looks for a glyph that contains the given coordinate.
@returns the index of the glyph, or -1 if none were found.
*/


+ 5
- 5
modules/juce_graphics/geometry/juce_AffineTransform.h View File

@@ -79,7 +79,7 @@ public:
static const AffineTransform identity;
//==============================================================================
/** Transforms a 2D co-ordinate using this matrix. */
/** Transforms a 2D coordinate using this matrix. */
template <typename ValueType>
void transformPoint (ValueType& x, ValueType& y) const noexcept
{
@@ -88,7 +88,7 @@ public:
y = static_cast <ValueType> (mat10 * oldX + mat11 * y + mat12);
}
/** Transforms two 2D co-ordinates using this matrix.
/** Transforms two 2D coordinates using this matrix.
This is just a shortcut for calling transformPoint() on each of these pairs of
coordinates in turn. (And putting all the calculations into one function hopefully
also gives the compiler a bit more scope for pipelining it).
@@ -104,7 +104,7 @@ public:
y2 = static_cast <ValueType> (mat10 * oldX2 + mat11 * y2 + mat12);
}
/** Transforms three 2D co-ordinates using this matrix.
/** Transforms three 2D coordinates using this matrix.
This is just a shortcut for calling transformPoint() on each of these pairs of
coordinates in turn. (And putting all the calculations into one function hopefully
also gives the compiler a bit more scope for pipelining it).
@@ -146,7 +146,7 @@ public:
/** Returns a transform which is the same as this one followed by a rotation about a given point.
The rotation is specified by a number of radians to rotate clockwise, centred around
the co-ordinates passed in.
the coordinates passed in.
*/
AffineTransform rotated (float angleInRadians,
float pivotX,
@@ -191,7 +191,7 @@ public:
/** Returns a shear transform, centred around the origin (0, 0). */
static AffineTransform shear (float shearX, float shearY) noexcept;
/** Returns a transform that will flip co-ordinates vertically within a window of the given height.
/** Returns a transform that will flip coordinates vertically within a window of the given height.
This is handy for converting between upside-down coordinate systems such as OpenGL or CoreGraphics.
*/
static AffineTransform verticalFlip (float height) noexcept;


+ 8
- 8
modules/juce_graphics/geometry/juce_Line.h View File

@@ -57,7 +57,7 @@ public:
{
}
/** Creates a line based on the co-ordinates of its start and end points. */
/** Creates a line based on the coordinates of its start and end points. */
Line (ValueType startX, ValueType startY, ValueType endX, ValueType endY) noexcept
: start (startX, startY),
end (endX, endY)
@@ -84,16 +84,16 @@ public:
~Line() noexcept {}
//==============================================================================
/** Returns the x co-ordinate of the line's start point. */
/** Returns the x coordinate of the line's start point. */
inline ValueType getStartX() const noexcept { return start.x; }
/** Returns the y co-ordinate of the line's start point. */
/** Returns the y coordinate of the line's start point. */
inline ValueType getStartY() const noexcept { return start.y; }
/** Returns the x co-ordinate of the line's end point. */
/** Returns the x coordinate of the line's end point. */
inline ValueType getEndX() const noexcept { return end.x; }
/** Returns the y co-ordinate of the line's end point. */
/** Returns the y coordinate of the line's end point. */
inline ValueType getEndY() const noexcept { return end.y; }
/** Returns the line's start point. */
@@ -128,10 +128,10 @@ public:
/** Returns the length of the line. */
ValueType getLength() const noexcept { return start.getDistanceFrom (end); }
/** Returns true if the line's start and end x co-ordinates are the same. */
/** Returns true if the line's start and end x coordinates are the same. */
bool isVertical() const noexcept { return start.x == end.x; }
/** Returns true if the line's start and end y co-ordinates are the same. */
/** Returns true if the line's start and end y coordinates are the same. */
bool isHorizontal() const noexcept { return start.y == end.y; }
/** Returns the line's angle.
@@ -164,7 +164,7 @@ public:
are parallel, this will just be set to the position
of one of the line's endpoints.
@returns true if the line segments intersect; false if they dont. Even if they
don't intersect, the intersection co-ordinates returned will still
don't intersect, the intersection coordinates returned will still
be valid
*/
bool intersects (const Line& line, Point<ValueType>& intersection) const noexcept


+ 1
- 1
modules/juce_graphics/geometry/juce_Path.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
// tests that some co-ords aren't NaNs
// tests that some coordinates aren't NaNs
#define JUCE_CHECK_COORDS_ARE_VALID(x, y) \
jassert (x == x && y == y);


+ 2
- 2
modules/juce_graphics/geometry/juce_Path.h View File

@@ -190,7 +190,7 @@ public:
/** Begins a new subpath with a given starting position.
This will move the path's current position to the co-ordinates passed in and
This will move the path's current position to the coordinates passed in and
make it ready to draw lines or curves starting from this position.
After adding whatever lines and curves are needed, you can either
@@ -203,7 +203,7 @@ public:
/** Begins a new subpath with a given starting position.
This will move the path's current position to the co-ordinates passed in and
This will move the path's current position to the coordinates passed in and
make it ready to draw lines or curves starting from this position.
After adding whatever lines and curves are needed, you can either


+ 90
- 56
modules/juce_graphics/geometry/juce_Point.h View File

@@ -30,7 +30,7 @@
//==============================================================================
/**
A pair of (x, y) co-ordinates.
A pair of (x, y) coordinates.
The ValueType template should be a primitive type such as int, float, double,
rather than a class.
@@ -41,92 +41,106 @@ template <typename ValueType>
class Point
{
public:
//==============================================================================
/** Creates a point with co-ordinates (0, 0). */
/** Creates a point at the origin */
Point() noexcept : x(), y() {}
/** Creates a copy of another point. */
Point (const Point& other) noexcept : x (other.x), y (other.y) {}
/** Creates a point from an (x, y) position. */
Point (const ValueType initialX, const ValueType initialY) noexcept : x (initialX), y (initialY) {}
Point (ValueType initialX, ValueType initialY) noexcept : x (initialX), y (initialY) {}
//==============================================================================
/** Copies this point from another one. */
Point& operator= (const Point& other) noexcept { x = other.x; y = other.y; return *this; }
Point& operator= (const Point& other) noexcept { x = other.x; y = other.y; return *this; }
inline bool operator== (Point other) const noexcept { return x == other.x && y == other.y; }
inline bool operator!= (Point other) const noexcept { return x != other.x || y != other.y; }
inline bool operator== (Point other) const noexcept { return x == other.x && y == other.y; }
inline bool operator!= (Point other) const noexcept { return x != other.x || y != other.y; }
/** Returns true if the point is (0, 0). */
bool isOrigin() const noexcept { return x == ValueType() && y == ValueType(); }
bool isOrigin() const noexcept { return x == ValueType() && y == ValueType(); }
/** Returns the point's x co-ordinate. */
inline ValueType getX() const noexcept { return x; }
/** Returns the point's x coordinate. */
inline ValueType getX() const noexcept { return x; }
/** Returns the point's y co-ordinate. */
inline ValueType getY() const noexcept { return y; }
/** Returns the point's y coordinate. */
inline ValueType getY() const noexcept { return y; }
/** Sets the point's x co-ordinate. */
inline void setX (const ValueType newX) noexcept { x = newX; }
/** Sets the point's x coordinate. */
inline void setX (ValueType newX) noexcept { x = newX; }
/** Sets the point's y co-ordinate. */
inline void setY (const ValueType newY) noexcept { y = newY; }
/** Sets the point's y coordinate. */
inline void setY (ValueType newY) noexcept { y = newY; }
/** Returns a point which has the same Y position as this one, but a new X. */
Point withX (const ValueType newX) const noexcept { return Point (newX, y); }
Point withX (ValueType newX) const noexcept { return Point (newX, y); }
/** Returns a point which has the same X position as this one, but a new Y. */
Point withY (const ValueType newY) const noexcept { return Point (x, newY); }
Point withY (ValueType newY) const noexcept { return Point (x, newY); }
/** Changes the point's x and y co-ordinates. */
void setXY (const ValueType newX, const ValueType newY) noexcept { x = newX; y = newY; }
/** Changes the point's x and y coordinates. */
void setXY (ValueType newX, ValueType newY) noexcept { x = newX; y = newY; }
/** Adds a pair of co-ordinates to this value. */
void addXY (const ValueType xToAdd, const ValueType yToAdd) noexcept { x += xToAdd; y += yToAdd; }
/** Adds a pair of coordinates to this value. */
void addXY (ValueType xToAdd, ValueType yToAdd) noexcept { x += xToAdd; y += yToAdd; }
//==============================================================================
/** Returns a point with a given offset from this one. */
Point translated (const ValueType xDelta, const ValueType yDelta) const noexcept { return Point (x + xDelta, y + yDelta); }
Point translated (ValueType deltaX, ValueType deltaY) const noexcept { return Point (x + deltaX, y + deltaY); }
/** Adds two points together */
Point operator+ (Point other) const noexcept { return Point (x + other.x, y + other.y); }
/** Adds another point's coordinates to this one */
Point& operator+= (Point other) noexcept { x += other.x; y += other.y; return *this; }
/** Adds two points together. */
Point operator+ (Point other) const noexcept { return Point (x + other.x, y + other.y); }
/** Subtracts one points from another */
Point operator- (Point other) const noexcept { return Point (x - other.x, y - other.y); }
/** Adds another point's co-ordinates to this one. */
Point& operator+= (Point other) noexcept { x += other.x; y += other.y; return *this; }
/** Subtracts another point's coordinates to this one */
Point& operator-= (Point other) noexcept { x -= other.x; y -= other.y; return *this; }
/** Subtracts one points from another. */
Point operator- (Point other) const noexcept { return Point (x - other.x, y - other.y); }
/** Multiplies two points together */
Point operator* (Point other) const noexcept { return Point (x * other.x, y * other.y); }
/** Subtracts another point's co-ordinates to this one. */
Point& operator-= (Point other) noexcept { x -= other.x; y -= other.y; return *this; }
/** Multiplies another point's coordinates to this one */
Point& operator*= (Point other) noexcept { x *= other.x; y *= other.y; return *this; }
/** Divides one points from another */
Point operator/ (Point other) const noexcept { return Point (x / other.x, y / other.y); }
/** Divides another point's coordinates to this one */
Point& operator/= (Point other) noexcept { x /= other.x; y /= other.y; return *this; }
/** Returns a point whose coordinates are multiplied by a given value. */
template <typename FloatType>
Point operator* (const FloatType multiplier) const noexcept { return Point ((ValueType) (x * multiplier), (ValueType) (y * multiplier)); }
Point operator* (FloatType multiplier) const noexcept { return Point ((ValueType) (x * multiplier), (ValueType) (y * multiplier)); }
/** Returns a point whose coordinates are divided by a given value. */
template <typename FloatType>
Point operator/ (const FloatType divisor) const noexcept { return Point ((ValueType) (x / divisor), (ValueType) (y / divisor)); }
Point operator/ (FloatType divisor) const noexcept { return Point ((ValueType) (x / divisor), (ValueType) (y / divisor)); }
/** Multiplies the point's co-ordinates by a value. */
/** Multiplies the point's coordinates by a value. */
template <typename FloatType>
Point& operator*= (const FloatType multiplier) noexcept { x = (ValueType) (x * multiplier); y = (ValueType) (y * multiplier); return *this; }
Point& operator*= (FloatType multiplier) noexcept { x = (ValueType) (x * multiplier); y = (ValueType) (y * multiplier); return *this; }
/** Divides the point's co-ordinates by a value. */
/** Divides the point's coordinates by a value. */
template <typename FloatType>
Point& operator/= (const FloatType divisor) noexcept { x = (ValueType) (x / divisor); y = (ValueType) (y / divisor); return *this; }
Point& operator/= (FloatType divisor) noexcept { x = (ValueType) (x / divisor); y = (ValueType) (y / divisor); return *this; }
/** Returns the inverse of this point. */
Point operator-() const noexcept { return Point (-x, -y); }
Point operator-() const noexcept { return Point (-x, -y); }
//==============================================================================
/** This type will be double if the Point's type is double, otherwise it will be float. */
typedef typename TypeHelpers::SmallestFloatType<ValueType>::type FloatType;
//==============================================================================
/** Returns the straight-line distance between this point and the origin. */
ValueType getDistanceFromOrigin() const noexcept { return juce_hypot (x, y); }
ValueType getDistanceFromOrigin() const noexcept { return juce_hypot (x, y); }
/** Returns the straight-line distance between this point and another one. */
ValueType getDistanceFrom (Point other) const noexcept { return juce_hypot (x - other.x, y - other.y); }
/** This type will be double if the Point's type is double, otherwise it will be float. */
typedef typename TypeHelpers::SmallestFloatType<ValueType>::type FloatType;
ValueType getDistanceFrom (Point other) const noexcept { return juce_hypot (x - other.x, y - other.y); }
/** Returns the angle from this point to another one.
@@ -134,39 +148,59 @@ public:
where this point is the centre and the other point is on the circumference.
*/
FloatType getAngleToPoint (Point other) const noexcept
{ return static_cast<FloatType> (std::atan2 (other.x - x, y - other.y)); }
{
return static_cast<FloatType> (std::atan2 (other.x - x, y - other.y));
}
/** Returns the point that would be reached by rotating this point clockwise
about the origin by the specified angle.
*/
Point rotatedAboutOrigin (ValueType angleRadians) const noexcept
{
return Point (x * std::cos (angleRadians) - y * std::sin (angleRadians),
x * std::sin (angleRadians) + y * std::cos (angleRadians));
}
/** Taking this point to be the centre of a circle, this returns a point on its circumference.
@param radius the radius of the circle.
@param angle the angle of the point, in radians clockwise from the 12 o'clock position.
*/
Point<FloatType> getPointOnCircumference (const float radius, const float angle) const noexcept
{ return Point<FloatType> (static_cast <FloatType> (x + radius * std::sin (angle)),
static_cast <FloatType> (y - radius * std::cos (angle))); }
Point<FloatType> getPointOnCircumference (float radius, float angle) const noexcept
{
return Point<FloatType> (static_cast <FloatType> (x + radius * std::sin (angle)),
static_cast <FloatType> (y - radius * std::cos (angle)));
}
/** Taking this point to be the centre of an ellipse, this returns a point on its circumference.
@param radiusX the horizontal radius of the circle.
@param radiusY the vertical radius of the circle.
@param angle the angle of the point, in radians clockwise from the 12 o'clock position.
*/
Point<FloatType> getPointOnCircumference (const float radiusX, const float radiusY, const float angle) const noexcept
{ return Point<FloatType> (static_cast <FloatType> (x + radiusX * std::sin (angle)),
static_cast <FloatType> (y - radiusY * std::cos (angle))); }
Point<FloatType> getPointOnCircumference (float radiusX, float radiusY, float angle) const noexcept
{
return Point<FloatType> (static_cast <FloatType> (x + radiusX * std::sin (angle)),
static_cast <FloatType> (y - radiusY * std::cos (angle)));
}
/** Returns the dot-product of two points (x1 * x2 + y1 * y2). */
FloatType getDotProduct (Point other) const noexcept { return x * other.x + y * other.y; }
/** Uses a transform to change the point's co-ordinates.
//==============================================================================
/** Uses a transform to change the point's coordinates.
This will only compile if ValueType = float!
@see AffineTransform::transformPoint
*/
void applyTransform (const AffineTransform& transform) noexcept { transform.transformPoint (x, y); }
/** Returns the position of this point, if it is transformed by a given AffineTransform. */
Point transformedBy (const AffineTransform& transform) const noexcept
{ return Point (transform.mat00 * x + transform.mat01 * y + transform.mat02,
transform.mat10 * x + transform.mat11 * y + transform.mat12); }
/** Returns the dot-product of two points (x1 * x2 + y1 * y2). */
FloatType getDotProduct (Point other) const noexcept { return x * other.x + y * other.y; }
{
return Point (transform.mat00 * x + transform.mat01 * y + transform.mat02,
transform.mat10 * x + transform.mat11 * y + transform.mat12);
}
//==============================================================================
/** Casts this point to a Point<int> object. */
Point<int> toInt() const noexcept { return Point<int> (static_cast <int> (x), static_cast<int> (y)); }


+ 12
- 12
modules/juce_graphics/geometry/juce_Rectangle.h View File

@@ -41,7 +41,7 @@ class Rectangle
public:
//==============================================================================
/** Creates a rectangle of zero size.
The default co-ordinates will be (0, 0, 0, 0).
The default coordinates will be (0, 0, 0, 0).
*/
Rectangle() noexcept
: w(), h()
@@ -103,10 +103,10 @@ public:
/** Returns true if the rectangle's width and height are both zero or less */
bool isEmpty() const noexcept { return w <= ValueType() || h <= ValueType(); }
/** Returns the x co-ordinate of the rectangle's left-hand-side. */
/** Returns the x coordinate of the rectangle's left-hand-side. */
inline ValueType getX() const noexcept { return pos.x; }
/** Returns the y co-ordinate of the rectangle's top edge. */
/** Returns the y coordinate of the rectangle's top edge. */
inline ValueType getY() const noexcept { return pos.y; }
/** Returns the width of the rectangle. */
@@ -115,16 +115,16 @@ public:
/** Returns the height of the rectangle. */
inline ValueType getHeight() const noexcept { return h; }
/** Returns the x co-ordinate of the rectangle's right-hand-side. */
/** Returns the x coordinate of the rectangle's right-hand-side. */
inline ValueType getRight() const noexcept { return pos.x + w; }
/** Returns the y co-ordinate of the rectangle's bottom edge. */
/** Returns the y coordinate of the rectangle's bottom edge. */
inline ValueType getBottom() const noexcept { return pos.y + h; }
/** Returns the x co-ordinate of the rectangle's centre. */
/** Returns the x coordinate of the rectangle's centre. */
ValueType getCentreX() const noexcept { return pos.x + w / (ValueType) 2; }
/** Returns the y co-ordinate of the rectangle's centre. */
/** Returns the y coordinate of the rectangle's centre. */
ValueType getCentreY() const noexcept { return pos.y + h / (ValueType) 2; }
/** Returns the centre point of the rectangle. */
@@ -161,7 +161,7 @@ public:
/** Changes the rectangle's size, leaving the position of its top-left corner unchanged. */
void setSize (const ValueType newWidth, const ValueType newHeight) noexcept { w = newWidth; h = newHeight; }
/** Changes all the rectangle's co-ordinates. */
/** Changes all the rectangle's coordinates. */
void setBounds (const ValueType newX, const ValueType newY,
const ValueType newWidth, const ValueType newHeight) noexcept { pos.x = newX; pos.y = newY; w = newWidth; h = newHeight; }
@@ -250,7 +250,7 @@ public:
Rectangle withBottom (const ValueType newBottom) const noexcept { return Rectangle (pos.x, jmin (pos.y, newBottom), w, jmax (ValueType(), newBottom - pos.y)); }
//==============================================================================
/** Moves the rectangle's position by adding amount to its x and y co-ordinates. */
/** Moves the rectangle's position by adding amount to its x and y coordinates. */
void translate (const ValueType deltaX,
const ValueType deltaY) noexcept
{
@@ -465,13 +465,13 @@ public:
/** Returns true if the two rectangles are not identical. */
bool operator!= (const Rectangle& other) const noexcept { return pos != other.pos || w != other.w || h != other.h; }
/** Returns true if this co-ordinate is inside the rectangle. */
/** Returns true if this coordinate is inside the rectangle. */
bool contains (const ValueType xCoord, const ValueType yCoord) const noexcept
{
return xCoord >= pos.x && yCoord >= pos.y && xCoord < pos.x + w && yCoord < pos.y + h;
}
/** Returns true if this co-ordinate is inside the rectangle. */
/** Returns true if this coordinate is inside the rectangle. */
bool contains (const Point<ValueType> point) const noexcept
{
return point.x >= pos.x && point.y >= pos.y && point.x < pos.x + w && point.y < pos.y + h;
@@ -725,7 +725,7 @@ public:
}
//==============================================================================
/** Static utility to intersect two sets of rectangular co-ordinates.
/** Static utility to intersect two sets of rectangular coordinates.
Returns false if the two regions didn't overlap.
@see intersectRectangle
*/


+ 2
- 2
modules/juce_graphics/geometry/juce_RectangleList.h View File

@@ -208,10 +208,10 @@ public:
*/
void consolidate();
/** Adds an x and y value to all the co-ordinates. */
/** Adds an x and y value to all the coordinates. */
void offsetAll (int dx, int dy) noexcept;
/** Scales all the co-ordinates. */
/** Scales all the coordinates. */
template <typename ScaleType>
void scaleAll (ScaleType scaleFactor) noexcept
{


+ 6
- 6
modules/juce_graphics/images/juce_Image.h View File

@@ -244,7 +244,7 @@ public:
//==============================================================================
/** Returns the colour of one of the pixels in the image.
If the co-ordinates given are beyond the image's boundaries, this will
If the coordinates given are beyond the image's boundaries, this will
return Colours::transparentBlack.
@see setPixelAt, Image::BitmapData::getPixelColour
@@ -253,7 +253,7 @@ public:
/** Sets the colour of one of the image's pixels.
If the co-ordinates are beyond the image's boundaries, then nothing will happen.
If the coordinates are beyond the image's boundaries, then nothing will happen.
Note that this won't do any alpha-blending, it'll just replace the existing pixel
with the given one. The colour's opacity will be ignored if this image doesn't have
@@ -266,10 +266,10 @@ public:
/** Changes the opacity of a pixel.
This only has an effect if the image has an alpha channel and if the
given co-ordinates are inside the image's boundary.
given coordinates are inside the image's boundary.
The multiplier must be in the range 0 to 1.0, and the current alpha
at the given co-ordinates will be multiplied by this value.
at the given coordinates will be multiplied by this value.
@see setPixelAt
*/
@@ -322,13 +322,13 @@ public:
~BitmapData();
/** Returns a pointer to the start of a line in the image.
The co-ordinate you provide here isn't checked, so it's the caller's responsibility to make
The coordinate you provide here isn't checked, so it's the caller's responsibility to make
sure it's not out-of-range.
*/
inline uint8* getLinePointer (int y) const noexcept { return data + y * lineStride; }
/** Returns a pointer to a pixel in the image.
The co-ordinates you give here are not checked, so it's the caller's responsibility to make sure they're
The coordinates you give here are not checked, so it's the caller's responsibility to make sure they're
not out-of-range.
*/
inline uint8* getPixelPointer (int x, int y) const noexcept { return data + y * lineStride + x * pixelStride; }


+ 4
- 4
modules/juce_graphics/native/juce_mac_CoreGraphicsContext.mm View File

@@ -520,8 +520,8 @@ void CoreGraphicsContext::drawVerticalLine (const int x, float top, float bottom
#if MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_5
CGContextFillRect (context, CGRectMake (x, flipHeight - bottom, 1.0f, bottom - top));
#else
// On Leopard, unless both co-ordinates are non-integer, it disables anti-aliasing, so nudge
// the x co-ord slightly to trick it..
// On Leopard, unless both coordinates are non-integer, it disables anti-aliasing, so nudge
// the x coordinate slightly to trick it..
CGContextFillRect (context, CGRectMake (x + 1.0f / 256.0f, flipHeight - bottom, 1.0f + 1.0f / 256.0f, bottom - top));
#endif
}
@@ -538,8 +538,8 @@ void CoreGraphicsContext::drawHorizontalLine (const int y, float left, float rig
#if MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_5
CGContextFillRect (context, CGRectMake (left, flipHeight - (y + 1.0f), right - left, 1.0f));
#else
// On Leopard, unless both co-ordinates are non-integer, it disables anti-aliasing, so nudge
// the x co-ord slightly to trick it..
// On Leopard, unless both coordinates are non-integer, it disables anti-aliasing, so nudge
// the x coordinate slightly to trick it..
CGContextFillRect (context, CGRectMake (left, flipHeight - (y + (1.0f + 1.0f / 256.0f)), right - left, 1.0f + 1.0f / 256.0f));
#endif
}


+ 2
- 2
modules/juce_graphics/placement/juce_RectanglePlacement.h View File

@@ -131,7 +131,7 @@ public:
//==============================================================================
/** Adjusts the position and size of a rectangle to fit it into a space.
The source rectangle co-ordinates will be adjusted so that they fit into
The source rectangle coordinates will be adjusted so that they fit into
the destination rectangle based on this object's flags.
*/
void applyTo (double& sourceX,
@@ -157,7 +157,7 @@ public:
static_cast <ValueType> (w), static_cast <ValueType> (h));
}
/** Returns the transform that should be applied to these source co-ordinates to fit them
/** Returns the transform that should be applied to these source coordinates to fit them
into the destination rectangle using the current flags.
*/
AffineTransform getTransformToFit (const Rectangle<float>& source,


+ 3
- 3
modules/juce_gui_basics/components/juce_Desktop.h View File

@@ -67,7 +67,7 @@ public:
//==============================================================================
/** Returns the mouse position.
The co-ordinates are relative to the top-left of the main monitor.
The coordinates are relative to the top-left of the main monitor.
Note that this is just a shortcut for calling getMainMouseSource().getScreenPosition(), and
you should only resort to grabbing the global mouse position if there's really no
@@ -76,7 +76,7 @@ public:
static Point<int> getMousePosition();
/** Makes the mouse pointer jump to a given location.
The co-ordinates are relative to the top-left of the main monitor.
The coordinates are relative to the top-left of the main monitor.
*/
static void setMousePosition (Point<int> newPosition);
@@ -199,7 +199,7 @@ public:
This will drill down into top-level windows to find the child component at
the given position.
Returns nullptr if the co-ordinates are inside a non-Juce window.
Returns nullptr if the coordinates are inside a non-Juce window.
*/
Component* findComponentAt (Point<int> screenPosition) const;


+ 1
- 1
modules/juce_gui_basics/drawables/juce_Drawable.h View File

@@ -73,7 +73,7 @@ public:
/** Renders the Drawable at a given offset within the Graphics context.
The co-ordinates passed-in are used to translate the object relative to its own
The coordinates passed-in are used to translate the object relative to its own
origin before drawing it - this is basically a quick way of saying:
@code


+ 1
- 1
modules/juce_gui_basics/layout/juce_ComponentBoundsConstrainer.h View File

@@ -139,7 +139,7 @@ public:
//==============================================================================
/** This callback changes the given co-ordinates to impose whatever the current
/** This callback changes the given coordinates to impose whatever the current
constraints are set to be.
@param bounds the target position that should be examined and adjusted


+ 1
- 1
modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.h View File

@@ -259,7 +259,7 @@ public:
@param width the width of the thumb area to draw in
@param height the height of the thumb area to draw in
@param isScrollbarVertical true if it's a vertical bar, false if horizontal
@param thumbStartPosition for vertical bars, the y co-ordinate of the top of the
@param thumbStartPosition for vertical bars, the y coordinate of the top of the
thumb, or its x position for horizontal bars
@param thumbSize for vertical bars, the height of the thumb, or its width for
horizontal bars. This may be 0 if the thumb shouldn't be drawn.


+ 1
- 1
modules/juce_gui_basics/menus/juce_PopupMenu.h View File

@@ -287,7 +287,7 @@ public:
/** Displays the menu at a specific location.
This is the same as show(), but uses a specific location (in global screen
co-ordinates) rather than the current mouse position.
coordinates) rather than the current mouse position.
The screenAreaToAttachTo parameter indicates a screen area to which the menu
will be adjacent. Depending on where this is, the menu will decide which edge to


+ 5
- 5
modules/juce_gui_basics/misc/juce_BubbleComponent.h View File

@@ -57,7 +57,7 @@ public:
~BubbleComponent();
//==============================================================================
/** A list of permitted placements for the bubble, relative to the co-ordinates
/** A list of permitted placements for the bubble, relative to the coordinates
at which it should be pointing.
@see setAllowedPlacement
@@ -99,9 +99,9 @@ public:
/** Moves and resizes the bubble to point at a given point.
This will resize the bubble to fit its content, then position it
so that the tip of the bubble points to the given co-ordinate. The co-ordinates
so that the tip of the bubble points to the given coordinate. The coordinates
are relative to either the bubble component's parent component if it has one, or
they are screen co-ordinates if not.
they are screen coordinates if not.
It'll put itself either above, below, or to the side of this point, depending
on where there's the most space, honouring any restrictions that were set
@@ -113,8 +113,8 @@ public:
This will resize the bubble to fit its content, then find a position for it
so that it's next to, but doesn't overlap the given rectangle. The rectangle's
co-ordinates are relative to either the bubble component's parent component
if it has one, or they are screen co-ordinates if not.
coordinates are relative to either the bubble component's parent component
if it has one, or they are screen coordinates if not.
It'll put itself either above, below, or to the side of the component depending
on where there's the most space, honouring any restrictions that were set


+ 1
- 1
modules/juce_gui_basics/mouse/juce_LassoComponent.h View File

@@ -50,7 +50,7 @@ public:
Your implementation of this method must find all the relevent items that lie
within the given rectangle. and add them to the itemsFound array.
The co-ordinates are relative to the top-left of the lasso component's parent
The coordinates are relative to the top-left of the lasso component's parent
component. (i.e. they are the same as the size and position of the lasso
component itself).
*/


+ 18
- 30
modules/juce_gui_basics/mouse/juce_MouseEvent.h View File

@@ -133,25 +133,25 @@ public:
MouseInputSource& source;
//==============================================================================
/** Returns the x co-ordinate of the last place that a mouse was pressed.
/** Returns the x coordinate of the last place that a mouse was pressed.
The co-ordinate is relative to the component specified in MouseEvent::component.
The coordinate is relative to the component specified in MouseEvent::component.
@see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
*/
int getMouseDownX() const noexcept;
/** Returns the y co-ordinate of the last place that a mouse was pressed.
/** Returns the y coordinate of the last place that a mouse was pressed.
The co-ordinate is relative to the component specified in MouseEvent::component.
The coordinate is relative to the component specified in MouseEvent::component.
@see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
*/
int getMouseDownY() const noexcept;
/** Returns the co-ordinates of the last place that a mouse was pressed.
/** Returns the coordinates of the last place that a mouse was pressed.
The co-ordinates are relative to the component specified in MouseEvent::component.
The coordinates are relative to the component specified in MouseEvent::component.
@see getDistanceFromDragStart, getDistanceFromDragStartX, mouseWasClicked
*/
@@ -228,50 +228,38 @@ public:
*/
Point<int> getPosition() const noexcept;
/** Returns the mouse x position of this event, in global screen co-ordinates.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the mouse x position of this event, in global screen coordinates.
The coordinates are relative to the top-left of the main monitor.
@see getScreenPosition
*/
int getScreenX() const;
/** Returns the mouse y position of this event, in global screen co-ordinates.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the mouse y position of this event, in global screen coordinates.
The coordinates are relative to the top-left of the main monitor.
@see getScreenPosition
*/
int getScreenY() const;
/** Returns the mouse position of this event, in global screen co-ordinates.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the mouse position of this event, in global screen coordinates.
The coordinates are relative to the top-left of the main monitor.
@see getMouseDownScreenPosition
*/
Point<int> getScreenPosition() const;
/** Returns the x co-ordinate at which the mouse button was last pressed.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the x coordinate at which the mouse button was last pressed.
The coordinates are relative to the top-left of the main monitor.
@see getMouseDownScreenPosition
*/
int getMouseDownScreenX() const;
/** Returns the y co-ordinate at which the mouse button was last pressed.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the y coordinate at which the mouse button was last pressed.
The coordinates are relative to the top-left of the main monitor.
@see getMouseDownScreenPosition
*/
int getMouseDownScreenY() const;
/** Returns the co-ordinates at which the mouse button was last pressed.
The co-ordinates are relative to the top-left of the main monitor.
/** Returns the coordinates at which the mouse button was last pressed.
The coordinates are relative to the top-left of the main monitor.
@see getScreenPosition
*/
Point<int> getMouseDownScreenPosition() const;


+ 1
- 1
modules/juce_gui_basics/mouse/juce_MouseInputSource.h View File

@@ -149,7 +149,7 @@ public:
Calling this method when the mouse button is currently pressed will remove the cursor
from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
This means that the co-ordinates returned to mouseDrag() will be unbounded, and this
This means that the coordinates returned to mouseDrag() will be unbounded, and this
can be used for things like custom slider controls or dragging objects around, where
movement would be otherwise be limited by the mouse hitting the edges of the screen.


+ 2
- 2
modules/juce_gui_basics/widgets/juce_TableListBox.h View File

@@ -269,11 +269,11 @@ public:
/** Returns the position of one of the cells in the table.
If relativeToComponentTopLeft is true, the co-ordinates are relative to
If relativeToComponentTopLeft is true, the coordinates are relative to
the table component's top-left. The row number isn't checked to see if it's
in-range, but the column ID must exist or this will return an empty rectangle.
If relativeToComponentTopLeft is false, the co-ords are relative to the
If relativeToComponentTopLeft is false, the coordinates are relative to the
top-left of the table's top-left cell.
*/
Rectangle<int> getCellPosition (int columnId, int rowNumber,


+ 1
- 1
modules/juce_gui_basics/widgets/juce_TextEditor.h View File

@@ -420,7 +420,7 @@ public:
String getHighlightedText() const;
/** Finds the index of the character at a given position.
The co-ordinates are relative to the component's top-left.
The coordinates are relative to the component's top-left.
*/
int getTextIndexAt (int x, int y);


+ 1
- 1
modules/juce_gui_basics/widgets/juce_TreeView.h View File

@@ -150,7 +150,7 @@ public:
/** Returns the rectangle that this item occupies.
If relativeToTreeViewTopLeft is true, the co-ordinates are relative to the
If relativeToTreeViewTopLeft is true, the coordinates are relative to the
top-left of the TreeView comp, so this will depend on the scroll-position of
the tree. If false, it is relative to the top-left of the topmost item in the
tree (so this would be unaffected by scrolling the view).


+ 5
- 5
modules/juce_gui_basics/windows/juce_ComponentPeer.h View File

@@ -136,7 +136,7 @@ public:
//==============================================================================
/** Moves and resizes the window.
If the native window is contained in another window, then the co-ordinates are
If the native window is contained in another window, then the coordinates are
relative to the parent window's origin, not the screen origin.
This should result in a callback to handleMovedOrResized().
@@ -145,18 +145,18 @@ public:
/** Returns the current position and size of the window.
If the native window is contained in another window, then the co-ordinates are
If the native window is contained in another window, then the coordinates are
relative to the parent window's origin, not the screen origin.
*/
virtual Rectangle<int> getBounds() const = 0;
/** Converts a position relative to the top-left of this component to screen co-ordinates. */
/** Converts a position relative to the top-left of this component to screen coordinates. */
virtual Point<int> localToGlobal (const Point<int>& relativePosition) = 0;
/** Converts a rectangle relative to the top-left of this component to screen co-ordinates. */
/** Converts a rectangle relative to the top-left of this component to screen coordinates. */
virtual Rectangle<int> localToGlobal (const Rectangle<int>& relativePosition);
/** Converts a screen co-ordinate to a position relative to the top-left of this component. */
/** Converts a screen coordinate to a position relative to the top-left of this component. */
virtual Point<int> globalToLocal (const Point<int>& screenPosition) = 0;
/** Converts a screen area to a position relative to the top-left of this component. */


+ 1
- 1
modules/juce_gui_extra/code_editor/juce_CodeEditorComponent.h View File

@@ -105,7 +105,7 @@ public:
Rectangle<int> getCharacterBounds (const CodeDocument::Position& pos) const;
/** Finds the character at a given on-screen position.
The co-ordinates are relative to this component's top-left origin.
The coordinates are relative to this component's top-left origin.
*/
CodeDocument::Position getPositionAt (int x, int y);


+ 1
- 1
modules/juce_gui_extra/misc/juce_BubbleMessageComponent.h View File

@@ -59,7 +59,7 @@ public:
/** Shows a message bubble at a particular position.
This shows the bubble with its stem pointing to the given location
(co-ordinates being relative to its parent component).
(coordinates being relative to its parent component).
For details about exactly how it decides where to position itself, see
BubbleComponent::updatePosition().


+ 1
- 1
modules/juce_gui_extra/native/juce_mac_NSViewComponent.mm View File

@@ -50,7 +50,7 @@ public:
// The ComponentMovementWatcher version of this method avoids calling
// us when the top-level comp is resized, but for an NSView we need to know this
// because with inverted co-ords, we need to update the position even if the
// because with inverted coordinates, we need to update the position even if the
// top-left pos hasn't changed
if (comp.isOnDesktop() && wasResized)
componentMovedOrResized (wasMoved, wasResized);


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