DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. include $(DPF_PATH)/Makefile.base.mk
  40. # ---------------------------------------------------------------------------------------------------------------------
  41. # Basic setup
  42. ifeq ($(MODGUI_BUILD),true)
  43. BUILD_DIR_SUFFIX = -modgui
  44. endif
  45. ifneq ($(DPF_BUILD_DIR),)
  46. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  47. else
  48. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  49. endif
  50. ifneq ($(DPF_TARGET_DIR),)
  51. TARGET_DIR = $(DPF_TARGET_DIR)
  52. else
  53. TARGET_DIR = $(BASE_PATH)/bin
  54. endif
  55. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  56. BUILD_C_FLAGS += -I.
  57. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  58. ifeq ($(HAVE_ALSA),true)
  59. BASE_FLAGS += -DHAVE_ALSA
  60. endif
  61. ifeq ($(HAVE_JACK),true)
  62. BASE_FLAGS += -DHAVE_JACK
  63. endif
  64. ifeq ($(HAVE_LIBLO),true)
  65. BASE_FLAGS += -DHAVE_LIBLO
  66. endif
  67. ifeq ($(HAVE_PULSEAUDIO),true)
  68. BASE_FLAGS += -DHAVE_PULSEAUDIO
  69. endif
  70. ifeq ($(HAVE_RTAUDIO),true)
  71. BASE_FLAGS += -DHAVE_RTAUDIO
  72. endif
  73. ifeq ($(HAVE_SDL2),true)
  74. BASE_FLAGS += -DHAVE_SDL2
  75. endif
  76. ifneq ($(MODGUI_CLASS_NAME),)
  77. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  78. endif
  79. # always needed
  80. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  81. ifneq ($(STATIC_BUILD),true)
  82. LINK_FLAGS += -ldl
  83. endif
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # JACK/Standalone setup
  87. ifeq ($(WASM),true)
  88. JACK_FLAGS += -sUSE_SDL=2
  89. JACK_LIBS += -sUSE_SDL=2
  90. JACK_LIBS += -sMAIN_MODULE -ldl
  91. ifneq ($(FILE_BROWSER_DISABLED),true)
  92. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  93. endif
  94. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  95. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  96. ifeq ($(MACOS),true)
  97. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  98. else ifeq ($(WINDOWS),true)
  99. JACK_LIBS += -lole32 -lwinmm
  100. # DirectSound
  101. # JACK_LIBS += -ldsound
  102. # WASAPI
  103. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  104. else
  105. ifeq ($(HAVE_PULSEAUDIO),true)
  106. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  107. JACK_LIBS += $(PULSEAUDIO_LIBS)
  108. endif
  109. ifeq ($(HAVE_ALSA),true)
  110. JACK_FLAGS += $(ALSA_FLAGS)
  111. JACK_LIBS += $(ALSA_LIBS)
  112. endif
  113. endif
  114. ifeq ($(HAVE_RTAUDIO),true)
  115. ifneq ($(HAIKU),true)
  116. JACK_LIBS += -lpthread
  117. endif
  118. endif
  119. ifeq ($(HAVE_SDL2),true)
  120. JACK_FLAGS += $(SDL2_FLAGS)
  121. JACK_LIBS += $(SDL2_LIBS)
  122. endif
  123. endif
  124. # ---------------------------------------------------------------------------------------------------------------------
  125. # Set files to build
  126. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  127. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  128. ifeq ($(MACOS),true)
  129. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  130. endif
  131. # ---------------------------------------------------------------------------------------------------------------------
  132. # Handle UI stuff, disable UI support automatically
  133. ifeq ($(FILES_UI),)
  134. HAVE_DGL = false
  135. UI_TYPE = none
  136. endif
  137. ifeq ($(UI_TYPE),)
  138. UI_TYPE = opengl
  139. endif
  140. ifeq ($(UI_TYPE),generic)
  141. ifeq ($(HAVE_OPENGL),true)
  142. UI_TYPE = opengl
  143. else ifeq ($(HAVE_CAIRO),true)
  144. UI_TYPE = cairo
  145. else
  146. HAVE_DGL = false
  147. UI_TYPE = none
  148. endif
  149. endif
  150. ifeq ($(UI_TYPE),cairo)
  151. ifeq ($(HAVE_CAIRO),true)
  152. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  153. DGL_FLAGS += $(CAIRO_FLAGS)
  154. DGL_LIBS += $(CAIRO_LIBS)
  155. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  156. HAVE_DGL = true
  157. else
  158. HAVE_DGL = false
  159. endif
  160. endif
  161. ifeq ($(UI_TYPE),opengl)
  162. ifeq ($(HAVE_OPENGL),true)
  163. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  164. DGL_FLAGS += $(OPENGL_FLAGS)
  165. DGL_LIBS += $(OPENGL_LIBS)
  166. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  167. HAVE_DGL = true
  168. else
  169. HAVE_DGL = false
  170. endif
  171. endif
  172. ifeq ($(UI_TYPE),opengl3)
  173. ifeq ($(HAVE_OPENGL),true)
  174. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  175. DGL_FLAGS += $(OPENGL_FLAGS)
  176. DGL_LIBS += $(OPENGL_LIBS)
  177. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  178. HAVE_DGL = true
  179. else
  180. HAVE_DGL = false
  181. endif
  182. endif
  183. ifeq ($(UI_TYPE),vulkan)
  184. ifeq ($(HAVE_VULKAN),true)
  185. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  186. DGL_FLAGS += $(VULKAN_FLAGS)
  187. DGL_LIBS += $(VULKAN_LIBS)
  188. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  189. HAVE_DGL = true
  190. else
  191. HAVE_DGL = false
  192. endif
  193. endif
  194. ifeq ($(UI_TYPE),external)
  195. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  196. ifeq ($(HAVE_STUB),true)
  197. DGL_FLAGS += $(STUB_FLAGS)
  198. DGL_LIBS += $(STUB_LIBS)
  199. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  200. HAVE_DGL = true
  201. else
  202. HAVE_DGL = false
  203. endif
  204. endif
  205. ifeq ($(UI_TYPE),web)
  206. DGL_FLAGS += -DDGL_WEB -DHAVE_DGL
  207. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  208. HAVE_DGL = true
  209. USE_WEBVIEW = true
  210. endif
  211. ifeq ($(HAVE_DGL)$(LINUX)$(USE_WEBVIEW),truetruetrue)
  212. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  213. endif
  214. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  215. # TODO split dsp and ui object build flags
  216. BASE_FLAGS += $(DGL_FLAGS)
  217. # ---------------------------------------------------------------------------------------------------------------------
  218. # Set CLAP filename, either single binary or inside a bundle
  219. ifeq ($(MACOS),true)
  220. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  221. else ifeq ($(USE_CLAP_BUNDLE),true)
  222. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  223. else
  224. CLAP_FILENAME = $(NAME).clap
  225. endif
  226. # ---------------------------------------------------------------------------------------------------------------------
  227. # Set VST2 filename, either single binary or inside a bundle
  228. ifeq ($(MACOS),true)
  229. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  230. else ifeq ($(USE_VST2_BUNDLE),true)
  231. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  232. else
  233. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  234. endif
  235. # ---------------------------------------------------------------------------------------------------------------------
  236. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  237. ifeq ($(LINUX),true)
  238. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  239. else ifeq ($(MACOS),true)
  240. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  241. else ifneq ($(VST3_BINARY_DIR),)
  242. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  243. endif
  244. # ---------------------------------------------------------------------------------------------------------------------
  245. # Set plugin binary file targets
  246. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  247. MACOS_APP_BUNDLE = true
  248. endif
  249. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  250. JACK_LIBS += -Wl,-subsystem,windows
  251. endif
  252. ifeq ($(MACOS_APP_BUNDLE),true)
  253. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  254. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  255. else
  256. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  257. endif
  258. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  259. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  260. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  261. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  262. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  263. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  264. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  265. ifneq ($(VST3_FILENAME),)
  266. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  267. endif
  268. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  269. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  270. static = $(TARGET_DIR)/$(NAME).a
  271. ifeq ($(MACOS),true)
  272. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  273. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  274. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  275. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  276. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  277. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  278. endif
  279. ifneq ($(HAVE_DGL),true)
  280. dssi_ui =
  281. lv2_ui =
  282. DGL_LIBS =
  283. OBJS_UI =
  284. endif
  285. ifneq ($(HAVE_LIBLO),true)
  286. dssi_ui =
  287. endif
  288. # ---------------------------------------------------------------------------------------------------------------------
  289. # Set plugin symbols to export
  290. ifeq ($(MACOS),true)
  291. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  292. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  293. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  294. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  295. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  296. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  297. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  298. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  299. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  300. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  301. else ifeq ($(WASM),true)
  302. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  303. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  304. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  305. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  306. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  307. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  308. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  309. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  310. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  311. else ifeq ($(WINDOWS),true)
  312. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  313. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  314. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  315. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  316. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  317. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  318. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  319. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  320. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  321. else ifneq ($(DEBUG),true)
  322. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  323. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  324. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  325. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  326. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  327. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  328. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  329. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  330. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  331. endif
  332. # ---------------------------------------------------------------------------------------------------------------------
  333. # Runtime test build
  334. ifeq ($(DPF_RUNTIME_TESTING),true)
  335. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  336. endif
  337. # ---------------------------------------------------------------------------------------------------------------------
  338. # all needs to be first
  339. all:
  340. # ---------------------------------------------------------------------------------------------------------------------
  341. # Common
  342. $(BUILD_DIR)/%.S.o: %.S
  343. -@mkdir -p "$(shell dirname $@)"
  344. @echo "Compiling $<"
  345. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  346. $(BUILD_DIR)/%.c.o: %.c
  347. -@mkdir -p "$(shell dirname $@)"
  348. @echo "Compiling $<"
  349. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  350. $(BUILD_DIR)/%.cc.o: %.cc
  351. -@mkdir -p "$(shell dirname $@)"
  352. @echo "Compiling $<"
  353. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  354. $(BUILD_DIR)/%.cpp.o: %.cpp
  355. -@mkdir -p "$(shell dirname $@)"
  356. @echo "Compiling $<"
  357. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  358. $(BUILD_DIR)/%.m.o: %.m
  359. -@mkdir -p "$(shell dirname $@)"
  360. @echo "Compiling $<"
  361. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  362. $(BUILD_DIR)/%.mm.o: %.mm
  363. -@mkdir -p "$(shell dirname $@)"
  364. @echo "Compiling $<"
  365. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  366. clean:
  367. rm -rf $(BUILD_DIR)
  368. ifeq ($(DPF_BUILD_DIR),)
  369. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  370. rm -rf $(DPF_PATH)/build-modgui
  371. endif
  372. rm -rf $(TARGET_DIR)/$(NAME)
  373. rm -rf $(TARGET_DIR)/$(NAME)-*
  374. rm -rf $(TARGET_DIR)/$(NAME).clap
  375. rm -rf $(TARGET_DIR)/$(NAME).component
  376. rm -rf $(TARGET_DIR)/$(NAME).lv2
  377. rm -rf $(TARGET_DIR)/$(NAME).vst
  378. rm -rf $(TARGET_DIR)/$(NAME).vst3
  379. # ---------------------------------------------------------------------------------------------------------------------
  380. # DGL
  381. DGL_POSSIBLE_DEPS = \
  382. $(DPF_PATH)/dgl/*.* \
  383. $(DPF_PATH)/dgl/src/*.* \
  384. $(DPF_PATH)/dgl/src/nanovg/*.* \
  385. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  386. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  387. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  388. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  389. $(MAKE) -C $(DPF_PATH)/dgl cairo
  390. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  391. $(MAKE) -C $(DPF_PATH)/dgl opengl
  392. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  393. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  394. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  395. $(MAKE) -C $(DPF_PATH)/dgl stub
  396. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  397. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  398. $(DGL_BUILD_DIR)/libdgl-web.a: $(DGL_POSSIBLE_DEPS)
  399. $(MAKE) -C $(DPF_PATH)/dgl web
  400. # ---------------------------------------------------------------------------------------------------------------------
  401. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  402. -@mkdir -p $(BUILD_DIR)
  403. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  404. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  405. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  406. -@mkdir -p $(BUILD_DIR)
  407. @echo "Compiling DistrhoUIMain.cpp ($*)"
  408. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  409. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  410. -@mkdir -p $(BUILD_DIR)
  411. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  412. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  413. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  414. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  415. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  416. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  417. # ---------------------------------------------------------------------------------------------------------------------
  418. # JACK
  419. jack: $(jack) $(jackfiles)
  420. ifeq ($(HAVE_DGL),true)
  421. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  422. else
  423. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  424. endif
  425. -@mkdir -p $(shell dirname $@)
  426. @echo "Creating JACK standalone for $(NAME)"
  427. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  428. # ---------------------------------------------------------------------------------------------------------------------
  429. # LADSPA
  430. ladspa: $(ladspa_dsp)
  431. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  432. -@mkdir -p $(shell dirname $@)
  433. @echo "Creating LADSPA plugin for $(NAME)"
  434. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  435. # ---------------------------------------------------------------------------------------------------------------------
  436. # DSSI
  437. dssi: $(dssi_dsp) $(dssi_ui)
  438. dssi_dsp: $(dssi_dsp)
  439. dssi_ui: $(dssi_ui)
  440. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  441. -@mkdir -p $(shell dirname $@)
  442. @echo "Creating DSSI plugin library for $(NAME)"
  443. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  444. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  445. -@mkdir -p $(shell dirname $@)
  446. @echo "Creating DSSI UI for $(NAME)"
  447. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  448. # ---------------------------------------------------------------------------------------------------------------------
  449. # LV2
  450. lv2: $(lv2)
  451. lv2_dsp: $(lv2_dsp)
  452. lv2_sep: $(lv2_dsp) $(lv2_ui)
  453. ifeq ($(HAVE_DGL),true)
  454. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  455. else
  456. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  457. endif
  458. -@mkdir -p $(shell dirname $@)
  459. @echo "Creating LV2 plugin for $(NAME)"
  460. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  461. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  462. -@mkdir -p $(shell dirname $@)
  463. @echo "Creating LV2 plugin library for $(NAME)"
  464. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  465. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  466. -@mkdir -p $(shell dirname $@)
  467. @echo "Creating LV2 plugin UI for $(NAME)"
  468. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  469. # ---------------------------------------------------------------------------------------------------------------------
  470. # LV2 modgui
  471. ifeq ($(MODGUI_BUILD),true)
  472. ifeq ($(MODGUI_CLASS_NAME),)
  473. $(error MODGUI_CLASS_NAME undefined)
  474. endif
  475. endif
  476. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  477. MODGUI_IGNORED_FLAGS = -fdata-sections
  478. MODGUI_IGNORED_FLAGS += -ffast-math
  479. MODGUI_IGNORED_FLAGS += -ffunction-sections
  480. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  481. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  482. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  483. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  484. MODGUI_IGNORED_FLAGS += -fPIC
  485. MODGUI_IGNORED_FLAGS += -ldl
  486. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  487. MODGUI_IGNORED_FLAGS += -msse
  488. MODGUI_IGNORED_FLAGS += -msse2
  489. MODGUI_IGNORED_FLAGS += -mtune=generic
  490. MODGUI_IGNORED_FLAGS += -pipe
  491. MODGUI_IGNORED_FLAGS += -std=gnu99
  492. MODGUI_IGNORED_FLAGS += -std=gnu++11
  493. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  494. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  495. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  496. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  497. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  498. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  499. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  500. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  501. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  502. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  503. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  504. MODGUI_IGNORED_FLAGS += -DNDEBUG
  505. MODGUI_IGNORED_FLAGS += -DPIC
  506. MODGUI_IGNORED_FLAGS += -I.
  507. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  508. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  509. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  510. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  511. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  512. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  513. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  514. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  515. MODGUI_IGNORED_FLAGS += -MD
  516. MODGUI_IGNORED_FLAGS += -MP
  517. MODGUI_IGNORED_FLAGS += -O2
  518. MODGUI_IGNORED_FLAGS += -O3
  519. MODGUI_IGNORED_FLAGS += -Wall
  520. MODGUI_IGNORED_FLAGS += -Wextra
  521. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  522. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  523. MODGUI_IGNORED_FLAGS += -Wl,-x
  524. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  525. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  526. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  527. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  528. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  529. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  530. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  531. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  532. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  533. -@mkdir -p $(shell dirname $@)
  534. @echo "Creating LV2 plugin modgui for $(NAME)"
  535. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  536. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  537. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  538. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  539. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  540. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  541. -o $@
  542. modgui:
  543. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  544. EXE_WRAPPER= \
  545. HAVE_OPENGL=true \
  546. MODGUI_BUILD=true \
  547. NOOPT=true \
  548. PKG_CONFIG=false \
  549. USE_GLES2=true \
  550. AR=emar \
  551. CC=emcc \
  552. CXX=em++ \
  553. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  554. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  555. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  556. .PHONY: modgui
  557. # ---------------------------------------------------------------------------------------------------------------------
  558. # VST2
  559. vst2 vst: $(vst2) $(vst2files)
  560. ifeq ($(HAVE_DGL),true)
  561. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  562. else
  563. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  564. endif
  565. -@mkdir -p $(shell dirname $@)
  566. @echo "Creating VST2 plugin for $(NAME)"
  567. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  568. # ---------------------------------------------------------------------------------------------------------------------
  569. # VST3
  570. vst3: $(vst3) $(vst3files)
  571. ifeq ($(HAVE_DGL),true)
  572. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  573. else
  574. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  575. endif
  576. -@mkdir -p $(shell dirname $@)
  577. @echo "Creating VST3 plugin for $(NAME)"
  578. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  579. # ---------------------------------------------------------------------------------------------------------------------
  580. # CLAP
  581. ifeq ($(HAVE_DGL),true)
  582. ifneq ($(HAIKU),true)
  583. ifneq ($(WASM),true)
  584. CLAP_LIBS = -lpthread
  585. endif
  586. endif
  587. endif
  588. clap: $(clap) $(clapfiles)
  589. ifeq ($(HAVE_DGL),true)
  590. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  591. else
  592. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  593. endif
  594. -@mkdir -p $(shell dirname $@)
  595. @echo "Creating CLAP plugin for $(NAME)"
  596. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  597. # ---------------------------------------------------------------------------------------------------------------------
  598. # AU
  599. au: $(au) $(aufiles)
  600. ifeq ($(HAVE_DGL),true)
  601. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  602. else
  603. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  604. endif
  605. -@mkdir -p $(shell dirname $@)
  606. @echo "Creating AU component for $(NAME)"
  607. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  608. # ---------------------------------------------------------------------------------------------------------------------
  609. # Export
  610. ifeq ($(HAVE_DGL),true)
  611. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  612. else
  613. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  614. endif
  615. -@mkdir -p $(shell dirname $@)
  616. @echo "Creating export tool for $(NAME)"
  617. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  618. # ---------------------------------------------------------------------------------------------------------------------
  619. # Shared
  620. shared: $(shared)
  621. ifeq ($(HAVE_DGL),true)
  622. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  623. else
  624. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  625. endif
  626. -@mkdir -p $(shell dirname $@)
  627. @echo "Creating shared library for $(NAME)"
  628. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  629. # ---------------------------------------------------------------------------------------------------------------------
  630. # Static
  631. static: $(static)
  632. ifeq ($(HAVE_DGL),true)
  633. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  634. else
  635. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  636. endif
  637. -@mkdir -p $(shell dirname $@)
  638. @echo "Creating static library for $(NAME)"
  639. $(SILENT)rm -f $@
  640. $(SILENT)$(AR) crs $@ $^
  641. # ---------------------------------------------------------------------------------------------------------------------
  642. # macOS files
  643. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  644. -@mkdir -p $(shell dirname $@)
  645. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  646. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  647. -@mkdir -p $(shell dirname $@)
  648. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  649. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  650. -@mkdir -p $(shell dirname $@)
  651. $(SILENT)cp $< $@
  652. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  653. -@mkdir -p $(shell dirname $@)
  654. $(SILENT)cp $< $@
  655. # ---------------------------------------------------------------------------------------------------------------------
  656. # format-specific files
  657. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  658. -@mkdir -p $(shell dirname $@)
  659. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  660. # ---------------------------------------------------------------------------------------------------------------------
  661. -include $(OBJS_DSP:%.o=%.d)
  662. ifneq ($(UI_TYPE),)
  663. -include $(OBJS_UI:%.o=%.d)
  664. endif
  665. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  666. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  667. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  668. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  669. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  670. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  671. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  672. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  673. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  674. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  675. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  676. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  677. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  678. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  679. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  680. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  681. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  682. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  683. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  684. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  685. # ---------------------------------------------------------------------------------------------------------------------