DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  42. else ifneq ($(HAIKU),true)
  43. JACK_LIBS = -ldl
  44. ifeq ($(HAVE_ALSA),true)
  45. JACK_FLAGS += $(ALSA_FLAGS)
  46. JACK_LIBS += $(ALSA_LIBS)
  47. endif
  48. ifeq ($(HAVE_PULSEAUDIO),true)
  49. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  50. JACK_LIBS += $(PULSEAUDIO_LIBS)
  51. endif
  52. ifeq ($(HAVE_RTAUDIO),true)
  53. JACK_LIBS += -lpthread
  54. endif # !HAIKU
  55. endif
  56. # backwards compat
  57. BASE_FLAGS += -DHAVE_JACK
  58. # ---------------------------------------------------------------------------------------------------------------------
  59. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  60. ifeq ($(LINUX),true)
  61. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  62. endif
  63. ifeq ($(MACOS),true)
  64. VST3_FILENAME = MacOS/$(NAME)
  65. endif
  66. ifeq ($(WINDOWS),true)
  67. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  68. endif
  69. # ---------------------------------------------------------------------------------------------------------------------
  70. # Set files to build
  71. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  72. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  73. ifeq ($(MACOS),true)
  74. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  75. endif
  76. # ---------------------------------------------------------------------------------------------------------------------
  77. # Set plugin binary file targets
  78. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  79. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  80. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  81. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  82. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  83. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  84. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  85. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  86. ifneq ($(VST3_FILENAME),)
  87. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  88. endif
  89. # ---------------------------------------------------------------------------------------------------------------------
  90. # Set plugin symbols to export
  91. ifeq ($(MACOS),true)
  92. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  93. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  94. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  95. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  96. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  97. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  98. endif
  99. # ---------------------------------------------------------------------------------------------------------------------
  100. # Handle UI stuff, disable UI support automatically
  101. ifeq ($(FILES_UI),)
  102. HAVE_DGL = false
  103. UI_TYPE = none
  104. endif
  105. ifeq ($(UI_TYPE),)
  106. UI_TYPE = opengl
  107. endif
  108. ifeq ($(UI_TYPE),generic)
  109. ifeq ($(HAVE_OPENGL),true)
  110. UI_TYPE = opengl
  111. else ifeq ($(HAVE_CAIRO),true)
  112. UI_TYPE = cairo
  113. endif
  114. endif
  115. ifeq ($(UI_TYPE),cairo)
  116. ifeq ($(HAVE_CAIRO),true)
  117. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  118. DGL_FLAGS += $(CAIRO_FLAGS)
  119. DGL_LIBS += $(CAIRO_LIBS)
  120. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  121. HAVE_DGL = true
  122. else
  123. HAVE_DGL = false
  124. endif
  125. endif
  126. ifeq ($(UI_TYPE),opengl)
  127. ifeq ($(HAVE_OPENGL),true)
  128. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  129. DGL_FLAGS += $(OPENGL_FLAGS)
  130. DGL_LIBS += $(OPENGL_LIBS)
  131. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  132. HAVE_DGL = true
  133. else
  134. HAVE_DGL = false
  135. endif
  136. endif
  137. ifeq ($(UI_TYPE),vulkan)
  138. ifeq ($(HAVE_VULKAN),true)
  139. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  140. DGL_FLAGS += $(VULKAN_FLAGS)
  141. DGL_LIBS += $(VULKAN_LIBS)
  142. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  143. HAVE_DGL = true
  144. else
  145. HAVE_DGL = false
  146. endif
  147. endif
  148. ifeq ($(UI_TYPE),external)
  149. DGL_FLAGS += -DDGL_EXTERNAL
  150. HAVE_DGL = true
  151. endif
  152. ifeq ($(UI_TYPE),stub)
  153. ifeq ($(HAVE_STUB),true)
  154. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  155. HAVE_DGL = true
  156. else
  157. HAVE_DGL = false
  158. endif
  159. endif
  160. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  161. ifneq ($(HAVE_DGL),true)
  162. dssi_ui =
  163. lv2_ui =
  164. DGL_LIBS =
  165. OBJS_UI =
  166. endif
  167. ifneq ($(HAVE_LIBLO),true)
  168. dssi_ui =
  169. endif
  170. # TODO split dsp and ui object build flags
  171. BASE_FLAGS += $(DGL_FLAGS)
  172. # ---------------------------------------------------------------------------------------------------------------------
  173. # all needs to be first
  174. all:
  175. # ---------------------------------------------------------------------------------------------------------------------
  176. # Common
  177. $(BUILD_DIR)/%.S.o: %.S
  178. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  179. @echo "Compiling $<"
  180. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  181. $(BUILD_DIR)/%.c.o: %.c
  182. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  183. @echo "Compiling $<"
  184. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  185. $(BUILD_DIR)/%.cc.o: %.cc
  186. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  187. @echo "Compiling $<"
  188. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  189. $(BUILD_DIR)/%.cpp.o: %.cpp
  190. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  191. @echo "Compiling $<"
  192. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  193. clean:
  194. rm -rf $(BUILD_DIR)
  195. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  196. # ---------------------------------------------------------------------------------------------------------------------
  197. # DGL
  198. $(DPF_PATH)/build/libdgl-cairo.a:
  199. $(MAKE) -C $(DPF_PATH)/dgl cairo
  200. $(DPF_PATH)/build/libdgl-opengl.a:
  201. $(MAKE) -C $(DPF_PATH)/dgl opengl
  202. $(DPF_PATH)/build/libdgl-stub.a:
  203. $(MAKE) -C $(DPF_PATH)/dgl stub
  204. $(DPF_PATH)/build/libdgl-vulkan.a:
  205. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  206. # ---------------------------------------------------------------------------------------------------------------------
  207. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  208. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  209. -@mkdir -p $(BUILD_DIR)
  210. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  211. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  212. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  213. -@mkdir -p $(BUILD_DIR)
  214. @echo "Compiling DistrhoUIMain.cpp ($*)"
  215. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  216. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  217. -@mkdir -p $(BUILD_DIR)
  218. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  219. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  220. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  221. -@mkdir -p $(BUILD_DIR)
  222. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  223. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  224. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  225. -@mkdir -p $(BUILD_DIR)
  226. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  227. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  228. # ---------------------------------------------------------------------------------------------------------------------
  229. # JACK
  230. jack: $(jack)
  231. ifeq ($(HAVE_DGL),true)
  232. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  233. else
  234. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  235. endif
  236. -@mkdir -p $(shell dirname $@)
  237. @echo "Creating JACK standalone for $(NAME)"
  238. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  239. # ---------------------------------------------------------------------------------------------------------------------
  240. # LADSPA
  241. ladspa: $(ladspa_dsp)
  242. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  243. -@mkdir -p $(shell dirname $@)
  244. @echo "Creating LADSPA plugin for $(NAME)"
  245. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  246. # ---------------------------------------------------------------------------------------------------------------------
  247. # DSSI
  248. dssi: $(dssi_dsp) $(dssi_ui)
  249. dssi_dsp: $(dssi_dsp)
  250. dssi_ui: $(dssi_ui)
  251. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  252. -@mkdir -p $(shell dirname $@)
  253. @echo "Creating DSSI plugin library for $(NAME)"
  254. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  255. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  256. -@mkdir -p $(shell dirname $@)
  257. @echo "Creating DSSI UI for $(NAME)"
  258. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  259. # ---------------------------------------------------------------------------------------------------------------------
  260. # LV2
  261. lv2: $(lv2)
  262. lv2_dsp: $(lv2_dsp)
  263. lv2_sep: $(lv2_dsp) $(lv2_ui)
  264. ifeq ($(HAVE_DGL),true)
  265. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  266. else
  267. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  268. endif
  269. -@mkdir -p $(shell dirname $@)
  270. @echo "Creating LV2 plugin for $(NAME)"
  271. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  272. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  273. -@mkdir -p $(shell dirname $@)
  274. @echo "Creating LV2 plugin library for $(NAME)"
  275. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  276. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  277. -@mkdir -p $(shell dirname $@)
  278. @echo "Creating LV2 plugin UI for $(NAME)"
  279. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  280. # ---------------------------------------------------------------------------------------------------------------------
  281. # VST2
  282. vst2 vst: $(vst2)
  283. ifeq ($(HAVE_DGL),true)
  284. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  285. else
  286. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  287. endif
  288. -@mkdir -p $(shell dirname $@)
  289. @echo "Creating VST2 plugin for $(NAME)"
  290. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  291. # ---------------------------------------------------------------------------------------------------------------------
  292. # VST3
  293. vst3: $(vst3)
  294. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  295. -@mkdir -p $(shell dirname $@)
  296. @echo "Creating VST3 plugin for $(NAME)"
  297. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  298. # ---------------------------------------------------------------------------------------------------------------------
  299. -include $(OBJS_DSP:%.o=%.d)
  300. ifneq ($(UI_TYPE),)
  301. -include $(OBJS_UI:%.o=%.d)
  302. endif
  303. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  304. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  305. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  306. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  307. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  308. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  309. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  310. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  311. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  312. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  313. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  314. # ---------------------------------------------------------------------------------------------------------------------