DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_JACK),true)
  33. BASE_FLAGS += -DHAVE_JACK
  34. endif
  35. ifeq ($(HAVE_LIBLO),true)
  36. BASE_FLAGS += -DHAVE_LIBLO
  37. endif
  38. ifeq ($(HAVE_PULSEAUDIO),true)
  39. BASE_FLAGS += -DHAVE_PULSEAUDIO
  40. endif
  41. # always needed
  42. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  43. ifneq ($(STATIC_BUILD),true)
  44. LINK_FLAGS += -ldl
  45. endif
  46. endif
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # JACK/Standalone setup
  49. ifeq ($(WASM),true)
  50. JACK_FLAGS += -sUSE_SDL=2
  51. JACK_LIBS += -sUSE_SDL=2
  52. ifneq ($(FILE_BROWSER_DISABLED),true)
  53. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  54. endif
  55. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  56. ifeq ($(MACOS),true)
  57. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  58. else ifeq ($(WINDOWS),true)
  59. JACK_LIBS += -lole32 -lwinmm
  60. # DirectSound
  61. JACK_LIBS += -ldsound
  62. # WASAPI
  63. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  64. else ifeq ($(HAVE_PULSEAUDIO),true)
  65. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  66. JACK_LIBS += $(PULSEAUDIO_LIBS)
  67. else ifeq ($(HAVE_ALSA),true)
  68. JACK_FLAGS += $(ALSA_FLAGS)
  69. JACK_LIBS += $(ALSA_LIBS)
  70. endif
  71. ifeq ($(HAVE_RTAUDIO),true)
  72. ifneq ($(HAIKU),true)
  73. JACK_LIBS += -lpthread
  74. endif
  75. endif
  76. endif
  77. # ---------------------------------------------------------------------------------------------------------------------
  78. # Set files to build
  79. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  80. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  81. ifeq ($(MACOS),true)
  82. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  83. endif
  84. # ---------------------------------------------------------------------------------------------------------------------
  85. # Set VST2 filename, either single binary or inside a bundle
  86. ifeq ($(MACOS),true)
  87. VST2_CONTENTS = $(NAME).vst/Contents
  88. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  89. else ifeq ($(USE_VST2_BUNDLE),true)
  90. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  91. else
  92. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  93. endif
  94. # ---------------------------------------------------------------------------------------------------------------------
  95. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  96. ifeq ($(LINUX),true)
  97. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  98. else ifeq ($(MACOS),true)
  99. VST3_CONTENTS = $(NAME).vst3/Contents
  100. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  101. else ifeq ($(WASM),true)
  102. VST3_FILENAME = $(NAME).vst3/Contents/wasm/$(NAME).vst3
  103. else ifeq ($(WINDOWS),true)
  104. ifeq ($(CPU_I386),true)
  105. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  106. else ifeq ($(CPU_X86_64),true)
  107. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  108. endif
  109. endif
  110. # ---------------------------------------------------------------------------------------------------------------------
  111. # Set plugin binary file targets
  112. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  113. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  114. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  115. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  116. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  117. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  118. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  119. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  120. ifneq ($(VST3_FILENAME),)
  121. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  122. endif
  123. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  124. static = $(TARGET_DIR)/$(NAME).a
  125. ifeq ($(MACOS),true)
  126. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  127. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  128. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  129. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  130. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  131. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  132. endif
  133. # ---------------------------------------------------------------------------------------------------------------------
  134. # Set plugin symbols to export
  135. ifeq ($(MACOS),true)
  136. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  137. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  138. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  139. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  140. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  141. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  142. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  143. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  144. else ifeq ($(WASM),true)
  145. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  146. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  147. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  148. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  149. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  150. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  151. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  152. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  153. else ifeq ($(WINDOWS),true)
  154. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  155. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  156. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  157. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  158. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  159. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  160. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  161. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  162. else ifneq ($(DEBUG),true)
  163. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  164. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  165. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  166. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  167. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  168. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  169. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  170. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  171. endif
  172. # ---------------------------------------------------------------------------------------------------------------------
  173. # Handle UI stuff, disable UI support automatically
  174. ifeq ($(FILES_UI),)
  175. HAVE_DGL = false
  176. UI_TYPE = none
  177. endif
  178. ifeq ($(UI_TYPE),)
  179. UI_TYPE = opengl
  180. endif
  181. ifeq ($(UI_TYPE),generic)
  182. ifeq ($(HAVE_OPENGL),true)
  183. UI_TYPE = opengl
  184. else ifeq ($(HAVE_CAIRO),true)
  185. UI_TYPE = cairo
  186. endif
  187. endif
  188. ifeq ($(UI_TYPE),cairo)
  189. ifeq ($(HAVE_CAIRO),true)
  190. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  191. DGL_FLAGS += $(CAIRO_FLAGS)
  192. DGL_LIBS += $(CAIRO_LIBS)
  193. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  194. HAVE_DGL = true
  195. else
  196. HAVE_DGL = false
  197. endif
  198. endif
  199. ifeq ($(UI_TYPE),opengl)
  200. ifeq ($(HAVE_OPENGL),true)
  201. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  202. DGL_FLAGS += $(OPENGL_FLAGS)
  203. DGL_LIBS += $(OPENGL_LIBS)
  204. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  205. HAVE_DGL = true
  206. else
  207. HAVE_DGL = false
  208. endif
  209. endif
  210. ifeq ($(UI_TYPE),opengl3)
  211. ifeq ($(HAVE_OPENGL),true)
  212. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  213. DGL_FLAGS += $(OPENGL_FLAGS)
  214. DGL_LIBS += $(OPENGL_LIBS)
  215. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  216. HAVE_DGL = true
  217. else
  218. HAVE_DGL = false
  219. endif
  220. endif
  221. ifeq ($(UI_TYPE),vulkan)
  222. ifeq ($(HAVE_VULKAN),true)
  223. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  224. DGL_FLAGS += $(VULKAN_FLAGS)
  225. DGL_LIBS += $(VULKAN_LIBS)
  226. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  227. HAVE_DGL = true
  228. else
  229. HAVE_DGL = false
  230. endif
  231. endif
  232. ifeq ($(UI_TYPE),external)
  233. DGL_FLAGS += -DDGL_EXTERNAL
  234. HAVE_DGL = true
  235. endif
  236. ifeq ($(UI_TYPE),stub)
  237. ifeq ($(HAVE_STUB),true)
  238. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  239. HAVE_DGL = true
  240. else
  241. HAVE_DGL = false
  242. endif
  243. endif
  244. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  245. ifneq ($(HAVE_DGL),true)
  246. dssi_ui =
  247. lv2_ui =
  248. DGL_LIBS =
  249. OBJS_UI =
  250. endif
  251. ifneq ($(HAVE_LIBLO),true)
  252. dssi_ui =
  253. endif
  254. # TODO split dsp and ui object build flags
  255. BASE_FLAGS += $(DGL_FLAGS)
  256. # ---------------------------------------------------------------------------------------------------------------------
  257. # Runtime test build
  258. ifeq ($(DPF_RUNTIME_TESTING),true)
  259. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  260. endif
  261. # ---------------------------------------------------------------------------------------------------------------------
  262. # all needs to be first
  263. all:
  264. # ---------------------------------------------------------------------------------------------------------------------
  265. # Common
  266. $(BUILD_DIR)/%.S.o: %.S
  267. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  268. @echo "Compiling $<"
  269. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  270. $(BUILD_DIR)/%.c.o: %.c
  271. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  272. @echo "Compiling $<"
  273. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  274. $(BUILD_DIR)/%.cc.o: %.cc
  275. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  276. @echo "Compiling $<"
  277. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  278. $(BUILD_DIR)/%.cpp.o: %.cpp
  279. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  280. @echo "Compiling $<"
  281. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  282. $(BUILD_DIR)/%.m.o: %.m
  283. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  284. @echo "Compiling $<"
  285. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  286. $(BUILD_DIR)/%.mm.o: %.mm
  287. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  288. @echo "Compiling $<"
  289. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  290. clean:
  291. rm -rf $(BUILD_DIR)
  292. rm -rf $(TARGET_DIR)/$(NAME)
  293. rm -rf $(TARGET_DIR)/$(NAME)-*
  294. rm -rf $(TARGET_DIR)/$(NAME).lv2
  295. rm -rf $(TARGET_DIR)/$(NAME).vst
  296. rm -rf $(TARGET_DIR)/$(NAME).vst3
  297. # ---------------------------------------------------------------------------------------------------------------------
  298. # DGL
  299. $(DPF_PATH)/build/libdgl-cairo.a:
  300. $(MAKE) -C $(DPF_PATH)/dgl cairo
  301. $(DPF_PATH)/build/libdgl-opengl.a:
  302. $(MAKE) -C $(DPF_PATH)/dgl opengl
  303. $(DPF_PATH)/build/libdgl-opengl3.a:
  304. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  305. $(DPF_PATH)/build/libdgl-stub.a:
  306. $(MAKE) -C $(DPF_PATH)/dgl stub
  307. $(DPF_PATH)/build/libdgl-vulkan.a:
  308. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  309. # ---------------------------------------------------------------------------------------------------------------------
  310. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  311. -@mkdir -p $(BUILD_DIR)
  312. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  313. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  314. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  315. -@mkdir -p $(BUILD_DIR)
  316. @echo "Compiling DistrhoUIMain.cpp ($*)"
  317. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  318. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  319. -@mkdir -p $(BUILD_DIR)
  320. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  321. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -ObjC++ -c -o $@
  322. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  323. -@mkdir -p $(BUILD_DIR)
  324. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  325. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  326. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  327. -@mkdir -p $(BUILD_DIR)
  328. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  329. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  330. # ---------------------------------------------------------------------------------------------------------------------
  331. # JACK
  332. jack: $(jack)
  333. ifeq ($(HAVE_DGL),true)
  334. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  335. else
  336. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  337. endif
  338. -@mkdir -p $(shell dirname $@)
  339. @echo "Creating JACK standalone for $(NAME)"
  340. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  341. # ---------------------------------------------------------------------------------------------------------------------
  342. # LADSPA
  343. ladspa: $(ladspa_dsp)
  344. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  345. -@mkdir -p $(shell dirname $@)
  346. @echo "Creating LADSPA plugin for $(NAME)"
  347. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  348. # ---------------------------------------------------------------------------------------------------------------------
  349. # DSSI
  350. dssi: $(dssi_dsp) $(dssi_ui)
  351. dssi_dsp: $(dssi_dsp)
  352. dssi_ui: $(dssi_ui)
  353. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  354. -@mkdir -p $(shell dirname $@)
  355. @echo "Creating DSSI plugin library for $(NAME)"
  356. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  357. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  358. -@mkdir -p $(shell dirname $@)
  359. @echo "Creating DSSI UI for $(NAME)"
  360. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  361. # ---------------------------------------------------------------------------------------------------------------------
  362. # LV2
  363. lv2: $(lv2)
  364. lv2_dsp: $(lv2_dsp)
  365. lv2_sep: $(lv2_dsp) $(lv2_ui)
  366. ifeq ($(HAVE_DGL),true)
  367. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  368. else
  369. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  370. endif
  371. -@mkdir -p $(shell dirname $@)
  372. @echo "Creating LV2 plugin for $(NAME)"
  373. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  374. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  375. -@mkdir -p $(shell dirname $@)
  376. @echo "Creating LV2 plugin library for $(NAME)"
  377. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  378. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  379. -@mkdir -p $(shell dirname $@)
  380. @echo "Creating LV2 plugin UI for $(NAME)"
  381. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  382. # ---------------------------------------------------------------------------------------------------------------------
  383. # VST2
  384. vst2 vst: $(vst2) $(vst2files)
  385. ifeq ($(HAVE_DGL),true)
  386. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  387. else
  388. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  389. endif
  390. -@mkdir -p $(shell dirname $@)
  391. @echo "Creating VST2 plugin for $(NAME)"
  392. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  393. # ---------------------------------------------------------------------------------------------------------------------
  394. # VST3
  395. vst3: $(vst3) $(vst3files)
  396. ifeq ($(HAVE_DGL),true)
  397. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  398. else
  399. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  400. endif
  401. -@mkdir -p $(shell dirname $@)
  402. @echo "Creating VST3 plugin for $(NAME)"
  403. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  404. # ---------------------------------------------------------------------------------------------------------------------
  405. # Shared
  406. shared: $(shared)
  407. ifeq ($(HAVE_DGL),true)
  408. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  409. else
  410. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  411. endif
  412. -@mkdir -p $(shell dirname $@)
  413. @echo "Creating shared library for $(NAME)"
  414. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  415. # ---------------------------------------------------------------------------------------------------------------------
  416. # Static
  417. static: $(static)
  418. ifeq ($(HAVE_DGL),true)
  419. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  420. else
  421. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  422. endif
  423. -@mkdir -p $(shell dirname $@)
  424. @echo "Creating static library for $(NAME)"
  425. $(SILENT)rm -f $@
  426. $(SILENT)$(AR) crs $@ $^
  427. # ---------------------------------------------------------------------------------------------------------------------
  428. # macOS files
  429. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  430. -@mkdir -p $(shell dirname $@)
  431. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  432. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  433. -@mkdir -p $(shell dirname $@)
  434. $(SILENT)cp $< $@
  435. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  436. -@mkdir -p $(shell dirname $@)
  437. $(SILENT)cp $< $@
  438. # ---------------------------------------------------------------------------------------------------------------------
  439. -include $(OBJS_DSP:%.o=%.d)
  440. ifneq ($(UI_TYPE),)
  441. -include $(OBJS_UI:%.o=%.d)
  442. endif
  443. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  444. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  445. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  446. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  447. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  448. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  449. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  450. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  451. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  452. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  453. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  454. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  455. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  456. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  457. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  458. # ---------------------------------------------------------------------------------------------------------------------