DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, external, gles2, gles3, opengl, opengl3 or webview, with opengl being default
  11. # ("generic" is also allowed if only using basic DPF classes like image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. # ---------------------------------------------------------------------------------------------------------------------
  40. # Check for proper UI_TYPE parameter
  41. ifeq ($(UI_TYPE),)
  42. else ifeq ($(UI_TYPE),cairo)
  43. else ifeq ($(UI_TYPE),external)
  44. else ifeq ($(UI_TYPE),generic)
  45. else ifeq ($(UI_TYPE),gles2)
  46. USE_GLES2 = true
  47. else ifeq ($(UI_TYPE),gles3)
  48. USE_GLES3 = true
  49. else ifeq ($(UI_TYPE),opengl)
  50. else ifeq ($(UI_TYPE),opengl3)
  51. USE_OPENGL3 = true
  52. else ifeq ($(UI_TYPE),vulkan)
  53. else ifeq ($(UI_TYPE),webview)
  54. USE_CLAP_BUNDLE = true
  55. USE_VST2_BUNDLE = true
  56. USE_WEB_VIEW = true
  57. else
  58. $(error unknown UI_TYPE $(UI_TYPE))
  59. endif
  60. # ---------------------------------------------------------------------------------------------------------------------
  61. # Include DPF base setup
  62. include $(DPF_PATH)/Makefile.base.mk
  63. # ---------------------------------------------------------------------------------------------------------------------
  64. # Basic setup
  65. ifeq ($(MODGUI_BUILD),true)
  66. BUILD_DIR_SUFFIX = -modgui
  67. endif
  68. ifneq ($(DPF_BUILD_DIR),)
  69. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  70. else
  71. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  72. endif
  73. ifneq ($(DPF_TARGET_DIR),)
  74. TARGET_DIR = $(DPF_TARGET_DIR)
  75. else
  76. TARGET_DIR = $(BASE_PATH)/bin
  77. endif
  78. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  79. BUILD_C_FLAGS += -I.
  80. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  81. ifeq ($(HAVE_ALSA),true)
  82. BASE_FLAGS += -DHAVE_ALSA
  83. endif
  84. ifeq ($(HAVE_JACK),true)
  85. BASE_FLAGS += -DHAVE_JACK
  86. endif
  87. ifeq ($(HAVE_LIBLO),true)
  88. BASE_FLAGS += -DHAVE_LIBLO
  89. endif
  90. ifeq ($(HAVE_PULSEAUDIO),true)
  91. BASE_FLAGS += -DHAVE_PULSEAUDIO
  92. endif
  93. ifeq ($(HAVE_RTAUDIO),true)
  94. BASE_FLAGS += -DHAVE_RTAUDIO
  95. endif
  96. ifeq ($(HAVE_SDL2),true)
  97. BASE_FLAGS += -DHAVE_SDL2
  98. endif
  99. ifneq ($(MODGUI_CLASS_NAME),)
  100. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  101. endif
  102. # always needed
  103. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  104. ifneq ($(STATIC_BUILD),true)
  105. LINK_FLAGS += -ldl
  106. endif
  107. endif
  108. # ---------------------------------------------------------------------------------------------------------------------
  109. # JACK/Standalone setup
  110. ifeq ($(WASM),true)
  111. JACK_FLAGS += -sUSE_SDL=2
  112. JACK_LIBS += -sUSE_SDL=2
  113. JACK_LIBS += -sMAIN_MODULE -ldl
  114. ifeq ($(USE_FILE_BROWSER),true)
  115. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  116. endif
  117. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  118. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  119. ifeq ($(MACOS),true)
  120. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  121. else ifeq ($(WINDOWS),true)
  122. JACK_LIBS += -lole32 -lwinmm
  123. # DirectSound
  124. # JACK_LIBS += -ldsound
  125. # WASAPI
  126. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  127. else
  128. ifeq ($(HAVE_PULSEAUDIO),true)
  129. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  130. JACK_LIBS += $(PULSEAUDIO_LIBS)
  131. endif
  132. ifeq ($(HAVE_ALSA),true)
  133. JACK_FLAGS += $(ALSA_FLAGS)
  134. JACK_LIBS += $(ALSA_LIBS)
  135. endif
  136. endif
  137. ifeq ($(HAVE_RTAUDIO),true)
  138. ifneq ($(HAIKU),true)
  139. JACK_LIBS += -lpthread
  140. endif
  141. endif
  142. ifeq ($(HAVE_SDL2),true)
  143. JACK_FLAGS += $(SDL2_FLAGS)
  144. JACK_LIBS += $(SDL2_LIBS)
  145. endif
  146. endif
  147. # ---------------------------------------------------------------------------------------------------------------------
  148. # Set files to build
  149. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  150. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  151. ifeq ($(MACOS),true)
  152. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  153. else ifeq ($(WINDOWS)$(USE_WEB_VIEW),truetrue)
  154. OBJS_UI += $(BUILD_DIR)/DistrhoUI_win32.cpp.o
  155. endif
  156. # ---------------------------------------------------------------------------------------------------------------------
  157. # Handle UI stuff, disable UI support automatically
  158. ifeq ($(FILES_UI),)
  159. HAVE_DGL = false
  160. UI_TYPE = none
  161. endif
  162. ifeq ($(UI_TYPE),)
  163. ifeq ($(WASM),true)
  164. UI_TYPE = gles2
  165. else
  166. UI_TYPE = opengl
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),generic)
  170. ifeq ($(HAVE_OPENGL),true)
  171. UI_TYPE = opengl
  172. else ifeq ($(HAVE_CAIRO),true)
  173. UI_TYPE = cairo
  174. else
  175. HAVE_DGL = false
  176. UI_TYPE = none
  177. endif
  178. endif
  179. ifeq ($(UI_TYPE),cairo)
  180. ifeq ($(HAVE_CAIRO),true)
  181. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  182. DGL_FLAGS += $(CAIRO_FLAGS)
  183. DGL_LIBS += $(CAIRO_LIBS)
  184. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  185. HAVE_DGL = true
  186. else
  187. HAVE_DGL = false
  188. endif
  189. endif
  190. ifeq ($(UI_TYPE),gles2)
  191. ifeq ($(HAVE_OPENGL),true)
  192. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES2
  193. DGL_FLAGS += $(OPENGL_FLAGS)
  194. DGL_LIBS += $(OPENGL_LIBS)
  195. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles2.a
  196. HAVE_DGL = true
  197. else
  198. HAVE_DGL = false
  199. endif
  200. endif
  201. ifeq ($(UI_TYPE),gles3)
  202. ifeq ($(HAVE_OPENGL),true)
  203. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES3
  204. DGL_FLAGS += $(OPENGL_FLAGS)
  205. DGL_LIBS += $(OPENGL_LIBS)
  206. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles3.a
  207. HAVE_DGL = true
  208. else
  209. HAVE_DGL = false
  210. endif
  211. endif
  212. ifeq ($(UI_TYPE),opengl)
  213. ifeq ($(HAVE_OPENGL),true)
  214. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  215. DGL_FLAGS += $(OPENGL_FLAGS)
  216. DGL_LIBS += $(OPENGL_LIBS)
  217. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  218. HAVE_DGL = true
  219. else
  220. HAVE_DGL = false
  221. endif
  222. endif
  223. ifeq ($(UI_TYPE),opengl3)
  224. ifeq ($(HAVE_OPENGL),true)
  225. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3
  226. DGL_FLAGS += $(OPENGL_FLAGS)
  227. DGL_LIBS += $(OPENGL_LIBS)
  228. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  229. HAVE_DGL = true
  230. else
  231. HAVE_DGL = false
  232. endif
  233. endif
  234. ifeq ($(UI_TYPE),vulkan)
  235. ifeq ($(HAVE_VULKAN),true)
  236. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  237. DGL_FLAGS += $(VULKAN_FLAGS)
  238. DGL_LIBS += $(VULKAN_LIBS)
  239. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  240. HAVE_DGL = true
  241. else
  242. HAVE_DGL = false
  243. endif
  244. endif
  245. ifeq ($(UI_TYPE),external)
  246. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  247. ifeq ($(HAVE_STUB),true)
  248. DGL_FLAGS += $(STUB_FLAGS)
  249. DGL_LIBS += $(STUB_LIBS)
  250. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  251. HAVE_DGL = true
  252. else
  253. HAVE_DGL = false
  254. endif
  255. endif
  256. ifeq ($(UI_TYPE),webview)
  257. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  258. ifeq ($(HAVE_STUB),true)
  259. DGL_FLAGS += $(STUB_FLAGS)
  260. DGL_LIBS += $(STUB_LIBS)
  261. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  262. HAVE_DGL = true
  263. else
  264. HAVE_DGL = false
  265. endif
  266. endif
  267. ifeq ($(HAVE_DGL)$(LINUX)$(USE_WEB_VIEW),truetruetrue)
  268. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  269. endif
  270. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  271. # TODO split dsp and ui object build flags
  272. BASE_FLAGS += $(DGL_FLAGS)
  273. # ---------------------------------------------------------------------------------------------------------------------
  274. # Set CLAP filename, either single binary or inside a bundle
  275. ifeq ($(MACOS),true)
  276. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  277. else ifeq ($(USE_CLAP_BUNDLE),true)
  278. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  279. else
  280. CLAP_FILENAME = $(NAME).clap
  281. endif
  282. # ---------------------------------------------------------------------------------------------------------------------
  283. # Set VST2 filename, either single binary or inside a bundle
  284. ifeq ($(MACOS),true)
  285. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  286. else ifeq ($(USE_VST2_BUNDLE),true)
  287. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  288. else
  289. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  290. endif
  291. # ---------------------------------------------------------------------------------------------------------------------
  292. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  293. ifeq ($(LINUX),true)
  294. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  295. else ifeq ($(MACOS),true)
  296. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  297. else ifneq ($(VST3_BINARY_DIR),)
  298. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  299. endif
  300. # ---------------------------------------------------------------------------------------------------------------------
  301. # Set plugin binary file targets
  302. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  303. MACOS_APP_BUNDLE = true
  304. endif
  305. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  306. JACK_LIBS += -Wl,-subsystem,windows
  307. endif
  308. ifeq ($(WASM),true)
  309. MAPI_EXT = -mapi.js
  310. MAPI_SHARED = \
  311. -sALLOW_MEMORY_GROWTH \
  312. -sALLOW_TABLE_GROWTH \
  313. -sEXPORT_NAME="$(MAPI_MODULE_NAME)" \
  314. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  315. -sMAIN_MODULE=2 \
  316. -sMODULARIZE=1
  317. else
  318. MAPI_EXT = $(LIB_EXT)
  319. MAPI_SHARED = $(SHARED)
  320. endif
  321. ifeq ($(MACOS_APP_BUNDLE),true)
  322. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  323. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  324. else
  325. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  326. endif
  327. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  328. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  329. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  330. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  331. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  332. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  333. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  334. mapi = $(TARGET_DIR)/$(NAME)$(MAPI_EXT)
  335. static = $(TARGET_DIR)/$(NAME).a
  336. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  337. ifneq ($(VST3_FILENAME),)
  338. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  339. endif
  340. ifeq ($(MACOS),true)
  341. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  342. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  343. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  344. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  345. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  346. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  347. endif
  348. ifeq ($(WASM),true)
  349. jackfiles += $(TARGET_DIR)/$(NAME).html
  350. endif
  351. ifneq ($(HAVE_DGL),true)
  352. dssi_ui =
  353. lv2_ui =
  354. DGL_LIBS =
  355. OBJS_UI =
  356. endif
  357. ifneq ($(HAVE_LIBLO),true)
  358. dssi_ui =
  359. endif
  360. # ---------------------------------------------------------------------------------------------------------------------
  361. # Set plugin symbols to export
  362. ifeq ($(MACOS),true)
  363. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  364. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  365. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  366. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  367. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  368. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  369. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  370. SYMBOLS_MAPI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/mapi.exp
  371. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  372. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  373. else ifeq ($(WASM),true)
  374. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  375. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  376. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  377. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  378. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  379. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  380. SYMBOLS_MAPI = -sEXPORTED_FUNCTIONS="['_malloc','_free','_mapi_create','_mapi_process','_mapi_get_parameter','_mapi_set_parameter','_mapi_set_state','_mapi_destroy']"
  381. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  382. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  383. else ifeq ($(WINDOWS),true)
  384. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  385. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  386. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  387. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  388. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  389. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  390. SYMBOLS_MAPI = $(DPF_PATH)/utils/symbols/mapi.def
  391. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  392. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  393. else ifneq ($(DEBUG),true)
  394. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  395. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  396. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  397. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  398. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  399. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  400. SYMBOLS_MAPI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/mapi.version
  401. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  402. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  403. endif
  404. # ---------------------------------------------------------------------------------------------------------------------
  405. # Runtime test build
  406. ifeq ($(DPF_RUNTIME_TESTING),true)
  407. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  408. endif
  409. # ---------------------------------------------------------------------------------------------------------------------
  410. # all needs to be first
  411. all:
  412. # ---------------------------------------------------------------------------------------------------------------------
  413. # Common
  414. $(BUILD_DIR)/%.S.o: %.S
  415. -@mkdir -p "$(shell dirname $@)"
  416. @echo "Compiling $<"
  417. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  418. $(BUILD_DIR)/%.c.o: %.c
  419. -@mkdir -p "$(shell dirname $@)"
  420. @echo "Compiling $<"
  421. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  422. $(BUILD_DIR)/%.cc.o: %.cc
  423. -@mkdir -p "$(shell dirname $@)"
  424. @echo "Compiling $<"
  425. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  426. $(BUILD_DIR)/%.cpp.o: %.cpp
  427. -@mkdir -p "$(shell dirname $@)"
  428. @echo "Compiling $<"
  429. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  430. $(BUILD_DIR)/%.m.o: %.m
  431. -@mkdir -p "$(shell dirname $@)"
  432. @echo "Compiling $<"
  433. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  434. $(BUILD_DIR)/%.mm.o: %.mm
  435. -@mkdir -p "$(shell dirname $@)"
  436. @echo "Compiling $<"
  437. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  438. clean:
  439. rm -rf $(BUILD_DIR)
  440. ifeq ($(DPF_BUILD_DIR),)
  441. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  442. rm -rf $(DPF_PATH)/build-modgui
  443. endif
  444. rm -rf $(TARGET_DIR)/$(NAME)
  445. rm -rf $(TARGET_DIR)/$(NAME)-*
  446. rm -rf $(TARGET_DIR)/$(NAME).clap
  447. rm -rf $(TARGET_DIR)/$(NAME).component
  448. rm -rf $(TARGET_DIR)/$(NAME).lv2
  449. rm -rf $(TARGET_DIR)/$(NAME).vst
  450. rm -rf $(TARGET_DIR)/$(NAME).vst3
  451. # ---------------------------------------------------------------------------------------------------------------------
  452. # DGL
  453. DGL_POSSIBLE_DEPS = \
  454. $(DPF_PATH)/dgl/*.* \
  455. $(DPF_PATH)/dgl/src/*.* \
  456. $(DPF_PATH)/dgl/src/nanovg/*.* \
  457. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  458. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  459. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  460. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  461. $(MAKE) -C $(DPF_PATH)/dgl cairo
  462. $(DGL_BUILD_DIR)/libdgl-gles2.a: $(DGL_POSSIBLE_DEPS)
  463. $(MAKE) -C $(DPF_PATH)/dgl gles2 USE_GLES2=true
  464. $(DGL_BUILD_DIR)/libdgl-gles3.a: $(DGL_POSSIBLE_DEPS)
  465. $(MAKE) -C $(DPF_PATH)/dgl gles3 USE_GLES3=true
  466. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  467. $(MAKE) -C $(DPF_PATH)/dgl opengl
  468. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  469. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  470. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  471. $(MAKE) -C $(DPF_PATH)/dgl stub
  472. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  473. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  474. # ---------------------------------------------------------------------------------------------------------------------
  475. $(BUILD_DIR)/DistrhoPluginMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  476. -@mkdir -p $(BUILD_DIR)
  477. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  478. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  479. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  480. -@mkdir -p $(BUILD_DIR)
  481. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  482. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  483. $(BUILD_DIR)/DistrhoUIMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  484. -@mkdir -p $(BUILD_DIR)
  485. @echo "Compiling DistrhoUIMain.cpp ($*)"
  486. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  487. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  488. -@mkdir -p $(BUILD_DIR)
  489. @echo "Compiling DistrhoUIMain.cpp ($*)"
  490. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  491. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  492. -@mkdir -p $(BUILD_DIR)
  493. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  494. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  495. $(BUILD_DIR)/DistrhoUI_win32.cpp.o: $(DPF_PATH)/distrho/DistrhoUI_win32.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  496. -@mkdir -p $(BUILD_DIR)
  497. @echo "Compiling DistrhoUI_win32.cpp ($*)"
  498. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -std=gnu++17 -c -o $@
  499. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  500. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  501. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  502. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  503. # ---------------------------------------------------------------------------------------------------------------------
  504. # JACK
  505. jack: $(jack) $(jackfiles)
  506. ifeq ($(HAVE_DGL),true)
  507. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  508. else
  509. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  510. endif
  511. -@mkdir -p $(shell dirname $@)
  512. @echo "Creating JACK standalone for $(NAME)"
  513. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  514. # ---------------------------------------------------------------------------------------------------------------------
  515. # LADSPA
  516. ladspa: $(ladspa_dsp)
  517. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  518. -@mkdir -p $(shell dirname $@)
  519. @echo "Creating LADSPA plugin for $(NAME)"
  520. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  521. # ---------------------------------------------------------------------------------------------------------------------
  522. # DSSI
  523. dssi: $(dssi_dsp) $(dssi_ui)
  524. dssi_dsp: $(dssi_dsp)
  525. dssi_ui: $(dssi_ui)
  526. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  527. -@mkdir -p $(shell dirname $@)
  528. @echo "Creating DSSI plugin library for $(NAME)"
  529. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  530. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  531. -@mkdir -p $(shell dirname $@)
  532. @echo "Creating DSSI UI for $(NAME)"
  533. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  534. # ---------------------------------------------------------------------------------------------------------------------
  535. # LV2
  536. lv2: $(lv2)
  537. lv2_dsp: $(lv2_dsp)
  538. lv2_sep: $(lv2_dsp) $(lv2_ui)
  539. ifeq ($(HAVE_DGL),true)
  540. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  541. else
  542. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  543. endif
  544. -@mkdir -p $(shell dirname $@)
  545. @echo "Creating LV2 plugin for $(NAME)"
  546. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  547. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  548. -@mkdir -p $(shell dirname $@)
  549. @echo "Creating LV2 plugin library for $(NAME)"
  550. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  551. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  552. -@mkdir -p $(shell dirname $@)
  553. @echo "Creating LV2 plugin UI for $(NAME)"
  554. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  555. # ---------------------------------------------------------------------------------------------------------------------
  556. # LV2 modgui
  557. ifeq ($(MODGUI_BUILD),true)
  558. ifeq ($(MODGUI_CLASS_NAME),)
  559. $(error MODGUI_CLASS_NAME undefined)
  560. endif
  561. endif
  562. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  563. MODGUI_IGNORED_FLAGS = -fdata-sections
  564. MODGUI_IGNORED_FLAGS += -ffast-math
  565. MODGUI_IGNORED_FLAGS += -ffunction-sections
  566. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  567. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  568. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  569. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  570. MODGUI_IGNORED_FLAGS += -fPIC
  571. MODGUI_IGNORED_FLAGS += -ldl
  572. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  573. MODGUI_IGNORED_FLAGS += -msse
  574. MODGUI_IGNORED_FLAGS += -msse2
  575. MODGUI_IGNORED_FLAGS += -mtune=generic
  576. MODGUI_IGNORED_FLAGS += -pipe
  577. MODGUI_IGNORED_FLAGS += -std=gnu99
  578. MODGUI_IGNORED_FLAGS += -std=gnu++11
  579. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  580. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  581. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  582. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  583. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  584. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  585. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  586. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  587. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  588. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  589. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  590. MODGUI_IGNORED_FLAGS += -DNDEBUG
  591. MODGUI_IGNORED_FLAGS += -DPIC
  592. MODGUI_IGNORED_FLAGS += -I.
  593. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  594. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  595. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  596. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  597. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  598. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  599. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  600. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  601. MODGUI_IGNORED_FLAGS += -MD
  602. MODGUI_IGNORED_FLAGS += -MP
  603. MODGUI_IGNORED_FLAGS += -O2
  604. MODGUI_IGNORED_FLAGS += -O3
  605. MODGUI_IGNORED_FLAGS += -Wall
  606. MODGUI_IGNORED_FLAGS += -Wextra
  607. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  608. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  609. MODGUI_IGNORED_FLAGS += -Wl,-x
  610. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  611. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  612. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  613. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  614. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  615. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  616. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  617. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  618. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  619. -@mkdir -p $(shell dirname $@)
  620. @echo "Creating LV2 plugin modgui for $(NAME)"
  621. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  622. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  623. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  624. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  625. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  626. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  627. -o $@
  628. modgui:
  629. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  630. EXE_WRAPPER= \
  631. HAVE_OPENGL=true \
  632. MODGUI_BUILD=true \
  633. NOOPT=true \
  634. PKG_CONFIG=false \
  635. USE_GLES2=true \
  636. AR=emar \
  637. CC=emcc \
  638. CXX=em++ \
  639. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  640. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  641. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  642. .PHONY: modgui
  643. # ---------------------------------------------------------------------------------------------------------------------
  644. # VST2
  645. vst2 vst: $(vst2) $(vst2files)
  646. ifeq ($(HAVE_DGL),true)
  647. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  648. else
  649. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  650. endif
  651. -@mkdir -p $(shell dirname $@)
  652. @echo "Creating VST2 plugin for $(NAME)"
  653. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  654. # ---------------------------------------------------------------------------------------------------------------------
  655. # VST3
  656. vst3: $(vst3) $(vst3files)
  657. ifeq ($(HAVE_DGL),true)
  658. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  659. else
  660. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  661. endif
  662. -@mkdir -p $(shell dirname $@)
  663. @echo "Creating VST3 plugin for $(NAME)"
  664. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  665. # ---------------------------------------------------------------------------------------------------------------------
  666. # CLAP
  667. ifeq ($(HAVE_DGL),true)
  668. ifneq ($(HAIKU),true)
  669. ifneq ($(WASM),true)
  670. CLAP_LIBS = -lpthread
  671. endif
  672. endif
  673. endif
  674. clap: $(clap) $(clapfiles)
  675. ifeq ($(HAVE_DGL),true)
  676. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  677. else
  678. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  679. endif
  680. -@mkdir -p $(shell dirname $@)
  681. @echo "Creating CLAP plugin for $(NAME)"
  682. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  683. # ---------------------------------------------------------------------------------------------------------------------
  684. # AU
  685. au: $(au) $(aufiles)
  686. ifeq ($(HAVE_DGL),true)
  687. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  688. else
  689. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  690. endif
  691. -@mkdir -p $(shell dirname $@)
  692. @echo "Creating AU component for $(NAME)"
  693. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  694. # ---------------------------------------------------------------------------------------------------------------------
  695. # MAPI
  696. mapi: $(mapi)
  697. $(mapi): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.o
  698. -@mkdir -p $(shell dirname $@)
  699. @echo "Creating MAPI for $(NAME)"
  700. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(MAPI_SHARED) $(SYMBOLS_MAPI) -o $@
  701. # ---------------------------------------------------------------------------------------------------------------------
  702. # Export
  703. ifeq ($(HAVE_DGL),true)
  704. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  705. else
  706. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  707. endif
  708. -@mkdir -p $(shell dirname $@)
  709. @echo "Creating export tool for $(NAME)"
  710. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  711. # ---------------------------------------------------------------------------------------------------------------------
  712. # Static
  713. static: $(static)
  714. ifeq ($(HAVE_DGL),true)
  715. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  716. else
  717. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  718. endif
  719. -@mkdir -p $(shell dirname $@)
  720. @echo "Creating static library for $(NAME)"
  721. $(SILENT)rm -f $@
  722. $(SILENT)$(AR) crs $@ $^
  723. # ---------------------------------------------------------------------------------------------------------------------
  724. # macOS files
  725. ifeq ($(MACOS),true)
  726. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  727. -@mkdir -p $(shell dirname $@)
  728. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  729. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  730. -@mkdir -p $(shell dirname $@)
  731. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  732. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  733. -@mkdir -p $(shell dirname $@)
  734. $(SILENT)cp $< $@
  735. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  736. -@mkdir -p $(shell dirname $@)
  737. $(SILENT)cp $< $@
  738. endif
  739. # ---------------------------------------------------------------------------------------------------------------------
  740. # wasm files
  741. ifeq ($(WASM),true)
  742. $(TARGET_DIR)/$(NAME).html: $(DPF_PATH)/utils/emscripten.html.in
  743. -@mkdir -p $(shell dirname $@)
  744. $(SILENT)sed -e 's|@NAME@|$(NAME)|g' $< > $@
  745. endif
  746. # ---------------------------------------------------------------------------------------------------------------------
  747. # auto-generated format-specific files
  748. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  749. -@mkdir -p $(shell dirname $@)
  750. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  751. # ---------------------------------------------------------------------------------------------------------------------
  752. -include $(OBJS_DSP:%.o=%.d)
  753. ifneq ($(UI_TYPE),)
  754. -include $(OBJS_UI:%.o=%.d)
  755. endif
  756. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  757. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  758. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  759. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  760. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  761. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  762. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  763. -include $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.d
  764. -include $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.d
  765. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  766. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  767. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  768. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  769. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  770. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  771. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  772. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  773. -include $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.d
  774. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  775. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  776. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  777. # ---------------------------------------------------------------------------------------------------------------------