DISTRHO Plugin Framework
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  67. <div class="title">OpenGL.hpp</div> </div>
  68. </div><!--header-->
  69. <div class="contents">
  70. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
  71. <div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * DISTRHO Plugin Framework (DPF)</span></div>
  72. <div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * Copyright (C) 2012-2021 Filipe Coelho &lt;falktx@falktx.com&gt;</span></div>
  73. <div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *</span></div>
  74. <div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Permission to use, copy, modify, and/or distribute this software for any purpose with</span></div>
  75. <div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * or without fee is hereby granted, provided that the above copyright notice and this</span></div>
  76. <div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * permission notice appear in all copies.</span></div>
  77. <div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> *</span></div>
  78. <div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot; AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD</span></div>
  79. <div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN</span></div>
  80. <div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL</span></div>
  81. <div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER</span></div>
  82. <div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN</span></div>
  83. <div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.</span></div>
  84. <div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> */</span></div>
  85. <div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
  86. <div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#ifndef DGL_OPENGL_HPP_INCLUDED</span></div>
  87. <div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#define DGL_OPENGL_HPP_INCLUDED</span></div>
  88. <div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; </div>
  89. <div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;ImageBase.hpp&quot;</span></div>
  90. <div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;ImageBaseWidgets.hpp&quot;</span></div>
  91. <div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; </div>
  92. <div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  93. <div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// Fix OpenGL includes for Windows, based on glfw code (part 1)</span></div>
  94. <div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; </div>
  95. <div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#undef DGL_CALLBACK_DEFINED</span></div>
  96. <div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#undef DGL_WINGDIAPI_DEFINED</span></div>
  97. <div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; </div>
  98. <div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifdef DISTRHO_OS_WINDOWS</span></div>
  99. <div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; </div>
  100. <div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div>
  101. <div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor"># define APIENTRY __stdcall</span></div>
  102. <div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#endif // APIENTRY</span></div>
  103. <div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; </div>
  104. <div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="comment">/* We need WINGDIAPI defined */</span></div>
  105. <div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#ifndef WINGDIAPI</span></div>
  106. <div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor"># if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
  107. <div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor"># define WINGDIAPI __declspec(dllimport)</span></div>
  108. <div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor"># elif defined(__LCC__)</span></div>
  109. <div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor"># define WINGDIAPI __stdcall</span></div>
  110. <div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor"># else</span></div>
  111. <div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor"># define WINGDIAPI extern</span></div>
  112. <div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor"># endif</span></div>
  113. <div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor"># define DGL_WINGDIAPI_DEFINED</span></div>
  114. <div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#endif // WINGDIAPI</span></div>
  115. <div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; </div>
  116. <div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="comment">/* Some &lt;GL/glu.h&gt; files also need CALLBACK defined */</span></div>
  117. <div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor">#ifndef CALLBACK</span></div>
  118. <div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor"># if defined(_MSC_VER)</span></div>
  119. <div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor"># if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) &amp;&amp; !defined(MIDL_PASS)</span></div>
  120. <div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor"># define CALLBACK __stdcall</span></div>
  121. <div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor"># else</span></div>
  122. <div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor"># define CALLBACK</span></div>
  123. <div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor"># endif</span></div>
  124. <div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor"># else</span></div>
  125. <div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor"># define CALLBACK __stdcall</span></div>
  126. <div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor"># endif</span></div>
  127. <div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor"># define DGL_CALLBACK_DEFINED</span></div>
  128. <div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#endif // CALLBACK</span></div>
  129. <div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; </div>
  130. <div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="comment">/* Most GL/glu.h variants on Windows need wchar_t */</span></div>
  131. <div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="preprocessor">#include &lt;cstddef&gt;</span></div>
  132. <div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; </div>
  133. <div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor">#endif // DISTRHO_OS_WINDOWS</span></div>
  134. <div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; </div>
  135. <div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  136. <div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">// OpenGL includes</span></div>
  137. <div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; </div>
  138. <div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor">#ifdef DISTRHO_OS_MAC</span></div>
  139. <div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor"># include &lt;OpenGL/gl.h&gt;</span></div>
  140. <div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="preprocessor">#else</span></div>
  141. <div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor"># ifndef DISTRHO_OS_WINDOWS</span></div>
  142. <div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor"># define GL_GLEXT_PROTOTYPES</span></div>
  143. <div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor"># endif</span></div>
  144. <div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor"># include &lt;GL/gl.h&gt;</span></div>
  145. <div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor"># include &lt;GL/glext.h&gt;</span></div>
  146. <div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor">#endif</span></div>
  147. <div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; </div>
  148. <div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  149. <div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment">// Missing OpenGL defines</span></div>
  150. <div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; </div>
  151. <div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if defined(GL_BGR_EXT) &amp;&amp; !defined(GL_BGR)</span></div>
  152. <div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"># define GL_BGR GL_BGR_EXT</span></div>
  153. <div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor">#endif</span></div>
  154. <div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; </div>
  155. <div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor">#if defined(GL_BGRA_EXT) &amp;&amp; !defined(GL_BGRA)</span></div>
  156. <div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor"># define GL_BGRA GL_BGRA_EXT</span></div>
  157. <div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor">#endif</span></div>
  158. <div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; </div>
  159. <div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#ifndef GL_CLAMP_TO_BORDER</span></div>
  160. <div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"># define GL_CLAMP_TO_BORDER 0x812D</span></div>
  161. <div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor">#endif</span></div>
  162. <div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; </div>
  163. <div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  164. <div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment">// Fix OpenGL includes for Windows, based on glfw code (part 2)</span></div>
  165. <div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; </div>
  166. <div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor">#ifdef DGL_CALLBACK_DEFINED</span></div>
  167. <div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor"># undef CALLBACK</span></div>
  168. <div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="preprocessor"># undef DGL_CALLBACK_DEFINED</span></div>
  169. <div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="preprocessor">#endif</span></div>
  170. <div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; </div>
  171. <div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="preprocessor">#ifdef DGL_WINGDIAPI_DEFINED</span></div>
  172. <div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="preprocessor"># undef WINGDIAPI</span></div>
  173. <div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor"># undef DGL_WINGDIAPI_DEFINED</span></div>
  174. <div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor">#endif</span></div>
  175. <div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; </div>
  176. <div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;START_NAMESPACE_DGL</div>
  177. <div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; </div>
  178. <div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  179. <div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment"></span> </div>
  180. <div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="comment">/**</span></div>
  181. <div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="comment"> OpenGL Graphics context.</span></div>
  182. <div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="comment"> */</span></div>
  183. <div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="structOpenGLGraphicsContext.html"> 114</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a> : <a class="code" href="structGraphicsContext.html">GraphicsContext</a></div>
  184. <div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;{</div>
  185. <div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;};</div>
  186. <div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; </div>
  187. <div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  188. <div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; </div>
  189. <div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span></div>
  190. <div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;ImageFormat asDISTRHOImageFormat(<span class="keyword">const</span> GLenum format)</div>
  191. <div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;{</div>
  192. <div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keywordflow">switch</span> (format)</div>
  193. <div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; {</div>
  194. <div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="keywordflow">case</span> GL_LUMINANCE:</div>
  195. <div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="keywordflow">return</span> kImageFormatGrayscale;</div>
  196. <div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keywordflow">case</span> GL_BGR:</div>
  197. <div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keywordflow">return</span> kImageFormatBGR;</div>
  198. <div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="keywordflow">case</span> GL_BGRA:</div>
  199. <div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keywordflow">return</span> kImageFormatBGRA;</div>
  200. <div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <span class="keywordflow">case</span> GL_RGB:</div>
  201. <div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordflow">return</span> kImageFormatRGB;</div>
  202. <div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <span class="keywordflow">case</span> GL_RGBA:</div>
  203. <div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; <span class="keywordflow">return</span> kImageFormatRGBA;</div>
  204. <div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; }</div>
  205. <div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; </div>
  206. <div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keywordflow">return</span> kImageFormatNull;</div>
  207. <div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;}</div>
  208. <div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; </div>
  209. <div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span></div>
  210. <div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;GLenum asOpenGLImageFormat(<span class="keyword">const</span> ImageFormat format)</div>
  211. <div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;{</div>
  212. <div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="keywordflow">switch</span> (format)</div>
  213. <div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; {</div>
  214. <div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordflow">case</span> kImageFormatNull:</div>
  215. <div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordflow">break</span>;</div>
  216. <div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="keywordflow">case</span> kImageFormatGrayscale:</div>
  217. <div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keywordflow">return</span> GL_LUMINANCE;</div>
  218. <div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="keywordflow">case</span> kImageFormatBGR:</div>
  219. <div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keywordflow">return</span> GL_BGR;</div>
  220. <div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="keywordflow">case</span> kImageFormatBGRA:</div>
  221. <div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="keywordflow">return</span> GL_BGRA;</div>
  222. <div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="keywordflow">case</span> kImageFormatRGB:</div>
  223. <div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keywordflow">return</span> GL_RGB;</div>
  224. <div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="keywordflow">case</span> kImageFormatRGBA:</div>
  225. <div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keywordflow">return</span> GL_RGBA;</div>
  226. <div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; }</div>
  227. <div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; </div>
  228. <div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="keywordflow">return</span> 0x0;</div>
  229. <div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;}</div>
  230. <div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; </div>
  231. <div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  232. <div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="comment"></span> </div>
  233. <div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="comment">/**</span></div>
  234. <div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="comment"> OpenGL Image class.</span></div>
  235. <div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="comment"></span> </div>
  236. <div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="comment"> This is an Image class that handles raw image data in pixels.</span></div>
  237. <div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="comment"> You can init the image data on the contructor or later on by calling loadFromMemory().</span></div>
  238. <div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="comment"></span> </div>
  239. <div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="comment"> To generate raw data useful for this class see the utils/png2rgba.py script.</span></div>
  240. <div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="comment"> Be careful when using a PNG without alpha channel, for those the format is &#39;GL_BGR&#39;</span></div>
  241. <div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="comment"> instead of the default &#39;GL_BGRA&#39;.</span></div>
  242. <div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="comment"></span> </div>
  243. <div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment"> Images are drawn on screen via 2D textures.</span></div>
  244. <div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="comment"> */</span></div>
  245. <div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classOpenGLImage.html"> 176</a></span>&#160;<span class="keyword">class </span><a class="code" href="classOpenGLImage.html">OpenGLImage</a> : <span class="keyword">public</span> <a class="code" href="classImageBase.html">ImageBase</a></div>
  246. <div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;{</div>
  247. <div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="keyword">public</span>:<span class="comment"></span></div>
  248. <div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="comment"> /**</span></div>
  249. <div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="comment"> Constructor for a null Image.</span></div>
  250. <div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="comment"> */</span></div>
  251. <div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>();</div>
  252. <div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="comment"></span> </div>
  253. <div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="comment"> /**</span></div>
  254. <div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="comment"> Constructor using raw image data.</span></div>
  255. <div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
  256. <div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="comment"> */</span></div>
  257. <div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, uint width, uint height, ImageFormat format = kImageFormatBGRA);</div>
  258. <div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="comment"></span> </div>
  259. <div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="comment"> /**</span></div>
  260. <div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="comment"> Constructor using raw image data.</span></div>
  261. <div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
  262. <div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="comment"> */</span></div>
  263. <div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, <span class="keyword">const</span> <a class="code" href="classSize.html">Size&lt;uint&gt;</a>&amp; size, ImageFormat format = kImageFormatBGRA);</div>
  264. <div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="comment"></span> </div>
  265. <div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="comment"> /**</span></div>
  266. <div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="comment"> Constructor using another image data.</span></div>
  267. <div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="comment"> */</span></div>
  268. <div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>&amp; image);</div>
  269. <div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="comment"></span> </div>
  270. <div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="comment"> /**</span></div>
  271. <div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="comment"> Destructor.</span></div>
  272. <div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="comment"> */</span></div>
  273. <div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <a class="code" href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">~OpenGLImage</a>() <span class="keyword">override</span>;</div>
  274. <div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="comment"></span> </div>
  275. <div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment"> /**</span></div>
  276. <div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="comment"> Load image data from memory.</span></div>
  277. <div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
  278. <div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;<span class="comment"> */</span></div>
  279. <div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData,</div>
  280. <div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <span class="keyword">const</span> <a class="code" href="classSize.html">Size&lt;uint&gt;</a>&amp; size,</div>
  281. <div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; ImageFormat format = kImageFormatBGRA) noexcept <span class="keyword">override</span>;</div>
  282. <div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;<span class="comment"></span> </div>
  283. <div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;<span class="comment"> /**</span></div>
  284. <div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<span class="comment"> Draw this image at position @a pos using the graphics context @a context.</span></div>
  285. <div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;<span class="comment"> */</span></div>
  286. <div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&amp; context, <span class="keyword">const</span> <a class="code" href="classPoint.html">Point&lt;int&gt;</a>&amp; pos) <span class="keyword">override</span>;</div>
  287. <div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="comment"></span> </div>
  288. <div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;<span class="comment"> /**</span></div>
  289. <div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;<span class="comment"> TODO document this.</span></div>
  290. <div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;<span class="comment"> */</span></div>
  291. <div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <a class="code" href="classOpenGLImage.html">OpenGLImage</a>&amp; <a class="code" href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>&amp; image) noexcept;</div>
  292. <div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; </div>
  293. <div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <span class="comment">// FIXME this should not be needed</span></div>
  294. <div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rdata, uint w, uint h, ImageFormat fmt = kImageFormatBGRA)</div>
  295. <div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; { <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(rdata, <a class="code" href="classSize.html">Size&lt;uint&gt;</a>(w, h), fmt); };</div>
  296. <div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&amp; context)</div>
  297. <div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point&lt;int&gt;</a>(0, 0)); };</div>
  298. <div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&amp; context, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div>
  299. <div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point&lt;int&gt;</a>(x, y)); };</div>
  300. <div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;<span class="comment"></span> </div>
  301. <div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="comment"> /**</span></div>
  302. <div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;<span class="comment"> Constructor using raw image data, specifying an OpenGL image format.</span></div>
  303. <div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;<span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
  304. <div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;<span class="comment"> DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
  305. <div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;<span class="comment"> */</span></div>
  306. <div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; DISTRHO_DEPRECATED_BY(<span class="stringliteral">&quot;OpenGLImage(const char*, uint, uint, ImageFormat)&quot;</span>)</div>
  307. <div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, uint width, uint height, GLenum glFormat);</div>
  308. <div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="comment"></span> </div>
  309. <div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="comment"> /**</span></div>
  310. <div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="comment"> Constructor using raw image data, specifying an OpenGL image format.</span></div>
  311. <div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;<span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
  312. <div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;<span class="comment"> DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
  313. <div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="comment"> */</span></div>
  314. <div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; DISTRHO_DEPRECATED_BY(<span class="stringliteral">&quot;OpenGLImage(const char*, const Size&lt;uint&gt;&amp;, ImageFormat)&quot;</span>)</div>
  315. <div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, <span class="keyword">const</span> <a class="code" href="classSize.html">Size&lt;uint&gt;</a>&amp; size, GLenum glFormat);</div>
  316. <div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;<span class="comment"></span> </div>
  317. <div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="comment"> /**</span></div>
  318. <div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;<span class="comment"> Draw this image at (0, 0) point using the current OpenGL context.</span></div>
  319. <div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
  320. <div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;<span class="comment"> */</span></div>
  321. <div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; DISTRHO_DEPRECATED_BY(<span class="stringliteral">&quot;draw(const GraphicsContext&amp;)&quot;</span>)</div>
  322. <div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>();</div>
  323. <div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;<span class="comment"></span> </div>
  324. <div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;<span class="comment"> /**</span></div>
  325. <div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;<span class="comment"> Draw this image at (x, y) point using the current OpenGL context.</span></div>
  326. <div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;<span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
  327. <div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;<span class="comment"> */</span></div>
  328. <div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; DISTRHO_DEPRECATED_BY(<span class="stringliteral">&quot;drawAt(const GraphicsContext&amp;, int, int)&quot;</span>)</div>
  329. <div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
  330. <div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160;<span class="comment"></span> </div>
  331. <div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;<span class="comment"> /**</span></div>
  332. <div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;<span class="comment"> Draw this image at position @a pos using the current OpenGL context.</span></div>
  333. <div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160;<span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
  334. <div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;<span class="comment"> */</span></div>
  335. <div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; DISTRHO_DEPRECATED_BY(<span class="stringliteral">&quot;drawAt(const GraphicsContext&amp;, const Point&lt;int&gt;&amp;)&quot;</span>)</div>
  336. <div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="classPoint.html">Point&lt;int&gt;</a>&amp; pos);</div>
  337. <div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;<span class="comment"></span> </div>
  338. <div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;<span class="comment"> /**</span></div>
  339. <div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;<span class="comment"> Get the image type.</span></div>
  340. <div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment"> DEPRECATED Type is always assumed to be GL_UNSIGNED_BYTE.</span></div>
  341. <div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;<span class="comment"> */</span></div>
  342. <div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; DISTRHO_DEPRECATED</div>
  343. <div class="line"><a name="l00274"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e"> 274</a></span>&#160; GLenum <a class="code" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">getType</a>() const noexcept { <span class="keywordflow">return</span> GL_UNSIGNED_BYTE; }</div>
  344. <div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; </div>
  345. <div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;<span class="keyword">private</span>:</div>
  346. <div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; GLuint textureId;</div>
  347. <div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keywordtype">bool</span> setupCalled;</div>
  348. <div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;};</div>
  349. <div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; </div>
  350. <div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  351. <div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; </div>
  352. <div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;<span class="keyword">typedef</span> <a class="code" href="classImageBaseAboutWindow.html">ImageBaseAboutWindow&lt;OpenGLImage&gt;</a> <a class="code" href="classImageBaseAboutWindow.html">OpenGLImageAboutWindow</a>;</div>
  353. <div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;<span class="keyword">typedef</span> <a class="code" href="classImageBaseButton.html">ImageBaseButton&lt;OpenGLImage&gt;</a> <a class="code" href="classImageBaseButton.html">OpenGLImageButton</a>;</div>
  354. <div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;<span class="keyword">typedef</span> <a class="code" href="classImageBaseKnob.html">ImageBaseKnob&lt;OpenGLImage&gt;</a> <a class="code" href="classImageBaseKnob.html">OpenGLImageKnob</a>;</div>
  355. <div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;<span class="keyword">typedef</span> <a class="code" href="classImageBaseSlider.html">ImageBaseSlider&lt;OpenGLImage&gt;</a> <a class="code" href="classImageBaseSlider.html">OpenGLImageSlider</a>;</div>
  356. <div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;<span class="keyword">typedef</span> <a class="code" href="classImageBaseSwitch.html">ImageBaseSwitch&lt;OpenGLImage&gt;</a> <a class="code" href="classImageBaseSwitch.html">OpenGLImageSwitch</a>;</div>
  357. <div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; </div>
  358. <div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;<span class="comment">// -----------------------------------------------------------------------</span></div>
  359. <div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; </div>
  360. <div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;END_NAMESPACE_DGL</div>
  361. <div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160; </div>
  362. <div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;<span class="preprocessor">#endif</span></div>
  363. </div><!-- fragment --></div><!-- contents -->
  364. <div class="ttc" id="aclassImageBaseButton_html"><div class="ttname"><a href="classImageBaseButton.html">ImageBaseButton</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:50</div></div>
  365. <div class="ttc" id="aclassImageBaseKnob_html"><div class="ttname"><a href="classImageBaseKnob.html">ImageBaseKnob</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:83</div></div>
  366. <div class="ttc" id="astructGraphicsContext_html"><div class="ttname"><a href="structGraphicsContext.html">GraphicsContext</a></div><div class="ttdef"><b>Definition:</b> Base.hpp:154</div></div>
  367. <div class="ttc" id="aclassImageBaseSlider_html"><div class="ttname"><a href="classImageBaseSlider.html">ImageBaseSlider</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:137</div></div>
  368. <div class="ttc" id="aclassOpenGLImage_html_a289cbeb6a607985c323e0cd5a8fbd19a"><div class="ttname"><a href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">OpenGLImage::operator=</a></div><div class="ttdeci">OpenGLImage &amp; operator=(const OpenGLImage &amp;image) noexcept</div></div>
  369. <div class="ttc" id="aclassOpenGLImage_html_a5ee11a12fb84219cf5216396c1cf3c0a"><div class="ttname"><a href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">OpenGLImage::loadFromMemory</a></div><div class="ttdeci">void loadFromMemory(const char *rawData, const Size&lt; uint &gt; &amp;size, ImageFormat format=kImageFormatBGRA) noexcept override</div></div>
  370. <div class="ttc" id="aclassSize_html"><div class="ttname"><a href="classSize.html">Size&lt; uint &gt;</a></div></div>
  371. <div class="ttc" id="aclassOpenGLImage_html_a97461921a4eba66af7cfeaf84595f3ad"><div class="ttname"><a href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">OpenGLImage::~OpenGLImage</a></div><div class="ttdeci">~OpenGLImage() override</div></div>
  372. <div class="ttc" id="aclassOpenGLImage_html_a7292ff9abcd2137c0cf8d7c0d57d1eb5"><div class="ttname"><a href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage()</div></div>
  373. <div class="ttc" id="aclassImageBaseAboutWindow_html"><div class="ttname"><a href="classImageBaseAboutWindow.html">ImageBaseAboutWindow</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:28</div></div>
  374. <div class="ttc" id="aclassImageBase_html"><div class="ttname"><a href="classImageBase.html">ImageBase</a></div><div class="ttdef"><b>Definition:</b> ImageBase.hpp:44</div></div>
  375. <div class="ttc" id="astructOpenGLGraphicsContext_html"><div class="ttname"><a href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:114</div></div>
  376. <div class="ttc" id="aclassOpenGLImage_html_a0bd3a7e2a8d8e36ebacf4277a3f915cc"><div class="ttname"><a href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">OpenGLImage::draw</a></div><div class="ttdeci">void draw()</div></div>
  377. <div class="ttc" id="aclassPoint_html"><div class="ttname"><a href="classPoint.html">Point&lt; int &gt;</a></div></div>
  378. <div class="ttc" id="aclassOpenGLImage_html_ab97d09a7496436d2823c064708a61287"><div class="ttname"><a href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">OpenGLImage::drawAt</a></div><div class="ttdeci">void drawAt(const GraphicsContext &amp;context, const Point&lt; int &gt; &amp;pos) override</div></div>
  379. <div class="ttc" id="aclassOpenGLImage_html_ac6eb1a0e289c0e29bf8d8cfb3310f40e"><div class="ttname"><a href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">OpenGLImage::getType</a></div><div class="ttdeci">DISTRHO_DEPRECATED GLenum getType() const noexcept</div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:274</div></div>
  380. <div class="ttc" id="aclassImageBaseSwitch_html"><div class="ttname"><a href="classImageBaseSwitch.html">ImageBaseSwitch</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:188</div></div>
  381. <div class="ttc" id="aclassOpenGLImage_html"><div class="ttname"><a href="classOpenGLImage.html">OpenGLImage</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:176</div></div>
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