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- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2025 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #ifndef DGL_OPENGL_HPP_INCLUDED
- #define DGL_OPENGL_HPP_INCLUDED
-
- #include "ImageBase.hpp"
- #include "ImageBaseWidgets.hpp"
-
- #include "OpenGL-include.hpp"
-
- START_NAMESPACE_DGL
-
- // --------------------------------------------------------------------------------------------------------------------
-
- #ifdef DGL_USE_OPENGL3
- /**
- OpenGL3 Graphics context.
-
- This provides access to the program, shaders and uniforms used by the underlying DPF implementation.
- */
- struct OpenGL3GraphicsContext : GraphicsContext
- {
- /**
- The OpenGL3 program used for this context.
- It is activated automatically before any widget onDisplay() is called.
- If changing the current OpenGL program make sure to revert back to this one at the end of your pipeline.
-
- @code
- // use custom program
- glUseProgram(context.program);
-
- // custom stuff here
-
- // revert back
- glUseProgram(context.program);
- @endcode
- */
- GLuint program;
-
- /**
- A vec4 uniform used to set the next drawing color.
-
- @code
- const GLfloat color[4] = { red, green, blue, alpha };
- glUniform4fv(context.color, 1, color);
- @endcode
- */
- GLuint color;
-
- /**
- A vertex shader attribute directly linked to gl_Position.
- Use this to set the bounds for drawing, normalized as -1.0 to +1.0.
- The @a width and @a height provide the total window size for convenience.
-
- @code
- const GLfloat triangle[] = { x1, y1, x2, y2, x3, y3 };
- glEnableVertexAttribArray(context.bounds);
- glVertexAttribPointer(context.bounds, 2, GL_FLOAT, GL_FALSE, 0, triangle);
- @endcode
- */
- GLuint bounds;
-
- /**
- A vertex shader attribute directly linked to GL_TEXTURE0 map.
- // TODO find the correct wording, map??.
-
- @code
- const GLfloat map[] = { 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f, 0.f };
- glEnableVertexAttribArray(context.textureMap);
- glVertexAttribPointer(context.textureMap, 2, GL_FLOAT, GL_FALSE, 0, map);
- @endcode
- */
- GLuint textureMap;
-
- /**
- A boolean uniform used to indicate if next drawing should @a texture or @a color.
- Set to 0 for color mode, 1 for texture.
- Default mode is color, if changed make sure to revert to color mode at the end of your pipeline.
-
- @code
- // setup for drawing based on texture
- glUniform1i(context.usingTexture, 1);
-
- // bind texture
- glBindTexture(GL_TEXTURE_2D, myTextureId);
- // etc..
-
- // glDrawElements or similar
-
- // unbind texture
- glBindTexture(GL_TEXTURE_2D, 0);
- // etc..
-
- // revert to color mode
- glUniform1i(context.usingTexture, 0);
- @endcode
- */
- GLuint usingTexture;
-
- /**
- Set of buffers created with glGenBuffers.
- Used internally in DPF to draw generic shapes, can be reused in custom code.
- Unbound by default, make sure to leave them unbound at the end of your pipeline.
- */
- GLuint buffers[2];
-
- /**
- Total width of the window used for this context.
- */
- uint width;
-
- /**
- Total height of the window used for this context.
- */
- uint height;
- };
- #endif
-
- // --------------------------------------------------------------------------------------------------------------------
-
- static inline
- ImageFormat asDISTRHOImageFormat(const GLenum format)
- {
- switch (format)
- {
- #if defined(DGL_USE_OPENGL3) && !defined(DGL_USE_GLES2)
- case GL_RED:
- #else
- case GL_LUMINANCE:
- #endif
- return kImageFormatGrayscale;
- #ifndef DGL_USE_GLES
- case GL_BGR:
- return kImageFormatBGR;
- case GL_BGRA:
- return kImageFormatBGRA;
- #endif
- case GL_RGB:
- return kImageFormatRGB;
- case GL_RGBA:
- return kImageFormatRGBA;
- }
-
- return kImageFormatNull;
- }
-
- static inline
- GLenum asOpenGLImageFormat(const ImageFormat format)
- {
- switch (format)
- {
- case kImageFormatNull:
- break;
- case kImageFormatGrayscale:
- #if defined(DGL_USE_OPENGL3) && !defined(DGL_USE_GLES2)
- return GL_RED;
- #else
- return GL_LUMINANCE;
- #endif
- case kImageFormatBGR:
- #ifndef DGL_USE_GLES
- return GL_BGR;
- #else
- return 0;
- #endif
- case kImageFormatBGRA:
- #ifndef DGL_USE_GLES
- return GL_BGRA;
- #else
- return 0;
- #endif
- case kImageFormatRGB:
- return GL_RGB;
- case kImageFormatRGBA:
- return GL_RGBA;
- }
-
- return 0;
- }
-
- // --------------------------------------------------------------------------------------------------------------------
-
- /**
- OpenGL Image class.
-
- This is an Image class that handles raw image data in pixels.
- You can init the image data on the contructor or later on by calling loadFromMemory().
-
- To generate raw data useful for this class see the utils/png2rgba.py script.
- Be careful when using a PNG without alpha channel, for those the format is 'GL_BGR'
- instead of the default 'GL_BGRA'.
-
- Images are drawn on screen via 2D textures.
- */
- class OpenGLImage : public ImageBase
- {
- public:
- /**
- Constructor for a null Image.
- */
- OpenGLImage();
-
- /**
- Constructor using raw image data.
- @note @a rawData must remain valid for the lifetime of this Image.
- */
- OpenGLImage(const char* rawData, uint width, uint height, ImageFormat format = kImageFormatBGRA);
-
- /**
- Constructor using raw image data.
- @note @a rawData must remain valid for the lifetime of this Image.
- */
- OpenGLImage(const char* rawData, const Size<uint>& size, ImageFormat format = kImageFormatBGRA);
-
- /**
- Constructor using another image data.
- */
- OpenGLImage(const OpenGLImage& image);
-
- /**
- Destructor.
- */
- ~OpenGLImage() override;
-
- /**
- Load image data from memory.
- @note @a rawData must remain valid for the lifetime of this Image.
- */
- void loadFromMemory(const char* rawData,
- const Size<uint>& size,
- ImageFormat format = kImageFormatBGRA) noexcept override;
-
- /**
- Draw this image at position @a pos using the graphics context @a context.
- */
- void drawAt(const GraphicsContext& context, const Point<int>& pos) override;
-
- #ifdef DGL_USE_GLES
- /**
- Get the image format.
- */
- ImageFormat getFormat() const noexcept;
-
- /**
- Get the raw image data.
- */
- const char* getRawData() const noexcept;
- #endif
-
- /**
- TODO document this.
- */
- OpenGLImage& operator=(const OpenGLImage& image) noexcept;
-
- // FIXME this should not be needed
- inline void loadFromMemory(const char* rdata, uint w, uint h, ImageFormat fmt = kImageFormatBGRA)
- { loadFromMemory(rdata, Size<uint>(w, h), fmt); }
- inline void draw(const GraphicsContext& context)
- { drawAt(context, Point<int>(0, 0)); }
- inline void drawAt(const GraphicsContext& context, int x, int y)
- { drawAt(context, Point<int>(x, y)); }
-
- #if DGL_ALLOW_DEPRECATED_METHODS
- /**
- Constructor using raw image data, specifying an OpenGL image format.
- @note @a rawData must remain valid for the lifetime of this Image.
- DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.
- */
- DISTRHO_DEPRECATED_BY("OpenGLImage(const char*, uint, uint, ImageFormat)")
- explicit OpenGLImage(const char* rawData, uint width, uint height, GLenum glFormat);
-
- /**
- Constructor using raw image data, specifying an OpenGL image format.
- @note @a rawData must remain valid for the lifetime of this Image.
- DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.
- */
- DISTRHO_DEPRECATED_BY("OpenGLImage(const char*, const Size<uint>&, ImageFormat)")
- explicit OpenGLImage(const char* rawData, const Size<uint>& size, GLenum glFormat);
-
- /**
- Draw this image at (0, 0) point using the current OpenGL context.
- DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.
- */
- DISTRHO_DEPRECATED_BY("draw(const GraphicsContext&)")
- void draw();
-
- /**
- Draw this image at (x, y) point using the current OpenGL context.
- DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.
- */
- DISTRHO_DEPRECATED_BY("drawAt(const GraphicsContext&, int, int)")
- void drawAt(int x, int y);
-
- /**
- Draw this image at position @a pos using the current OpenGL context.
- DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.
- */
- DISTRHO_DEPRECATED_BY("drawAt(const GraphicsContext&, const Point<int>&)")
- void drawAt(const Point<int>& pos);
-
- /**
- Get the image type.
- DEPRECATED Type is always assumed to be GL_UNSIGNED_BYTE.
- */
- DISTRHO_DEPRECATED
- GLenum getType() const noexcept { return GL_UNSIGNED_BYTE; }
- #endif // DGL_ALLOW_DEPRECATED_METHODS
-
- private:
- bool setupCalled;
- bool textureInit;
- GLuint textureId;
- #ifdef DGL_USE_GLES
- mutable char* convertedData;
- mutable const char* rawDataLast;
- #endif
- };
-
- // --------------------------------------------------------------------------------------------------------------------
-
- typedef ImageBaseAboutWindow<OpenGLImage> OpenGLImageAboutWindow;
- typedef ImageBaseButton<OpenGLImage> OpenGLImageButton;
- typedef ImageBaseKnob<OpenGLImage> OpenGLImageKnob;
- typedef ImageBaseSlider<OpenGLImage> OpenGLImageSlider;
- typedef ImageBaseSwitch<OpenGLImage> OpenGLImageSwitch;
-
- // --------------------------------------------------------------------------------------------------------------------
-
- END_NAMESPACE_DGL
-
- #endif // DGL_OPENGL_HPP_INCLUDED
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