DISTRHO Plugin Framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

842 lines
29KB

  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. include $(DPF_PATH)/Makefile.base.mk
  40. # ---------------------------------------------------------------------------------------------------------------------
  41. # Basic setup
  42. ifeq ($(MODGUI_BUILD),true)
  43. BUILD_DIR_SUFFIX = -modgui
  44. endif
  45. ifneq ($(DPF_BUILD_DIR),)
  46. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  47. else
  48. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  49. endif
  50. ifneq ($(DPF_TARGET_DIR),)
  51. TARGET_DIR = $(DPF_TARGET_DIR)
  52. else
  53. TARGET_DIR = $(BASE_PATH)/bin
  54. endif
  55. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  56. BUILD_C_FLAGS += -I.
  57. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  58. ifeq ($(HAVE_ALSA),true)
  59. BASE_FLAGS += -DHAVE_ALSA
  60. endif
  61. ifeq ($(HAVE_JACK),true)
  62. BASE_FLAGS += -DHAVE_JACK
  63. endif
  64. ifeq ($(HAVE_LIBLO),true)
  65. BASE_FLAGS += -DHAVE_LIBLO
  66. endif
  67. ifeq ($(HAVE_PULSEAUDIO),true)
  68. BASE_FLAGS += -DHAVE_PULSEAUDIO
  69. endif
  70. ifeq ($(HAVE_RTAUDIO),true)
  71. BASE_FLAGS += -DHAVE_RTAUDIO
  72. endif
  73. ifeq ($(HAVE_SDL2),true)
  74. BASE_FLAGS += -DHAVE_SDL2
  75. endif
  76. ifneq ($(MODGUI_CLASS_NAME),)
  77. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  78. endif
  79. # always needed
  80. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  81. ifneq ($(STATIC_BUILD),true)
  82. LINK_FLAGS += -ldl
  83. endif
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # JACK/Standalone setup
  87. ifeq ($(WASM),true)
  88. JACK_FLAGS += -sUSE_SDL=2
  89. JACK_LIBS += -sUSE_SDL=2
  90. JACK_LIBS += -sMAIN_MODULE -ldl
  91. ifneq ($(FILE_BROWSER_DISABLED),true)
  92. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  93. endif
  94. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  95. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  96. ifeq ($(MACOS),true)
  97. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  98. else ifeq ($(WINDOWS),true)
  99. JACK_LIBS += -lole32 -lwinmm
  100. # DirectSound
  101. # JACK_LIBS += -ldsound
  102. # WASAPI
  103. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  104. else
  105. ifeq ($(HAVE_PULSEAUDIO),true)
  106. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  107. JACK_LIBS += $(PULSEAUDIO_LIBS)
  108. endif
  109. ifeq ($(HAVE_ALSA),true)
  110. JACK_FLAGS += $(ALSA_FLAGS)
  111. JACK_LIBS += $(ALSA_LIBS)
  112. endif
  113. endif
  114. ifeq ($(HAVE_RTAUDIO),true)
  115. ifneq ($(HAIKU),true)
  116. JACK_LIBS += -lpthread
  117. endif
  118. endif
  119. ifeq ($(HAVE_SDL2),true)
  120. JACK_FLAGS += $(SDL2_FLAGS)
  121. JACK_LIBS += $(SDL2_LIBS)
  122. endif
  123. endif
  124. # ---------------------------------------------------------------------------------------------------------------------
  125. # Set files to build
  126. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  127. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  128. ifeq ($(MACOS),true)
  129. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  130. endif
  131. # ---------------------------------------------------------------------------------------------------------------------
  132. # Handle UI stuff, disable UI support automatically
  133. ifeq ($(FILES_UI),)
  134. HAVE_DGL = false
  135. UI_TYPE = none
  136. endif
  137. ifeq ($(UI_TYPE),)
  138. UI_TYPE = opengl
  139. endif
  140. ifeq ($(UI_TYPE),generic)
  141. ifeq ($(HAVE_OPENGL),true)
  142. UI_TYPE = opengl
  143. else ifeq ($(HAVE_CAIRO),true)
  144. UI_TYPE = cairo
  145. endif
  146. endif
  147. ifeq ($(UI_TYPE),cairo)
  148. ifeq ($(HAVE_CAIRO),true)
  149. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  150. DGL_FLAGS += $(CAIRO_FLAGS)
  151. DGL_LIBS += $(CAIRO_LIBS)
  152. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  153. HAVE_DGL = true
  154. else
  155. HAVE_DGL = false
  156. endif
  157. endif
  158. ifeq ($(UI_TYPE),opengl)
  159. ifeq ($(HAVE_OPENGL),true)
  160. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  161. DGL_FLAGS += $(OPENGL_FLAGS)
  162. DGL_LIBS += $(OPENGL_LIBS)
  163. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  164. HAVE_DGL = true
  165. else
  166. HAVE_DGL = false
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),opengl3)
  170. ifeq ($(HAVE_OPENGL),true)
  171. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  172. DGL_FLAGS += $(OPENGL_FLAGS)
  173. DGL_LIBS += $(OPENGL_LIBS)
  174. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  175. HAVE_DGL = true
  176. else
  177. HAVE_DGL = false
  178. endif
  179. endif
  180. ifeq ($(UI_TYPE),vulkan)
  181. ifeq ($(HAVE_VULKAN),true)
  182. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  183. DGL_FLAGS += $(VULKAN_FLAGS)
  184. DGL_LIBS += $(VULKAN_LIBS)
  185. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  186. HAVE_DGL = true
  187. else
  188. HAVE_DGL = false
  189. endif
  190. endif
  191. ifeq ($(UI_TYPE),web)
  192. DGL_FLAGS += -DDGL_WEB -DHAVE_DGL
  193. ifeq ($(MACOS),true)
  194. # BUILD_CXX_FLAGS += -std=gnu++17
  195. DGL_LIBS += -framework WebKit
  196. else ifeq ($(WINDOWS),true)
  197. # DGL_FLAGS += -std=gnu++17
  198. DGL_LIBS += -lole32 -luuid
  199. endif
  200. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-web.a
  201. HAVE_DGL = true
  202. USE_WEBVIEW = true
  203. endif
  204. ifeq ($(UI_TYPE),external)
  205. DGL_FLAGS += -DDGL_EXTERNAL
  206. HAVE_DGL = true
  207. endif
  208. ifeq ($(UI_TYPE),stub)
  209. ifeq ($(HAVE_STUB),true)
  210. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  211. HAVE_DGL = true
  212. else
  213. HAVE_DGL = false
  214. endif
  215. endif
  216. ifeq ($(HAVE_DGL)$(LINUX)$(USE_WEBVIEW),truetruetrue)
  217. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  218. endif
  219. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  220. # TODO split dsp and ui object build flags
  221. BASE_FLAGS += $(DGL_FLAGS)
  222. # ---------------------------------------------------------------------------------------------------------------------
  223. # Set CLAP filename, either single binary or inside a bundle
  224. ifeq ($(MACOS),true)
  225. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  226. else ifeq ($(USE_CLAP_BUNDLE),true)
  227. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  228. else
  229. CLAP_FILENAME = $(NAME).clap
  230. endif
  231. # ---------------------------------------------------------------------------------------------------------------------
  232. # Set VST2 filename, either single binary or inside a bundle
  233. ifeq ($(MACOS),true)
  234. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  235. else ifeq ($(USE_VST2_BUNDLE),true)
  236. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  237. else
  238. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  239. endif
  240. # ---------------------------------------------------------------------------------------------------------------------
  241. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  242. ifeq ($(LINUX),true)
  243. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  244. else ifeq ($(MACOS),true)
  245. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  246. else ifneq ($(VST3_BINARY_DIR),)
  247. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  248. endif
  249. # ---------------------------------------------------------------------------------------------------------------------
  250. # Set plugin binary file targets
  251. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  252. MACOS_APP_BUNDLE = true
  253. endif
  254. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  255. JACK_LIBS += -Wl,-subsystem,windows
  256. endif
  257. ifeq ($(MACOS_APP_BUNDLE),true)
  258. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  259. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  260. else
  261. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  262. endif
  263. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  264. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  265. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  266. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  267. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  268. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  269. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  270. ifneq ($(VST3_FILENAME),)
  271. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  272. endif
  273. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  274. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  275. static = $(TARGET_DIR)/$(NAME).a
  276. ifeq ($(MACOS),true)
  277. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  278. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  279. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  280. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  281. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  282. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  283. endif
  284. ifneq ($(HAVE_DGL),true)
  285. dssi_ui =
  286. lv2_ui =
  287. DGL_LIBS =
  288. OBJS_UI =
  289. endif
  290. ifneq ($(HAVE_LIBLO),true)
  291. dssi_ui =
  292. endif
  293. # ---------------------------------------------------------------------------------------------------------------------
  294. # Set plugin symbols to export
  295. ifeq ($(MACOS),true)
  296. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  297. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  298. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  299. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  300. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  301. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  302. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  303. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  304. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  305. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  306. else ifeq ($(WASM),true)
  307. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  308. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  309. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  310. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  311. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  312. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  313. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  314. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  315. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  316. else ifeq ($(WINDOWS),true)
  317. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  318. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  319. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  320. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  321. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  322. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  323. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  324. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  325. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  326. else ifneq ($(DEBUG),true)
  327. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  328. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  329. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  330. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  331. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  332. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  333. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  334. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  335. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  336. endif
  337. # ---------------------------------------------------------------------------------------------------------------------
  338. # Runtime test build
  339. ifeq ($(DPF_RUNTIME_TESTING),true)
  340. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  341. endif
  342. # ---------------------------------------------------------------------------------------------------------------------
  343. # all needs to be first
  344. all:
  345. # ---------------------------------------------------------------------------------------------------------------------
  346. # Common
  347. $(BUILD_DIR)/%.S.o: %.S
  348. -@mkdir -p "$(shell dirname $@)"
  349. @echo "Compiling $<"
  350. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  351. $(BUILD_DIR)/%.c.o: %.c
  352. -@mkdir -p "$(shell dirname $@)"
  353. @echo "Compiling $<"
  354. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  355. $(BUILD_DIR)/%.cc.o: %.cc
  356. -@mkdir -p "$(shell dirname $@)"
  357. @echo "Compiling $<"
  358. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  359. $(BUILD_DIR)/%.cpp.o: %.cpp
  360. -@mkdir -p "$(shell dirname $@)"
  361. @echo "Compiling $<"
  362. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  363. $(BUILD_DIR)/%.m.o: %.m
  364. -@mkdir -p "$(shell dirname $@)"
  365. @echo "Compiling $<"
  366. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  367. $(BUILD_DIR)/%.mm.o: %.mm
  368. -@mkdir -p "$(shell dirname $@)"
  369. @echo "Compiling $<"
  370. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  371. clean:
  372. rm -rf $(BUILD_DIR)
  373. ifeq ($(DPF_BUILD_DIR),)
  374. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  375. rm -rf $(DPF_PATH)/build-modgui
  376. endif
  377. rm -rf $(TARGET_DIR)/$(NAME)
  378. rm -rf $(TARGET_DIR)/$(NAME)-*
  379. rm -rf $(TARGET_DIR)/$(NAME).clap
  380. rm -rf $(TARGET_DIR)/$(NAME).component
  381. rm -rf $(TARGET_DIR)/$(NAME).lv2
  382. rm -rf $(TARGET_DIR)/$(NAME).vst
  383. rm -rf $(TARGET_DIR)/$(NAME).vst3
  384. # ---------------------------------------------------------------------------------------------------------------------
  385. # DGL
  386. DGL_POSSIBLE_DEPS = \
  387. $(DPF_PATH)/dgl/*.* \
  388. $(DPF_PATH)/dgl/src/*.* \
  389. $(DPF_PATH)/dgl/src/nanovg/*.* \
  390. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  391. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  392. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  393. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  394. $(MAKE) -C $(DPF_PATH)/dgl cairo
  395. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  396. $(MAKE) -C $(DPF_PATH)/dgl opengl
  397. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  398. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  399. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  400. $(MAKE) -C $(DPF_PATH)/dgl stub
  401. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  402. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  403. $(DGL_BUILD_DIR)/libdgl-web.a: $(DGL_POSSIBLE_DEPS)
  404. $(MAKE) -C $(DPF_PATH)/dgl web
  405. # ---------------------------------------------------------------------------------------------------------------------
  406. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  407. -@mkdir -p $(BUILD_DIR)
  408. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  409. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  410. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  411. -@mkdir -p $(BUILD_DIR)
  412. @echo "Compiling DistrhoUIMain.cpp ($*)"
  413. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  414. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  415. -@mkdir -p $(BUILD_DIR)
  416. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  417. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  418. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  419. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  420. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  421. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  422. # ---------------------------------------------------------------------------------------------------------------------
  423. # JACK
  424. jack: $(jack) $(jackfiles)
  425. ifeq ($(HAVE_DGL),true)
  426. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  427. else
  428. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  429. endif
  430. -@mkdir -p $(shell dirname $@)
  431. @echo "Creating JACK standalone for $(NAME)"
  432. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  433. # ---------------------------------------------------------------------------------------------------------------------
  434. # LADSPA
  435. ladspa: $(ladspa_dsp)
  436. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  437. -@mkdir -p $(shell dirname $@)
  438. @echo "Creating LADSPA plugin for $(NAME)"
  439. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  440. # ---------------------------------------------------------------------------------------------------------------------
  441. # DSSI
  442. dssi: $(dssi_dsp) $(dssi_ui)
  443. dssi_dsp: $(dssi_dsp)
  444. dssi_ui: $(dssi_ui)
  445. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  446. -@mkdir -p $(shell dirname $@)
  447. @echo "Creating DSSI plugin library for $(NAME)"
  448. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  449. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  450. -@mkdir -p $(shell dirname $@)
  451. @echo "Creating DSSI UI for $(NAME)"
  452. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  453. # ---------------------------------------------------------------------------------------------------------------------
  454. # LV2
  455. lv2: $(lv2)
  456. lv2_dsp: $(lv2_dsp)
  457. lv2_sep: $(lv2_dsp) $(lv2_ui)
  458. ifeq ($(HAVE_DGL),true)
  459. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  460. else
  461. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  462. endif
  463. -@mkdir -p $(shell dirname $@)
  464. @echo "Creating LV2 plugin for $(NAME)"
  465. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  466. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  467. -@mkdir -p $(shell dirname $@)
  468. @echo "Creating LV2 plugin library for $(NAME)"
  469. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  470. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  471. -@mkdir -p $(shell dirname $@)
  472. @echo "Creating LV2 plugin UI for $(NAME)"
  473. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  474. # ---------------------------------------------------------------------------------------------------------------------
  475. # LV2 modgui
  476. ifeq ($(MODGUI_BUILD),true)
  477. ifeq ($(MODGUI_CLASS_NAME),)
  478. $(error MODGUI_CLASS_NAME undefined)
  479. endif
  480. endif
  481. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  482. MODGUI_IGNORED_FLAGS = -fdata-sections
  483. MODGUI_IGNORED_FLAGS += -ffast-math
  484. MODGUI_IGNORED_FLAGS += -ffunction-sections
  485. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  486. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  487. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  488. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  489. MODGUI_IGNORED_FLAGS += -fPIC
  490. MODGUI_IGNORED_FLAGS += -ldl
  491. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  492. MODGUI_IGNORED_FLAGS += -msse
  493. MODGUI_IGNORED_FLAGS += -msse2
  494. MODGUI_IGNORED_FLAGS += -mtune=generic
  495. MODGUI_IGNORED_FLAGS += -pipe
  496. MODGUI_IGNORED_FLAGS += -std=gnu99
  497. MODGUI_IGNORED_FLAGS += -std=gnu++11
  498. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  499. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  500. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  501. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  502. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  503. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  504. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  505. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  506. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  507. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  508. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  509. MODGUI_IGNORED_FLAGS += -DNDEBUG
  510. MODGUI_IGNORED_FLAGS += -DPIC
  511. MODGUI_IGNORED_FLAGS += -I.
  512. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  513. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  514. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  515. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  516. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  517. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  518. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  519. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  520. MODGUI_IGNORED_FLAGS += -MD
  521. MODGUI_IGNORED_FLAGS += -MP
  522. MODGUI_IGNORED_FLAGS += -O2
  523. MODGUI_IGNORED_FLAGS += -O3
  524. MODGUI_IGNORED_FLAGS += -Wall
  525. MODGUI_IGNORED_FLAGS += -Wextra
  526. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  527. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  528. MODGUI_IGNORED_FLAGS += -Wl,-x
  529. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  530. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  531. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  532. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  533. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  534. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  535. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  536. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  537. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  538. -@mkdir -p $(shell dirname $@)
  539. @echo "Creating LV2 plugin modgui for $(NAME)"
  540. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  541. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  542. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  543. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  544. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  545. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  546. -o $@
  547. modgui:
  548. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  549. EXE_WRAPPER= \
  550. HAVE_OPENGL=true \
  551. MODGUI_BUILD=true \
  552. NOOPT=true \
  553. PKG_CONFIG=false \
  554. USE_GLES2=true \
  555. AR=emar \
  556. CC=emcc \
  557. CXX=em++ \
  558. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  559. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  560. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  561. .PHONY: modgui
  562. # ---------------------------------------------------------------------------------------------------------------------
  563. # VST2
  564. vst2 vst: $(vst2) $(vst2files)
  565. ifeq ($(HAVE_DGL),true)
  566. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  567. else
  568. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  569. endif
  570. -@mkdir -p $(shell dirname $@)
  571. @echo "Creating VST2 plugin for $(NAME)"
  572. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  573. # ---------------------------------------------------------------------------------------------------------------------
  574. # VST3
  575. vst3: $(vst3) $(vst3files)
  576. ifeq ($(HAVE_DGL),true)
  577. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  578. else
  579. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  580. endif
  581. -@mkdir -p $(shell dirname $@)
  582. @echo "Creating VST3 plugin for $(NAME)"
  583. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  584. # ---------------------------------------------------------------------------------------------------------------------
  585. # CLAP
  586. ifeq ($(HAVE_DGL),true)
  587. ifneq ($(HAIKU),true)
  588. ifneq ($(WASM),true)
  589. CLAP_LIBS = -lpthread
  590. endif
  591. endif
  592. endif
  593. clap: $(clap) $(clapfiles)
  594. ifeq ($(HAVE_DGL),true)
  595. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  596. else
  597. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  598. endif
  599. -@mkdir -p $(shell dirname $@)
  600. @echo "Creating CLAP plugin for $(NAME)"
  601. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  602. # ---------------------------------------------------------------------------------------------------------------------
  603. # AU
  604. au: $(au) $(aufiles)
  605. ifeq ($(HAVE_DGL),true)
  606. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  607. else
  608. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  609. endif
  610. -@mkdir -p $(shell dirname $@)
  611. @echo "Creating AU component for $(NAME)"
  612. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  613. # ---------------------------------------------------------------------------------------------------------------------
  614. # Export
  615. ifeq ($(HAVE_DGL),true)
  616. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  617. else
  618. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  619. endif
  620. -@mkdir -p $(shell dirname $@)
  621. @echo "Creating export tool for $(NAME)"
  622. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  623. # ---------------------------------------------------------------------------------------------------------------------
  624. # Shared
  625. shared: $(shared)
  626. ifeq ($(HAVE_DGL),true)
  627. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  628. else
  629. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  630. endif
  631. -@mkdir -p $(shell dirname $@)
  632. @echo "Creating shared library for $(NAME)"
  633. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  634. # ---------------------------------------------------------------------------------------------------------------------
  635. # Static
  636. static: $(static)
  637. ifeq ($(HAVE_DGL),true)
  638. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  639. else
  640. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  641. endif
  642. -@mkdir -p $(shell dirname $@)
  643. @echo "Creating static library for $(NAME)"
  644. $(SILENT)rm -f $@
  645. $(SILENT)$(AR) crs $@ $^
  646. # ---------------------------------------------------------------------------------------------------------------------
  647. # macOS files
  648. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  649. -@mkdir -p $(shell dirname $@)
  650. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  651. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  652. -@mkdir -p $(shell dirname $@)
  653. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  654. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  655. -@mkdir -p $(shell dirname $@)
  656. $(SILENT)cp $< $@
  657. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  658. -@mkdir -p $(shell dirname $@)
  659. $(SILENT)cp $< $@
  660. # ---------------------------------------------------------------------------------------------------------------------
  661. # format-specific files
  662. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  663. -@mkdir -p $(shell dirname $@)
  664. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  665. # ---------------------------------------------------------------------------------------------------------------------
  666. -include $(OBJS_DSP:%.o=%.d)
  667. ifneq ($(UI_TYPE),)
  668. -include $(OBJS_UI:%.o=%.d)
  669. endif
  670. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  671. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  672. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  673. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  674. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  675. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  676. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  677. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  678. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  679. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  680. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  681. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  682. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  683. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  684. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  685. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  686. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  687. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  688. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  689. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  690. # ---------------------------------------------------------------------------------------------------------------------