DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #ifndef DGL_BASE_HPP_INCLUDED
  17. #define DGL_BASE_HPP_INCLUDED
  18. #include "../distrho/extra/d_leakdetector.hpp"
  19. #include "../distrho/extra/d_scopedpointer.hpp"
  20. // -----------------------------------------------------------------------
  21. // Define namespace
  22. #ifndef DGL_NAMESPACE
  23. # define DGL_NAMESPACE DGL
  24. #endif
  25. #define START_NAMESPACE_DGL namespace DGL_NAMESPACE {
  26. #define END_NAMESPACE_DGL }
  27. #define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE;
  28. #ifdef DISTRHO_OS_WINDOWS
  29. // -----------------------------------------------------------------------
  30. // Fix OpenGL includes for Windows, based on glfw code
  31. #ifndef APIENTRY
  32. # define APIENTRY __stdcall
  33. #endif // APIENTRY
  34. /* We need WINGDIAPI defined */
  35. #ifndef WINGDIAPI
  36. # if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
  37. # define WINGDIAPI __declspec(dllimport)
  38. # elif defined(__LCC__)
  39. # define WINGDIAPI __stdcall
  40. # else
  41. # define WINGDIAPI extern
  42. # endif
  43. # define DGL_WINGDIAPI_DEFINED
  44. #endif // WINGDIAPI
  45. /* Some <GL/glu.h> files also need CALLBACK defined */
  46. #ifndef CALLBACK
  47. # if defined(_MSC_VER)
  48. # if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
  49. # define CALLBACK __stdcall
  50. # else
  51. # define CALLBACK
  52. # endif
  53. # else
  54. # define CALLBACK __stdcall
  55. # endif
  56. # define DGL_CALLBACK_DEFINED
  57. #endif // CALLBACK
  58. /* Most GL/glu.h variants on Windows need wchar_t */
  59. #include <cstddef>
  60. #endif // DISTRHO_OS_WINDOWS
  61. // -----------------------------------------------------------------------
  62. // OpenGL includes
  63. #ifdef DISTRHO_OS_MAC
  64. # include "OpenGL/gl.h"
  65. #else
  66. # include "GL/gl.h"
  67. #endif
  68. // -----------------------------------------------------------------------
  69. // Missing OpenGL defines
  70. #if defined(GL_BGR_EXT) && ! defined(GL_BGR)
  71. # define GL_BGR GL_BGR_EXT
  72. #endif
  73. #if defined(GL_BGRA_EXT) && ! defined(GL_BGRA)
  74. # define GL_BGRA GL_BGRA_EXT
  75. #endif
  76. #ifndef GL_CLAMP_TO_BORDER
  77. # define GL_CLAMP_TO_BORDER 0x812D
  78. #endif
  79. #ifdef DISTRHO_OS_WINDOWS
  80. // -----------------------------------------------------------------------
  81. // Fix OpenGL includes for Windows, based on glfw code
  82. #ifdef DGL_WINGDIAPI_DEFINED
  83. # undef WINGDIAPI
  84. # undef DGL_WINGDIAPI_DEFINED
  85. #endif
  86. #ifdef DGL_CALLBACK_DEFINED
  87. # undef CALLBACK
  88. # undef DGL_CALLBACK_DEFINED
  89. #endif
  90. #endif // DISTRHO_OS_WINDOWS
  91. START_NAMESPACE_DGL
  92. // -----------------------------------------------------------------------
  93. // Base DGL enums
  94. /**
  95. Convenience symbols for ASCII control characters.
  96. */
  97. enum Char {
  98. CHAR_BACKSPACE = 0x08,
  99. CHAR_ESCAPE = 0x1B,
  100. CHAR_DELETE = 0x7F
  101. };
  102. /**
  103. Special (non-Unicode) keyboard keys.
  104. */
  105. enum Key {
  106. KEY_F1 = 1,
  107. KEY_F2,
  108. KEY_F3,
  109. KEY_F4,
  110. KEY_F5,
  111. KEY_F6,
  112. KEY_F7,
  113. KEY_F8,
  114. KEY_F9,
  115. KEY_F10,
  116. KEY_F11,
  117. KEY_F12,
  118. KEY_LEFT,
  119. KEY_UP,
  120. KEY_RIGHT,
  121. KEY_DOWN,
  122. KEY_PAGE_UP,
  123. KEY_PAGE_DOWN,
  124. KEY_HOME,
  125. KEY_END,
  126. KEY_INSERT,
  127. KEY_SHIFT,
  128. KEY_CTRL,
  129. KEY_ALT,
  130. KEY_SUPER
  131. };
  132. /**
  133. Keyboard modifier flags.
  134. */
  135. enum Modifier {
  136. MODIFIER_SHIFT = 1 << 0, /**< Shift key */
  137. MODIFIER_CTRL = 1 << 1, /**< Control key */
  138. MODIFIER_ALT = 1 << 2, /**< Alt/Option key */
  139. MODIFIER_SUPER = 1 << 3 /**< Mod4/Command/Windows key */
  140. };
  141. // -----------------------------------------------------------------------
  142. // Base DGL classes
  143. /**
  144. Idle callback.
  145. */
  146. class IdleCallback
  147. {
  148. public:
  149. virtual ~IdleCallback() {}
  150. virtual void idleCallback() = 0;
  151. };
  152. // -----------------------------------------------------------------------
  153. END_NAMESPACE_DGL
  154. #endif // DGL_BASE_HPP_INCLUDED