DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  42. else ifneq ($(HAIKU),true)
  43. JACK_LIBS = -ldl
  44. ifeq ($(HAVE_ALSA),true)
  45. JACK_FLAGS += $(ALSA_FLAGS)
  46. JACK_LIBS += $(ALSA_LIBS)
  47. endif
  48. ifeq ($(HAVE_PULSEAUDIO),true)
  49. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  50. JACK_LIBS += $(PULSEAUDIO_LIBS)
  51. endif
  52. ifeq ($(HAVE_RTAUDIO),true)
  53. JACK_LIBS += -lpthread
  54. endif # !HAIKU
  55. endif
  56. # backwards compat
  57. BASE_FLAGS += -DHAVE_JACK
  58. # ---------------------------------------------------------------------------------------------------------------------
  59. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  60. ifeq ($(LINUX),true)
  61. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  62. endif
  63. ifeq ($(MACOS),true)
  64. ifneq ($(MACOS_OLD),true)
  65. VST3_FILENAME = MacOS/$(NAME)
  66. endif
  67. endif
  68. ifeq ($(WINDOWS),true)
  69. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  70. endif
  71. # ---------------------------------------------------------------------------------------------------------------------
  72. # Set files to build
  73. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  74. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  75. ifeq ($(MACOS),true)
  76. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set plugin binary file targets
  80. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  81. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  82. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  83. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  84. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  85. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  86. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  87. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  88. ifneq ($(VST3_FILENAME),)
  89. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  90. endif
  91. # ---------------------------------------------------------------------------------------------------------------------
  92. # Set plugin symbols to export
  93. ifeq ($(MACOS),true)
  94. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  95. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  96. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  97. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  98. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  99. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  100. endif
  101. # ---------------------------------------------------------------------------------------------------------------------
  102. # Handle UI stuff, disable UI support automatically
  103. ifeq ($(FILES_UI),)
  104. HAVE_DGL = false
  105. UI_TYPE = none
  106. endif
  107. ifeq ($(UI_TYPE),)
  108. UI_TYPE = opengl
  109. endif
  110. ifeq ($(UI_TYPE),generic)
  111. ifeq ($(HAVE_OPENGL),true)
  112. UI_TYPE = opengl
  113. else ifeq ($(HAVE_CAIRO),true)
  114. UI_TYPE = cairo
  115. endif
  116. endif
  117. ifeq ($(UI_TYPE),cairo)
  118. ifeq ($(HAVE_CAIRO),true)
  119. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  120. DGL_FLAGS += $(CAIRO_FLAGS)
  121. DGL_LIBS += $(CAIRO_LIBS)
  122. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  123. HAVE_DGL = true
  124. else
  125. HAVE_DGL = false
  126. endif
  127. endif
  128. ifeq ($(UI_TYPE),opengl)
  129. ifeq ($(HAVE_OPENGL),true)
  130. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  131. DGL_FLAGS += $(OPENGL_FLAGS)
  132. DGL_LIBS += $(OPENGL_LIBS)
  133. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  134. HAVE_DGL = true
  135. else
  136. HAVE_DGL = false
  137. endif
  138. endif
  139. ifeq ($(UI_TYPE),vulkan)
  140. ifeq ($(HAVE_VULKAN),true)
  141. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  142. DGL_FLAGS += $(VULKAN_FLAGS)
  143. DGL_LIBS += $(VULKAN_LIBS)
  144. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  145. HAVE_DGL = true
  146. else
  147. HAVE_DGL = false
  148. endif
  149. endif
  150. ifeq ($(UI_TYPE),external)
  151. DGL_FLAGS += -DDGL_EXTERNAL
  152. HAVE_DGL = true
  153. endif
  154. ifeq ($(UI_TYPE),stub)
  155. ifeq ($(HAVE_STUB),true)
  156. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  157. HAVE_DGL = true
  158. else
  159. HAVE_DGL = false
  160. endif
  161. endif
  162. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  163. ifneq ($(HAVE_DGL),true)
  164. dssi_ui =
  165. lv2_ui =
  166. DGL_LIBS =
  167. OBJS_UI =
  168. endif
  169. ifneq ($(HAVE_LIBLO),true)
  170. dssi_ui =
  171. endif
  172. # TODO split dsp and ui object build flags
  173. BASE_FLAGS += $(DGL_FLAGS)
  174. # ---------------------------------------------------------------------------------------------------------------------
  175. # all needs to be first
  176. all:
  177. # ---------------------------------------------------------------------------------------------------------------------
  178. # Common
  179. $(BUILD_DIR)/%.S.o: %.S
  180. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  181. @echo "Compiling $<"
  182. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  183. $(BUILD_DIR)/%.c.o: %.c
  184. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  185. @echo "Compiling $<"
  186. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  187. $(BUILD_DIR)/%.cc.o: %.cc
  188. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  189. @echo "Compiling $<"
  190. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  191. $(BUILD_DIR)/%.cpp.o: %.cpp
  192. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  193. @echo "Compiling $<"
  194. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  195. clean:
  196. rm -rf $(BUILD_DIR)
  197. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  198. # ---------------------------------------------------------------------------------------------------------------------
  199. # DGL
  200. $(DPF_PATH)/build/libdgl-cairo.a:
  201. $(MAKE) -C $(DPF_PATH)/dgl cairo
  202. $(DPF_PATH)/build/libdgl-opengl.a:
  203. $(MAKE) -C $(DPF_PATH)/dgl opengl
  204. $(DPF_PATH)/build/libdgl-stub.a:
  205. $(MAKE) -C $(DPF_PATH)/dgl stub
  206. $(DPF_PATH)/build/libdgl-vulkan.a:
  207. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  208. # ---------------------------------------------------------------------------------------------------------------------
  209. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  210. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  211. -@mkdir -p $(BUILD_DIR)
  212. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  213. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  214. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  215. -@mkdir -p $(BUILD_DIR)
  216. @echo "Compiling DistrhoUIMain.cpp ($*)"
  217. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  218. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  219. -@mkdir -p $(BUILD_DIR)
  220. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  221. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  222. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  223. -@mkdir -p $(BUILD_DIR)
  224. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  225. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  226. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  227. -@mkdir -p $(BUILD_DIR)
  228. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  229. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  230. # ---------------------------------------------------------------------------------------------------------------------
  231. # JACK
  232. jack: $(jack)
  233. ifeq ($(HAVE_DGL),true)
  234. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  235. else
  236. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  237. endif
  238. -@mkdir -p $(shell dirname $@)
  239. @echo "Creating JACK standalone for $(NAME)"
  240. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  241. # ---------------------------------------------------------------------------------------------------------------------
  242. # LADSPA
  243. ladspa: $(ladspa_dsp)
  244. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  245. -@mkdir -p $(shell dirname $@)
  246. @echo "Creating LADSPA plugin for $(NAME)"
  247. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # DSSI
  250. dssi: $(dssi_dsp) $(dssi_ui)
  251. dssi_dsp: $(dssi_dsp)
  252. dssi_ui: $(dssi_ui)
  253. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  254. -@mkdir -p $(shell dirname $@)
  255. @echo "Creating DSSI plugin library for $(NAME)"
  256. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  257. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  258. -@mkdir -p $(shell dirname $@)
  259. @echo "Creating DSSI UI for $(NAME)"
  260. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  261. # ---------------------------------------------------------------------------------------------------------------------
  262. # LV2
  263. lv2: $(lv2)
  264. lv2_dsp: $(lv2_dsp)
  265. lv2_sep: $(lv2_dsp) $(lv2_ui)
  266. ifeq ($(HAVE_DGL),true)
  267. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  268. else
  269. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  270. endif
  271. -@mkdir -p $(shell dirname $@)
  272. @echo "Creating LV2 plugin for $(NAME)"
  273. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  274. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  275. -@mkdir -p $(shell dirname $@)
  276. @echo "Creating LV2 plugin library for $(NAME)"
  277. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  278. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  279. -@mkdir -p $(shell dirname $@)
  280. @echo "Creating LV2 plugin UI for $(NAME)"
  281. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  282. # ---------------------------------------------------------------------------------------------------------------------
  283. # VST2
  284. vst2 vst: $(vst2)
  285. ifeq ($(HAVE_DGL),true)
  286. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  287. else
  288. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  289. endif
  290. -@mkdir -p $(shell dirname $@)
  291. @echo "Creating VST2 plugin for $(NAME)"
  292. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  293. # ---------------------------------------------------------------------------------------------------------------------
  294. # VST3
  295. vst3: $(vst3)
  296. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  297. -@mkdir -p $(shell dirname $@)
  298. @echo "Creating VST3 plugin for $(NAME)"
  299. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  300. # ---------------------------------------------------------------------------------------------------------------------
  301. -include $(OBJS_DSP:%.o=%.d)
  302. ifneq ($(UI_TYPE),)
  303. -include $(OBJS_UI:%.o=%.d)
  304. endif
  305. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  306. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  307. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  308. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  309. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  310. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  311. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  312. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  313. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  314. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  315. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  316. # ---------------------------------------------------------------------------------------------------------------------