DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lole32 -lwinmm
  42. # DirectSound
  43. JACK_LIBS += -ldsound
  44. # WASAPI
  45. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  46. else ifneq ($(HAIKU),true)
  47. ifeq ($(HAVE_ALSA),true)
  48. JACK_FLAGS += $(ALSA_FLAGS)
  49. JACK_LIBS += $(ALSA_LIBS)
  50. endif
  51. ifeq ($(HAVE_PULSEAUDIO),true)
  52. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  53. JACK_LIBS += $(PULSEAUDIO_LIBS)
  54. endif
  55. ifeq ($(HAVE_RTAUDIO),true)
  56. JACK_LIBS += -lpthread
  57. endif # !HAIKU
  58. endif
  59. # backwards compat
  60. BASE_FLAGS += -DHAVE_JACK
  61. # always needed
  62. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  63. ifneq ($(STATIC_BUILD),true)
  64. LINK_FLAGS += -ldl
  65. endif
  66. endif
  67. # ---------------------------------------------------------------------------------------------------------------------
  68. # Set files to build
  69. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  70. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  71. ifeq ($(MACOS),true)
  72. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  73. endif
  74. # ---------------------------------------------------------------------------------------------------------------------
  75. # Set VST2 filename, either single binary or inside a bundle
  76. ifeq ($(MACOS),true)
  77. VST2_CONTENTS = $(NAME).vst/Contents
  78. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  79. else ifeq ($(USE_VST2_BUNDLE),true)
  80. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  81. else
  82. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  83. endif
  84. # ---------------------------------------------------------------------------------------------------------------------
  85. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  86. ifeq ($(LINUX),true)
  87. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  88. endif
  89. ifeq ($(MACOS),true)
  90. VST3_CONTENTS = $(NAME).vst3/Contents
  91. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  92. endif
  93. ifeq ($(WINDOWS),true)
  94. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3
  95. endif
  96. # ---------------------------------------------------------------------------------------------------------------------
  97. # Set plugin binary file targets
  98. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  99. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  100. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  101. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  102. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  103. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  104. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  105. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  106. ifneq ($(VST3_FILENAME),)
  107. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  108. endif
  109. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  110. ifeq ($(MACOS),true)
  111. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  112. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  113. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  114. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  115. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  116. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  117. endif
  118. # ---------------------------------------------------------------------------------------------------------------------
  119. # Set plugin symbols to export
  120. ifeq ($(MACOS),true)
  121. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  122. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  123. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  124. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  125. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  126. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  127. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  128. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  129. else ifeq ($(WINDOWS),true)
  130. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  131. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  132. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  133. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  134. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  135. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  136. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  137. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  138. else ifneq ($(DEBUG),true)
  139. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  140. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  141. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  142. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  143. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  144. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  145. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  146. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  147. endif
  148. # ---------------------------------------------------------------------------------------------------------------------
  149. # Handle UI stuff, disable UI support automatically
  150. ifeq ($(FILES_UI),)
  151. HAVE_DGL = false
  152. UI_TYPE = none
  153. endif
  154. ifeq ($(UI_TYPE),)
  155. UI_TYPE = opengl
  156. endif
  157. ifeq ($(UI_TYPE),generic)
  158. ifeq ($(HAVE_OPENGL),true)
  159. UI_TYPE = opengl
  160. else ifeq ($(HAVE_CAIRO),true)
  161. UI_TYPE = cairo
  162. endif
  163. endif
  164. ifeq ($(UI_TYPE),cairo)
  165. ifeq ($(HAVE_CAIRO),true)
  166. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  167. DGL_FLAGS += $(CAIRO_FLAGS)
  168. DGL_LIBS += $(CAIRO_LIBS)
  169. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  170. HAVE_DGL = true
  171. else
  172. HAVE_DGL = false
  173. endif
  174. endif
  175. ifeq ($(UI_TYPE),opengl)
  176. ifeq ($(HAVE_OPENGL),true)
  177. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  178. DGL_FLAGS += $(OPENGL_FLAGS)
  179. DGL_LIBS += $(OPENGL_LIBS)
  180. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  181. HAVE_DGL = true
  182. else
  183. HAVE_DGL = false
  184. endif
  185. endif
  186. ifeq ($(UI_TYPE),opengl3)
  187. ifeq ($(HAVE_OPENGL),true)
  188. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  189. DGL_FLAGS += $(OPENGL_FLAGS)
  190. DGL_LIBS += $(OPENGL_LIBS)
  191. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  192. HAVE_DGL = true
  193. else
  194. HAVE_DGL = false
  195. endif
  196. endif
  197. ifeq ($(UI_TYPE),vulkan)
  198. ifeq ($(HAVE_VULKAN),true)
  199. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  200. DGL_FLAGS += $(VULKAN_FLAGS)
  201. DGL_LIBS += $(VULKAN_LIBS)
  202. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  203. HAVE_DGL = true
  204. else
  205. HAVE_DGL = false
  206. endif
  207. endif
  208. ifeq ($(UI_TYPE),external)
  209. DGL_FLAGS += -DDGL_EXTERNAL
  210. HAVE_DGL = true
  211. endif
  212. ifeq ($(UI_TYPE),stub)
  213. ifeq ($(HAVE_STUB),true)
  214. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  215. HAVE_DGL = true
  216. else
  217. HAVE_DGL = false
  218. endif
  219. endif
  220. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  221. ifneq ($(HAVE_DGL),true)
  222. dssi_ui =
  223. lv2_ui =
  224. DGL_LIBS =
  225. OBJS_UI =
  226. endif
  227. ifneq ($(HAVE_LIBLO),true)
  228. dssi_ui =
  229. endif
  230. # TODO split dsp and ui object build flags
  231. BASE_FLAGS += $(DGL_FLAGS)
  232. # ---------------------------------------------------------------------------------------------------------------------
  233. # Runtime test build
  234. ifeq ($(DPF_RUNTIME_TESTING),true)
  235. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  236. endif
  237. # ---------------------------------------------------------------------------------------------------------------------
  238. # all needs to be first
  239. all:
  240. # ---------------------------------------------------------------------------------------------------------------------
  241. # Common
  242. $(BUILD_DIR)/%.S.o: %.S
  243. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  244. @echo "Compiling $<"
  245. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  246. $(BUILD_DIR)/%.c.o: %.c
  247. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  248. @echo "Compiling $<"
  249. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  250. $(BUILD_DIR)/%.cc.o: %.cc
  251. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  252. @echo "Compiling $<"
  253. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  254. $(BUILD_DIR)/%.cpp.o: %.cpp
  255. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  256. @echo "Compiling $<"
  257. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  258. $(BUILD_DIR)/%.m.o: %.m
  259. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  260. @echo "Compiling $<"
  261. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  262. $(BUILD_DIR)/%.mm.o: %.mm
  263. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  264. @echo "Compiling $<"
  265. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  266. clean:
  267. rm -rf $(BUILD_DIR)
  268. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  269. # ---------------------------------------------------------------------------------------------------------------------
  270. # DGL
  271. $(DPF_PATH)/build/libdgl-cairo.a:
  272. $(MAKE) -C $(DPF_PATH)/dgl cairo
  273. $(DPF_PATH)/build/libdgl-opengl.a:
  274. $(MAKE) -C $(DPF_PATH)/dgl opengl
  275. $(DPF_PATH)/build/libdgl-opengl3.a:
  276. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  277. $(DPF_PATH)/build/libdgl-stub.a:
  278. $(MAKE) -C $(DPF_PATH)/dgl stub
  279. $(DPF_PATH)/build/libdgl-vulkan.a:
  280. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  281. # ---------------------------------------------------------------------------------------------------------------------
  282. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  283. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  284. -@mkdir -p $(BUILD_DIR)
  285. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  286. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  287. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  288. -@mkdir -p $(BUILD_DIR)
  289. @echo "Compiling DistrhoUIMain.cpp ($*)"
  290. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  291. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  292. -@mkdir -p $(BUILD_DIR)
  293. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  294. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  295. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  296. -@mkdir -p $(BUILD_DIR)
  297. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  298. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  299. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  300. -@mkdir -p $(BUILD_DIR)
  301. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  302. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  303. # ---------------------------------------------------------------------------------------------------------------------
  304. # JACK
  305. jack: $(jack)
  306. ifeq ($(HAVE_DGL),true)
  307. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  308. else
  309. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  310. endif
  311. -@mkdir -p $(shell dirname $@)
  312. @echo "Creating JACK standalone for $(NAME)"
  313. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  314. # ---------------------------------------------------------------------------------------------------------------------
  315. # LADSPA
  316. ladspa: $(ladspa_dsp)
  317. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  318. -@mkdir -p $(shell dirname $@)
  319. @echo "Creating LADSPA plugin for $(NAME)"
  320. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  321. # ---------------------------------------------------------------------------------------------------------------------
  322. # DSSI
  323. dssi: $(dssi_dsp) $(dssi_ui)
  324. dssi_dsp: $(dssi_dsp)
  325. dssi_ui: $(dssi_ui)
  326. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  327. -@mkdir -p $(shell dirname $@)
  328. @echo "Creating DSSI plugin library for $(NAME)"
  329. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  330. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  331. -@mkdir -p $(shell dirname $@)
  332. @echo "Creating DSSI UI for $(NAME)"
  333. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  334. # ---------------------------------------------------------------------------------------------------------------------
  335. # LV2
  336. lv2: $(lv2)
  337. lv2_dsp: $(lv2_dsp)
  338. lv2_sep: $(lv2_dsp) $(lv2_ui)
  339. ifeq ($(HAVE_DGL),true)
  340. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  341. else
  342. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  343. endif
  344. -@mkdir -p $(shell dirname $@)
  345. @echo "Creating LV2 plugin for $(NAME)"
  346. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  347. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  348. -@mkdir -p $(shell dirname $@)
  349. @echo "Creating LV2 plugin library for $(NAME)"
  350. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  351. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  352. -@mkdir -p $(shell dirname $@)
  353. @echo "Creating LV2 plugin UI for $(NAME)"
  354. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  355. # ---------------------------------------------------------------------------------------------------------------------
  356. # VST2
  357. vst2 vst: $(vst2) $(vst2files)
  358. ifeq ($(HAVE_DGL),true)
  359. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  360. else
  361. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  362. endif
  363. -@mkdir -p $(shell dirname $@)
  364. @echo "Creating VST2 plugin for $(NAME)"
  365. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  366. # ---------------------------------------------------------------------------------------------------------------------
  367. # VST3
  368. vst3: $(vst3) $(vst3files)
  369. ifeq ($(HAVE_DGL),true)
  370. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  371. else
  372. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  373. endif
  374. -@mkdir -p $(shell dirname $@)
  375. @echo "Creating VST3 plugin for $(NAME)"
  376. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  377. # ---------------------------------------------------------------------------------------------------------------------
  378. # Shared
  379. shared: $(shared)
  380. ifeq ($(HAVE_DGL),true)
  381. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  382. else
  383. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  384. endif
  385. -@mkdir -p $(shell dirname $@)
  386. @echo "Creating shared library for $(NAME)"
  387. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  388. # ---------------------------------------------------------------------------------------------------------------------
  389. # macOS files
  390. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  391. -@mkdir -p $(shell dirname $@)
  392. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  393. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  394. -@mkdir -p $(shell dirname $@)
  395. $(SILENT)cp $< $@
  396. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  397. -@mkdir -p $(shell dirname $@)
  398. $(SILENT)cp $< $@
  399. # ---------------------------------------------------------------------------------------------------------------------
  400. -include $(OBJS_DSP:%.o=%.d)
  401. ifneq ($(UI_TYPE),)
  402. -include $(OBJS_UI:%.o=%.d)
  403. endif
  404. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  405. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  406. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  407. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  408. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  409. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  410. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  411. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  412. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  413. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  414. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  415. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  416. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  417. # ---------------------------------------------------------------------------------------------------------------------