DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. include $(DPF_PATH)/Makefile.base.mk
  40. # ---------------------------------------------------------------------------------------------------------------------
  41. # Basic setup
  42. ifeq ($(MODGUI_BUILD),true)
  43. BUILD_DIR_SUFFIX = -modgui
  44. endif
  45. ifneq ($(DPF_BUILD_DIR),)
  46. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  47. else
  48. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  49. endif
  50. ifneq ($(DPF_TARGET_DIR),)
  51. TARGET_DIR = $(DPF_TARGET_DIR)
  52. else
  53. TARGET_DIR = $(BASE_PATH)/bin
  54. endif
  55. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  56. BUILD_C_FLAGS += -I.
  57. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  58. ifeq ($(HAVE_ALSA),true)
  59. BASE_FLAGS += -DHAVE_ALSA
  60. endif
  61. ifeq ($(HAVE_JACK),true)
  62. BASE_FLAGS += -DHAVE_JACK
  63. endif
  64. ifeq ($(HAVE_LIBLO),true)
  65. BASE_FLAGS += -DHAVE_LIBLO
  66. endif
  67. ifeq ($(HAVE_PULSEAUDIO),true)
  68. BASE_FLAGS += -DHAVE_PULSEAUDIO
  69. endif
  70. ifeq ($(HAVE_RTAUDIO),true)
  71. BASE_FLAGS += -DHAVE_RTAUDIO
  72. endif
  73. ifeq ($(HAVE_SDL2),true)
  74. BASE_FLAGS += -DHAVE_SDL2
  75. endif
  76. ifneq ($(MODGUI_CLASS_NAME),)
  77. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  78. endif
  79. # always needed
  80. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  81. ifneq ($(STATIC_BUILD),true)
  82. LINK_FLAGS += -ldl
  83. endif
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # JACK/Standalone setup
  87. ifeq ($(WASM),true)
  88. JACK_FLAGS += -sUSE_SDL=2
  89. JACK_LIBS += -sUSE_SDL=2
  90. JACK_LIBS += -sMAIN_MODULE -ldl
  91. ifneq ($(FILE_BROWSER_DISABLED),true)
  92. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  93. endif
  94. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  95. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  96. ifeq ($(MACOS),true)
  97. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  98. else ifeq ($(WINDOWS),true)
  99. JACK_LIBS += -lole32 -lwinmm
  100. # DirectSound
  101. # JACK_LIBS += -ldsound
  102. # WASAPI
  103. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  104. else
  105. ifeq ($(HAVE_PULSEAUDIO),true)
  106. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  107. JACK_LIBS += $(PULSEAUDIO_LIBS)
  108. endif
  109. ifeq ($(HAVE_ALSA),true)
  110. JACK_FLAGS += $(ALSA_FLAGS)
  111. JACK_LIBS += $(ALSA_LIBS)
  112. endif
  113. endif
  114. ifeq ($(HAVE_RTAUDIO),true)
  115. ifneq ($(HAIKU),true)
  116. JACK_LIBS += -lpthread
  117. endif
  118. endif
  119. ifeq ($(HAVE_SDL2),true)
  120. JACK_FLAGS += $(SDL2_FLAGS)
  121. JACK_LIBS += $(SDL2_LIBS)
  122. endif
  123. endif
  124. # ---------------------------------------------------------------------------------------------------------------------
  125. # Set files to build
  126. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  127. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  128. ifeq ($(MACOS),true)
  129. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  130. endif
  131. # ---------------------------------------------------------------------------------------------------------------------
  132. # Handle UI stuff, disable UI support automatically
  133. ifeq ($(FILES_UI),)
  134. HAVE_DGL = false
  135. UI_TYPE = none
  136. endif
  137. ifeq ($(UI_TYPE),)
  138. UI_TYPE = opengl
  139. endif
  140. ifeq ($(UI_TYPE),generic)
  141. ifeq ($(HAVE_OPENGL),true)
  142. UI_TYPE = opengl
  143. else ifeq ($(HAVE_CAIRO),true)
  144. UI_TYPE = cairo
  145. endif
  146. endif
  147. ifeq ($(UI_TYPE),cairo)
  148. ifeq ($(HAVE_CAIRO),true)
  149. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  150. DGL_FLAGS += $(CAIRO_FLAGS)
  151. DGL_LIBS += $(CAIRO_LIBS)
  152. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  153. HAVE_DGL = true
  154. else
  155. HAVE_DGL = false
  156. endif
  157. endif
  158. ifeq ($(UI_TYPE),opengl)
  159. ifeq ($(HAVE_OPENGL),true)
  160. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  161. DGL_FLAGS += $(OPENGL_FLAGS)
  162. DGL_LIBS += $(OPENGL_LIBS)
  163. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  164. HAVE_DGL = true
  165. else
  166. HAVE_DGL = false
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),opengl3)
  170. ifeq ($(HAVE_OPENGL),true)
  171. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  172. DGL_FLAGS += $(OPENGL_FLAGS)
  173. DGL_LIBS += $(OPENGL_LIBS)
  174. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  175. HAVE_DGL = true
  176. else
  177. HAVE_DGL = false
  178. endif
  179. endif
  180. ifeq ($(UI_TYPE),vulkan)
  181. ifeq ($(HAVE_VULKAN),true)
  182. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  183. DGL_FLAGS += $(VULKAN_FLAGS)
  184. DGL_LIBS += $(VULKAN_LIBS)
  185. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  186. HAVE_DGL = true
  187. else
  188. HAVE_DGL = false
  189. endif
  190. endif
  191. ifeq ($(UI_TYPE),external)
  192. DGL_FLAGS += -DDGL_EXTERNAL
  193. HAVE_DGL = true
  194. endif
  195. ifeq ($(UI_TYPE),stub)
  196. ifeq ($(HAVE_STUB),true)
  197. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  198. HAVE_DGL = true
  199. else
  200. HAVE_DGL = false
  201. endif
  202. endif
  203. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  204. # TODO split dsp and ui object build flags
  205. BASE_FLAGS += $(DGL_FLAGS)
  206. # ---------------------------------------------------------------------------------------------------------------------
  207. # Set CLAP filename, either single binary or inside a bundle
  208. ifeq ($(MACOS),true)
  209. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  210. else ifeq ($(USE_CLAP_BUNDLE),true)
  211. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  212. else
  213. CLAP_FILENAME = $(NAME).clap
  214. endif
  215. # ---------------------------------------------------------------------------------------------------------------------
  216. # Set VST2 filename, either single binary or inside a bundle
  217. ifeq ($(MACOS),true)
  218. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  219. else ifeq ($(USE_VST2_BUNDLE),true)
  220. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  221. else
  222. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  223. endif
  224. # ---------------------------------------------------------------------------------------------------------------------
  225. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  226. ifeq ($(LINUX),true)
  227. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  228. else ifeq ($(MACOS),true)
  229. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  230. else ifneq ($(VST3_BINARY_DIR),)
  231. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  232. endif
  233. # ---------------------------------------------------------------------------------------------------------------------
  234. # Set plugin binary file targets
  235. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  236. MACOS_APP_BUNDLE = true
  237. endif
  238. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  239. JACK_LIBS += -Wl,-subsystem,windows
  240. endif
  241. ifeq ($(MACOS_APP_BUNDLE),true)
  242. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  243. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  244. else
  245. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  246. endif
  247. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  248. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  249. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  250. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  251. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  252. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  253. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  254. ifneq ($(VST3_FILENAME),)
  255. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  256. endif
  257. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  258. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  259. static = $(TARGET_DIR)/$(NAME).a
  260. ifeq ($(MACOS),true)
  261. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  262. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  263. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  264. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  265. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  266. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  267. endif
  268. ifneq ($(HAVE_DGL),true)
  269. dssi_ui =
  270. lv2_ui =
  271. DGL_LIBS =
  272. OBJS_UI =
  273. endif
  274. ifneq ($(HAVE_LIBLO),true)
  275. dssi_ui =
  276. endif
  277. # ---------------------------------------------------------------------------------------------------------------------
  278. # Set plugin symbols to export
  279. ifeq ($(MACOS),true)
  280. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  281. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  282. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  283. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  284. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  285. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  286. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  287. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  288. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  289. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  290. else ifeq ($(WASM),true)
  291. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  292. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  293. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  294. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  295. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  296. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  297. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  298. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  299. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  300. else ifeq ($(WINDOWS),true)
  301. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  302. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  303. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  304. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  305. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  306. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  307. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  308. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  309. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  310. else ifneq ($(DEBUG),true)
  311. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  312. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  313. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  314. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  315. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  316. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  317. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  318. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  319. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  320. endif
  321. # ---------------------------------------------------------------------------------------------------------------------
  322. # Runtime test build
  323. ifeq ($(DPF_RUNTIME_TESTING),true)
  324. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  325. endif
  326. # ---------------------------------------------------------------------------------------------------------------------
  327. # all needs to be first
  328. all:
  329. # ---------------------------------------------------------------------------------------------------------------------
  330. # Common
  331. $(BUILD_DIR)/%.S.o: %.S
  332. -@mkdir -p "$(shell dirname $@)"
  333. @echo "Compiling $<"
  334. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  335. $(BUILD_DIR)/%.c.o: %.c
  336. -@mkdir -p "$(shell dirname $@)"
  337. @echo "Compiling $<"
  338. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  339. $(BUILD_DIR)/%.cc.o: %.cc
  340. -@mkdir -p "$(shell dirname $@)"
  341. @echo "Compiling $<"
  342. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  343. $(BUILD_DIR)/%.cpp.o: %.cpp
  344. -@mkdir -p "$(shell dirname $@)"
  345. @echo "Compiling $<"
  346. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  347. $(BUILD_DIR)/%.m.o: %.m
  348. -@mkdir -p "$(shell dirname $@)"
  349. @echo "Compiling $<"
  350. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  351. $(BUILD_DIR)/%.mm.o: %.mm
  352. -@mkdir -p "$(shell dirname $@)"
  353. @echo "Compiling $<"
  354. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  355. clean:
  356. rm -rf $(BUILD_DIR)
  357. ifeq ($(DPF_BUILD_DIR),)
  358. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  359. rm -rf $(DPF_PATH)/build-modgui
  360. endif
  361. rm -rf $(TARGET_DIR)/$(NAME)
  362. rm -rf $(TARGET_DIR)/$(NAME)-*
  363. rm -rf $(TARGET_DIR)/$(NAME).clap
  364. rm -rf $(TARGET_DIR)/$(NAME).component
  365. rm -rf $(TARGET_DIR)/$(NAME).lv2
  366. rm -rf $(TARGET_DIR)/$(NAME).vst
  367. rm -rf $(TARGET_DIR)/$(NAME).vst3
  368. # ---------------------------------------------------------------------------------------------------------------------
  369. # DGL
  370. DGL_POSSIBLE_DEPS = \
  371. $(DPF_PATH)/dgl/*.* \
  372. $(DPF_PATH)/dgl/src/*.* \
  373. $(DPF_PATH)/dgl/src/nanovg/*.* \
  374. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  375. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  376. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  377. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  378. $(MAKE) -C $(DPF_PATH)/dgl cairo
  379. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  380. $(MAKE) -C $(DPF_PATH)/dgl opengl
  381. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  382. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  383. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  384. $(MAKE) -C $(DPF_PATH)/dgl stub
  385. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  386. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  387. # ---------------------------------------------------------------------------------------------------------------------
  388. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  389. -@mkdir -p $(BUILD_DIR)
  390. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  391. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  392. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  393. -@mkdir -p $(BUILD_DIR)
  394. @echo "Compiling DistrhoUIMain.cpp ($*)"
  395. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  396. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  397. -@mkdir -p $(BUILD_DIR)
  398. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  399. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  400. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  401. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  402. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  403. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  404. # ---------------------------------------------------------------------------------------------------------------------
  405. # JACK
  406. jack: $(jack) $(jackfiles)
  407. ifeq ($(HAVE_DGL),true)
  408. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  409. else
  410. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  411. endif
  412. -@mkdir -p $(shell dirname $@)
  413. @echo "Creating JACK standalone for $(NAME)"
  414. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  415. # ---------------------------------------------------------------------------------------------------------------------
  416. # LADSPA
  417. ladspa: $(ladspa_dsp)
  418. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  419. -@mkdir -p $(shell dirname $@)
  420. @echo "Creating LADSPA plugin for $(NAME)"
  421. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  422. # ---------------------------------------------------------------------------------------------------------------------
  423. # DSSI
  424. dssi: $(dssi_dsp) $(dssi_ui)
  425. dssi_dsp: $(dssi_dsp)
  426. dssi_ui: $(dssi_ui)
  427. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  428. -@mkdir -p $(shell dirname $@)
  429. @echo "Creating DSSI plugin library for $(NAME)"
  430. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  431. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  432. -@mkdir -p $(shell dirname $@)
  433. @echo "Creating DSSI UI for $(NAME)"
  434. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  435. # ---------------------------------------------------------------------------------------------------------------------
  436. # LV2
  437. lv2: $(lv2)
  438. lv2_dsp: $(lv2_dsp)
  439. lv2_sep: $(lv2_dsp) $(lv2_ui)
  440. ifeq ($(HAVE_DGL),true)
  441. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  442. else
  443. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  444. endif
  445. -@mkdir -p $(shell dirname $@)
  446. @echo "Creating LV2 plugin for $(NAME)"
  447. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  448. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  449. -@mkdir -p $(shell dirname $@)
  450. @echo "Creating LV2 plugin library for $(NAME)"
  451. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  452. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  453. -@mkdir -p $(shell dirname $@)
  454. @echo "Creating LV2 plugin UI for $(NAME)"
  455. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  456. # ---------------------------------------------------------------------------------------------------------------------
  457. # LV2 modgui
  458. ifeq ($(MODGUI_BUILD),true)
  459. ifeq ($(MODGUI_CLASS_NAME),)
  460. $(error MODGUI_CLASS_NAME undefined)
  461. endif
  462. endif
  463. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  464. MODGUI_IGNORED_FLAGS = -fdata-sections
  465. MODGUI_IGNORED_FLAGS += -ffast-math
  466. MODGUI_IGNORED_FLAGS += -ffunction-sections
  467. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  468. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  469. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  470. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  471. MODGUI_IGNORED_FLAGS += -fPIC
  472. MODGUI_IGNORED_FLAGS += -ldl
  473. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  474. MODGUI_IGNORED_FLAGS += -msse
  475. MODGUI_IGNORED_FLAGS += -msse2
  476. MODGUI_IGNORED_FLAGS += -mtune=generic
  477. MODGUI_IGNORED_FLAGS += -pipe
  478. MODGUI_IGNORED_FLAGS += -std=gnu99
  479. MODGUI_IGNORED_FLAGS += -std=gnu++11
  480. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  481. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  482. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  483. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  484. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  485. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  486. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  487. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  488. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  489. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  490. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  491. MODGUI_IGNORED_FLAGS += -DNDEBUG
  492. MODGUI_IGNORED_FLAGS += -DPIC
  493. MODGUI_IGNORED_FLAGS += -I.
  494. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  495. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  496. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  497. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  498. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  499. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  500. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  501. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  502. MODGUI_IGNORED_FLAGS += -MD
  503. MODGUI_IGNORED_FLAGS += -MP
  504. MODGUI_IGNORED_FLAGS += -O2
  505. MODGUI_IGNORED_FLAGS += -O3
  506. MODGUI_IGNORED_FLAGS += -Wall
  507. MODGUI_IGNORED_FLAGS += -Wextra
  508. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  509. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  510. MODGUI_IGNORED_FLAGS += -Wl,-x
  511. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  512. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  513. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  514. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  515. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  516. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  517. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  518. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  519. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  520. -@mkdir -p $(shell dirname $@)
  521. @echo "Creating LV2 plugin modgui for $(NAME)"
  522. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  523. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  524. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  525. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  526. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  527. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  528. -o $@
  529. modgui:
  530. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  531. EXE_WRAPPER= \
  532. HAVE_OPENGL=true \
  533. MODGUI_BUILD=true \
  534. NOOPT=true \
  535. PKG_CONFIG=false \
  536. USE_GLES2=true \
  537. AR=emar \
  538. CC=emcc \
  539. CXX=em++ \
  540. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  541. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  542. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  543. .PHONY: modgui
  544. # ---------------------------------------------------------------------------------------------------------------------
  545. # VST2
  546. vst2 vst: $(vst2) $(vst2files)
  547. ifeq ($(HAVE_DGL),true)
  548. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  549. else
  550. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  551. endif
  552. -@mkdir -p $(shell dirname $@)
  553. @echo "Creating VST2 plugin for $(NAME)"
  554. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  555. # ---------------------------------------------------------------------------------------------------------------------
  556. # VST3
  557. vst3: $(vst3) $(vst3files)
  558. ifeq ($(HAVE_DGL),true)
  559. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  560. else
  561. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  562. endif
  563. -@mkdir -p $(shell dirname $@)
  564. @echo "Creating VST3 plugin for $(NAME)"
  565. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  566. # ---------------------------------------------------------------------------------------------------------------------
  567. # CLAP
  568. ifeq ($(HAVE_DGL),true)
  569. ifneq ($(HAIKU),true)
  570. ifneq ($(WASM),true)
  571. CLAP_LIBS = -lpthread
  572. endif
  573. endif
  574. endif
  575. clap: $(clap) $(clapfiles)
  576. ifeq ($(HAVE_DGL),true)
  577. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB)
  578. else
  579. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  580. endif
  581. -@mkdir -p $(shell dirname $@)
  582. @echo "Creating CLAP plugin for $(NAME)"
  583. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  584. # ---------------------------------------------------------------------------------------------------------------------
  585. # AU
  586. au: $(au) $(aufiles)
  587. ifeq ($(HAVE_DGL),true)
  588. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  589. else
  590. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  591. endif
  592. -@mkdir -p $(shell dirname $@)
  593. @echo "Creating AU component for $(NAME)"
  594. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  595. # ---------------------------------------------------------------------------------------------------------------------
  596. # Export
  597. ifeq ($(HAVE_DGL),true)
  598. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  599. else
  600. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  601. endif
  602. -@mkdir -p $(shell dirname $@)
  603. @echo "Creating export tool for $(NAME)"
  604. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  605. # ---------------------------------------------------------------------------------------------------------------------
  606. # Shared
  607. shared: $(shared)
  608. ifeq ($(HAVE_DGL),true)
  609. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  610. else
  611. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  612. endif
  613. -@mkdir -p $(shell dirname $@)
  614. @echo "Creating shared library for $(NAME)"
  615. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  616. # ---------------------------------------------------------------------------------------------------------------------
  617. # Static
  618. static: $(static)
  619. ifeq ($(HAVE_DGL),true)
  620. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  621. else
  622. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  623. endif
  624. -@mkdir -p $(shell dirname $@)
  625. @echo "Creating static library for $(NAME)"
  626. $(SILENT)rm -f $@
  627. $(SILENT)$(AR) crs $@ $^
  628. # ---------------------------------------------------------------------------------------------------------------------
  629. # macOS files
  630. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  631. -@mkdir -p $(shell dirname $@)
  632. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  633. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  634. -@mkdir -p $(shell dirname $@)
  635. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  636. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  637. -@mkdir -p $(shell dirname $@)
  638. $(SILENT)cp $< $@
  639. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  640. -@mkdir -p $(shell dirname $@)
  641. $(SILENT)cp $< $@
  642. # ---------------------------------------------------------------------------------------------------------------------
  643. # format-specific files
  644. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  645. -@mkdir -p $(shell dirname $@)
  646. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  647. # ---------------------------------------------------------------------------------------------------------------------
  648. -include $(OBJS_DSP:%.o=%.d)
  649. ifneq ($(UI_TYPE),)
  650. -include $(OBJS_UI:%.o=%.d)
  651. endif
  652. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  653. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  654. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  655. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  656. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  657. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  658. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  659. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  660. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  661. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  662. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  663. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  664. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  665. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  666. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  667. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  668. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  669. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  670. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  671. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  672. # ---------------------------------------------------------------------------------------------------------------------