DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  42. else ifneq ($(HAIKU),true)
  43. ifeq ($(HAVE_ALSA),true)
  44. JACK_FLAGS += $(ALSA_FLAGS)
  45. JACK_LIBS += $(ALSA_LIBS)
  46. endif
  47. ifeq ($(HAVE_PULSEAUDIO),true)
  48. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  49. JACK_LIBS += $(PULSEAUDIO_LIBS)
  50. endif
  51. ifeq ($(HAVE_RTAUDIO),true)
  52. JACK_LIBS += -lpthread
  53. endif # !HAIKU
  54. endif
  55. # backwards compat
  56. BASE_FLAGS += -DHAVE_JACK
  57. # always needed
  58. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  59. LINK_FLAGS += -ldl
  60. endif
  61. # ---------------------------------------------------------------------------------------------------------------------
  62. # Set files to build
  63. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  64. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  65. ifeq ($(MACOS),true)
  66. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  67. endif
  68. # ---------------------------------------------------------------------------------------------------------------------
  69. # Set VST2 filename, either single binary or inside a bundle
  70. ifeq ($(MACOS),true)
  71. VST2_CONTENTS = $(NAME).vst/Contents
  72. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  73. else ifeq ($(USE_VST2_BUNDLE),true)
  74. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  75. else
  76. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  80. ifeq ($(LINUX),true)
  81. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  82. endif
  83. ifeq ($(MACOS),true)
  84. VST3_CONTENTS = $(NAME).vst3/Contents
  85. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  86. endif
  87. ifeq ($(WINDOWS),true)
  88. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3
  89. endif
  90. # ---------------------------------------------------------------------------------------------------------------------
  91. # Set plugin binary file targets
  92. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  93. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  94. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  95. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  96. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  97. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  98. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  99. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  100. ifneq ($(VST3_FILENAME),)
  101. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  102. endif
  103. ifeq ($(MACOS),true)
  104. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  105. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  106. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  107. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  108. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  109. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  110. endif
  111. # ---------------------------------------------------------------------------------------------------------------------
  112. # Set plugin symbols to export
  113. ifeq ($(MACOS),true)
  114. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  115. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  116. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  117. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  118. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  119. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  120. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  121. else ifeq ($(WINDOWS),true)
  122. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  123. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  124. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  125. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  126. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  127. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  128. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  129. else ifneq ($(DEBUG),true)
  130. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  131. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  132. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  133. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  134. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  135. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  136. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  137. endif
  138. # ---------------------------------------------------------------------------------------------------------------------
  139. # Handle UI stuff, disable UI support automatically
  140. ifeq ($(FILES_UI),)
  141. HAVE_DGL = false
  142. UI_TYPE = none
  143. endif
  144. ifeq ($(UI_TYPE),)
  145. UI_TYPE = opengl
  146. endif
  147. ifeq ($(UI_TYPE),generic)
  148. ifeq ($(HAVE_OPENGL),true)
  149. UI_TYPE = opengl
  150. else ifeq ($(HAVE_CAIRO),true)
  151. UI_TYPE = cairo
  152. endif
  153. endif
  154. ifeq ($(UI_TYPE),cairo)
  155. ifeq ($(HAVE_CAIRO),true)
  156. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  157. DGL_FLAGS += $(CAIRO_FLAGS)
  158. DGL_LIBS += $(CAIRO_LIBS)
  159. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  160. HAVE_DGL = true
  161. else
  162. HAVE_DGL = false
  163. endif
  164. endif
  165. ifeq ($(UI_TYPE),opengl)
  166. ifeq ($(HAVE_OPENGL),true)
  167. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  168. DGL_FLAGS += $(OPENGL_FLAGS)
  169. DGL_LIBS += $(OPENGL_LIBS)
  170. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  171. HAVE_DGL = true
  172. else
  173. HAVE_DGL = false
  174. endif
  175. endif
  176. ifeq ($(UI_TYPE),vulkan)
  177. ifeq ($(HAVE_VULKAN),true)
  178. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  179. DGL_FLAGS += $(VULKAN_FLAGS)
  180. DGL_LIBS += $(VULKAN_LIBS)
  181. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  182. HAVE_DGL = true
  183. else
  184. HAVE_DGL = false
  185. endif
  186. endif
  187. ifeq ($(UI_TYPE),external)
  188. DGL_FLAGS += -DDGL_EXTERNAL
  189. HAVE_DGL = true
  190. endif
  191. ifeq ($(UI_TYPE),stub)
  192. ifeq ($(HAVE_STUB),true)
  193. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  194. HAVE_DGL = true
  195. else
  196. HAVE_DGL = false
  197. endif
  198. endif
  199. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  200. ifneq ($(HAVE_DGL),true)
  201. dssi_ui =
  202. lv2_ui =
  203. DGL_LIBS =
  204. OBJS_UI =
  205. endif
  206. ifneq ($(HAVE_LIBLO),true)
  207. dssi_ui =
  208. endif
  209. # TODO split dsp and ui object build flags
  210. BASE_FLAGS += $(DGL_FLAGS)
  211. # ---------------------------------------------------------------------------------------------------------------------
  212. # Runtime test build
  213. ifeq ($(DPF_RUNTIME_TESTING),true)
  214. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  215. endif
  216. # ---------------------------------------------------------------------------------------------------------------------
  217. # all needs to be first
  218. all:
  219. # ---------------------------------------------------------------------------------------------------------------------
  220. # Common
  221. $(BUILD_DIR)/%.S.o: %.S
  222. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  223. @echo "Compiling $<"
  224. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  225. $(BUILD_DIR)/%.c.o: %.c
  226. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  227. @echo "Compiling $<"
  228. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  229. $(BUILD_DIR)/%.cc.o: %.cc
  230. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  231. @echo "Compiling $<"
  232. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  233. $(BUILD_DIR)/%.cpp.o: %.cpp
  234. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  235. @echo "Compiling $<"
  236. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  237. $(BUILD_DIR)/%.m.o: %.m
  238. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  239. @echo "Compiling $<"
  240. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  241. $(BUILD_DIR)/%.mm.o: %.mm
  242. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  243. @echo "Compiling $<"
  244. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  245. clean:
  246. rm -rf $(BUILD_DIR)
  247. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # DGL
  250. $(DPF_PATH)/build/libdgl-cairo.a:
  251. $(MAKE) -C $(DPF_PATH)/dgl cairo
  252. $(DPF_PATH)/build/libdgl-opengl.a:
  253. $(MAKE) -C $(DPF_PATH)/dgl opengl
  254. $(DPF_PATH)/build/libdgl-stub.a:
  255. $(MAKE) -C $(DPF_PATH)/dgl stub
  256. $(DPF_PATH)/build/libdgl-vulkan.a:
  257. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  258. # ---------------------------------------------------------------------------------------------------------------------
  259. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  260. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  261. -@mkdir -p $(BUILD_DIR)
  262. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  263. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  264. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  265. -@mkdir -p $(BUILD_DIR)
  266. @echo "Compiling DistrhoUIMain.cpp ($*)"
  267. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  268. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  269. -@mkdir -p $(BUILD_DIR)
  270. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  271. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  272. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  273. -@mkdir -p $(BUILD_DIR)
  274. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  275. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  276. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  277. -@mkdir -p $(BUILD_DIR)
  278. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  279. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  280. # ---------------------------------------------------------------------------------------------------------------------
  281. # JACK
  282. jack: $(jack)
  283. ifeq ($(HAVE_DGL),true)
  284. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  285. else
  286. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  287. endif
  288. -@mkdir -p $(shell dirname $@)
  289. @echo "Creating JACK standalone for $(NAME)"
  290. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  291. # ---------------------------------------------------------------------------------------------------------------------
  292. # LADSPA
  293. ladspa: $(ladspa_dsp)
  294. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  295. -@mkdir -p $(shell dirname $@)
  296. @echo "Creating LADSPA plugin for $(NAME)"
  297. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  298. # ---------------------------------------------------------------------------------------------------------------------
  299. # DSSI
  300. dssi: $(dssi_dsp) $(dssi_ui)
  301. dssi_dsp: $(dssi_dsp)
  302. dssi_ui: $(dssi_ui)
  303. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  304. -@mkdir -p $(shell dirname $@)
  305. @echo "Creating DSSI plugin library for $(NAME)"
  306. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  307. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  308. -@mkdir -p $(shell dirname $@)
  309. @echo "Creating DSSI UI for $(NAME)"
  310. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  311. # ---------------------------------------------------------------------------------------------------------------------
  312. # LV2
  313. lv2: $(lv2)
  314. lv2_dsp: $(lv2_dsp)
  315. lv2_sep: $(lv2_dsp) $(lv2_ui)
  316. ifeq ($(HAVE_DGL),true)
  317. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  318. else
  319. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  320. endif
  321. -@mkdir -p $(shell dirname $@)
  322. @echo "Creating LV2 plugin for $(NAME)"
  323. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  324. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  325. -@mkdir -p $(shell dirname $@)
  326. @echo "Creating LV2 plugin library for $(NAME)"
  327. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  328. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  329. -@mkdir -p $(shell dirname $@)
  330. @echo "Creating LV2 plugin UI for $(NAME)"
  331. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  332. # ---------------------------------------------------------------------------------------------------------------------
  333. # VST2
  334. vst2 vst: $(vst2) $(vst2files)
  335. ifeq ($(HAVE_DGL),true)
  336. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  337. else
  338. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  339. endif
  340. -@mkdir -p $(shell dirname $@)
  341. @echo "Creating VST2 plugin for $(NAME)"
  342. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  343. # ---------------------------------------------------------------------------------------------------------------------
  344. # VST3
  345. vst3: $(vst3) $(vst3files)
  346. ifeq ($(HAVE_DGL),true)
  347. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  348. else
  349. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  350. endif
  351. -@mkdir -p $(shell dirname $@)
  352. @echo "Creating VST3 plugin for $(NAME)"
  353. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  354. # ---------------------------------------------------------------------------------------------------------------------
  355. # macOS files
  356. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  357. -@mkdir -p $(shell dirname $@)
  358. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  359. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  360. -@mkdir -p $(shell dirname $@)
  361. $(SILENT)cp $< $@
  362. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  363. -@mkdir -p $(shell dirname $@)
  364. $(SILENT)cp $< $@
  365. # ---------------------------------------------------------------------------------------------------------------------
  366. -include $(OBJS_DSP:%.o=%.d)
  367. ifneq ($(UI_TYPE),)
  368. -include $(OBJS_UI:%.o=%.d)
  369. endif
  370. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  371. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  372. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  373. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  374. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  375. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  376. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  377. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  378. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  379. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  380. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  381. # ---------------------------------------------------------------------------------------------------------------------