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- <div class="title">OpenGL.hpp</div> </div>
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- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
- <div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * DISTRHO Plugin Framework (DPF)</span></div>
- <div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com></span></div>
- <div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div>
- <div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * Permission to use, copy, modify, and/or distribute this software for any purpose with</span></div>
- <div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * or without fee is hereby granted, provided that the above copyright notice and this</span></div>
- <div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * permission notice appear in all copies.</span></div>
- <div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> *</span></div>
- <div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD</span></div>
- <div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN</span></div>
- <div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL</span></div>
- <div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER</span></div>
- <div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN</span></div>
- <div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.</span></div>
- <div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
- <div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#ifndef DGL_OPENGL_HPP_INCLUDED</span></div>
- <div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#define DGL_OPENGL_HPP_INCLUDED</span></div>
- <div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  </div>
- <div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "ImageBase.hpp"</span></div>
- <div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "ImageBaseWidgets.hpp"</span></div>
- <div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  </div>
- <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include "OpenGL-include.hpp"</span></div>
- <div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  </div>
- <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> START_NAMESPACE_DGL</div>
- <div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  </div>
- <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
- <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">/**</span></div>
- <div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment"> OpenGL Graphics context.</span></div>
- <div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structOpenGLGraphicsContext.html"> 32</a></span> <span class="keyword">struct </span><a class="code" href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a> : <a class="code" href="structGraphicsContext.html">GraphicsContext</a></div>
- <div class="line"><a name="l00033"></a><span class="lineno"> 33</span> {</div>
- <div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#ifdef DGL_USE_OPENGL3</span></div>
- <div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#endif</span></div>
- <div class="line"><a name="l00036"></a><span class="lineno"> 36</span> };</div>
- <div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  </div>
- <div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
- <div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  </div>
- <div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">static</span> <span class="keyword">inline</span></div>
- <div class="line"><a name="l00041"></a><span class="lineno"> 41</span> ImageFormat asDISTRHOImageFormat(<span class="keyword">const</span> GLenum format)</div>
- <div class="line"><a name="l00042"></a><span class="lineno"> 42</span> {</div>
- <div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keywordflow">switch</span> (format)</div>
- <div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  {</div>
- <div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#ifdef DGL_USE_OPENGL3</span></div>
- <div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keywordflow">case</span> GL_RED:</div>
- <div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#else</span></div>
- <div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordflow">case</span> GL_LUMINANCE:</div>
- <div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#endif</span></div>
- <div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="keywordflow">return</span> kImageFormatGrayscale;</div>
- <div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <span class="keywordflow">case</span> GL_BGR:</div>
- <div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keywordflow">return</span> kImageFormatBGR;</div>
- <div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="keywordflow">case</span> GL_BGRA:</div>
- <div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordflow">return</span> kImageFormatBGRA;</div>
- <div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keywordflow">case</span> GL_RGB:</div>
- <div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keywordflow">return</span> kImageFormatRGB;</div>
- <div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keywordflow">case</span> GL_RGBA:</div>
- <div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keywordflow">return</span> kImageFormatRGBA;</div>
- <div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  }</div>
- <div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
- <div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keywordflow">return</span> kImageFormatNull;</div>
- <div class="line"><a name="l00062"></a><span class="lineno"> 62</span> }</div>
- <div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  </div>
- <div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="keyword">static</span> <span class="keyword">inline</span></div>
- <div class="line"><a name="l00065"></a><span class="lineno"> 65</span> GLenum asOpenGLImageFormat(<span class="keyword">const</span> ImageFormat format)</div>
- <div class="line"><a name="l00066"></a><span class="lineno"> 66</span> {</div>
- <div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordflow">switch</span> (format)</div>
- <div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  {</div>
- <div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keywordflow">case</span> kImageFormatNull:</div>
- <div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordflow">break</span>;</div>
- <div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keywordflow">case</span> kImageFormatGrayscale:</div>
- <div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="preprocessor">#ifdef DGL_USE_OPENGL3</span></div>
- <div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keywordflow">return</span> GL_RED;</div>
- <div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="preprocessor">#else</span></div>
- <div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordflow">return</span> GL_LUMINANCE;</div>
- <div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="preprocessor">#endif</span></div>
- <div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keywordflow">case</span> kImageFormatBGR:</div>
- <div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordflow">return</span> GL_BGR;</div>
- <div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keywordflow">case</span> kImageFormatBGRA:</div>
- <div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordflow">return</span> GL_BGRA;</div>
- <div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordflow">case</span> kImageFormatRGB:</div>
- <div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordflow">return</span> GL_RGB;</div>
- <div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keywordflow">case</span> kImageFormatRGBA:</div>
- <div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keywordflow">return</span> GL_RGBA;</div>
- <div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  }</div>
- <div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  </div>
- <div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordflow">return</span> 0x0;</div>
- <div class="line"><a name="l00088"></a><span class="lineno"> 88</span> }</div>
- <div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  </div>
- <div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
- <div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment">/**</span></div>
- <div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> OpenGL Image class.</span></div>
- <div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> This is an Image class that handles raw image data in pixels.</span></div>
- <div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> You can init the image data on the contructor or later on by calling loadFromMemory().</span></div>
- <div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> To generate raw data useful for this class see the utils/png2rgba.py script.</span></div>
- <div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> Be careful when using a PNG without alpha channel, for those the format is 'GL_BGR'</span></div>
- <div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> instead of the default 'GL_BGRA'.</span></div>
- <div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> Images are drawn on screen via 2D textures.</span></div>
- <div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="classOpenGLImage.html"> 104</a></span> <span class="keyword">class </span><a class="code" href="classOpenGLImage.html">OpenGLImage</a> : <span class="keyword">public</span> <a class="code" href="classImageBase.html">ImageBase</a></div>
- <div class="line"><a name="l00105"></a><span class="lineno"> 105</span> {</div>
- <div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="keyword">public</span>:<span class="comment"></span></div>
- <div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment"> Constructor for a null Image.</span></div>
- <div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5"> 110</a></span>  <a class="code" href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage</a>();</div>
- <div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="comment"> Constructor using raw image data.</span></div>
- <div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
- <div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#ab3846413c806171a98ec3f41f5db20a8"> 116</a></span>  <a class="code" href="classOpenGLImage.html#ab3846413c806171a98ec3f41f5db20a8">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, uint width, uint height, ImageFormat format = kImageFormatBGRA);</div>
- <div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> Constructor using raw image data.</span></div>
- <div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
- <div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#af61ca1a163bae128817d3ad0ea6095f4"> 122</a></span>  <a class="code" href="classOpenGLImage.html#af61ca1a163bae128817d3ad0ea6095f4">OpenGLImage</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData, <span class="keyword">const</span> <a class="code" href="classSize.html">Size<uint></a>& size, ImageFormat format = kImageFormatBGRA);</div>
- <div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment"> Constructor using another image data.</span></div>
- <div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a9cd14d74c793c77c3ee3a8f9d291a706"> 127</a></span>  <a class="code" href="classOpenGLImage.html#a9cd14d74c793c77c3ee3a8f9d291a706">OpenGLImage</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& image);</div>
- <div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="comment"> Destructor.</span></div>
- <div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad"> 132</a></span>  <a class="code" href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">~OpenGLImage</a>() <span class="keyword">override</span>;</div>
- <div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment"> Load image data from memory.</span></div>
- <div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
- <div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a"> 138</a></span>  <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rawData,</div>
- <div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">const</span> <a class="code" href="classSize.html">Size<uint></a>& size,</div>
- <div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  ImageFormat format = kImageFormatBGRA) noexcept <span class="keyword">override</span>;</div>
- <div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="comment"> Draw this image at position @a pos using the graphics context @a context.</span></div>
- <div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287"> 145</a></span>  <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context, <span class="keyword">const</span> <a class="code" href="classPoint.html">Point<int></a>& pos) <span class="keyword">override</span>;</div>
- <div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="comment"> TODO document this.</span></div>
- <div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a"> 150</a></span>  <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& <a class="code" href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classOpenGLImage.html">OpenGLImage</a>& image) noexcept;</div>
- <div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  </div>
- <div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="comment">// FIXME this should not be needed</span></div>
- <div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* rdata, uint w, uint h, ImageFormat fmt = kImageFormatBGRA)</div>
- <div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  { <a class="code" href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">loadFromMemory</a>(rdata, <a class="code" href="classSize.html">Size<uint></a>(w, h), fmt); }</div>
- <div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context)</div>
- <div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point<int></a>(0, 0)); }</div>
- <div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keyword">const</span> <a class="code" href="structGraphicsContext.html">GraphicsContext</a>& context, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div>
- <div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  { <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(context, <a class="code" href="classPoint.html">Point<int></a>(x, y)); }</div>
- <div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="comment"> Constructor using raw image data, specifying an OpenGL image format.</span></div>
- <div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
- <div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment"> DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
- <div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  DISTRHO_DEPRECATED_BY(<span class="stringliteral">"OpenGLImage(const char*, uint, uint, ImageFormat)"</span>)</div>
- <div class="line"><a name="l00166"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a729ba128952454d53054e23ea9d3a73f"> 166</a></span>  explicit <a class="code" href="classOpenGLImage.html">OpenGLImage</a>(const <span class="keywordtype">char</span>* rawData, uint width, uint height, GLenum glFormat);</div>
- <div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="comment"> Constructor using raw image data, specifying an OpenGL image format.</span></div>
- <div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="comment"> @note @a rawData must remain valid for the lifetime of this Image.</span></div>
- <div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="comment"> DEPRECATED This constructor uses OpenGL image format instead of DISTRHO one.</span></div>
- <div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  DISTRHO_DEPRECATED_BY("<a class="code" href="classOpenGLImage.html">OpenGLImage</a>(const <span class="keywordtype">char</span>*, const <a class="code" href="classSize.html">Size</a><uint>&, ImageFormat)")</div>
- <div class="line"><a name="l00174"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a9f6ac5e7437a8a0aaa28bc298ab9350f"> 174</a></span>  explicit <a class="code" href="classOpenGLImage.html">OpenGLImage</a>(const <span class="keywordtype">char</span>* rawData, const <a class="code" href="classSize.html">Size</a><uint>& size, GLenum glFormat);</div>
- <div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="comment"> Draw this image at (0, 0) point using the current OpenGL context.</span></div>
- <div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
- <div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  DISTRHO_DEPRECATED_BY("<a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>(const <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&)")</div>
- <div class="line"><a name="l00181"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc"> 181</a></span>  <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">draw</a>();</div>
- <div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="comment"> Draw this image at (x, y) point using the current OpenGL context.</span></div>
- <div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
- <div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  DISTRHO_DEPRECATED_BY("<a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(const <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&, <span class="keywordtype">int</span>, <span class="keywordtype">int</span>)")</div>
- <div class="line"><a name="l00188"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#a9b707a6bc3994826b250cd92059b711a"> 188</a></span>  <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
- <div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment"> Draw this image at position @a pos using the current OpenGL context.</span></div>
- <div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment"> DEPRECATED This function does not take into consideration the current graphics context and only works in OpenGL.</span></div>
- <div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  DISTRHO_DEPRECATED_BY("<a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(const <a class="code" href="structGraphicsContext.html">GraphicsContext</a>&, const <a class="code" href="classPoint.html">Point</a><<span class="keywordtype">int</span>>&)")</div>
- <div class="line"><a name="l00195"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#affc660fed1d4be803512d1ff7a0ccaf5"> 195</a></span>  <span class="keywordtype">void</span> <a class="code" href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">drawAt</a>(const <a class="code" href="classPoint.html">Point</a><<span class="keywordtype">int</span>>& pos);</div>
- <div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment"></span> </div>
- <div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="comment"> /**</span></div>
- <div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="comment"> Get the image type.</span></div>
- <div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="comment"> DEPRECATED Type is always assumed to be GL_UNSIGNED_BYTE.</span></div>
- <div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="comment"> */</span></div>
- <div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  DISTRHO_DEPRECATED</div>
- <div class="line"><a name="l00202"></a><span class="lineno"><a class="line" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e"> 202</a></span>  GLenum <a class="code" href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">getType</a>() const noexcept { <span class="keywordflow">return</span> GL_UNSIGNED_BYTE; }</div>
- <div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  </div>
- <div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="keyword">private</span>:</div>
- <div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  GLuint textureId;</div>
- <div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="keywordtype">bool</span> setupCalled;</div>
- <div class="line"><a name="l00207"></a><span class="lineno"> 207</span> };</div>
- <div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  </div>
- <div class="line"><a name="l00209"></a><span class="lineno"> 209</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
- <div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  </div>
- <div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseAboutWindow.html">ImageBaseAboutWindow<OpenGLImage></a> <a class="code" href="classImageBaseAboutWindow.html">OpenGLImageAboutWindow</a>;</div>
- <div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseButton.html">ImageBaseButton<OpenGLImage></a> <a class="code" href="classImageBaseButton.html">OpenGLImageButton</a>;</div>
- <div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseKnob.html">ImageBaseKnob<OpenGLImage></a> <a class="code" href="classImageBaseKnob.html">OpenGLImageKnob</a>;</div>
- <div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseSlider.html">ImageBaseSlider<OpenGLImage></a> <a class="code" href="classImageBaseSlider.html">OpenGLImageSlider</a>;</div>
- <div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="keyword">typedef</span> <a class="code" href="classImageBaseSwitch.html">ImageBaseSwitch<OpenGLImage></a> <a class="code" href="classImageBaseSwitch.html">OpenGLImageSwitch</a>;</div>
- <div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  </div>
- <div class="line"><a name="l00217"></a><span class="lineno"> 217</span> <span class="comment">// -----------------------------------------------------------------------</span></div>
- <div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  </div>
- <div class="line"><a name="l00219"></a><span class="lineno"> 219</span> END_NAMESPACE_DGL</div>
- <div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  </div>
- <div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="preprocessor">#endif </span><span class="comment">// DGL_OPENGL_HPP_INCLUDED</span></div>
- <div class="ttc" id="aclassImageBaseAboutWindow_html"><div class="ttname"><a href="classImageBaseAboutWindow.html">ImageBaseAboutWindow</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:40</div></div>
- <div class="ttc" id="aclassImageBaseButton_html"><div class="ttname"><a href="classImageBaseButton.html">ImageBaseButton</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:86</div></div>
- <div class="ttc" id="aclassImageBaseKnob_html"><div class="ttname"><a href="classImageBaseKnob.html">ImageBaseKnob</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:132</div></div>
- <div class="ttc" id="aclassImageBaseSlider_html"><div class="ttname"><a href="classImageBaseSlider.html">ImageBaseSlider</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:172</div></div>
- <div class="ttc" id="aclassImageBaseSwitch_html"><div class="ttname"><a href="classImageBaseSwitch.html">ImageBaseSwitch</a></div><div class="ttdef"><b>Definition:</b> ImageBaseWidgets.hpp:223</div></div>
- <div class="ttc" id="aclassImageBase_html"><div class="ttname"><a href="classImageBase.html">ImageBase</a></div><div class="ttdef"><b>Definition:</b> ImageBase.hpp:45</div></div>
- <div class="ttc" id="aclassOpenGLImage_html"><div class="ttname"><a href="classOpenGLImage.html">OpenGLImage</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:105</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a0bd3a7e2a8d8e36ebacf4277a3f915cc"><div class="ttname"><a href="classOpenGLImage.html#a0bd3a7e2a8d8e36ebacf4277a3f915cc">OpenGLImage::draw</a></div><div class="ttdeci">void draw()</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a289cbeb6a607985c323e0cd5a8fbd19a"><div class="ttname"><a href="classOpenGLImage.html#a289cbeb6a607985c323e0cd5a8fbd19a">OpenGLImage::operator=</a></div><div class="ttdeci">OpenGLImage & operator=(const OpenGLImage &image) noexcept</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a5ee11a12fb84219cf5216396c1cf3c0a"><div class="ttname"><a href="classOpenGLImage.html#a5ee11a12fb84219cf5216396c1cf3c0a">OpenGLImage::loadFromMemory</a></div><div class="ttdeci">void loadFromMemory(const char *rawData, const Size< uint > &size, ImageFormat format=kImageFormatBGRA) noexcept override</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a7292ff9abcd2137c0cf8d7c0d57d1eb5"><div class="ttname"><a href="classOpenGLImage.html#a7292ff9abcd2137c0cf8d7c0d57d1eb5">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage()</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a97461921a4eba66af7cfeaf84595f3ad"><div class="ttname"><a href="classOpenGLImage.html#a97461921a4eba66af7cfeaf84595f3ad">OpenGLImage::~OpenGLImage</a></div><div class="ttdeci">~OpenGLImage() override</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_a9cd14d74c793c77c3ee3a8f9d291a706"><div class="ttname"><a href="classOpenGLImage.html#a9cd14d74c793c77c3ee3a8f9d291a706">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage(const OpenGLImage &image)</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_ab3846413c806171a98ec3f41f5db20a8"><div class="ttname"><a href="classOpenGLImage.html#ab3846413c806171a98ec3f41f5db20a8">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage(const char *rawData, uint width, uint height, ImageFormat format=kImageFormatBGRA)</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_ab97d09a7496436d2823c064708a61287"><div class="ttname"><a href="classOpenGLImage.html#ab97d09a7496436d2823c064708a61287">OpenGLImage::drawAt</a></div><div class="ttdeci">void drawAt(const GraphicsContext &context, const Point< int > &pos) override</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_ac6eb1a0e289c0e29bf8d8cfb3310f40e"><div class="ttname"><a href="classOpenGLImage.html#ac6eb1a0e289c0e29bf8d8cfb3310f40e">OpenGLImage::getType</a></div><div class="ttdeci">DISTRHO_DEPRECATED GLenum getType() const noexcept</div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:202</div></div>
- <div class="ttc" id="aclassOpenGLImage_html_af61ca1a163bae128817d3ad0ea6095f4"><div class="ttname"><a href="classOpenGLImage.html#af61ca1a163bae128817d3ad0ea6095f4">OpenGLImage::OpenGLImage</a></div><div class="ttdeci">OpenGLImage(const char *rawData, const Size< uint > &size, ImageFormat format=kImageFormatBGRA)</div></div>
- <div class="ttc" id="aclassPoint_html"><div class="ttname"><a href="classPoint.html">Point< int ></a></div></div>
- <div class="ttc" id="aclassSize_html"><div class="ttname"><a href="classSize.html">Size< uint ></a></div></div>
- <div class="ttc" id="astructGraphicsContext_html"><div class="ttname"><a href="structGraphicsContext.html">GraphicsContext</a></div><div class="ttdef"><b>Definition:</b> Base.hpp:212</div></div>
- <div class="ttc" id="astructOpenGLGraphicsContext_html"><div class="ttname"><a href="structOpenGLGraphicsContext.html">OpenGLGraphicsContext</a></div><div class="ttdef"><b>Definition:</b> OpenGL.hpp:33</div></div>
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