DISTRHO Plugin Framework
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  1. # DISTRHO Plugin Framework (DPF)
  2. # Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru>
  3. #
  4. # SPDX-License-Identifier: ISC
  5. # ------------------------------------------------------------------------------
  6. # CMake support module for the DISTRHO Plugin Framework
  7. #
  8. # The purpose of this module is to help building music plugins easily, when the
  9. # project uses CMake as its build system.
  10. #
  11. # In order to use the helpers provided by this module, a plugin author should
  12. # add DPF as a subproject, making the function `dpf_add_plugin` available.
  13. # The usage of this function is documented below in greater detail.
  14. #
  15. # Example project `CMakeLists.txt`:
  16. #
  17. # ```
  18. # cmake_minimum_required(VERSION 3.7)
  19. # project(MyPlugin)
  20. #
  21. # add_subdirectory(DPF)
  22. #
  23. # dpf_add_plugin(MyPlugin
  24. # TARGETS lv2 vst2
  25. # UI_TYPE opengl
  26. # FILES_DSP
  27. # src/MyPlugin.cpp
  28. # FILES_UI
  29. # src/MyUI.cpp)
  30. #
  31. # target_include_directories(MyPlugin
  32. # PUBLIC src)
  33. # ```
  34. #
  35. # Important: note that properties, such as include directories, definitions,
  36. # and linked libraries *must* be marked with `PUBLIC` so they take effect and
  37. # propagate into all the plugin targets.
  38. include(CMakeParseArguments)
  39. # ------------------------------------------------------------------------------
  40. # DPF public functions
  41. # ------------------------------------------------------------------------------
  42. # dpf_add_plugin(name <args...>)
  43. # ------------------------------------------------------------------------------
  44. #
  45. # Add a plugin built using the DISTRHO Plugin Framework.
  46. #
  47. # ------------------------------------------------------------------------------
  48. # Created targets:
  49. #
  50. # `<name>`
  51. # static library: the common part of the plugin
  52. # The public properties set on this target apply to both DSP and UI.
  53. #
  54. # `<name>-dsp`
  55. # static library: the DSP part of the plugin
  56. # The public properties set on this target apply to the DSP only.
  57. #
  58. # `<name>-ui`
  59. # static library: the UI part of the plugin
  60. # The public properties set on this target apply to the UI only.
  61. #
  62. # `<name>-<target>` for each target specified with the `TARGETS` argument.
  63. # This is target-dependent and not intended for public use.
  64. #
  65. # ------------------------------------------------------------------------------
  66. # Arguments:
  67. #
  68. # `TARGETS` <tgt1>...<tgtN>
  69. # a list of one of more of the following target types:
  70. # `jack`, `ladspa`, `dssi`, `lv2`, `vst2`
  71. #
  72. # `UI_TYPE` <type>
  73. # the user interface type: `opengl` (default), `cairo`
  74. #
  75. # `MONOLITHIC`
  76. # build LV2 as a single binary for UI and DSP
  77. #
  78. # `FILES_DSP` <file1>...<fileN>
  79. # list of sources which are part of the DSP
  80. #
  81. # `FILES_UI` <file1>...<fileN>
  82. # list of sources which are part of the UI
  83. # empty indicates the plugin does not have UI
  84. #
  85. # `FILES_COMMON` <file1>...<fileN>
  86. # list of sources which are part of both DSP and UI
  87. #
  88. function(dpf_add_plugin NAME)
  89. set(options MONOLITHIC)
  90. set(oneValueArgs UI_TYPE)
  91. set(multiValueArgs TARGETS FILES_DSP FILES_UI)
  92. cmake_parse_arguments(_dpf_plugin "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
  93. if("${_dpf_plugin_UI_TYPE}" STREQUAL "")
  94. set(_dpf_plugin_UI_TYPE "opengl")
  95. endif()
  96. set(_dgl_library)
  97. if(_dpf_plugin_FILES_UI)
  98. if(_dpf_plugin_UI_TYPE STREQUAL "cairo")
  99. dpf__add_dgl_cairo()
  100. set(_dgl_library dgl-cairo)
  101. elseif(_dpf_plugin_UI_TYPE STREQUAL "opengl")
  102. dpf__add_dgl_opengl()
  103. set(_dgl_library dgl-opengl)
  104. else()
  105. message(FATAL_ERROR "Unrecognized UI type for plugin: ${_dpf_plugin_UI_TYPE}")
  106. endif()
  107. endif()
  108. ###
  109. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_COMMON)
  110. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_DSP)
  111. dpf__ensure_sources_non_empty(_dpf_plugin_FILES_UI)
  112. ###
  113. dpf__add_static_library("${NAME}" ${_dpf_plugin_FILES_COMMON})
  114. target_include_directories("${NAME}" PUBLIC
  115. "${DPF_ROOT_DIR}/distrho")
  116. if(_dgl_library)
  117. # make sure that all code will see DGL_* definitions
  118. target_link_libraries("${NAME}" PUBLIC
  119. "${_dgl_library}-definitions"
  120. dgl-system-libs-definitions)
  121. endif()
  122. dpf__add_static_library("${NAME}-dsp" ${_dpf_plugin_FILES_DSP})
  123. target_link_libraries("${NAME}-dsp" PUBLIC "${NAME}")
  124. if(_dgl_library)
  125. dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI})
  126. target_link_libraries("${NAME}-ui" PUBLIC "${NAME}" ${_dgl_library})
  127. # add the files containing Objective-C classes, recompiled under namespace
  128. dpf__add_plugin_specific_ui_sources("${NAME}-ui")
  129. else()
  130. add_library("${NAME}-ui" INTERFACE)
  131. endif()
  132. ###
  133. foreach(_target ${_dpf_plugin_TARGETS})
  134. if(_target STREQUAL "jack")
  135. dpf__build_jack("${NAME}" "${_dgl_library}")
  136. elseif(_target STREQUAL "ladspa")
  137. dpf__build_ladspa("${NAME}")
  138. elseif(_target STREQUAL "dssi")
  139. dpf__build_dssi("${NAME}" "${_dgl_library}")
  140. elseif(_target STREQUAL "lv2")
  141. dpf__build_lv2("${NAME}" "${_dgl_library}" "${_dpf_plugin_MONOLITHIC}")
  142. elseif(_target STREQUAL "vst2")
  143. dpf__build_vst2("${NAME}" "${_dgl_library}")
  144. else()
  145. message(FATAL_ERROR "Unrecognized target type for plugin: ${_target}")
  146. endif()
  147. endforeach()
  148. endfunction()
  149. # ------------------------------------------------------------------------------
  150. # DPF private functions (prefixed with `dpf__`)
  151. # ------------------------------------------------------------------------------
  152. # Note: The $<0:> trick is to prevent MSVC from appending the build type
  153. # to the output directory.
  154. #
  155. # dpf__build_jack
  156. # ------------------------------------------------------------------------------
  157. #
  158. # Add build rules for a JACK program.
  159. #
  160. function(dpf__build_jack NAME DGL_LIBRARY)
  161. find_package(PkgConfig)
  162. pkg_check_modules(JACK "jack")
  163. if(NOT JACK_FOUND)
  164. dpf__warn_once_only(missing_jack
  165. "JACK is not found, skipping the `jack` plugin targets")
  166. return()
  167. endif()
  168. link_directories(${JACK_LIBRARY_DIRS})
  169. dpf__create_dummy_source_list(_no_srcs)
  170. dpf__add_executable("${NAME}-jack" ${_no_srcs})
  171. dpf__add_plugin_main("${NAME}-jack" "jack")
  172. dpf__add_ui_main("${NAME}-jack" "jack" "${DGL_LIBRARY}")
  173. target_link_libraries("${NAME}-jack" PRIVATE "${NAME}-dsp" "${NAME}-ui")
  174. set_target_properties("${NAME}-jack" PROPERTIES
  175. RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  176. OUTPUT_NAME "${NAME}")
  177. target_include_directories("${NAME}-jack" PRIVATE ${JACK_INCLUDE_DIRS})
  178. target_link_libraries("${NAME}-jack" PRIVATE ${JACK_LIBRARIES})
  179. endfunction()
  180. # dpf__build_ladspa
  181. # ------------------------------------------------------------------------------
  182. #
  183. # Add build rules for a DSSI plugin.
  184. #
  185. function(dpf__build_ladspa NAME)
  186. dpf__create_dummy_source_list(_no_srcs)
  187. dpf__add_module("${NAME}-ladspa" ${_no_srcs})
  188. dpf__add_plugin_main("${NAME}-ladspa" "ladspa")
  189. target_link_libraries("${NAME}-ladspa" PRIVATE "${NAME}-dsp")
  190. set_target_properties("${NAME}-ladspa" PROPERTIES
  191. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  192. OUTPUT_NAME "${NAME}-ladspa"
  193. PREFIX "")
  194. endfunction()
  195. # dpf__build_dssi
  196. # ------------------------------------------------------------------------------
  197. #
  198. # Add build rules for a DSSI plugin.
  199. #
  200. function(dpf__build_dssi NAME DGL_LIBRARY)
  201. find_package(PkgConfig)
  202. pkg_check_modules(LIBLO "liblo")
  203. if(NOT LIBLO_FOUND)
  204. dpf__warn_once_only(missing_liblo
  205. "liblo is not found, skipping the `dssi` plugin targets")
  206. return()
  207. endif()
  208. link_directories(${LIBLO_LIBRARY_DIRS})
  209. dpf__create_dummy_source_list(_no_srcs)
  210. dpf__add_module("${NAME}-dssi" ${_no_srcs})
  211. dpf__add_plugin_main("${NAME}-dssi" "dssi")
  212. target_link_libraries("${NAME}-dssi" PRIVATE "${NAME}-dsp")
  213. set_target_properties("${NAME}-dssi" PROPERTIES
  214. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  215. OUTPUT_NAME "${NAME}-dssi"
  216. PREFIX "")
  217. if(DGL_LIBRARY)
  218. dpf__add_executable("${NAME}-dssi-ui" ${_no_srcs})
  219. dpf__add_ui_main("${NAME}-dssi-ui" "dssi" "${DGL_LIBRARY}")
  220. target_link_libraries("${NAME}-dssi-ui" PRIVATE "${NAME}-ui")
  221. set_target_properties("${NAME}-dssi-ui" PROPERTIES
  222. RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}-dssi/$<0:>"
  223. OUTPUT_NAME "${NAME}_ui")
  224. target_include_directories("${NAME}-dssi-ui" PRIVATE ${LIBLO_INCLUDE_DIRS})
  225. target_link_libraries("${NAME}-dssi-ui" PRIVATE ${LIBLO_LIBRARIES})
  226. endif()
  227. endfunction()
  228. # dpf__build_lv2
  229. # ------------------------------------------------------------------------------
  230. #
  231. # Add build rules for a LV2 plugin.
  232. #
  233. function(dpf__build_lv2 NAME DGL_LIBRARY MONOLITHIC)
  234. dpf__create_dummy_source_list(_no_srcs)
  235. dpf__add_module("${NAME}-lv2" ${_no_srcs})
  236. dpf__add_plugin_main("${NAME}-lv2" "lv2")
  237. target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-dsp")
  238. set_target_properties("${NAME}-lv2" PROPERTIES
  239. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
  240. OUTPUT_NAME "${NAME}_dsp"
  241. PREFIX "")
  242. if(DGL_LIBRARY)
  243. if(MONOLITHIC)
  244. dpf__add_ui_main("${NAME}-lv2" "lv2" "${DGL_LIBRARY}")
  245. target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-ui")
  246. set_target_properties("${NAME}-lv2" PROPERTIES
  247. OUTPUT_NAME "${NAME}")
  248. else()
  249. dpf__add_module("${NAME}-lv2-ui" ${_no_srcs})
  250. dpf__add_ui_main("${NAME}-lv2-ui" "lv2" "${DGL_LIBRARY}")
  251. target_link_libraries("${NAME}-lv2-ui" PRIVATE "${NAME}-ui")
  252. set_target_properties("${NAME}-lv2-ui" PROPERTIES
  253. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
  254. OUTPUT_NAME "${NAME}_ui"
  255. PREFIX "")
  256. endif()
  257. endif()
  258. dpf__add_lv2_ttl_generator()
  259. add_dependencies("${NAME}-lv2" lv2_ttl_generator)
  260. add_custom_command(TARGET "${NAME}-lv2" POST_BUILD
  261. COMMAND ${CMAKE_CROSSCOMPILING_EMULATOR}
  262. "$<TARGET_FILE:lv2_ttl_generator>"
  263. "$<TARGET_FILE:${NAME}-lv2>"
  264. WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2")
  265. endfunction()
  266. # dpf__build_vst2
  267. # ------------------------------------------------------------------------------
  268. #
  269. # Add build rules for a VST2 plugin.
  270. #
  271. function(dpf__build_vst2 NAME DGL_LIBRARY)
  272. dpf__create_dummy_source_list(_no_srcs)
  273. dpf__add_module("${NAME}-vst2" ${_no_srcs})
  274. dpf__add_plugin_main("${NAME}-vst2" "vst2")
  275. dpf__add_ui_main("${NAME}-vst2" "vst2" "${DGL_LIBRARY}")
  276. target_link_libraries("${NAME}-vst2" PRIVATE "${NAME}-dsp" "${NAME}-ui")
  277. set_target_properties("${NAME}-vst2" PROPERTIES
  278. LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
  279. OUTPUT_NAME "${NAME}-vst2"
  280. PREFIX "")
  281. endfunction()
  282. # dpf__add_dgl_cairo
  283. # ------------------------------------------------------------------------------
  284. #
  285. # Add the Cairo variant of DGL, if not already available.
  286. #
  287. function(dpf__add_dgl_cairo)
  288. if(TARGET dgl-cairo)
  289. return()
  290. endif()
  291. find_package(PkgConfig)
  292. pkg_check_modules(CAIRO "cairo" REQUIRED)
  293. link_directories(${CAIRO_LIBRARY_DIRS})
  294. dpf__add_static_library(dgl-cairo STATIC
  295. "${DPF_ROOT_DIR}/dgl/src/Application.cpp"
  296. "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
  297. "${DPF_ROOT_DIR}/dgl/src/Color.cpp"
  298. "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
  299. "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
  300. "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
  301. "${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
  302. "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
  303. "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
  304. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
  305. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
  306. "${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
  307. "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
  308. "${DPF_ROOT_DIR}/dgl/src/Window.cpp"
  309. "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
  310. "${DPF_ROOT_DIR}/dgl/src/Cairo.cpp")
  311. if(NOT APPLE)
  312. target_sources(dgl-cairo PRIVATE
  313. "${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
  314. else() # Note: macOS pugl will be built as part of DistrhoUI_macOS.mm
  315. #target_sources(dgl-opengl PRIVATE
  316. # "${DPF_ROOT_DIR}/dgl/src/pugl.mm")
  317. endif()
  318. target_include_directories(dgl-cairo PUBLIC
  319. "${DPF_ROOT_DIR}/dgl")
  320. target_include_directories(dgl-cairo PUBLIC
  321. "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
  322. dpf__add_dgl_system_libs()
  323. target_link_libraries(dgl-cairo PRIVATE dgl-system-libs)
  324. add_library(dgl-cairo-definitions INTERFACE)
  325. target_compile_definitions(dgl-cairo-definitions INTERFACE "DGL_CAIRO" "HAVE_CAIRO")
  326. target_include_directories(dgl-cairo PUBLIC ${CAIRO_INCLUDE_DIRS})
  327. target_link_libraries(dgl-cairo PRIVATE dgl-cairo-definitions ${CAIRO_LIBRARIES})
  328. endfunction()
  329. # dpf__add_dgl_opengl
  330. # ------------------------------------------------------------------------------
  331. #
  332. # Add the OpenGL variant of DGL, if not already available.
  333. #
  334. function(dpf__add_dgl_opengl)
  335. if(TARGET dgl-opengl)
  336. return()
  337. endif()
  338. if(NOT OpenGL_GL_PREFERENCE)
  339. set(OpenGL_GL_PREFERENCE "LEGACY")
  340. endif()
  341. find_package(OpenGL REQUIRED)
  342. dpf__add_static_library(dgl-opengl STATIC
  343. "${DPF_ROOT_DIR}/dgl/src/Application.cpp"
  344. "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
  345. "${DPF_ROOT_DIR}/dgl/src/Color.cpp"
  346. "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
  347. "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
  348. "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
  349. "${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
  350. "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
  351. "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
  352. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
  353. "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
  354. "${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
  355. "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
  356. "${DPF_ROOT_DIR}/dgl/src/Window.cpp"
  357. "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
  358. "${DPF_ROOT_DIR}/dgl/src/OpenGL.cpp"
  359. "${DPF_ROOT_DIR}/dgl/src/NanoVG.cpp")
  360. if(NOT APPLE)
  361. target_sources(dgl-opengl PRIVATE
  362. "${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
  363. else() # Note: macOS pugl will be built as part of DistrhoUI_macOS.mm
  364. #target_sources(dgl-opengl PRIVATE
  365. # "${DPF_ROOT_DIR}/dgl/src/pugl.mm")
  366. endif()
  367. target_include_directories(dgl-opengl PUBLIC
  368. "${DPF_ROOT_DIR}/dgl")
  369. target_include_directories(dgl-opengl PUBLIC
  370. "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
  371. if(APPLE)
  372. target_compile_definitions(dgl-opengl PUBLIC "GL_SILENCE_DEPRECATION")
  373. endif()
  374. dpf__add_dgl_system_libs()
  375. target_link_libraries(dgl-opengl PRIVATE dgl-system-libs)
  376. add_library(dgl-opengl-definitions INTERFACE)
  377. target_compile_definitions(dgl-opengl-definitions INTERFACE "DGL_OPENGL" "HAVE_OPENGL")
  378. target_include_directories(dgl-opengl PUBLIC "${OPENGL_INCLUDE_DIR}")
  379. target_link_libraries(dgl-opengl PRIVATE dgl-opengl-definitions "${OPENGL_gl_LIBRARY}")
  380. endfunction()
  381. # dpf__add_plugin_specific_ui_sources
  382. # ------------------------------------------------------------------------------
  383. #
  384. # Compile plugin-specific UI sources into the target designated by the given
  385. # name. There are some special considerations here:
  386. # - On most platforms, sources can be compiled only once, as part of DGL;
  387. # - On macOS, for any sources which define Objective-C interfaces, these must
  388. # be recompiled for each plugin under a unique namespace. In this case, the
  389. # name must be a plugin-specific identifier, and it will be used for computing
  390. # the unique ID along with the project version.
  391. function(dpf__add_plugin_specific_ui_sources NAME)
  392. if(APPLE)
  393. target_sources("${NAME}" PRIVATE
  394. "${DPF_ROOT_DIR}/distrho/DistrhoUI_macOS.mm")
  395. string(SHA256 _hash "${NAME}:${PROJECT_VERSION}")
  396. target_compile_definitions("${NAME}" PUBLIC "PUGL_NAMESPACE=${_hash}")
  397. endif()
  398. endfunction()
  399. # dpf__add_dgl_system_libs
  400. # ------------------------------------------------------------------------------
  401. #
  402. # Find system libraries required by DGL and add them as an interface target.
  403. #
  404. function(dpf__add_dgl_system_libs)
  405. if(TARGET dgl-system-libs)
  406. return()
  407. endif()
  408. add_library(dgl-system-libs INTERFACE)
  409. add_library(dgl-system-libs-definitions INTERFACE)
  410. if(HAIKU)
  411. target_link_libraries(dgl-system-libs INTERFACE "be")
  412. elseif(WIN32)
  413. target_link_libraries(dgl-system-libs INTERFACE "gdi32" "comdlg32")
  414. elseif(APPLE)
  415. find_library(APPLE_COCOA_FRAMEWORK "Cocoa")
  416. find_library(APPLE_COREVIDEO_FRAMEWORK "CoreVideo")
  417. target_link_libraries(dgl-system-libs INTERFACE "${APPLE_COCOA_FRAMEWORK}" "${APPLE_COREVIDEO_FRAMEWORK}")
  418. else()
  419. find_package(X11 REQUIRED)
  420. target_include_directories(dgl-system-libs INTERFACE "${X11_INCLUDE_DIR}")
  421. target_link_libraries(dgl-system-libs INTERFACE "${X11_X11_LIB}")
  422. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_X11")
  423. if(X11_Xext_FOUND)
  424. target_link_libraries(dgl-system-libs INTERFACE "${X11_Xext_LIB}")
  425. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XEXT")
  426. endif()
  427. if(X11_XSync_FOUND)
  428. target_link_libraries(dgl-system-libs INTERFACE "${X11_XSync_LIB}")
  429. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XSYNC")
  430. endif()
  431. if(X11_Xrandr_FOUND)
  432. target_link_libraries(dgl-system-libs INTERFACE "${X11_Xrandr_LIB}")
  433. target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XRANDR")
  434. endif()
  435. #if(X11_Xcursor_FOUND)
  436. # target_link_libraries(dgl-system-libs INTERFACE "${X11_Xcursor_LIB}")
  437. # target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XCURSOR")
  438. #endif()
  439. endif()
  440. target_link_libraries(dgl-system-libs INTERFACE dgl-system-libs-definitions)
  441. endfunction()
  442. # dpf__add_executable
  443. # ------------------------------------------------------------------------------
  444. #
  445. # Adds an executable target, and set some default properties on the target.
  446. #
  447. function(dpf__add_executable NAME)
  448. add_executable("${NAME}" ${ARGN})
  449. set_target_properties("${NAME}" PROPERTIES
  450. POSITION_INDEPENDENT_CODE TRUE
  451. C_VISIBILITY_PRESET "hidden"
  452. CXX_VISIBILITY_PRESET "hidden"
  453. VISIBILITY_INLINES_HIDDEN TRUE)
  454. if (MINGW)
  455. target_compile_options("${NAME}" PUBLIC "-mstackrealign")
  456. endif()
  457. endfunction()
  458. # dpf__add_module
  459. # ------------------------------------------------------------------------------
  460. #
  461. # Adds a module target, and set some default properties on the target.
  462. #
  463. function(dpf__add_module NAME)
  464. add_library("${NAME}" MODULE ${ARGN})
  465. set_target_properties("${NAME}" PROPERTIES
  466. POSITION_INDEPENDENT_CODE TRUE
  467. C_VISIBILITY_PRESET "hidden"
  468. CXX_VISIBILITY_PRESET "hidden"
  469. VISIBILITY_INLINES_HIDDEN TRUE)
  470. if ((NOT WIN32 AND NOT APPLE) OR MINGW)
  471. target_link_libraries("${NAME}" PRIVATE "-Wl,--no-undefined")
  472. endif()
  473. if (MINGW)
  474. target_compile_options("${NAME}" PUBLIC "-mstackrealign")
  475. endif()
  476. endfunction()
  477. # dpf__add_static_library
  478. # ------------------------------------------------------------------------------
  479. #
  480. # Adds a static library target, and set some default properties on the target.
  481. #
  482. function(dpf__add_static_library NAME)
  483. add_library("${NAME}" STATIC ${ARGN})
  484. set_target_properties("${NAME}" PROPERTIES
  485. POSITION_INDEPENDENT_CODE TRUE
  486. C_VISIBILITY_PRESET "hidden"
  487. CXX_VISIBILITY_PRESET "hidden"
  488. VISIBILITY_INLINES_HIDDEN TRUE)
  489. if (MINGW)
  490. target_compile_options("${NAME}" PUBLIC "-mstackrealign")
  491. endif()
  492. endfunction()
  493. # dpf__add_plugin_main
  494. # ------------------------------------------------------------------------------
  495. #
  496. # Adds plugin code to the given target.
  497. #
  498. function(dpf__add_plugin_main NAME TARGET)
  499. target_sources("${NAME}" PRIVATE
  500. "${DPF_ROOT_DIR}/distrho/DistrhoPluginMain.cpp")
  501. dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
  502. endfunction()
  503. # dpf__add_ui_main
  504. # ------------------------------------------------------------------------------
  505. #
  506. # Adds UI code to the given target (only if the target has UI).
  507. #
  508. function(dpf__add_ui_main NAME TARGET HAS_UI)
  509. if(HAS_UI)
  510. target_sources("${NAME}" PRIVATE
  511. "${DPF_ROOT_DIR}/distrho/DistrhoUIMain.cpp")
  512. dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
  513. endif()
  514. endfunction()
  515. # dpf__add_plugin_target_definition
  516. # ------------------------------------------------------------------------------
  517. #
  518. # Adds the plugins target macro definition.
  519. # This selects which entry file is compiled according to the target type.
  520. #
  521. function(dpf__add_plugin_target_definition NAME TARGET)
  522. string(TOUPPER "${TARGET}" _upperTarget)
  523. # resolve the alias into the proper name
  524. # the name "vst2" is new, "vst" is legacy
  525. if(_upperTarget STREQUAL "VST2")
  526. set(_upperTarget "VST")
  527. endif()
  528. target_compile_definitions("${NAME}" PRIVATE "DISTRHO_PLUGIN_TARGET_${_upperTarget}")
  529. endfunction()
  530. # dpf__add_lv2_ttl_generator
  531. # ------------------------------------------------------------------------------
  532. #
  533. # Build the LV2 TTL generator.
  534. #
  535. function(dpf__add_lv2_ttl_generator)
  536. if(TARGET lv2_ttl_generator)
  537. return()
  538. endif()
  539. add_executable(lv2_ttl_generator "${DPF_ROOT_DIR}/utils/lv2-ttl-generator/lv2_ttl_generator.c")
  540. if(NOT WINDOWS AND NOT APPLE AND NOT HAIKU)
  541. target_link_libraries(lv2_ttl_generator "dl")
  542. endif()
  543. endfunction()
  544. # dpf__ensure_sources_non_empty
  545. # ------------------------------------------------------------------------------
  546. #
  547. # Ensure the given source list contains at least one file.
  548. # The function appends an empty source file to the list if necessary.
  549. # This is useful when CMake does not permit to add targets without sources.
  550. #
  551. function(dpf__ensure_sources_non_empty VAR)
  552. if(NOT "" STREQUAL "${${VAR}}")
  553. return()
  554. endif()
  555. set(_file "${CMAKE_CURRENT_BINARY_DIR}/_dpf_empty.c")
  556. if(NOT EXISTS "${_file}")
  557. file(WRITE "${_file}" "")
  558. endif()
  559. set("${VAR}" "${_file}" PARENT_SCOPE)
  560. endfunction()
  561. # dpf__create_dummy_source_list
  562. # ------------------------------------------------------------------------------
  563. #
  564. # Create a dummy source list which is equivalent to compiling nothing.
  565. # This is only for compatibility with older CMake versions, which refuse to add
  566. # targets without any sources.
  567. #
  568. macro(dpf__create_dummy_source_list VAR)
  569. set("${VAR}")
  570. if(CMAKE_VERSION VERSION_LESS "3.11")
  571. dpf__ensure_sources_non_empty("${VAR}")
  572. endif()
  573. endmacro()
  574. # dpf__warn_once
  575. # ------------------------------------------------------------------------------
  576. #
  577. # Prints a warning message once only.
  578. #
  579. function(dpf__warn_once_only TOKEN MESSAGE)
  580. get_property(_warned GLOBAL PROPERTY "dpf__have_warned_${TOKEN}")
  581. if(NOT _warned)
  582. set_property(GLOBAL PROPERTY "dpf__have_warned_${TOKEN}" TRUE)
  583. message(WARNING "${MESSAGE}")
  584. endif()
  585. endfunction()