DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  42. else ifneq ($(HAIKU),true)
  43. JACK_LIBS = -ldl
  44. ifeq ($(HAVE_ALSA),true)
  45. JACK_FLAGS += $(ALSA_FLAGS)
  46. JACK_LIBS += $(ALSA_LIBS)
  47. endif
  48. ifeq ($(HAVE_PULSEAUDIO),true)
  49. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  50. JACK_LIBS += $(PULSEAUDIO_LIBS)
  51. endif
  52. ifeq ($(HAVE_RTAUDIO),true)
  53. JACK_LIBS += -lpthread
  54. endif # !HAIKU
  55. endif
  56. # backwards compat
  57. BASE_FLAGS += -DHAVE_JACK
  58. # ---------------------------------------------------------------------------------------------------------------------
  59. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  60. ifeq ($(LINUX),true)
  61. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  62. endif
  63. ifeq ($(MACOS),true)
  64. ifneq ($(MACOS_OLD),true)
  65. VST3_FILENAME = MacOS/$(NAME)
  66. endif
  67. endif
  68. ifeq ($(WINDOWS),true)
  69. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  70. endif
  71. # ---------------------------------------------------------------------------------------------------------------------
  72. # Set files to build
  73. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  74. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  75. ifeq ($(MACOS),true)
  76. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set plugin binary file targets
  80. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  81. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  82. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  83. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  84. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  85. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  86. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  87. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  88. ifneq ($(VST3_FILENAME),)
  89. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  90. endif
  91. # ---------------------------------------------------------------------------------------------------------------------
  92. # Set plugin symbols to export
  93. ifeq ($(MACOS),true)
  94. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  95. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  96. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  97. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  98. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  99. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  100. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  101. else ifeq ($(WINDOWS),true)
  102. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  103. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  104. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  105. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  106. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  107. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  108. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  109. else ifneq ($(DEBUG),true)
  110. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  111. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  112. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  113. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  114. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  115. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  116. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  117. endif
  118. # ---------------------------------------------------------------------------------------------------------------------
  119. # Handle UI stuff, disable UI support automatically
  120. ifeq ($(FILES_UI),)
  121. HAVE_DGL = false
  122. UI_TYPE = none
  123. endif
  124. ifeq ($(UI_TYPE),)
  125. UI_TYPE = opengl
  126. endif
  127. ifeq ($(UI_TYPE),generic)
  128. ifeq ($(HAVE_OPENGL),true)
  129. UI_TYPE = opengl
  130. else ifeq ($(HAVE_CAIRO),true)
  131. UI_TYPE = cairo
  132. endif
  133. endif
  134. ifeq ($(UI_TYPE),cairo)
  135. ifeq ($(HAVE_CAIRO),true)
  136. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  137. DGL_FLAGS += $(CAIRO_FLAGS)
  138. DGL_LIBS += $(CAIRO_LIBS)
  139. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  140. HAVE_DGL = true
  141. else
  142. HAVE_DGL = false
  143. endif
  144. endif
  145. ifeq ($(UI_TYPE),opengl)
  146. ifeq ($(HAVE_OPENGL),true)
  147. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  148. DGL_FLAGS += $(OPENGL_FLAGS)
  149. DGL_LIBS += $(OPENGL_LIBS)
  150. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  151. HAVE_DGL = true
  152. else
  153. HAVE_DGL = false
  154. endif
  155. endif
  156. ifeq ($(UI_TYPE),vulkan)
  157. ifeq ($(HAVE_VULKAN),true)
  158. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  159. DGL_FLAGS += $(VULKAN_FLAGS)
  160. DGL_LIBS += $(VULKAN_LIBS)
  161. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  162. HAVE_DGL = true
  163. else
  164. HAVE_DGL = false
  165. endif
  166. endif
  167. ifeq ($(UI_TYPE),external)
  168. DGL_FLAGS += -DDGL_EXTERNAL
  169. HAVE_DGL = true
  170. endif
  171. ifeq ($(UI_TYPE),stub)
  172. ifeq ($(HAVE_STUB),true)
  173. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  174. HAVE_DGL = true
  175. else
  176. HAVE_DGL = false
  177. endif
  178. endif
  179. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  180. ifneq ($(HAVE_DGL),true)
  181. dssi_ui =
  182. lv2_ui =
  183. DGL_LIBS =
  184. OBJS_UI =
  185. endif
  186. ifneq ($(HAVE_LIBLO),true)
  187. dssi_ui =
  188. endif
  189. # TODO split dsp and ui object build flags
  190. BASE_FLAGS += $(DGL_FLAGS)
  191. # ---------------------------------------------------------------------------------------------------------------------
  192. # Runtime test build
  193. ifeq ($(DPF_RUNTIME_TESTING),true)
  194. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  195. endif
  196. # ---------------------------------------------------------------------------------------------------------------------
  197. # all needs to be first
  198. all:
  199. # ---------------------------------------------------------------------------------------------------------------------
  200. # Common
  201. $(BUILD_DIR)/%.S.o: %.S
  202. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  203. @echo "Compiling $<"
  204. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  205. $(BUILD_DIR)/%.c.o: %.c
  206. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  207. @echo "Compiling $<"
  208. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  209. $(BUILD_DIR)/%.cc.o: %.cc
  210. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  211. @echo "Compiling $<"
  212. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  213. $(BUILD_DIR)/%.cpp.o: %.cpp
  214. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  215. @echo "Compiling $<"
  216. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  217. clean:
  218. rm -rf $(BUILD_DIR)
  219. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  220. # ---------------------------------------------------------------------------------------------------------------------
  221. # DGL
  222. $(DPF_PATH)/build/libdgl-cairo.a:
  223. $(MAKE) -C $(DPF_PATH)/dgl cairo
  224. $(DPF_PATH)/build/libdgl-opengl.a:
  225. $(MAKE) -C $(DPF_PATH)/dgl opengl
  226. $(DPF_PATH)/build/libdgl-stub.a:
  227. $(MAKE) -C $(DPF_PATH)/dgl stub
  228. $(DPF_PATH)/build/libdgl-vulkan.a:
  229. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  230. # ---------------------------------------------------------------------------------------------------------------------
  231. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  232. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  233. -@mkdir -p $(BUILD_DIR)
  234. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  235. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  236. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  237. -@mkdir -p $(BUILD_DIR)
  238. @echo "Compiling DistrhoUIMain.cpp ($*)"
  239. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  240. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  241. -@mkdir -p $(BUILD_DIR)
  242. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  243. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  244. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  245. -@mkdir -p $(BUILD_DIR)
  246. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  247. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  248. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  249. -@mkdir -p $(BUILD_DIR)
  250. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  251. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  252. # ---------------------------------------------------------------------------------------------------------------------
  253. # JACK
  254. jack: $(jack)
  255. ifeq ($(HAVE_DGL),true)
  256. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  257. else
  258. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  259. endif
  260. -@mkdir -p $(shell dirname $@)
  261. @echo "Creating JACK standalone for $(NAME)"
  262. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  263. # ---------------------------------------------------------------------------------------------------------------------
  264. # LADSPA
  265. ladspa: $(ladspa_dsp)
  266. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  267. -@mkdir -p $(shell dirname $@)
  268. @echo "Creating LADSPA plugin for $(NAME)"
  269. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  270. # ---------------------------------------------------------------------------------------------------------------------
  271. # DSSI
  272. dssi: $(dssi_dsp) $(dssi_ui)
  273. dssi_dsp: $(dssi_dsp)
  274. dssi_ui: $(dssi_ui)
  275. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  276. -@mkdir -p $(shell dirname $@)
  277. @echo "Creating DSSI plugin library for $(NAME)"
  278. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  279. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  280. -@mkdir -p $(shell dirname $@)
  281. @echo "Creating DSSI UI for $(NAME)"
  282. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  283. # ---------------------------------------------------------------------------------------------------------------------
  284. # LV2
  285. lv2: $(lv2)
  286. lv2_dsp: $(lv2_dsp)
  287. lv2_sep: $(lv2_dsp) $(lv2_ui)
  288. ifeq ($(HAVE_DGL),true)
  289. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  290. else
  291. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  292. endif
  293. -@mkdir -p $(shell dirname $@)
  294. @echo "Creating LV2 plugin for $(NAME)"
  295. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  296. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  297. -@mkdir -p $(shell dirname $@)
  298. @echo "Creating LV2 plugin library for $(NAME)"
  299. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  300. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  301. -@mkdir -p $(shell dirname $@)
  302. @echo "Creating LV2 plugin UI for $(NAME)"
  303. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  304. # ---------------------------------------------------------------------------------------------------------------------
  305. # VST2
  306. vst2 vst: $(vst2)
  307. ifeq ($(HAVE_DGL),true)
  308. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  309. else
  310. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  311. endif
  312. -@mkdir -p $(shell dirname $@)
  313. @echo "Creating VST2 plugin for $(NAME)"
  314. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  315. # ---------------------------------------------------------------------------------------------------------------------
  316. # VST3
  317. vst3: $(vst3)
  318. ifeq ($(HAVE_DGL),true)
  319. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  320. else
  321. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  322. endif
  323. -@mkdir -p $(shell dirname $@)
  324. @echo "Creating VST3 plugin for $(NAME)"
  325. # NOTE TESTING -lpthread is for testing, remove later
  326. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -lpthread $(SYMBOLS_VST3) -o $@
  327. # ---------------------------------------------------------------------------------------------------------------------
  328. -include $(OBJS_DSP:%.o=%.d)
  329. ifneq ($(UI_TYPE),)
  330. -include $(OBJS_UI:%.o=%.d)
  331. endif
  332. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  333. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  334. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  335. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  336. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  337. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  338. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  339. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  340. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  341. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  342. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  343. # ---------------------------------------------------------------------------------------------------------------------