DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_CUSTOM_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. else
  14. DPF_PATH = $(DPF_CUSTOM_PATH)
  15. endif
  16. include $(DPF_PATH)/Makefile.base.mk
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Basic setup
  19. ifeq ($(DPF_CUSTOM_PATH),)
  20. TARGET_DIR = ../../bin
  21. BUILD_DIR = ../../build/$(NAME)
  22. else
  23. ifeq ($(DPF_CUSTOM_TARGET_DIR),)
  24. $(error DPF_CUSTOM_TARGET_DIR is not set)
  25. else
  26. TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR)
  27. endif
  28. ifeq ($(DPF_CUSTOM_BUILD_DIR),)
  29. $(error DPF_CUSTOM_BUILD_DIR is not set)
  30. else
  31. BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR)
  32. endif
  33. endif
  34. BUILD_C_FLAGS += -I.
  35. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  36. ifeq ($(HAVE_LIBLO),true)
  37. BASE_FLAGS += -DHAVE_LIBLO
  38. endif
  39. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  40. JACK_LIBS = -ldl
  41. endif
  42. # backwards compat
  43. BASE_FLAGS += -DHAVE_JACK
  44. # ---------------------------------------------------------------------------------------------------------------------
  45. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  46. ifeq ($(LINUX),true)
  47. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  48. endif
  49. ifeq ($(MACOS),true)
  50. VST3_FILENAME = MacOS/$(NAME)
  51. endif
  52. ifeq ($(WINDOWS),true)
  53. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  54. endif
  55. # ---------------------------------------------------------------------------------------------------------------------
  56. # Set files to build
  57. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  58. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  59. ifeq ($(MACOS),true)
  60. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  61. endif
  62. # ---------------------------------------------------------------------------------------------------------------------
  63. # Set plugin binary file targets
  64. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  65. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  66. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  67. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  68. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  69. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  70. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  71. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  72. ifneq ($(VST3_FILENAME),)
  73. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  74. endif
  75. # ---------------------------------------------------------------------------------------------------------------------
  76. # Set plugin symbols to export
  77. ifeq ($(MACOS),true)
  78. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  79. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  80. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  81. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  82. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  83. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # Handle UI stuff, disable UI support automatically
  87. ifeq ($(FILES_UI),)
  88. HAVE_DGL = false
  89. UI_TYPE = none
  90. endif
  91. ifeq ($(UI_TYPE),)
  92. UI_TYPE = opengl
  93. endif
  94. ifeq ($(UI_TYPE),generic)
  95. ifeq ($(HAVE_OPENGL),true)
  96. UI_TYPE = opengl
  97. else ifeq ($(HAVE_CAIRO),true)
  98. UI_TYPE = cairo
  99. endif
  100. endif
  101. ifeq ($(UI_TYPE),cairo)
  102. ifeq ($(HAVE_CAIRO),true)
  103. DGL_FLAGS += -DDGL_CAIRO
  104. DGL_FLAGS += $(CAIRO_FLAGS)
  105. DGL_LIBS += $(CAIRO_LIBS)
  106. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  107. HAVE_DGL = true
  108. else
  109. HAVE_DGL = false
  110. endif
  111. endif
  112. ifeq ($(UI_TYPE),opengl)
  113. ifeq ($(HAVE_OPENGL),true)
  114. DGL_FLAGS += -DDGL_OPENGL
  115. DGL_FLAGS += $(OPENGL_FLAGS)
  116. DGL_LIBS += $(OPENGL_LIBS)
  117. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  118. HAVE_DGL = true
  119. else
  120. HAVE_DGL = false
  121. endif
  122. endif
  123. ifeq ($(UI_TYPE),vulkan)
  124. ifeq ($(HAVE_VULKAN),true)
  125. DGL_FLAGS += -DDGL_VULKAN
  126. DGL_FLAGS += $(VULKAN_FLAGS)
  127. DGL_LIBS += $(VULKAN_LIBS)
  128. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  129. HAVE_DGL = true
  130. else
  131. HAVE_DGL = false
  132. endif
  133. endif
  134. ifeq ($(UI_TYPE),external)
  135. DGL_FLAGS += -DDGL_EXTERNAL
  136. HAVE_DGL = true
  137. endif
  138. ifeq ($(UI_TYPE),stub)
  139. ifeq ($(HAVE_STUB),true)
  140. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  141. HAVE_DGL = true
  142. else
  143. HAVE_DGL = false
  144. endif
  145. endif
  146. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  147. ifneq ($(HAVE_DGL),true)
  148. dssi_ui =
  149. lv2_ui =
  150. DGL_LIBS =
  151. OBJS_UI =
  152. endif
  153. ifneq ($(HAVE_LIBLO),true)
  154. dssi_ui =
  155. endif
  156. # TODO split dsp and ui object build flags
  157. BASE_FLAGS += $(DGL_FLAGS)
  158. # ---------------------------------------------------------------------------------------------------------------------
  159. # all needs to be first
  160. all:
  161. # ---------------------------------------------------------------------------------------------------------------------
  162. # Common
  163. $(BUILD_DIR)/%.S.o: %.S
  164. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  165. @echo "Compiling $<"
  166. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  167. $(BUILD_DIR)/%.c.o: %.c
  168. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  169. @echo "Compiling $<"
  170. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  171. $(BUILD_DIR)/%.cc.o: %.cc
  172. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  173. @echo "Compiling $<"
  174. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  175. $(BUILD_DIR)/%.cpp.o: %.cpp
  176. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  177. @echo "Compiling $<"
  178. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  179. clean:
  180. rm -rf $(BUILD_DIR)
  181. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  182. # ---------------------------------------------------------------------------------------------------------------------
  183. # DGL
  184. $(DPF_PATH)/build/libdgl-cairo.a:
  185. $(MAKE) -C $(DPF_PATH)/dgl cairo
  186. $(DPF_PATH)/build/libdgl-opengl.a:
  187. $(MAKE) -C $(DPF_PATH)/dgl opengl
  188. $(DPF_PATH)/build/libdgl-stub.a:
  189. $(MAKE) -C $(DPF_PATH)/dgl stub
  190. $(DPF_PATH)/build/libdgl-vulkan.a:
  191. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  192. # ---------------------------------------------------------------------------------------------------------------------
  193. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  194. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  195. -@mkdir -p $(BUILD_DIR)
  196. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  197. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  198. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  199. -@mkdir -p $(BUILD_DIR)
  200. @echo "Compiling DistrhoUIMain.cpp ($*)"
  201. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  202. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  203. -@mkdir -p $(BUILD_DIR)
  204. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  205. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  206. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  207. -@mkdir -p $(BUILD_DIR)
  208. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  209. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
  210. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  211. -@mkdir -p $(BUILD_DIR)
  212. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  213. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  214. # ---------------------------------------------------------------------------------------------------------------------
  215. # JACK
  216. jack: $(jack)
  217. ifeq ($(HAVE_DGL),true)
  218. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  219. else
  220. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  221. endif
  222. -@mkdir -p $(shell dirname $@)
  223. @echo "Creating JACK standalone for $(NAME)"
  224. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  225. # ---------------------------------------------------------------------------------------------------------------------
  226. # LADSPA
  227. ladspa: $(ladspa_dsp)
  228. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  229. -@mkdir -p $(shell dirname $@)
  230. @echo "Creating LADSPA plugin for $(NAME)"
  231. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  232. # ---------------------------------------------------------------------------------------------------------------------
  233. # DSSI
  234. dssi: $(dssi_dsp) $(dssi_ui)
  235. dssi_dsp: $(dssi_dsp)
  236. dssi_ui: $(dssi_ui)
  237. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  238. -@mkdir -p $(shell dirname $@)
  239. @echo "Creating DSSI plugin library for $(NAME)"
  240. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  241. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  242. -@mkdir -p $(shell dirname $@)
  243. @echo "Creating DSSI UI for $(NAME)"
  244. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  245. # ---------------------------------------------------------------------------------------------------------------------
  246. # LV2
  247. lv2: $(lv2)
  248. lv2_dsp: $(lv2_dsp)
  249. lv2_sep: $(lv2_dsp) $(lv2_ui)
  250. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  251. -@mkdir -p $(shell dirname $@)
  252. @echo "Creating LV2 plugin for $(NAME)"
  253. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  254. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  255. -@mkdir -p $(shell dirname $@)
  256. @echo "Creating LV2 plugin library for $(NAME)"
  257. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  258. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  259. -@mkdir -p $(shell dirname $@)
  260. @echo "Creating LV2 plugin UI for $(NAME)"
  261. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  262. # ---------------------------------------------------------------------------------------------------------------------
  263. # VST2
  264. vst2 vst: $(vst2)
  265. ifeq ($(HAVE_DGL),true)
  266. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  267. else
  268. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  269. endif
  270. -@mkdir -p $(shell dirname $@)
  271. @echo "Creating VST2 plugin for $(NAME)"
  272. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  273. # ---------------------------------------------------------------------------------------------------------------------
  274. # VST3
  275. vst3: $(vst3)
  276. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  277. -@mkdir -p $(shell dirname $@)
  278. @echo "Creating VST3 plugin for $(NAME)"
  279. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  280. # ---------------------------------------------------------------------------------------------------------------------
  281. -include $(OBJS_DSP:%.o=%.d)
  282. ifneq ($(UI_TYPE),)
  283. -include $(OBJS_UI:%.o=%.d)
  284. endif
  285. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  286. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  287. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  288. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  289. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  290. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  291. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  292. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  293. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  294. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  295. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  296. # ---------------------------------------------------------------------------------------------------------------------