DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, external, gles2, gles3, opengl, opengl3 or webview, with opengl being default
  11. # ("generic" is also allowed if only using basic DPF classes like image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. # ---------------------------------------------------------------------------------------------------------------------
  40. # Check for proper UI_TYPE parameter
  41. ifeq ($(UI_TYPE),)
  42. else ifeq ($(UI_TYPE),cairo)
  43. else ifeq ($(UI_TYPE),external)
  44. else ifeq ($(UI_TYPE),generic)
  45. else ifeq ($(UI_TYPE),gles2)
  46. USE_GLES2 = true
  47. else ifeq ($(UI_TYPE),gles3)
  48. USE_GLES3 = true
  49. else ifeq ($(UI_TYPE),opengl)
  50. else ifeq ($(UI_TYPE),opengl3)
  51. USE_OPENGL3 = true
  52. else ifeq ($(UI_TYPE),vulkan)
  53. else ifeq ($(UI_TYPE),webview)
  54. USE_CLAP_BUNDLE = true
  55. USE_VST2_BUNDLE = true
  56. USE_WEB_VIEW = true
  57. else
  58. $(error unknown UI_TYPE $(UI_TYPE))
  59. endif
  60. # ---------------------------------------------------------------------------------------------------------------------
  61. # Include DPF base setup
  62. include $(DPF_PATH)/Makefile.base.mk
  63. # ---------------------------------------------------------------------------------------------------------------------
  64. # Basic setup
  65. ifeq ($(MODGUI_BUILD),true)
  66. BUILD_DIR_SUFFIX = -modgui
  67. endif
  68. ifneq ($(DPF_BUILD_DIR),)
  69. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  70. else
  71. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  72. endif
  73. ifneq ($(DPF_TARGET_DIR),)
  74. TARGET_DIR = $(DPF_TARGET_DIR)
  75. else
  76. TARGET_DIR = $(BASE_PATH)/bin
  77. endif
  78. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  79. BUILD_C_FLAGS += -I.
  80. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  81. ifeq ($(HAVE_ALSA),true)
  82. BASE_FLAGS += -DHAVE_ALSA
  83. endif
  84. ifeq ($(HAVE_JACK),true)
  85. BASE_FLAGS += -DHAVE_JACK
  86. endif
  87. ifeq ($(HAVE_LIBLO),true)
  88. BASE_FLAGS += -DHAVE_LIBLO
  89. endif
  90. ifeq ($(HAVE_PULSEAUDIO),true)
  91. BASE_FLAGS += -DHAVE_PULSEAUDIO
  92. endif
  93. ifeq ($(HAVE_RTAUDIO),true)
  94. BASE_FLAGS += -DHAVE_RTAUDIO
  95. endif
  96. ifeq ($(HAVE_SDL2),true)
  97. BASE_FLAGS += -DHAVE_SDL2
  98. endif
  99. ifneq ($(MODGUI_CLASS_NAME),)
  100. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  101. endif
  102. # always needed
  103. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  104. ifneq ($(STATIC_BUILD),true)
  105. LINK_FLAGS += -ldl
  106. endif
  107. endif
  108. # ---------------------------------------------------------------------------------------------------------------------
  109. # JACK/Standalone setup
  110. ifeq ($(WASM),true)
  111. JACK_FLAGS += -sUSE_SDL=2
  112. JACK_LIBS += -sUSE_SDL=2
  113. JACK_LIBS += -sMAIN_MODULE -ldl
  114. ifeq ($(USE_FILE_BROWSER),true)
  115. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  116. endif
  117. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  118. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  119. ifeq ($(MACOS),true)
  120. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  121. else ifeq ($(WINDOWS),true)
  122. JACK_LIBS += -lole32 -lwinmm
  123. # DirectSound
  124. # JACK_LIBS += -ldsound
  125. # WASAPI
  126. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  127. else
  128. ifeq ($(HAVE_PULSEAUDIO),true)
  129. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  130. JACK_LIBS += $(PULSEAUDIO_LIBS)
  131. endif
  132. ifeq ($(HAVE_ALSA),true)
  133. JACK_FLAGS += $(ALSA_FLAGS)
  134. JACK_LIBS += $(ALSA_LIBS)
  135. endif
  136. endif
  137. ifeq ($(HAVE_RTAUDIO),true)
  138. ifneq ($(HAIKU),true)
  139. JACK_LIBS += -lpthread
  140. endif
  141. endif
  142. ifeq ($(HAVE_SDL2),true)
  143. JACK_FLAGS += $(SDL2_FLAGS)
  144. JACK_LIBS += $(SDL2_LIBS)
  145. endif
  146. endif
  147. # ---------------------------------------------------------------------------------------------------------------------
  148. # Set files to build
  149. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  150. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  151. ifeq ($(MACOS),true)
  152. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  153. else ifeq ($(WINDOWS)$(USE_WEB_VIEW),truetrue)
  154. OBJS_UI += $(BUILD_DIR)/DistrhoUI_win32.cpp.o
  155. endif
  156. # ---------------------------------------------------------------------------------------------------------------------
  157. # Handle UI stuff, disable UI support automatically
  158. ifeq ($(FILES_UI),)
  159. HAVE_DGL = false
  160. UI_TYPE = none
  161. endif
  162. ifeq ($(UI_TYPE),)
  163. UI_TYPE = opengl
  164. endif
  165. ifeq ($(UI_TYPE),generic)
  166. ifeq ($(HAVE_OPENGL),true)
  167. UI_TYPE = opengl
  168. else ifeq ($(HAVE_CAIRO),true)
  169. UI_TYPE = cairo
  170. else
  171. HAVE_DGL = false
  172. UI_TYPE = none
  173. endif
  174. endif
  175. ifeq ($(UI_TYPE),cairo)
  176. ifeq ($(HAVE_CAIRO),true)
  177. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  178. DGL_FLAGS += $(CAIRO_FLAGS)
  179. DGL_LIBS += $(CAIRO_LIBS)
  180. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  181. HAVE_DGL = true
  182. else
  183. HAVE_DGL = false
  184. endif
  185. endif
  186. ifeq ($(UI_TYPE),gles2)
  187. ifeq ($(HAVE_OPENGL),true)
  188. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES2
  189. DGL_FLAGS += $(OPENGL_FLAGS)
  190. DGL_LIBS += $(OPENGL_LIBS)
  191. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles2.a
  192. HAVE_DGL = true
  193. else
  194. HAVE_DGL = false
  195. endif
  196. endif
  197. ifeq ($(UI_TYPE),gles3)
  198. ifeq ($(HAVE_OPENGL),true)
  199. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES3
  200. DGL_FLAGS += $(OPENGL_FLAGS)
  201. DGL_LIBS += $(OPENGL_LIBS)
  202. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles3.a
  203. HAVE_DGL = true
  204. else
  205. HAVE_DGL = false
  206. endif
  207. endif
  208. ifeq ($(UI_TYPE),opengl)
  209. ifeq ($(HAVE_OPENGL),true)
  210. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  211. DGL_FLAGS += $(OPENGL_FLAGS)
  212. DGL_LIBS += $(OPENGL_LIBS)
  213. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  214. HAVE_DGL = true
  215. else
  216. HAVE_DGL = false
  217. endif
  218. endif
  219. ifeq ($(UI_TYPE),opengl3)
  220. ifeq ($(HAVE_OPENGL),true)
  221. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3
  222. DGL_FLAGS += $(OPENGL_FLAGS)
  223. DGL_LIBS += $(OPENGL_LIBS)
  224. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  225. HAVE_DGL = true
  226. else
  227. HAVE_DGL = false
  228. endif
  229. endif
  230. ifeq ($(UI_TYPE),vulkan)
  231. ifeq ($(HAVE_VULKAN),true)
  232. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  233. DGL_FLAGS += $(VULKAN_FLAGS)
  234. DGL_LIBS += $(VULKAN_LIBS)
  235. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  236. HAVE_DGL = true
  237. else
  238. HAVE_DGL = false
  239. endif
  240. endif
  241. ifeq ($(UI_TYPE),external)
  242. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  243. ifeq ($(HAVE_STUB),true)
  244. DGL_FLAGS += $(STUB_FLAGS)
  245. DGL_LIBS += $(STUB_LIBS)
  246. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  247. HAVE_DGL = true
  248. else
  249. HAVE_DGL = false
  250. endif
  251. endif
  252. ifeq ($(UI_TYPE),webview)
  253. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  254. ifeq ($(HAVE_STUB),true)
  255. DGL_FLAGS += $(STUB_FLAGS)
  256. DGL_LIBS += $(STUB_LIBS)
  257. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  258. HAVE_DGL = true
  259. else
  260. HAVE_DGL = false
  261. endif
  262. endif
  263. ifeq ($(HAVE_DGL)$(LINUX)$(UI_TYPE),truetruewebview)
  264. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  265. endif
  266. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  267. # TODO split dsp and ui object build flags
  268. BASE_FLAGS += $(DGL_FLAGS)
  269. # ---------------------------------------------------------------------------------------------------------------------
  270. # Set CLAP filename, either single binary or inside a bundle
  271. ifeq ($(MACOS),true)
  272. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  273. else ifeq ($(USE_CLAP_BUNDLE),true)
  274. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  275. else
  276. CLAP_FILENAME = $(NAME).clap
  277. endif
  278. # ---------------------------------------------------------------------------------------------------------------------
  279. # Set VST2 filename, either single binary or inside a bundle
  280. ifeq ($(MACOS),true)
  281. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  282. else ifeq ($(USE_VST2_BUNDLE),true)
  283. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  284. else
  285. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  286. endif
  287. # ---------------------------------------------------------------------------------------------------------------------
  288. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  289. ifeq ($(LINUX),true)
  290. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  291. else ifeq ($(MACOS),true)
  292. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  293. else ifneq ($(VST3_BINARY_DIR),)
  294. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  295. endif
  296. # ---------------------------------------------------------------------------------------------------------------------
  297. # Set plugin binary file targets
  298. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  299. MACOS_APP_BUNDLE = true
  300. endif
  301. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  302. JACK_LIBS += -Wl,-subsystem,windows
  303. endif
  304. ifeq ($(MACOS_APP_BUNDLE),true)
  305. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  306. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  307. else
  308. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  309. endif
  310. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  311. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  312. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  313. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  314. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  315. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  316. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  317. mapi = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  318. static = $(TARGET_DIR)/$(NAME).a
  319. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  320. ifneq ($(VST3_FILENAME),)
  321. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  322. endif
  323. ifeq ($(MACOS),true)
  324. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  325. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  326. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  327. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  328. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  329. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  330. endif
  331. ifeq ($(WASM),true)
  332. jackfiles += $(TARGET_DIR)/$(NAME).html
  333. endif
  334. ifneq ($(HAVE_DGL),true)
  335. dssi_ui =
  336. lv2_ui =
  337. DGL_LIBS =
  338. OBJS_UI =
  339. endif
  340. ifneq ($(HAVE_LIBLO),true)
  341. dssi_ui =
  342. endif
  343. # ---------------------------------------------------------------------------------------------------------------------
  344. # Set plugin symbols to export
  345. ifeq ($(MACOS),true)
  346. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  347. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  348. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  349. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  350. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  351. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  352. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  353. SYMBOLS_MAPI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/mapi.exp
  354. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  355. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  356. else ifeq ($(WASM),true)
  357. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  358. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  359. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  360. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  361. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  362. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  363. SYMBOLS_MAPI = -sEXPORTED_FUNCTIONS="['mapi_create','mapi_process','mapi_set_parameter','mapi_set_state','mapi_destroy']"
  364. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  365. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  366. else ifeq ($(WINDOWS),true)
  367. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  368. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  369. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  370. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  371. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  372. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  373. SYMBOLS_MAPI = $(DPF_PATH)/utils/symbols/mapi.def
  374. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  375. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  376. else ifneq ($(DEBUG),true)
  377. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  378. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  379. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  380. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  381. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  382. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  383. SYMBOLS_MAPI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/mapi.version
  384. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  385. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  386. endif
  387. # ---------------------------------------------------------------------------------------------------------------------
  388. # Runtime test build
  389. ifeq ($(DPF_RUNTIME_TESTING),true)
  390. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  391. endif
  392. # ---------------------------------------------------------------------------------------------------------------------
  393. # all needs to be first
  394. all:
  395. # ---------------------------------------------------------------------------------------------------------------------
  396. # Common
  397. $(BUILD_DIR)/%.S.o: %.S
  398. -@mkdir -p "$(shell dirname $@)"
  399. @echo "Compiling $<"
  400. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  401. $(BUILD_DIR)/%.c.o: %.c
  402. -@mkdir -p "$(shell dirname $@)"
  403. @echo "Compiling $<"
  404. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  405. $(BUILD_DIR)/%.cc.o: %.cc
  406. -@mkdir -p "$(shell dirname $@)"
  407. @echo "Compiling $<"
  408. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  409. $(BUILD_DIR)/%.cpp.o: %.cpp
  410. -@mkdir -p "$(shell dirname $@)"
  411. @echo "Compiling $<"
  412. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  413. $(BUILD_DIR)/%.m.o: %.m
  414. -@mkdir -p "$(shell dirname $@)"
  415. @echo "Compiling $<"
  416. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  417. $(BUILD_DIR)/%.mm.o: %.mm
  418. -@mkdir -p "$(shell dirname $@)"
  419. @echo "Compiling $<"
  420. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  421. clean:
  422. rm -rf $(BUILD_DIR)
  423. ifeq ($(DPF_BUILD_DIR),)
  424. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  425. rm -rf $(DPF_PATH)/build-modgui
  426. endif
  427. rm -rf $(TARGET_DIR)/$(NAME)
  428. rm -rf $(TARGET_DIR)/$(NAME)-*
  429. rm -rf $(TARGET_DIR)/$(NAME).clap
  430. rm -rf $(TARGET_DIR)/$(NAME).component
  431. rm -rf $(TARGET_DIR)/$(NAME).lv2
  432. rm -rf $(TARGET_DIR)/$(NAME).vst
  433. rm -rf $(TARGET_DIR)/$(NAME).vst3
  434. # ---------------------------------------------------------------------------------------------------------------------
  435. # DGL
  436. DGL_POSSIBLE_DEPS = \
  437. $(DPF_PATH)/dgl/*.* \
  438. $(DPF_PATH)/dgl/src/*.* \
  439. $(DPF_PATH)/dgl/src/nanovg/*.* \
  440. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  441. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  442. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  443. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  444. $(MAKE) -C $(DPF_PATH)/dgl cairo
  445. $(DGL_BUILD_DIR)/libdgl-gles2.a: $(DGL_POSSIBLE_DEPS)
  446. $(MAKE) -C $(DPF_PATH)/dgl gles2 USE_GLES2=true
  447. $(DGL_BUILD_DIR)/libdgl-gles3.a: $(DGL_POSSIBLE_DEPS)
  448. $(MAKE) -C $(DPF_PATH)/dgl gles3 USE_GLES3=true
  449. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  450. $(MAKE) -C $(DPF_PATH)/dgl opengl
  451. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  452. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  453. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  454. $(MAKE) -C $(DPF_PATH)/dgl stub
  455. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  456. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  457. # ---------------------------------------------------------------------------------------------------------------------
  458. $(BUILD_DIR)/DistrhoPluginMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  459. -@mkdir -p $(BUILD_DIR)
  460. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  461. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  462. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  463. -@mkdir -p $(BUILD_DIR)
  464. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  465. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  466. $(BUILD_DIR)/DistrhoUIMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  467. -@mkdir -p $(BUILD_DIR)
  468. @echo "Compiling DistrhoUIMain.cpp ($*)"
  469. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  470. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  471. -@mkdir -p $(BUILD_DIR)
  472. @echo "Compiling DistrhoUIMain.cpp ($*)"
  473. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  474. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  475. -@mkdir -p $(BUILD_DIR)
  476. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  477. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  478. $(BUILD_DIR)/DistrhoUI_win32.cpp.o: $(DPF_PATH)/distrho/DistrhoUI_win32.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  479. -@mkdir -p $(BUILD_DIR)
  480. @echo "Compiling DistrhoUI_win32.cpp ($*)"
  481. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -std=gnu++17 -c -o $@
  482. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  483. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  484. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  485. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  486. # ---------------------------------------------------------------------------------------------------------------------
  487. # JACK
  488. jack: $(jack) $(jackfiles)
  489. ifeq ($(HAVE_DGL),true)
  490. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  491. else
  492. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  493. endif
  494. -@mkdir -p $(shell dirname $@)
  495. @echo "Creating JACK standalone for $(NAME)"
  496. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  497. # ---------------------------------------------------------------------------------------------------------------------
  498. # LADSPA
  499. ladspa: $(ladspa_dsp)
  500. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  501. -@mkdir -p $(shell dirname $@)
  502. @echo "Creating LADSPA plugin for $(NAME)"
  503. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  504. # ---------------------------------------------------------------------------------------------------------------------
  505. # DSSI
  506. dssi: $(dssi_dsp) $(dssi_ui)
  507. dssi_dsp: $(dssi_dsp)
  508. dssi_ui: $(dssi_ui)
  509. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  510. -@mkdir -p $(shell dirname $@)
  511. @echo "Creating DSSI plugin library for $(NAME)"
  512. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  513. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  514. -@mkdir -p $(shell dirname $@)
  515. @echo "Creating DSSI UI for $(NAME)"
  516. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  517. # ---------------------------------------------------------------------------------------------------------------------
  518. # LV2
  519. lv2: $(lv2)
  520. lv2_dsp: $(lv2_dsp)
  521. lv2_sep: $(lv2_dsp) $(lv2_ui)
  522. ifeq ($(HAVE_DGL),true)
  523. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  524. else
  525. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  526. endif
  527. -@mkdir -p $(shell dirname $@)
  528. @echo "Creating LV2 plugin for $(NAME)"
  529. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  530. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  531. -@mkdir -p $(shell dirname $@)
  532. @echo "Creating LV2 plugin library for $(NAME)"
  533. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  534. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  535. -@mkdir -p $(shell dirname $@)
  536. @echo "Creating LV2 plugin UI for $(NAME)"
  537. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  538. # ---------------------------------------------------------------------------------------------------------------------
  539. # LV2 modgui
  540. ifeq ($(MODGUI_BUILD),true)
  541. ifeq ($(MODGUI_CLASS_NAME),)
  542. $(error MODGUI_CLASS_NAME undefined)
  543. endif
  544. endif
  545. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  546. MODGUI_IGNORED_FLAGS = -fdata-sections
  547. MODGUI_IGNORED_FLAGS += -ffast-math
  548. MODGUI_IGNORED_FLAGS += -ffunction-sections
  549. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  550. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  551. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  552. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  553. MODGUI_IGNORED_FLAGS += -fPIC
  554. MODGUI_IGNORED_FLAGS += -ldl
  555. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  556. MODGUI_IGNORED_FLAGS += -msse
  557. MODGUI_IGNORED_FLAGS += -msse2
  558. MODGUI_IGNORED_FLAGS += -mtune=generic
  559. MODGUI_IGNORED_FLAGS += -pipe
  560. MODGUI_IGNORED_FLAGS += -std=gnu99
  561. MODGUI_IGNORED_FLAGS += -std=gnu++11
  562. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  563. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  564. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  565. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  566. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  567. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  568. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  569. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  570. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  571. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  572. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  573. MODGUI_IGNORED_FLAGS += -DNDEBUG
  574. MODGUI_IGNORED_FLAGS += -DPIC
  575. MODGUI_IGNORED_FLAGS += -I.
  576. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  577. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  578. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  579. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  580. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  581. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  582. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  583. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  584. MODGUI_IGNORED_FLAGS += -MD
  585. MODGUI_IGNORED_FLAGS += -MP
  586. MODGUI_IGNORED_FLAGS += -O2
  587. MODGUI_IGNORED_FLAGS += -O3
  588. MODGUI_IGNORED_FLAGS += -Wall
  589. MODGUI_IGNORED_FLAGS += -Wextra
  590. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  591. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  592. MODGUI_IGNORED_FLAGS += -Wl,-x
  593. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  594. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  595. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  596. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  597. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  598. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  599. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  600. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  601. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  602. -@mkdir -p $(shell dirname $@)
  603. @echo "Creating LV2 plugin modgui for $(NAME)"
  604. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  605. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  606. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  607. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  608. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  609. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  610. -o $@
  611. modgui:
  612. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  613. EXE_WRAPPER= \
  614. HAVE_OPENGL=true \
  615. MODGUI_BUILD=true \
  616. NOOPT=true \
  617. PKG_CONFIG=false \
  618. USE_GLES2=true \
  619. AR=emar \
  620. CC=emcc \
  621. CXX=em++ \
  622. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  623. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  624. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  625. .PHONY: modgui
  626. # ---------------------------------------------------------------------------------------------------------------------
  627. # VST2
  628. vst2 vst: $(vst2) $(vst2files)
  629. ifeq ($(HAVE_DGL),true)
  630. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  631. else
  632. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  633. endif
  634. -@mkdir -p $(shell dirname $@)
  635. @echo "Creating VST2 plugin for $(NAME)"
  636. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  637. # ---------------------------------------------------------------------------------------------------------------------
  638. # VST3
  639. vst3: $(vst3) $(vst3files)
  640. ifeq ($(HAVE_DGL),true)
  641. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  642. else
  643. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  644. endif
  645. -@mkdir -p $(shell dirname $@)
  646. @echo "Creating VST3 plugin for $(NAME)"
  647. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  648. # ---------------------------------------------------------------------------------------------------------------------
  649. # CLAP
  650. ifeq ($(HAVE_DGL),true)
  651. ifneq ($(HAIKU),true)
  652. ifneq ($(WASM),true)
  653. CLAP_LIBS = -lpthread
  654. endif
  655. endif
  656. endif
  657. clap: $(clap) $(clapfiles)
  658. ifeq ($(HAVE_DGL),true)
  659. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  660. else
  661. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  662. endif
  663. -@mkdir -p $(shell dirname $@)
  664. @echo "Creating CLAP plugin for $(NAME)"
  665. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  666. # ---------------------------------------------------------------------------------------------------------------------
  667. # AU
  668. au: $(au) $(aufiles)
  669. ifeq ($(HAVE_DGL),true)
  670. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  671. else
  672. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  673. endif
  674. -@mkdir -p $(shell dirname $@)
  675. @echo "Creating AU component for $(NAME)"
  676. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  677. # ---------------------------------------------------------------------------------------------------------------------
  678. # MAPI
  679. mapi: $(mapi)
  680. $(mapi): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.o
  681. -@mkdir -p $(shell dirname $@)
  682. @echo "Creating MAPI for $(NAME)"
  683. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_MAPI) -o $@
  684. # ---------------------------------------------------------------------------------------------------------------------
  685. # Export
  686. ifeq ($(HAVE_DGL),true)
  687. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  688. else
  689. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  690. endif
  691. -@mkdir -p $(shell dirname $@)
  692. @echo "Creating export tool for $(NAME)"
  693. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  694. # ---------------------------------------------------------------------------------------------------------------------
  695. # Static
  696. static: $(static)
  697. ifeq ($(HAVE_DGL),true)
  698. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  699. else
  700. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  701. endif
  702. -@mkdir -p $(shell dirname $@)
  703. @echo "Creating static library for $(NAME)"
  704. $(SILENT)rm -f $@
  705. $(SILENT)$(AR) crs $@ $^
  706. # ---------------------------------------------------------------------------------------------------------------------
  707. # macOS files
  708. ifeq ($(MACOS),true)
  709. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  710. -@mkdir -p $(shell dirname $@)
  711. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  712. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  713. -@mkdir -p $(shell dirname $@)
  714. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  715. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  716. -@mkdir -p $(shell dirname $@)
  717. $(SILENT)cp $< $@
  718. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  719. -@mkdir -p $(shell dirname $@)
  720. $(SILENT)cp $< $@
  721. endif
  722. # ---------------------------------------------------------------------------------------------------------------------
  723. # wasm files
  724. ifeq ($(WASM),true)
  725. $(TARGET_DIR)/$(NAME).html: $(DPF_PATH)/utils/emscripten.html.in
  726. -@mkdir -p $(shell dirname $@)
  727. $(SILENT)sed -e 's|@NAME@|$(NAME)|g' $< > $@
  728. endif
  729. # ---------------------------------------------------------------------------------------------------------------------
  730. # auto-generated format-specific files
  731. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  732. -@mkdir -p $(shell dirname $@)
  733. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  734. # ---------------------------------------------------------------------------------------------------------------------
  735. -include $(OBJS_DSP:%.o=%.d)
  736. ifneq ($(UI_TYPE),)
  737. -include $(OBJS_UI:%.o=%.d)
  738. endif
  739. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  740. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  741. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  742. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  743. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  744. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  745. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  746. -include $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.d
  747. -include $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.d
  748. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  749. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  750. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  751. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  752. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  753. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  754. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  755. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  756. -include $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.d
  757. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  758. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  759. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  760. # ---------------------------------------------------------------------------------------------------------------------