DISTRHO Plugin Framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

352 lines
11KB

  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_CUSTOM_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. else
  14. DPF_PATH = $(DPF_CUSTOM_PATH)
  15. endif
  16. include $(DPF_PATH)/Makefile.base.mk
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Basic setup
  19. ifeq ($(DPF_CUSTOM_PATH),)
  20. TARGET_DIR = ../../bin
  21. BUILD_DIR = ../../build/$(NAME)
  22. else
  23. ifeq ($(DPF_CUSTOM_TARGET_DIR),)
  24. $(error DPF_CUSTOM_TARGET_DIR is not set)
  25. else
  26. TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR)
  27. endif
  28. ifeq ($(DPF_CUSTOM_BUILD_DIR),)
  29. $(error DPF_CUSTOM_BUILD_DIR is not set)
  30. else
  31. BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR)
  32. endif
  33. endif
  34. BUILD_C_FLAGS += -I.
  35. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  36. ifeq ($(HAVE_LIBLO),true)
  37. BASE_FLAGS += -DHAVE_LIBLO
  38. endif
  39. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  40. JACK_LIBS = -ldl
  41. endif
  42. # backwards compat
  43. BASE_FLAGS += -DHAVE_JACK
  44. # ---------------------------------------------------------------------------------------------------------------------
  45. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  46. ifeq ($(LINUX),true)
  47. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  48. endif
  49. ifeq ($(MACOS),true)
  50. VST3_FILENAME = MacOS/$(NAME)
  51. endif
  52. ifeq ($(WINDOWS),true)
  53. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  54. endif
  55. # ---------------------------------------------------------------------------------------------------------------------
  56. # Set files to build
  57. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  58. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  59. ifeq ($(MACOS),true)
  60. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  61. endif
  62. # ---------------------------------------------------------------------------------------------------------------------
  63. # Set plugin binary file targets
  64. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  65. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  66. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  67. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  68. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  69. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  70. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  71. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  72. ifneq ($(VST3_FILENAME),)
  73. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  74. endif
  75. # ---------------------------------------------------------------------------------------------------------------------
  76. # Set plugin symbols to export
  77. ifeq ($(MACOS),true)
  78. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  79. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  80. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  81. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  82. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  83. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # Handle UI stuff, disable UI support automatically
  87. ifeq ($(FILES_UI),)
  88. HAVE_DGL = false
  89. UI_TYPE = none
  90. endif
  91. ifeq ($(UI_TYPE),)
  92. UI_TYPE = opengl
  93. endif
  94. ifeq ($(UI_TYPE),cairo)
  95. ifeq ($(HAVE_CAIRO),true)
  96. DGL_FLAGS += -DDGL_CAIRO
  97. DGL_FLAGS += $(CAIRO_FLAGS)
  98. DGL_LIBS += $(CAIRO_LIBS)
  99. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  100. HAVE_DGL = true
  101. else
  102. HAVE_DGL = false
  103. endif
  104. endif
  105. ifeq ($(UI_TYPE),opengl)
  106. ifeq ($(HAVE_OPENGL),true)
  107. DGL_FLAGS += -DDGL_OPENGL
  108. DGL_FLAGS += $(OPENGL_FLAGS)
  109. DGL_LIBS += $(OPENGL_LIBS)
  110. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  111. HAVE_DGL = true
  112. else
  113. HAVE_DGL = false
  114. endif
  115. endif
  116. ifeq ($(UI_TYPE),vulkan)
  117. ifeq ($(HAVE_VULKAN),true)
  118. DGL_FLAGS += -DDGL_VULKAN
  119. DGL_FLAGS += $(VULKAN_FLAGS)
  120. DGL_LIBS += $(VULKAN_LIBS)
  121. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  122. HAVE_DGL = true
  123. else
  124. HAVE_DGL = false
  125. endif
  126. endif
  127. ifeq ($(UI_TYPE),external)
  128. DGL_FLAGS += -DDGL_EXTERNAL
  129. HAVE_DGL = true
  130. endif
  131. ifeq ($(UI_TYPE),stub)
  132. ifeq ($(HAVE_STUB),true)
  133. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  134. HAVE_DGL = true
  135. else
  136. HAVE_DGL = false
  137. endif
  138. endif
  139. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  140. ifneq ($(HAVE_DGL),true)
  141. dssi_ui =
  142. lv2_ui =
  143. DGL_LIBS =
  144. OBJS_UI =
  145. endif
  146. ifneq ($(HAVE_LIBLO),true)
  147. dssi_ui =
  148. endif
  149. # TODO split dsp and ui object build flags
  150. BASE_FLAGS += $(DGL_FLAGS)
  151. # ---------------------------------------------------------------------------------------------------------------------
  152. # all needs to be first
  153. all:
  154. # ---------------------------------------------------------------------------------------------------------------------
  155. # Common
  156. $(BUILD_DIR)/%.S.o: %.S
  157. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  158. @echo "Compiling $<"
  159. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  160. $(BUILD_DIR)/%.c.o: %.c
  161. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  162. @echo "Compiling $<"
  163. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  164. $(BUILD_DIR)/%.cc.o: %.cc
  165. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  166. @echo "Compiling $<"
  167. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  168. $(BUILD_DIR)/%.cpp.o: %.cpp
  169. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  170. @echo "Compiling $<"
  171. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  172. clean:
  173. rm -rf $(BUILD_DIR)
  174. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  175. # ---------------------------------------------------------------------------------------------------------------------
  176. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  177. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  178. -@mkdir -p $(BUILD_DIR)
  179. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  180. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  181. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  182. -@mkdir -p $(BUILD_DIR)
  183. @echo "Compiling DistrhoUIMain.cpp ($*)"
  184. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  185. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  186. -@mkdir -p $(BUILD_DIR)
  187. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  188. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  189. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  190. -@mkdir -p $(BUILD_DIR)
  191. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  192. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
  193. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  194. -@mkdir -p $(BUILD_DIR)
  195. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  196. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  197. # ---------------------------------------------------------------------------------------------------------------------
  198. # JACK
  199. jack: $(jack)
  200. ifeq ($(HAVE_DGL),true)
  201. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  202. else
  203. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  204. endif
  205. -@mkdir -p $(shell dirname $@)
  206. @echo "Creating JACK standalone for $(NAME)"
  207. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  208. # ---------------------------------------------------------------------------------------------------------------------
  209. # LADSPA
  210. ladspa: $(ladspa_dsp)
  211. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  212. -@mkdir -p $(shell dirname $@)
  213. @echo "Creating LADSPA plugin for $(NAME)"
  214. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  215. # ---------------------------------------------------------------------------------------------------------------------
  216. # DSSI
  217. dssi: $(dssi_dsp) $(dssi_ui)
  218. dssi_dsp: $(dssi_dsp)
  219. dssi_ui: $(dssi_ui)
  220. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  221. -@mkdir -p $(shell dirname $@)
  222. @echo "Creating DSSI plugin library for $(NAME)"
  223. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  224. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  225. -@mkdir -p $(shell dirname $@)
  226. @echo "Creating DSSI UI for $(NAME)"
  227. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  228. # ---------------------------------------------------------------------------------------------------------------------
  229. # LV2
  230. lv2: $(lv2)
  231. lv2_dsp: $(lv2_dsp)
  232. lv2_sep: $(lv2_dsp) $(lv2_ui)
  233. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  234. -@mkdir -p $(shell dirname $@)
  235. @echo "Creating LV2 plugin for $(NAME)"
  236. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  237. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  238. -@mkdir -p $(shell dirname $@)
  239. @echo "Creating LV2 plugin library for $(NAME)"
  240. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  241. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  242. -@mkdir -p $(shell dirname $@)
  243. @echo "Creating LV2 plugin UI for $(NAME)"
  244. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  245. # ---------------------------------------------------------------------------------------------------------------------
  246. # VST2
  247. vst2 vst: $(vst2)
  248. ifeq ($(HAVE_DGL),true)
  249. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  250. else
  251. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  252. endif
  253. -@mkdir -p $(shell dirname $@)
  254. @echo "Creating VST2 plugin for $(NAME)"
  255. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  256. # ---------------------------------------------------------------------------------------------------------------------
  257. # VST3
  258. vst3: $(vst3)
  259. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  260. -@mkdir -p $(shell dirname $@)
  261. @echo "Creating VST3 plugin for $(NAME)"
  262. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  263. # ---------------------------------------------------------------------------------------------------------------------
  264. -include $(OBJS_DSP:%.o=%.d)
  265. ifneq ($(UI_TYPE),)
  266. -include $(OBJS_UI:%.o=%.d)
  267. endif
  268. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  269. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  270. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  271. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  272. -include $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.d
  273. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  274. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  275. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  276. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  277. -include $(BUILD_DIR)/DistrhoUIMain_VST.cpp.d
  278. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  279. # ---------------------------------------------------------------------------------------------------------------------