DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lole32 -lwinmm
  42. # DirectSound
  43. JACK_LIBS += -ldsound
  44. # WASAPI
  45. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  46. else ifneq ($(HAIKU),true)
  47. ifeq ($(HAVE_ALSA),true)
  48. JACK_FLAGS += $(ALSA_FLAGS)
  49. JACK_LIBS += $(ALSA_LIBS)
  50. endif
  51. ifeq ($(HAVE_PULSEAUDIO),true)
  52. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  53. JACK_LIBS += $(PULSEAUDIO_LIBS)
  54. endif
  55. ifeq ($(HAVE_RTAUDIO),true)
  56. JACK_LIBS += -lpthread
  57. endif # !HAIKU
  58. endif
  59. # backwards compat
  60. BASE_FLAGS += -DHAVE_JACK
  61. # always needed
  62. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  63. LINK_FLAGS += -ldl
  64. endif
  65. # ---------------------------------------------------------------------------------------------------------------------
  66. # Set files to build
  67. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  68. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  69. ifeq ($(MACOS),true)
  70. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  71. endif
  72. # ---------------------------------------------------------------------------------------------------------------------
  73. # Set VST2 filename, either single binary or inside a bundle
  74. ifeq ($(MACOS),true)
  75. VST2_CONTENTS = $(NAME).vst/Contents
  76. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  77. else ifeq ($(USE_VST2_BUNDLE),true)
  78. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  79. else
  80. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  81. endif
  82. # ---------------------------------------------------------------------------------------------------------------------
  83. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  84. ifeq ($(LINUX),true)
  85. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  86. endif
  87. ifeq ($(MACOS),true)
  88. VST3_CONTENTS = $(NAME).vst3/Contents
  89. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  90. endif
  91. ifeq ($(WINDOWS),true)
  92. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-win/$(NAME).vst3
  93. endif
  94. # ---------------------------------------------------------------------------------------------------------------------
  95. # Set plugin binary file targets
  96. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  97. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  98. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  99. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  100. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  101. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  102. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  103. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  104. ifneq ($(VST3_FILENAME),)
  105. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  106. endif
  107. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  108. ifeq ($(MACOS),true)
  109. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  110. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  111. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  112. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  113. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  114. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  115. endif
  116. # ---------------------------------------------------------------------------------------------------------------------
  117. # Set plugin symbols to export
  118. ifeq ($(MACOS),true)
  119. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  120. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  121. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  122. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  123. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  124. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  125. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  126. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  127. else ifeq ($(WINDOWS),true)
  128. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  129. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  130. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  131. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  132. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  133. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  134. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  135. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  136. else ifneq ($(DEBUG),true)
  137. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  138. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  139. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  140. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  141. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  142. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  143. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  144. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  145. endif
  146. # ---------------------------------------------------------------------------------------------------------------------
  147. # Handle UI stuff, disable UI support automatically
  148. ifeq ($(FILES_UI),)
  149. HAVE_DGL = false
  150. UI_TYPE = none
  151. endif
  152. ifeq ($(UI_TYPE),)
  153. UI_TYPE = opengl
  154. endif
  155. ifeq ($(UI_TYPE),generic)
  156. ifeq ($(HAVE_OPENGL),true)
  157. UI_TYPE = opengl
  158. else ifeq ($(HAVE_CAIRO),true)
  159. UI_TYPE = cairo
  160. endif
  161. endif
  162. ifeq ($(UI_TYPE),cairo)
  163. ifeq ($(HAVE_CAIRO),true)
  164. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  165. DGL_FLAGS += $(CAIRO_FLAGS)
  166. DGL_LIBS += $(CAIRO_LIBS)
  167. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  168. HAVE_DGL = true
  169. else
  170. HAVE_DGL = false
  171. endif
  172. endif
  173. ifeq ($(UI_TYPE),opengl)
  174. ifeq ($(HAVE_OPENGL),true)
  175. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  176. DGL_FLAGS += $(OPENGL_FLAGS)
  177. DGL_LIBS += $(OPENGL_LIBS)
  178. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  179. HAVE_DGL = true
  180. else
  181. HAVE_DGL = false
  182. endif
  183. endif
  184. ifeq ($(UI_TYPE),opengl3)
  185. ifeq ($(HAVE_OPENGL),true)
  186. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  187. DGL_FLAGS += $(OPENGL_FLAGS)
  188. DGL_LIBS += $(OPENGL_LIBS)
  189. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  190. HAVE_DGL = true
  191. else
  192. HAVE_DGL = false
  193. endif
  194. endif
  195. ifeq ($(UI_TYPE),vulkan)
  196. ifeq ($(HAVE_VULKAN),true)
  197. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  198. DGL_FLAGS += $(VULKAN_FLAGS)
  199. DGL_LIBS += $(VULKAN_LIBS)
  200. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  201. HAVE_DGL = true
  202. else
  203. HAVE_DGL = false
  204. endif
  205. endif
  206. ifeq ($(UI_TYPE),external)
  207. DGL_FLAGS += -DDGL_EXTERNAL
  208. HAVE_DGL = true
  209. endif
  210. ifeq ($(UI_TYPE),stub)
  211. ifeq ($(HAVE_STUB),true)
  212. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  213. HAVE_DGL = true
  214. else
  215. HAVE_DGL = false
  216. endif
  217. endif
  218. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  219. ifneq ($(HAVE_DGL),true)
  220. dssi_ui =
  221. lv2_ui =
  222. DGL_LIBS =
  223. OBJS_UI =
  224. endif
  225. ifneq ($(HAVE_LIBLO),true)
  226. dssi_ui =
  227. endif
  228. # TODO split dsp and ui object build flags
  229. BASE_FLAGS += $(DGL_FLAGS)
  230. # ---------------------------------------------------------------------------------------------------------------------
  231. # Runtime test build
  232. ifeq ($(DPF_RUNTIME_TESTING),true)
  233. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  234. endif
  235. # ---------------------------------------------------------------------------------------------------------------------
  236. # all needs to be first
  237. all:
  238. # ---------------------------------------------------------------------------------------------------------------------
  239. # Common
  240. $(BUILD_DIR)/%.S.o: %.S
  241. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  242. @echo "Compiling $<"
  243. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  244. $(BUILD_DIR)/%.c.o: %.c
  245. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  246. @echo "Compiling $<"
  247. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  248. $(BUILD_DIR)/%.cc.o: %.cc
  249. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  250. @echo "Compiling $<"
  251. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  252. $(BUILD_DIR)/%.cpp.o: %.cpp
  253. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  254. @echo "Compiling $<"
  255. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  256. $(BUILD_DIR)/%.m.o: %.m
  257. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  258. @echo "Compiling $<"
  259. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  260. $(BUILD_DIR)/%.mm.o: %.mm
  261. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  262. @echo "Compiling $<"
  263. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  264. clean:
  265. rm -rf $(BUILD_DIR)
  266. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  267. # ---------------------------------------------------------------------------------------------------------------------
  268. # DGL
  269. $(DPF_PATH)/build/libdgl-cairo.a:
  270. $(MAKE) -C $(DPF_PATH)/dgl cairo
  271. $(DPF_PATH)/build/libdgl-opengl.a:
  272. $(MAKE) -C $(DPF_PATH)/dgl opengl
  273. $(DPF_PATH)/build/libdgl-opengl3.a:
  274. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  275. $(DPF_PATH)/build/libdgl-stub.a:
  276. $(MAKE) -C $(DPF_PATH)/dgl stub
  277. $(DPF_PATH)/build/libdgl-vulkan.a:
  278. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  279. # ---------------------------------------------------------------------------------------------------------------------
  280. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  281. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  282. -@mkdir -p $(BUILD_DIR)
  283. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  284. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  285. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  286. -@mkdir -p $(BUILD_DIR)
  287. @echo "Compiling DistrhoUIMain.cpp ($*)"
  288. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  289. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  290. -@mkdir -p $(BUILD_DIR)
  291. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  292. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  293. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  294. -@mkdir -p $(BUILD_DIR)
  295. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  296. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  297. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  298. -@mkdir -p $(BUILD_DIR)
  299. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  300. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  301. # ---------------------------------------------------------------------------------------------------------------------
  302. # JACK
  303. jack: $(jack)
  304. ifeq ($(HAVE_DGL),true)
  305. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  306. else
  307. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  308. endif
  309. -@mkdir -p $(shell dirname $@)
  310. @echo "Creating JACK standalone for $(NAME)"
  311. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  312. # ---------------------------------------------------------------------------------------------------------------------
  313. # LADSPA
  314. ladspa: $(ladspa_dsp)
  315. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  316. -@mkdir -p $(shell dirname $@)
  317. @echo "Creating LADSPA plugin for $(NAME)"
  318. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  319. # ---------------------------------------------------------------------------------------------------------------------
  320. # DSSI
  321. dssi: $(dssi_dsp) $(dssi_ui)
  322. dssi_dsp: $(dssi_dsp)
  323. dssi_ui: $(dssi_ui)
  324. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  325. -@mkdir -p $(shell dirname $@)
  326. @echo "Creating DSSI plugin library for $(NAME)"
  327. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  328. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  329. -@mkdir -p $(shell dirname $@)
  330. @echo "Creating DSSI UI for $(NAME)"
  331. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  332. # ---------------------------------------------------------------------------------------------------------------------
  333. # LV2
  334. lv2: $(lv2)
  335. lv2_dsp: $(lv2_dsp)
  336. lv2_sep: $(lv2_dsp) $(lv2_ui)
  337. ifeq ($(HAVE_DGL),true)
  338. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  339. else
  340. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  341. endif
  342. -@mkdir -p $(shell dirname $@)
  343. @echo "Creating LV2 plugin for $(NAME)"
  344. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  345. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  346. -@mkdir -p $(shell dirname $@)
  347. @echo "Creating LV2 plugin library for $(NAME)"
  348. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  349. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  350. -@mkdir -p $(shell dirname $@)
  351. @echo "Creating LV2 plugin UI for $(NAME)"
  352. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  353. # ---------------------------------------------------------------------------------------------------------------------
  354. # VST2
  355. vst2 vst: $(vst2) $(vst2files)
  356. ifeq ($(HAVE_DGL),true)
  357. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  358. else
  359. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  360. endif
  361. -@mkdir -p $(shell dirname $@)
  362. @echo "Creating VST2 plugin for $(NAME)"
  363. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  364. # ---------------------------------------------------------------------------------------------------------------------
  365. # VST3
  366. vst3: $(vst3) $(vst3files)
  367. ifeq ($(HAVE_DGL),true)
  368. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  369. else
  370. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  371. endif
  372. -@mkdir -p $(shell dirname $@)
  373. @echo "Creating VST3 plugin for $(NAME)"
  374. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  375. # ---------------------------------------------------------------------------------------------------------------------
  376. # Shared
  377. shared: $(shared)
  378. ifeq ($(HAVE_DGL),true)
  379. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  380. else
  381. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  382. endif
  383. -@mkdir -p $(shell dirname $@)
  384. @echo "Creating shared library for $(NAME)"
  385. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  386. # ---------------------------------------------------------------------------------------------------------------------
  387. # macOS files
  388. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  389. -@mkdir -p $(shell dirname $@)
  390. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  391. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  392. -@mkdir -p $(shell dirname $@)
  393. $(SILENT)cp $< $@
  394. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  395. -@mkdir -p $(shell dirname $@)
  396. $(SILENT)cp $< $@
  397. # ---------------------------------------------------------------------------------------------------------------------
  398. -include $(OBJS_DSP:%.o=%.d)
  399. ifneq ($(UI_TYPE),)
  400. -include $(OBJS_UI:%.o=%.d)
  401. endif
  402. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  403. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  404. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  405. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  406. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  407. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  408. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  409. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  410. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  411. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  412. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  413. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  414. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  415. # ---------------------------------------------------------------------------------------------------------------------