DISTRHO Plugin Framework
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  1. /* =========================================================================
  2. * Freetype GL - A C OpenGL Freetype engine
  3. * Platform: Any
  4. * WWW: http://code.google.com/p/freetype-gl/
  5. * -------------------------------------------------------------------------
  6. * Copyright 2011 Nicolas P. Rougier. All rights reserved.
  7. *
  8. * Redistribution and use in source and binary forms, with or without
  9. * modification, are permitted provided that the following conditions are met:
  10. *
  11. * 1. Redistributions of source code must retain the above copyright notice,
  12. * this list of conditions and the following disclaimer.
  13. *
  14. * 2. Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
  19. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  20. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  21. * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
  22. * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  24. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *
  29. * The views and conclusions contained in the software and documentation are
  30. * those of the authors and should not be interpreted as representing official
  31. * policies, either expressed or implied, of Nicolas P. Rougier.
  32. * ========================================================================= */
  33. uniform sampler2D texture;
  34. void main(void)
  35. {
  36. vec3 color = vec3(0.0,0.0,0.0);
  37. float dist = texture2D(texture, gl_TexCoord[0].st).r;
  38. float width = fwidth(dist);
  39. float alpha = smoothstep(0.5-width, 0.5+width, dist);
  40. gl_FragColor = vec4(color, alpha);
  41. }