DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. // ------------------------------------------------------
  17. // DGL StandaloneWindow
  18. #include "StandaloneWindow.hpp"
  19. // ------------------------------------------------------
  20. // include all source code here to make building easier
  21. #include "nekobi-ui_src/DistrhoArtworkNekobi.cpp"
  22. #include "nekobi-ui_src/DistrhoUINekobi.cpp"
  23. // ------------------------------------------------------
  24. // main entry point
  25. int main()
  26. {
  27. DGL::StandaloneWindow appWin;
  28. DGL::Window& win(appWin.getWindow());
  29. DistrhoUINekobi gui(win);
  30. win.setResizable(false);
  31. win.setSize(gui.getWidth(), gui.getHeight());
  32. win.setTitle("DGL UI Test");
  33. win.show();
  34. DGL::App& app(appWin.getApp());
  35. while (! app.isQuiting())
  36. {
  37. gui.idle();
  38. app.idle();
  39. d_msleep(10);
  40. }
  41. return 0;
  42. }
  43. // ------------------------------------------------------