DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. include $(DPF_PATH)/Makefile.base.mk
  40. # ---------------------------------------------------------------------------------------------------------------------
  41. # Basic setup
  42. ifeq ($(MODGUI_BUILD),true)
  43. BUILD_DIR_SUFFIX = -modgui
  44. endif
  45. ifneq ($(DPF_BUILD_DIR),)
  46. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  47. else
  48. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  49. endif
  50. ifneq ($(DPF_TARGET_DIR),)
  51. TARGET_DIR = $(DPF_TARGET_DIR)
  52. else
  53. TARGET_DIR = $(BASE_PATH)/bin
  54. endif
  55. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  56. BUILD_C_FLAGS += -I.
  57. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  58. ifeq ($(HAVE_ALSA),true)
  59. BASE_FLAGS += -DHAVE_ALSA
  60. endif
  61. ifeq ($(HAVE_JACK),true)
  62. BASE_FLAGS += -DHAVE_JACK
  63. endif
  64. ifeq ($(HAVE_LIBLO),true)
  65. BASE_FLAGS += -DHAVE_LIBLO
  66. endif
  67. ifeq ($(HAVE_PULSEAUDIO),true)
  68. BASE_FLAGS += -DHAVE_PULSEAUDIO
  69. endif
  70. ifeq ($(HAVE_RTAUDIO),true)
  71. BASE_FLAGS += -DHAVE_RTAUDIO
  72. endif
  73. ifeq ($(HAVE_SDL2),true)
  74. BASE_FLAGS += -DHAVE_SDL2
  75. endif
  76. ifneq ($(MODGUI_CLASS_NAME),)
  77. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  78. endif
  79. # always needed
  80. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  81. ifneq ($(STATIC_BUILD),true)
  82. LINK_FLAGS += -ldl
  83. endif
  84. endif
  85. # ---------------------------------------------------------------------------------------------------------------------
  86. # JACK/Standalone setup
  87. ifeq ($(WASM),true)
  88. JACK_FLAGS += -sUSE_SDL=2
  89. JACK_LIBS += -sUSE_SDL=2
  90. JACK_LIBS += -sMAIN_MODULE -ldl
  91. ifneq ($(FILE_BROWSER_DISABLED),true)
  92. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  93. endif
  94. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  95. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  96. ifeq ($(MACOS),true)
  97. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  98. else ifeq ($(WINDOWS),true)
  99. JACK_LIBS += -lole32 -lwinmm
  100. # DirectSound
  101. # JACK_LIBS += -ldsound
  102. # WASAPI
  103. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  104. else
  105. ifeq ($(HAVE_PULSEAUDIO),true)
  106. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  107. JACK_LIBS += $(PULSEAUDIO_LIBS)
  108. endif
  109. ifeq ($(HAVE_ALSA),true)
  110. JACK_FLAGS += $(ALSA_FLAGS)
  111. JACK_LIBS += $(ALSA_LIBS)
  112. endif
  113. endif
  114. ifeq ($(HAVE_RTAUDIO),true)
  115. ifneq ($(HAIKU),true)
  116. JACK_LIBS += -lpthread
  117. endif
  118. endif
  119. ifeq ($(HAVE_SDL2),true)
  120. JACK_FLAGS += $(SDL2_FLAGS)
  121. JACK_LIBS += $(SDL2_LIBS)
  122. endif
  123. endif
  124. # ---------------------------------------------------------------------------------------------------------------------
  125. # Set files to build
  126. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  127. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  128. ifeq ($(MACOS),true)
  129. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  130. endif
  131. # ---------------------------------------------------------------------------------------------------------------------
  132. # Handle UI stuff, disable UI support automatically
  133. ifeq ($(FILES_UI),)
  134. HAVE_DGL = false
  135. UI_TYPE = none
  136. endif
  137. ifeq ($(UI_TYPE),)
  138. UI_TYPE = opengl
  139. endif
  140. ifeq ($(UI_TYPE),generic)
  141. ifeq ($(HAVE_OPENGL),true)
  142. UI_TYPE = opengl
  143. else ifeq ($(HAVE_CAIRO),true)
  144. UI_TYPE = cairo
  145. endif
  146. endif
  147. ifeq ($(UI_TYPE),cairo)
  148. ifeq ($(HAVE_CAIRO),true)
  149. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  150. DGL_FLAGS += $(CAIRO_FLAGS)
  151. DGL_LIBS += $(CAIRO_LIBS)
  152. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  153. HAVE_DGL = true
  154. else
  155. HAVE_DGL = false
  156. endif
  157. endif
  158. ifeq ($(UI_TYPE),opengl)
  159. ifeq ($(HAVE_OPENGL),true)
  160. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  161. DGL_FLAGS += $(OPENGL_FLAGS)
  162. DGL_LIBS += $(OPENGL_LIBS)
  163. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  164. HAVE_DGL = true
  165. else
  166. HAVE_DGL = false
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),opengl3)
  170. ifeq ($(HAVE_OPENGL),true)
  171. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  172. DGL_FLAGS += $(OPENGL_FLAGS)
  173. DGL_LIBS += $(OPENGL_LIBS)
  174. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  175. HAVE_DGL = true
  176. else
  177. HAVE_DGL = false
  178. endif
  179. endif
  180. ifeq ($(UI_TYPE),vulkan)
  181. ifeq ($(HAVE_VULKAN),true)
  182. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  183. DGL_FLAGS += $(VULKAN_FLAGS)
  184. DGL_LIBS += $(VULKAN_LIBS)
  185. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  186. HAVE_DGL = true
  187. else
  188. HAVE_DGL = false
  189. endif
  190. endif
  191. ifeq ($(UI_TYPE),web)
  192. DGL_FLAGS += -DDGL_WEB -DHAVE_DGL
  193. ifeq ($(MACOS),true)
  194. # BUILD_CXX_FLAGS += -std=gnu++17
  195. DGL_LIBS += -framework WebKit
  196. else ifeq ($(WINDOWS),true)
  197. # DGL_FLAGS += -std=gnu++17
  198. DGL_LIBS += -lole32 -luuid
  199. endif
  200. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-web.a
  201. HAVE_DGL = true
  202. endif
  203. ifeq ($(UI_TYPE),external)
  204. DGL_FLAGS += -DDGL_EXTERNAL
  205. HAVE_DGL = true
  206. endif
  207. ifeq ($(UI_TYPE),stub)
  208. ifeq ($(HAVE_STUB),true)
  209. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  210. HAVE_DGL = true
  211. else
  212. HAVE_DGL = false
  213. endif
  214. endif
  215. ifeq ($(HAVE_DGL)$(LINUX)$(USING_WEBVIEW),truetruetrue)
  216. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  217. endif
  218. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  219. # TODO split dsp and ui object build flags
  220. BASE_FLAGS += $(DGL_FLAGS)
  221. # ---------------------------------------------------------------------------------------------------------------------
  222. # Set CLAP filename, either single binary or inside a bundle
  223. ifeq ($(MACOS),true)
  224. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  225. else ifeq ($(USE_CLAP_BUNDLE),true)
  226. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  227. else
  228. CLAP_FILENAME = $(NAME).clap
  229. endif
  230. # ---------------------------------------------------------------------------------------------------------------------
  231. # Set VST2 filename, either single binary or inside a bundle
  232. ifeq ($(MACOS),true)
  233. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  234. else ifeq ($(USE_VST2_BUNDLE),true)
  235. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  236. else
  237. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  238. endif
  239. # ---------------------------------------------------------------------------------------------------------------------
  240. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  241. ifeq ($(LINUX),true)
  242. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  243. else ifeq ($(MACOS),true)
  244. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  245. else ifneq ($(VST3_BINARY_DIR),)
  246. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  247. endif
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # Set plugin binary file targets
  250. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  251. MACOS_APP_BUNDLE = true
  252. endif
  253. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  254. JACK_LIBS += -Wl,-subsystem,windows
  255. endif
  256. ifeq ($(MACOS_APP_BUNDLE),true)
  257. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  258. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  259. else
  260. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  261. endif
  262. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  263. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  264. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  265. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  266. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  267. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  268. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  269. ifneq ($(VST3_FILENAME),)
  270. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  271. endif
  272. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  273. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  274. static = $(TARGET_DIR)/$(NAME).a
  275. ifeq ($(MACOS),true)
  276. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  277. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  278. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  279. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  280. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  281. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  282. endif
  283. ifneq ($(HAVE_DGL),true)
  284. dssi_ui =
  285. lv2_ui =
  286. DGL_LIBS =
  287. OBJS_UI =
  288. endif
  289. ifneq ($(HAVE_LIBLO),true)
  290. dssi_ui =
  291. endif
  292. # ---------------------------------------------------------------------------------------------------------------------
  293. # Set plugin symbols to export
  294. ifeq ($(MACOS),true)
  295. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  296. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  297. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  298. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  299. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  300. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  301. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  302. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  303. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  304. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  305. else ifeq ($(WASM),true)
  306. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  307. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  308. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  309. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  310. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  311. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  312. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  313. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  314. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  315. else ifeq ($(WINDOWS),true)
  316. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  317. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  318. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  319. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  320. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  321. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  322. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  323. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  324. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  325. else ifneq ($(DEBUG),true)
  326. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  327. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  328. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  329. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  330. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  331. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  332. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  333. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  334. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  335. endif
  336. # ---------------------------------------------------------------------------------------------------------------------
  337. # Runtime test build
  338. ifeq ($(DPF_RUNTIME_TESTING),true)
  339. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  340. endif
  341. # ---------------------------------------------------------------------------------------------------------------------
  342. # all needs to be first
  343. all:
  344. # ---------------------------------------------------------------------------------------------------------------------
  345. # Common
  346. $(BUILD_DIR)/%.S.o: %.S
  347. -@mkdir -p "$(shell dirname $@)"
  348. @echo "Compiling $<"
  349. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  350. $(BUILD_DIR)/%.c.o: %.c
  351. -@mkdir -p "$(shell dirname $@)"
  352. @echo "Compiling $<"
  353. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  354. $(BUILD_DIR)/%.cc.o: %.cc
  355. -@mkdir -p "$(shell dirname $@)"
  356. @echo "Compiling $<"
  357. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  358. $(BUILD_DIR)/%.cpp.o: %.cpp
  359. -@mkdir -p "$(shell dirname $@)"
  360. @echo "Compiling $<"
  361. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  362. $(BUILD_DIR)/%.m.o: %.m
  363. -@mkdir -p "$(shell dirname $@)"
  364. @echo "Compiling $<"
  365. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  366. $(BUILD_DIR)/%.mm.o: %.mm
  367. -@mkdir -p "$(shell dirname $@)"
  368. @echo "Compiling $<"
  369. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  370. clean:
  371. rm -rf $(BUILD_DIR)
  372. ifeq ($(DPF_BUILD_DIR),)
  373. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  374. rm -rf $(DPF_PATH)/build-modgui
  375. endif
  376. rm -rf $(TARGET_DIR)/$(NAME)
  377. rm -rf $(TARGET_DIR)/$(NAME)-*
  378. rm -rf $(TARGET_DIR)/$(NAME).clap
  379. rm -rf $(TARGET_DIR)/$(NAME).component
  380. rm -rf $(TARGET_DIR)/$(NAME).lv2
  381. rm -rf $(TARGET_DIR)/$(NAME).vst
  382. rm -rf $(TARGET_DIR)/$(NAME).vst3
  383. # ---------------------------------------------------------------------------------------------------------------------
  384. # DGL
  385. DGL_POSSIBLE_DEPS = \
  386. $(DPF_PATH)/dgl/*.* \
  387. $(DPF_PATH)/dgl/src/*.* \
  388. $(DPF_PATH)/dgl/src/nanovg/*.* \
  389. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  390. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  391. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  392. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  393. $(MAKE) -C $(DPF_PATH)/dgl cairo
  394. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  395. $(MAKE) -C $(DPF_PATH)/dgl opengl
  396. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  397. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  398. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  399. $(MAKE) -C $(DPF_PATH)/dgl stub
  400. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  401. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  402. $(DGL_BUILD_DIR)/libdgl-web.a: $(DGL_POSSIBLE_DEPS)
  403. $(MAKE) -C $(DPF_PATH)/dgl web
  404. # ---------------------------------------------------------------------------------------------------------------------
  405. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  406. -@mkdir -p $(BUILD_DIR)
  407. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  408. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  409. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  410. -@mkdir -p $(BUILD_DIR)
  411. @echo "Compiling DistrhoUIMain.cpp ($*)"
  412. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  413. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  414. -@mkdir -p $(BUILD_DIR)
  415. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  416. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  417. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  418. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  419. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  420. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  421. # ---------------------------------------------------------------------------------------------------------------------
  422. # JACK
  423. jack: $(jack) $(jackfiles)
  424. ifeq ($(HAVE_DGL),true)
  425. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  426. else
  427. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  428. endif
  429. -@mkdir -p $(shell dirname $@)
  430. @echo "Creating JACK standalone for $(NAME)"
  431. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  432. # ---------------------------------------------------------------------------------------------------------------------
  433. # LADSPA
  434. ladspa: $(ladspa_dsp)
  435. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  436. -@mkdir -p $(shell dirname $@)
  437. @echo "Creating LADSPA plugin for $(NAME)"
  438. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  439. # ---------------------------------------------------------------------------------------------------------------------
  440. # DSSI
  441. dssi: $(dssi_dsp) $(dssi_ui)
  442. dssi_dsp: $(dssi_dsp)
  443. dssi_ui: $(dssi_ui)
  444. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  445. -@mkdir -p $(shell dirname $@)
  446. @echo "Creating DSSI plugin library for $(NAME)"
  447. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  448. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  449. -@mkdir -p $(shell dirname $@)
  450. @echo "Creating DSSI UI for $(NAME)"
  451. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  452. # ---------------------------------------------------------------------------------------------------------------------
  453. # LV2
  454. lv2: $(lv2)
  455. lv2_dsp: $(lv2_dsp)
  456. lv2_sep: $(lv2_dsp) $(lv2_ui)
  457. ifeq ($(HAVE_DGL),true)
  458. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  459. else
  460. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  461. endif
  462. -@mkdir -p $(shell dirname $@)
  463. @echo "Creating LV2 plugin for $(NAME)"
  464. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  465. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  466. -@mkdir -p $(shell dirname $@)
  467. @echo "Creating LV2 plugin library for $(NAME)"
  468. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  469. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  470. -@mkdir -p $(shell dirname $@)
  471. @echo "Creating LV2 plugin UI for $(NAME)"
  472. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  473. # ---------------------------------------------------------------------------------------------------------------------
  474. # LV2 modgui
  475. ifeq ($(MODGUI_BUILD),true)
  476. ifeq ($(MODGUI_CLASS_NAME),)
  477. $(error MODGUI_CLASS_NAME undefined)
  478. endif
  479. endif
  480. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  481. MODGUI_IGNORED_FLAGS = -fdata-sections
  482. MODGUI_IGNORED_FLAGS += -ffast-math
  483. MODGUI_IGNORED_FLAGS += -ffunction-sections
  484. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  485. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  486. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  487. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  488. MODGUI_IGNORED_FLAGS += -fPIC
  489. MODGUI_IGNORED_FLAGS += -ldl
  490. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  491. MODGUI_IGNORED_FLAGS += -msse
  492. MODGUI_IGNORED_FLAGS += -msse2
  493. MODGUI_IGNORED_FLAGS += -mtune=generic
  494. MODGUI_IGNORED_FLAGS += -pipe
  495. MODGUI_IGNORED_FLAGS += -std=gnu99
  496. MODGUI_IGNORED_FLAGS += -std=gnu++11
  497. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  498. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  499. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  500. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  501. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  502. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  503. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  504. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  505. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  506. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  507. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  508. MODGUI_IGNORED_FLAGS += -DNDEBUG
  509. MODGUI_IGNORED_FLAGS += -DPIC
  510. MODGUI_IGNORED_FLAGS += -I.
  511. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  512. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  513. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  514. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  515. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  516. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  517. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  518. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  519. MODGUI_IGNORED_FLAGS += -MD
  520. MODGUI_IGNORED_FLAGS += -MP
  521. MODGUI_IGNORED_FLAGS += -O2
  522. MODGUI_IGNORED_FLAGS += -O3
  523. MODGUI_IGNORED_FLAGS += -Wall
  524. MODGUI_IGNORED_FLAGS += -Wextra
  525. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  526. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  527. MODGUI_IGNORED_FLAGS += -Wl,-x
  528. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  529. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  530. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  531. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  532. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  533. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  534. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  535. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  536. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  537. -@mkdir -p $(shell dirname $@)
  538. @echo "Creating LV2 plugin modgui for $(NAME)"
  539. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  540. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  541. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  542. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  543. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  544. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  545. -o $@
  546. modgui:
  547. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  548. EXE_WRAPPER= \
  549. HAVE_OPENGL=true \
  550. MODGUI_BUILD=true \
  551. NOOPT=true \
  552. PKG_CONFIG=false \
  553. USE_GLES2=true \
  554. AR=emar \
  555. CC=emcc \
  556. CXX=em++ \
  557. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  558. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  559. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  560. .PHONY: modgui
  561. # ---------------------------------------------------------------------------------------------------------------------
  562. # VST2
  563. vst2 vst: $(vst2) $(vst2files)
  564. ifeq ($(HAVE_DGL),true)
  565. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  566. else
  567. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  568. endif
  569. -@mkdir -p $(shell dirname $@)
  570. @echo "Creating VST2 plugin for $(NAME)"
  571. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  572. # ---------------------------------------------------------------------------------------------------------------------
  573. # VST3
  574. vst3: $(vst3) $(vst3files)
  575. ifeq ($(HAVE_DGL),true)
  576. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  577. else
  578. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  579. endif
  580. -@mkdir -p $(shell dirname $@)
  581. @echo "Creating VST3 plugin for $(NAME)"
  582. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  583. # ---------------------------------------------------------------------------------------------------------------------
  584. # CLAP
  585. ifeq ($(HAVE_DGL),true)
  586. ifneq ($(HAIKU),true)
  587. ifneq ($(WASM),true)
  588. CLAP_LIBS = -lpthread
  589. endif
  590. endif
  591. endif
  592. clap: $(clap) $(clapfiles)
  593. ifeq ($(HAVE_DGL),true)
  594. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  595. else
  596. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  597. endif
  598. -@mkdir -p $(shell dirname $@)
  599. @echo "Creating CLAP plugin for $(NAME)"
  600. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  601. # ---------------------------------------------------------------------------------------------------------------------
  602. # AU
  603. au: $(au) $(aufiles)
  604. ifeq ($(HAVE_DGL),true)
  605. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  606. else
  607. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  608. endif
  609. -@mkdir -p $(shell dirname $@)
  610. @echo "Creating AU component for $(NAME)"
  611. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  612. # ---------------------------------------------------------------------------------------------------------------------
  613. # Export
  614. ifeq ($(HAVE_DGL),true)
  615. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  616. else
  617. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  618. endif
  619. -@mkdir -p $(shell dirname $@)
  620. @echo "Creating export tool for $(NAME)"
  621. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  622. # ---------------------------------------------------------------------------------------------------------------------
  623. # Shared
  624. shared: $(shared)
  625. ifeq ($(HAVE_DGL),true)
  626. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  627. else
  628. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  629. endif
  630. -@mkdir -p $(shell dirname $@)
  631. @echo "Creating shared library for $(NAME)"
  632. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  633. # ---------------------------------------------------------------------------------------------------------------------
  634. # Static
  635. static: $(static)
  636. ifeq ($(HAVE_DGL),true)
  637. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  638. else
  639. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  640. endif
  641. -@mkdir -p $(shell dirname $@)
  642. @echo "Creating static library for $(NAME)"
  643. $(SILENT)rm -f $@
  644. $(SILENT)$(AR) crs $@ $^
  645. # ---------------------------------------------------------------------------------------------------------------------
  646. # macOS files
  647. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  648. -@mkdir -p $(shell dirname $@)
  649. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  650. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  651. -@mkdir -p $(shell dirname $@)
  652. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  653. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  654. -@mkdir -p $(shell dirname $@)
  655. $(SILENT)cp $< $@
  656. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  657. -@mkdir -p $(shell dirname $@)
  658. $(SILENT)cp $< $@
  659. # ---------------------------------------------------------------------------------------------------------------------
  660. # format-specific files
  661. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  662. -@mkdir -p $(shell dirname $@)
  663. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  664. # ---------------------------------------------------------------------------------------------------------------------
  665. -include $(OBJS_DSP:%.o=%.d)
  666. ifneq ($(UI_TYPE),)
  667. -include $(OBJS_UI:%.o=%.d)
  668. endif
  669. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  670. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  671. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  672. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  673. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  674. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  675. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  676. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  677. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  678. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  679. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  680. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  681. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  682. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  683. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  684. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  685. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  686. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  687. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  688. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  689. # ---------------------------------------------------------------------------------------------------------------------