DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_CUSTOM_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. else
  14. DPF_PATH = $(DPF_CUSTOM_PATH)
  15. endif
  16. include $(DPF_PATH)/Makefile.base.mk
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Basic setup
  19. ifeq ($(DPF_CUSTOM_PATH),)
  20. TARGET_DIR = ../../bin
  21. BUILD_DIR = ../../build/$(NAME)
  22. else
  23. ifeq ($(DPF_CUSTOM_TARGET_DIR),)
  24. $(error DPF_CUSTOM_TARGET_DIR is not set)
  25. else
  26. TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR)
  27. endif
  28. ifeq ($(DPF_CUSTOM_BUILD_DIR),)
  29. $(error DPF_CUSTOM_BUILD_DIR is not set)
  30. else
  31. BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR)
  32. endif
  33. endif
  34. BUILD_C_FLAGS += -I.
  35. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  36. ifeq ($(HAVE_LIBLO),true)
  37. BASE_FLAGS += -DHAVE_LIBLO
  38. endif
  39. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  40. JACK_LIBS = -ldl
  41. endif
  42. # backwards compat
  43. BASE_FLAGS += -DHAVE_JACK
  44. # ---------------------------------------------------------------------------------------------------------------------
  45. # Set files to build
  46. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  47. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  48. ifeq ($(MACOS),true)
  49. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  50. endif
  51. # ---------------------------------------------------------------------------------------------------------------------
  52. # Set plugin binary file targets
  53. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  54. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  55. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  56. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  57. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  58. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  59. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  60. vst = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  61. # ---------------------------------------------------------------------------------------------------------------------
  62. # Set plugin symbols to export
  63. ifeq ($(MACOS),true)
  64. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  65. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  66. SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  67. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  68. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  69. endif
  70. # ---------------------------------------------------------------------------------------------------------------------
  71. # Handle UI stuff, disable UI support automatically
  72. ifeq ($(FILES_UI),)
  73. HAVE_DGL = false
  74. UI_TYPE = none
  75. endif
  76. ifeq ($(UI_TYPE),)
  77. UI_TYPE = opengl
  78. endif
  79. ifeq ($(UI_TYPE),cairo)
  80. ifeq ($(HAVE_CAIRO),true)
  81. DGL_FLAGS += -DDGL_CAIRO
  82. DGL_FLAGS += $(CAIRO_FLAGS)
  83. DGL_LIBS += $(CAIRO_LIBS)
  84. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  85. HAVE_DGL = true
  86. else
  87. HAVE_DGL = false
  88. endif
  89. endif
  90. ifeq ($(UI_TYPE),opengl)
  91. ifeq ($(HAVE_OPENGL),true)
  92. DGL_FLAGS += -DDGL_OPENGL
  93. DGL_FLAGS += $(OPENGL_FLAGS)
  94. DGL_LIBS += $(OPENGL_LIBS)
  95. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  96. HAVE_DGL = true
  97. else
  98. HAVE_DGL = false
  99. endif
  100. endif
  101. ifeq ($(UI_TYPE),vulkan)
  102. ifeq ($(HAVE_VULKAN),true)
  103. DGL_FLAGS += -DDGL_VULKAN
  104. DGL_FLAGS += $(VULKAN_FLAGS)
  105. DGL_LIBS += $(VULKAN_LIBS)
  106. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  107. HAVE_DGL = true
  108. else
  109. HAVE_DGL = false
  110. endif
  111. endif
  112. ifeq ($(UI_TYPE),external)
  113. DGL_FLAGS += -DDGL_EXTERNAL
  114. HAVE_DGL = true
  115. endif
  116. ifeq ($(UI_TYPE),stub)
  117. ifeq ($(HAVE_STUB),true)
  118. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  119. HAVE_DGL = true
  120. else
  121. HAVE_DGL = false
  122. endif
  123. endif
  124. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  125. ifneq ($(HAVE_DGL),true)
  126. dssi_ui =
  127. lv2_ui =
  128. DGL_LIBS =
  129. OBJS_UI =
  130. endif
  131. ifneq ($(HAVE_LIBLO),true)
  132. dssi_ui =
  133. endif
  134. # TODO split dsp and ui object build flags
  135. BASE_FLAGS += $(DGL_FLAGS)
  136. # ---------------------------------------------------------------------------------------------------------------------
  137. # all needs to be first
  138. all:
  139. # ---------------------------------------------------------------------------------------------------------------------
  140. # Common
  141. $(BUILD_DIR)/%.S.o: %.S
  142. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  143. @echo "Compiling $<"
  144. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  145. $(BUILD_DIR)/%.c.o: %.c
  146. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  147. @echo "Compiling $<"
  148. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  149. $(BUILD_DIR)/%.cc.o: %.cc
  150. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  151. @echo "Compiling $<"
  152. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  153. $(BUILD_DIR)/%.cpp.o: %.cpp
  154. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  155. @echo "Compiling $<"
  156. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  157. clean:
  158. rm -rf $(BUILD_DIR)
  159. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  160. # ---------------------------------------------------------------------------------------------------------------------
  161. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  162. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  163. -@mkdir -p $(BUILD_DIR)
  164. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  165. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  166. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  167. -@mkdir -p $(BUILD_DIR)
  168. @echo "Compiling DistrhoUIMain.cpp ($*)"
  169. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  170. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  171. -@mkdir -p $(BUILD_DIR)
  172. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  173. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  174. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  175. -@mkdir -p $(BUILD_DIR)
  176. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  177. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
  178. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  179. -@mkdir -p $(BUILD_DIR)
  180. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  181. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  182. # ---------------------------------------------------------------------------------------------------------------------
  183. # JACK
  184. jack: $(jack)
  185. ifeq ($(HAVE_DGL),true)
  186. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  187. else
  188. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  189. endif
  190. -@mkdir -p $(shell dirname $@)
  191. @echo "Creating JACK standalone for $(NAME)"
  192. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  193. # ---------------------------------------------------------------------------------------------------------------------
  194. # LADSPA
  195. ladspa: $(ladspa_dsp)
  196. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  197. -@mkdir -p $(shell dirname $@)
  198. @echo "Creating LADSPA plugin for $(NAME)"
  199. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  200. # ---------------------------------------------------------------------------------------------------------------------
  201. # DSSI
  202. dssi: $(dssi_dsp) $(dssi_ui)
  203. dssi_dsp: $(dssi_dsp)
  204. dssi_ui: $(dssi_ui)
  205. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  206. -@mkdir -p $(shell dirname $@)
  207. @echo "Creating DSSI plugin library for $(NAME)"
  208. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  209. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  210. -@mkdir -p $(shell dirname $@)
  211. @echo "Creating DSSI UI for $(NAME)"
  212. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  213. # ---------------------------------------------------------------------------------------------------------------------
  214. # LV2
  215. lv2: $(lv2)
  216. lv2_dsp: $(lv2_dsp)
  217. lv2_sep: $(lv2_dsp) $(lv2_ui)
  218. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  219. -@mkdir -p $(shell dirname $@)
  220. @echo "Creating LV2 plugin for $(NAME)"
  221. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
  222. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  223. -@mkdir -p $(shell dirname $@)
  224. @echo "Creating LV2 plugin library for $(NAME)"
  225. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
  226. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  227. -@mkdir -p $(shell dirname $@)
  228. @echo "Creating LV2 plugin UI for $(NAME)"
  229. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  230. # ---------------------------------------------------------------------------------------------------------------------
  231. # VST
  232. vst: $(vst)
  233. ifeq ($(HAVE_DGL),true)
  234. $(vst): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST.cpp.o $(DGL_LIB)
  235. else
  236. $(vst): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o
  237. endif
  238. -@mkdir -p $(shell dirname $@)
  239. @echo "Creating VST plugin for $(NAME)"
  240. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  241. # ---------------------------------------------------------------------------------------------------------------------
  242. -include $(OBJS_DSP:%.o=%.d)
  243. ifneq ($(UI_TYPE),)
  244. -include $(OBJS_UI:%.o=%.d)
  245. endif
  246. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  247. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  248. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  249. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  250. -include $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.d
  251. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  252. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  253. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  254. -include $(BUILD_DIR)/DistrhoUIMain_VST.cpp.d
  255. # ---------------------------------------------------------------------------------------------------------------------