DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_JACK),true)
  33. BASE_FLAGS += -DHAVE_JACK
  34. endif
  35. ifeq ($(HAVE_LIBLO),true)
  36. BASE_FLAGS += -DHAVE_LIBLO
  37. endif
  38. ifeq ($(HAVE_PULSEAUDIO),true)
  39. BASE_FLAGS += -DHAVE_PULSEAUDIO
  40. endif
  41. # always needed
  42. ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
  43. ifneq ($(STATIC_BUILD),true)
  44. LINK_FLAGS += -ldl
  45. endif
  46. endif
  47. # ---------------------------------------------------------------------------------------------------------------------
  48. # JACK/Standalone setup
  49. ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  50. ifeq ($(MACOS),true)
  51. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  52. else ifeq ($(WINDOWS),true)
  53. JACK_LIBS += -lole32 -lwinmm
  54. # DirectSound
  55. JACK_LIBS += -ldsound
  56. # WASAPI
  57. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  58. else ifeq ($(HAVE_PULSEAUDIO),true)
  59. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  60. JACK_LIBS += $(PULSEAUDIO_LIBS)
  61. else ifeq ($(HAVE_ALSA),true)
  62. JACK_FLAGS += $(ALSA_FLAGS)
  63. JACK_LIBS += $(ALSA_LIBS)
  64. endif
  65. ifeq ($(HAVE_RTAUDIO),true)
  66. ifneq ($(HAIKU),true)
  67. JACK_LIBS += -lpthread
  68. endif
  69. endif
  70. endif
  71. # ---------------------------------------------------------------------------------------------------------------------
  72. # Set files to build
  73. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  74. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  75. ifeq ($(MACOS),true)
  76. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set VST2 filename, either single binary or inside a bundle
  80. ifeq ($(MACOS),true)
  81. VST2_CONTENTS = $(NAME).vst/Contents
  82. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  83. else ifeq ($(USE_VST2_BUNDLE),true)
  84. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  85. else
  86. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  87. endif
  88. # ---------------------------------------------------------------------------------------------------------------------
  89. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  90. ifeq ($(LINUX),true)
  91. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  92. else ifeq ($(MACOS),true)
  93. VST3_CONTENTS = $(NAME).vst3/Contents
  94. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  95. else ifeq ($(WINDOWS),true)
  96. ifeq ($(CPU_I386),true)
  97. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  98. else ifeq ($(CPU_X86_64),true)
  99. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  100. endif
  101. endif
  102. # ---------------------------------------------------------------------------------------------------------------------
  103. # Set plugin binary file targets
  104. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  105. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  106. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  107. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  108. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  109. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  110. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  111. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  112. ifneq ($(VST3_FILENAME),)
  113. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  114. endif
  115. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  116. static = $(TARGET_DIR)/$(NAME).a
  117. ifeq ($(MACOS),true)
  118. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  119. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  120. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  121. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  122. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  123. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  124. endif
  125. # ---------------------------------------------------------------------------------------------------------------------
  126. # Set plugin symbols to export
  127. ifeq ($(MACOS),true)
  128. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  129. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  130. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  131. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  132. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  133. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  134. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  135. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  136. else ifeq ($(WINDOWS),true)
  137. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  138. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  139. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  140. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  141. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  142. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  143. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  144. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  145. else ifneq ($(DEBUG),true)
  146. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  147. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  148. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  149. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  150. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  151. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  152. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  153. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  154. endif
  155. # ---------------------------------------------------------------------------------------------------------------------
  156. # Handle UI stuff, disable UI support automatically
  157. ifeq ($(FILES_UI),)
  158. HAVE_DGL = false
  159. UI_TYPE = none
  160. endif
  161. ifeq ($(UI_TYPE),)
  162. UI_TYPE = opengl
  163. endif
  164. ifeq ($(UI_TYPE),generic)
  165. ifeq ($(HAVE_OPENGL),true)
  166. UI_TYPE = opengl
  167. else ifeq ($(HAVE_CAIRO),true)
  168. UI_TYPE = cairo
  169. endif
  170. endif
  171. ifeq ($(UI_TYPE),cairo)
  172. ifeq ($(HAVE_CAIRO),true)
  173. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  174. DGL_FLAGS += $(CAIRO_FLAGS)
  175. DGL_LIBS += $(CAIRO_LIBS)
  176. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  177. HAVE_DGL = true
  178. else
  179. HAVE_DGL = false
  180. endif
  181. endif
  182. ifeq ($(UI_TYPE),opengl)
  183. ifeq ($(HAVE_OPENGL),true)
  184. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  185. DGL_FLAGS += $(OPENGL_FLAGS)
  186. DGL_LIBS += $(OPENGL_LIBS)
  187. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  188. HAVE_DGL = true
  189. else
  190. HAVE_DGL = false
  191. endif
  192. endif
  193. ifeq ($(UI_TYPE),opengl3)
  194. ifeq ($(HAVE_OPENGL),true)
  195. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  196. DGL_FLAGS += $(OPENGL_FLAGS)
  197. DGL_LIBS += $(OPENGL_LIBS)
  198. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl3.a
  199. HAVE_DGL = true
  200. else
  201. HAVE_DGL = false
  202. endif
  203. endif
  204. ifeq ($(UI_TYPE),vulkan)
  205. ifeq ($(HAVE_VULKAN),true)
  206. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  207. DGL_FLAGS += $(VULKAN_FLAGS)
  208. DGL_LIBS += $(VULKAN_LIBS)
  209. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  210. HAVE_DGL = true
  211. else
  212. HAVE_DGL = false
  213. endif
  214. endif
  215. ifeq ($(UI_TYPE),external)
  216. DGL_FLAGS += -DDGL_EXTERNAL
  217. HAVE_DGL = true
  218. endif
  219. ifeq ($(UI_TYPE),stub)
  220. ifeq ($(HAVE_STUB),true)
  221. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  222. HAVE_DGL = true
  223. else
  224. HAVE_DGL = false
  225. endif
  226. endif
  227. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  228. ifneq ($(HAVE_DGL),true)
  229. dssi_ui =
  230. lv2_ui =
  231. DGL_LIBS =
  232. OBJS_UI =
  233. endif
  234. ifneq ($(HAVE_LIBLO),true)
  235. dssi_ui =
  236. endif
  237. # TODO split dsp and ui object build flags
  238. BASE_FLAGS += $(DGL_FLAGS)
  239. # ---------------------------------------------------------------------------------------------------------------------
  240. # Runtime test build
  241. ifeq ($(DPF_RUNTIME_TESTING),true)
  242. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  243. endif
  244. # ---------------------------------------------------------------------------------------------------------------------
  245. # all needs to be first
  246. all:
  247. # ---------------------------------------------------------------------------------------------------------------------
  248. # Common
  249. $(BUILD_DIR)/%.S.o: %.S
  250. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  251. @echo "Compiling $<"
  252. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  253. $(BUILD_DIR)/%.c.o: %.c
  254. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  255. @echo "Compiling $<"
  256. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  257. $(BUILD_DIR)/%.cc.o: %.cc
  258. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  259. @echo "Compiling $<"
  260. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  261. $(BUILD_DIR)/%.cpp.o: %.cpp
  262. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  263. @echo "Compiling $<"
  264. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  265. $(BUILD_DIR)/%.m.o: %.m
  266. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  267. @echo "Compiling $<"
  268. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  269. $(BUILD_DIR)/%.mm.o: %.mm
  270. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  271. @echo "Compiling $<"
  272. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  273. clean:
  274. rm -rf $(BUILD_DIR)
  275. rm -rf $(TARGET_DIR)/$(NAME)
  276. rm -rf $(TARGET_DIR)/$(NAME)-*
  277. rm -rf $(TARGET_DIR)/$(NAME).lv2
  278. rm -rf $(TARGET_DIR)/$(NAME).vst
  279. rm -rf $(TARGET_DIR)/$(NAME).vst3
  280. # ---------------------------------------------------------------------------------------------------------------------
  281. # DGL
  282. $(DPF_PATH)/build/libdgl-cairo.a:
  283. $(MAKE) -C $(DPF_PATH)/dgl cairo
  284. $(DPF_PATH)/build/libdgl-opengl.a:
  285. $(MAKE) -C $(DPF_PATH)/dgl opengl
  286. $(DPF_PATH)/build/libdgl-opengl3.a:
  287. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  288. $(DPF_PATH)/build/libdgl-stub.a:
  289. $(MAKE) -C $(DPF_PATH)/dgl stub
  290. $(DPF_PATH)/build/libdgl-vulkan.a:
  291. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  292. # ---------------------------------------------------------------------------------------------------------------------
  293. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  294. -@mkdir -p $(BUILD_DIR)
  295. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  296. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  297. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  298. -@mkdir -p $(BUILD_DIR)
  299. @echo "Compiling DistrhoUIMain.cpp ($*)"
  300. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  301. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES)
  302. -@mkdir -p $(BUILD_DIR)
  303. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  304. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -ObjC++ -c -o $@
  305. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES)
  306. -@mkdir -p $(BUILD_DIR)
  307. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  308. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  309. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES)
  310. -@mkdir -p $(BUILD_DIR)
  311. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  312. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  313. # ---------------------------------------------------------------------------------------------------------------------
  314. # JACK
  315. jack: $(jack)
  316. ifeq ($(HAVE_DGL),true)
  317. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  318. else
  319. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  320. endif
  321. -@mkdir -p $(shell dirname $@)
  322. @echo "Creating JACK standalone for $(NAME)"
  323. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  324. # ---------------------------------------------------------------------------------------------------------------------
  325. # LADSPA
  326. ladspa: $(ladspa_dsp)
  327. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  328. -@mkdir -p $(shell dirname $@)
  329. @echo "Creating LADSPA plugin for $(NAME)"
  330. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  331. # ---------------------------------------------------------------------------------------------------------------------
  332. # DSSI
  333. dssi: $(dssi_dsp) $(dssi_ui)
  334. dssi_dsp: $(dssi_dsp)
  335. dssi_ui: $(dssi_ui)
  336. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  337. -@mkdir -p $(shell dirname $@)
  338. @echo "Creating DSSI plugin library for $(NAME)"
  339. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  340. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  341. -@mkdir -p $(shell dirname $@)
  342. @echo "Creating DSSI UI for $(NAME)"
  343. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  344. # ---------------------------------------------------------------------------------------------------------------------
  345. # LV2
  346. lv2: $(lv2)
  347. lv2_dsp: $(lv2_dsp)
  348. lv2_sep: $(lv2_dsp) $(lv2_ui)
  349. ifeq ($(HAVE_DGL),true)
  350. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  351. else
  352. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  353. endif
  354. -@mkdir -p $(shell dirname $@)
  355. @echo "Creating LV2 plugin for $(NAME)"
  356. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  357. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  358. -@mkdir -p $(shell dirname $@)
  359. @echo "Creating LV2 plugin library for $(NAME)"
  360. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  361. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  362. -@mkdir -p $(shell dirname $@)
  363. @echo "Creating LV2 plugin UI for $(NAME)"
  364. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  365. # ---------------------------------------------------------------------------------------------------------------------
  366. # VST2
  367. vst2 vst: $(vst2) $(vst2files)
  368. ifeq ($(HAVE_DGL),true)
  369. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  370. else
  371. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  372. endif
  373. -@mkdir -p $(shell dirname $@)
  374. @echo "Creating VST2 plugin for $(NAME)"
  375. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  376. # ---------------------------------------------------------------------------------------------------------------------
  377. # VST3
  378. vst3: $(vst3) $(vst3files)
  379. ifeq ($(HAVE_DGL),true)
  380. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  381. else
  382. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  383. endif
  384. -@mkdir -p $(shell dirname $@)
  385. @echo "Creating VST3 plugin for $(NAME)"
  386. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  387. # ---------------------------------------------------------------------------------------------------------------------
  388. # Shared
  389. shared: $(shared)
  390. ifeq ($(HAVE_DGL),true)
  391. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  392. else
  393. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  394. endif
  395. -@mkdir -p $(shell dirname $@)
  396. @echo "Creating shared library for $(NAME)"
  397. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  398. # ---------------------------------------------------------------------------------------------------------------------
  399. # Static
  400. static: $(static)
  401. ifeq ($(HAVE_DGL),true)
  402. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  403. else
  404. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  405. endif
  406. -@mkdir -p $(shell dirname $@)
  407. @echo "Creating static library for $(NAME)"
  408. $(SILENT)rm -f $@
  409. $(SILENT)$(AR) crs $@ $^
  410. # ---------------------------------------------------------------------------------------------------------------------
  411. # macOS files
  412. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.vst/Contents/Info.plist
  413. -@mkdir -p $(shell dirname $@)
  414. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  415. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.vst/Contents/PkgInfo
  416. -@mkdir -p $(shell dirname $@)
  417. $(SILENT)cp $< $@
  418. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.vst/Contents/Resources/empty.lproj
  419. -@mkdir -p $(shell dirname $@)
  420. $(SILENT)cp $< $@
  421. # ---------------------------------------------------------------------------------------------------------------------
  422. -include $(OBJS_DSP:%.o=%.d)
  423. ifneq ($(UI_TYPE),)
  424. -include $(OBJS_UI:%.o=%.d)
  425. endif
  426. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  427. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  428. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  429. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  430. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  431. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  432. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  433. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  434. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  435. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  436. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  437. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  438. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  439. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  440. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  441. # ---------------------------------------------------------------------------------------------------------------------