DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifneq (,$(wildcard dpf/Makefile.base.mk))
  9. BASE_PATH=.
  10. DPF_PATH=dpf
  11. else ifneq (,$(wildcard ../dpf/Makefile.base.mk))
  12. BASE_PATH=..
  13. DPF_PATH=../dpf
  14. else ifneq (,$(wildcard ../../dpf/Makefile.base.mk))
  15. BASE_PATH=../..
  16. DPF_PATH=../../dpf
  17. else
  18. BASE_PATH=../..
  19. DPF_PATH=../..
  20. endif
  21. endif
  22. include $(DPF_PATH)/Makefile.base.mk
  23. # ---------------------------------------------------------------------------------------------------------------------
  24. # Basic setup
  25. ifneq ($(DPF_BUILD_DIR),)
  26. BUILD_DIR = $(DPF_BUILD_DIR)
  27. else
  28. BUILD_DIR = $(BASE_PATH)/build/$(NAME)
  29. endif
  30. ifneq ($(DPF_TARGET_DIR),)
  31. TARGET_DIR = $(DPF_TARGET_DIR)
  32. else
  33. TARGET_DIR = $(BASE_PATH)/bin
  34. endif
  35. DGL_BUILD_DIR = $(DPF_PATH)/build
  36. BUILD_C_FLAGS += -I.
  37. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  38. ifeq ($(HAVE_ALSA),true)
  39. BASE_FLAGS += -DHAVE_ALSA
  40. endif
  41. ifeq ($(HAVE_JACK),true)
  42. BASE_FLAGS += -DHAVE_JACK
  43. endif
  44. ifeq ($(HAVE_LIBLO),true)
  45. BASE_FLAGS += -DHAVE_LIBLO
  46. endif
  47. ifeq ($(HAVE_PULSEAUDIO),true)
  48. BASE_FLAGS += -DHAVE_PULSEAUDIO
  49. endif
  50. ifeq ($(HAVE_RTAUDIO),true)
  51. BASE_FLAGS += -DHAVE_RTAUDIO
  52. endif
  53. ifeq ($(HAVE_SDL2),true)
  54. BASE_FLAGS += -DHAVE_SDL2
  55. endif
  56. # always needed
  57. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  58. ifneq ($(STATIC_BUILD),true)
  59. LINK_FLAGS += -ldl
  60. endif
  61. endif
  62. # ---------------------------------------------------------------------------------------------------------------------
  63. # JACK/Standalone setup
  64. ifeq ($(WASM),true)
  65. JACK_FLAGS += -sUSE_SDL=2
  66. JACK_LIBS += -sUSE_SDL=2
  67. JACK_LIBS += -sMAIN_MODULE -ldl
  68. ifneq ($(FILE_BROWSER_DISABLED),true)
  69. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  70. endif
  71. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  72. ifeq ($(MACOS),true)
  73. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  74. else ifeq ($(WINDOWS),true)
  75. JACK_LIBS += -lole32 -lwinmm
  76. # DirectSound
  77. JACK_LIBS += -ldsound
  78. # WASAPI
  79. # JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  80. else
  81. ifeq ($(HAVE_PULSEAUDIO),true)
  82. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  83. JACK_LIBS += $(PULSEAUDIO_LIBS)
  84. endif
  85. ifeq ($(HAVE_ALSA),true)
  86. JACK_FLAGS += $(ALSA_FLAGS)
  87. JACK_LIBS += $(ALSA_LIBS)
  88. endif
  89. endif
  90. ifeq ($(HAVE_RTAUDIO),true)
  91. ifneq ($(HAIKU),true)
  92. JACK_LIBS += -lpthread
  93. endif
  94. endif
  95. ifeq ($(HAVE_SDL2),true)
  96. JACK_FLAGS += $(SDL2_FLAGS)
  97. JACK_LIBS += $(SDL2_LIBS)
  98. endif
  99. endif
  100. # ---------------------------------------------------------------------------------------------------------------------
  101. # Set files to build
  102. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  103. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  104. ifeq ($(MACOS),true)
  105. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  106. endif
  107. # ---------------------------------------------------------------------------------------------------------------------
  108. # Handle UI stuff, disable UI support automatically
  109. ifeq ($(FILES_UI),)
  110. HAVE_DGL = false
  111. UI_TYPE = none
  112. endif
  113. ifeq ($(UI_TYPE),)
  114. UI_TYPE = opengl
  115. endif
  116. ifeq ($(UI_TYPE),generic)
  117. ifeq ($(HAVE_OPENGL),true)
  118. UI_TYPE = opengl
  119. else ifeq ($(HAVE_CAIRO),true)
  120. UI_TYPE = cairo
  121. endif
  122. endif
  123. ifeq ($(UI_TYPE),cairo)
  124. ifeq ($(HAVE_CAIRO),true)
  125. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  126. DGL_FLAGS += $(CAIRO_FLAGS)
  127. DGL_LIBS += $(CAIRO_LIBS)
  128. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  129. HAVE_DGL = true
  130. else
  131. HAVE_DGL = false
  132. endif
  133. endif
  134. ifeq ($(UI_TYPE),opengl)
  135. ifeq ($(HAVE_OPENGL),true)
  136. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  137. DGL_FLAGS += $(OPENGL_FLAGS)
  138. DGL_LIBS += $(OPENGL_LIBS)
  139. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  140. HAVE_DGL = true
  141. else
  142. HAVE_DGL = false
  143. endif
  144. endif
  145. ifeq ($(UI_TYPE),opengl3)
  146. ifeq ($(HAVE_OPENGL),true)
  147. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  148. DGL_FLAGS += $(OPENGL_FLAGS)
  149. DGL_LIBS += $(OPENGL_LIBS)
  150. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  151. HAVE_DGL = true
  152. else
  153. HAVE_DGL = false
  154. endif
  155. endif
  156. ifeq ($(UI_TYPE),vulkan)
  157. ifeq ($(HAVE_VULKAN),true)
  158. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  159. DGL_FLAGS += $(VULKAN_FLAGS)
  160. DGL_LIBS += $(VULKAN_LIBS)
  161. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  162. HAVE_DGL = true
  163. else
  164. HAVE_DGL = false
  165. endif
  166. endif
  167. ifeq ($(UI_TYPE),external)
  168. DGL_FLAGS += -DDGL_EXTERNAL
  169. HAVE_DGL = true
  170. endif
  171. ifeq ($(UI_TYPE),stub)
  172. ifeq ($(HAVE_STUB),true)
  173. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  174. HAVE_DGL = true
  175. else
  176. HAVE_DGL = false
  177. endif
  178. endif
  179. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  180. # TODO split dsp and ui object build flags
  181. BASE_FLAGS += $(DGL_FLAGS)
  182. # ---------------------------------------------------------------------------------------------------------------------
  183. # Set VST2 filename, either single binary or inside a bundle
  184. ifeq ($(MACOS),true)
  185. VST2_CONTENTS = $(NAME).vst/Contents
  186. VST2_FILENAME = $(VST2_CONTENTS)/MacOS/$(NAME)
  187. else ifeq ($(USE_VST2_BUNDLE),true)
  188. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  189. else
  190. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  191. endif
  192. # ---------------------------------------------------------------------------------------------------------------------
  193. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  194. ifeq ($(LINUX),true)
  195. VST3_FILENAME = $(NAME).vst3/Contents/$(TARGET_PROCESSOR)-linux/$(NAME).so
  196. else ifeq ($(MACOS),true)
  197. VST3_CONTENTS = $(NAME).vst3/Contents
  198. VST3_FILENAME = $(VST3_CONTENTS)/MacOS/$(NAME)
  199. else ifeq ($(WASM),true)
  200. VST3_FILENAME = $(NAME).vst3/Contents/wasm/$(NAME).vst3
  201. else ifeq ($(WINDOWS),true)
  202. ifeq ($(CPU_I386),true)
  203. VST3_FILENAME = $(NAME).vst3/Contents/x86-win/$(NAME).vst3
  204. else ifeq ($(CPU_X86_64),true)
  205. VST3_FILENAME = $(NAME).vst3/Contents/x86_64-win/$(NAME).vst3
  206. endif
  207. endif
  208. # ---------------------------------------------------------------------------------------------------------------------
  209. # Set CLAP filename, either single binary or inside a bundle
  210. ifeq ($(MACOS),true)
  211. CLAP_CONTENTS = $(NAME).clap/Contents
  212. CLAP_FILENAME = $(CLAP_CONTENTS)/MacOS/$(NAME)
  213. else ifeq ($(USE_CLAP_BUNDLE),true)
  214. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  215. else
  216. CLAP_FILENAME = $(NAME).clap
  217. endif
  218. # ---------------------------------------------------------------------------------------------------------------------
  219. # Set plugin binary file targets
  220. ifeq ($(MACOS),true)
  221. ifeq ($(HAVE_DGL),true)
  222. MACOS_APP_BUNDLE = true
  223. endif
  224. endif
  225. ifeq ($(MACOS_APP_BUNDLE),true)
  226. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  227. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  228. else
  229. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  230. endif
  231. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  232. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  233. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  234. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  235. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  236. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  237. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  238. ifneq ($(VST3_FILENAME),)
  239. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  240. endif
  241. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  242. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  243. static = $(TARGET_DIR)/$(NAME).a
  244. ifeq ($(MACOS),true)
  245. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Info.plist
  246. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/PkgInfo
  247. vst2files += $(TARGET_DIR)/$(VST2_CONTENTS)/Resources/empty.lproj
  248. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Info.plist
  249. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/PkgInfo
  250. vst3files += $(TARGET_DIR)/$(VST3_CONTENTS)/Resources/empty.lproj
  251. clapfiles += $(TARGET_DIR)/$(CLAP_CONTENTS)/Info.plist
  252. clapfiles += $(TARGET_DIR)/$(CLAP_CONTENTS)/PkgInfo
  253. clapfiles += $(TARGET_DIR)/$(CLAP_CONTENTS)/Resources/empty.lproj
  254. endif
  255. ifneq ($(HAVE_DGL),true)
  256. dssi_ui =
  257. lv2_ui =
  258. DGL_LIBS =
  259. OBJS_UI =
  260. endif
  261. ifneq ($(HAVE_LIBLO),true)
  262. dssi_ui =
  263. endif
  264. # ---------------------------------------------------------------------------------------------------------------------
  265. # Set plugin symbols to export
  266. ifeq ($(MACOS),true)
  267. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  268. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  269. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  270. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  271. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  272. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  273. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  274. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  275. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  276. else ifeq ($(WASM),true)
  277. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  278. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  279. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  280. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  281. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  282. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  283. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  284. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  285. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  286. else ifeq ($(WINDOWS),true)
  287. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  288. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  289. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  290. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  291. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  292. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  293. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  294. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  295. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  296. else ifneq ($(DEBUG),true)
  297. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  298. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  299. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  300. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  301. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  302. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  303. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  304. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  305. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  306. endif
  307. # ---------------------------------------------------------------------------------------------------------------------
  308. # Runtime test build
  309. ifeq ($(DPF_RUNTIME_TESTING),true)
  310. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  311. endif
  312. # ---------------------------------------------------------------------------------------------------------------------
  313. # all needs to be first
  314. all:
  315. # ---------------------------------------------------------------------------------------------------------------------
  316. # Common
  317. $(BUILD_DIR)/%.S.o: %.S
  318. -@mkdir -p "$(shell dirname $@)"
  319. @echo "Compiling $<"
  320. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  321. $(BUILD_DIR)/%.c.o: %.c
  322. -@mkdir -p "$(shell dirname $@)"
  323. @echo "Compiling $<"
  324. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  325. $(BUILD_DIR)/%.cc.o: %.cc
  326. -@mkdir -p "$(shell dirname $@)"
  327. @echo "Compiling $<"
  328. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  329. $(BUILD_DIR)/%.cpp.o: %.cpp
  330. -@mkdir -p "$(shell dirname $@)"
  331. @echo "Compiling $<"
  332. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  333. $(BUILD_DIR)/%.m.o: %.m
  334. -@mkdir -p "$(shell dirname $@)"
  335. @echo "Compiling $<"
  336. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  337. $(BUILD_DIR)/%.mm.o: %.mm
  338. -@mkdir -p "$(shell dirname $@)"
  339. @echo "Compiling $<"
  340. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  341. clean:
  342. rm -rf $(BUILD_DIR)
  343. rm -rf $(TARGET_DIR)/$(NAME)
  344. rm -rf $(TARGET_DIR)/$(NAME)-*
  345. rm -rf $(TARGET_DIR)/$(NAME).lv2
  346. rm -rf $(TARGET_DIR)/$(NAME).vst
  347. rm -rf $(TARGET_DIR)/$(NAME).vst3
  348. rm -rf $(TARGET_DIR)/$(NAME).clap
  349. # ---------------------------------------------------------------------------------------------------------------------
  350. # DGL
  351. $(DGL_BUILD_DIR)/libdgl-cairo.a:
  352. $(MAKE) -C $(DPF_PATH)/dgl cairo
  353. $(DGL_BUILD_DIR)/libdgl-opengl.a:
  354. $(MAKE) -C $(DPF_PATH)/dgl opengl
  355. $(DGL_BUILD_DIR)/libdgl-opengl3.a:
  356. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  357. $(DGL_BUILD_DIR)/libdgl-stub.a:
  358. $(MAKE) -C $(DPF_PATH)/dgl stub
  359. $(DGL_BUILD_DIR)/libdgl-vulkan.a:
  360. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  361. # ---------------------------------------------------------------------------------------------------------------------
  362. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  363. -@mkdir -p $(BUILD_DIR)
  364. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  365. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  366. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  367. -@mkdir -p $(BUILD_DIR)
  368. @echo "Compiling DistrhoUIMain.cpp ($*)"
  369. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  370. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  371. -@mkdir -p $(BUILD_DIR)
  372. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  373. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  374. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  375. -@mkdir -p $(BUILD_DIR)
  376. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  377. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  378. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  379. -@mkdir -p $(BUILD_DIR)
  380. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  381. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
  382. # ---------------------------------------------------------------------------------------------------------------------
  383. # JACK
  384. jack: $(jack) $(jackfiles)
  385. ifeq ($(HAVE_DGL),true)
  386. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  387. else
  388. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  389. endif
  390. -@mkdir -p $(shell dirname $@)
  391. @echo "Creating JACK standalone for $(NAME)"
  392. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  393. # ---------------------------------------------------------------------------------------------------------------------
  394. # LADSPA
  395. ladspa: $(ladspa_dsp)
  396. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  397. -@mkdir -p $(shell dirname $@)
  398. @echo "Creating LADSPA plugin for $(NAME)"
  399. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  400. # ---------------------------------------------------------------------------------------------------------------------
  401. # DSSI
  402. dssi: $(dssi_dsp) $(dssi_ui)
  403. dssi_dsp: $(dssi_dsp)
  404. dssi_ui: $(dssi_ui)
  405. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  406. -@mkdir -p $(shell dirname $@)
  407. @echo "Creating DSSI plugin library for $(NAME)"
  408. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  409. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  410. -@mkdir -p $(shell dirname $@)
  411. @echo "Creating DSSI UI for $(NAME)"
  412. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  413. # ---------------------------------------------------------------------------------------------------------------------
  414. # LV2
  415. lv2: $(lv2)
  416. lv2_dsp: $(lv2_dsp)
  417. lv2_sep: $(lv2_dsp) $(lv2_ui)
  418. ifeq ($(HAVE_DGL),true)
  419. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  420. else
  421. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  422. endif
  423. -@mkdir -p $(shell dirname $@)
  424. @echo "Creating LV2 plugin for $(NAME)"
  425. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  426. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  427. -@mkdir -p $(shell dirname $@)
  428. @echo "Creating LV2 plugin library for $(NAME)"
  429. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  430. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  431. -@mkdir -p $(shell dirname $@)
  432. @echo "Creating LV2 plugin UI for $(NAME)"
  433. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  434. # ---------------------------------------------------------------------------------------------------------------------
  435. # VST2
  436. vst2 vst: $(vst2) $(vst2files)
  437. ifeq ($(HAVE_DGL),true)
  438. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  439. else
  440. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  441. endif
  442. -@mkdir -p $(shell dirname $@)
  443. @echo "Creating VST2 plugin for $(NAME)"
  444. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  445. # ---------------------------------------------------------------------------------------------------------------------
  446. # VST3
  447. vst3: $(vst3) $(vst3files)
  448. ifeq ($(HAVE_DGL),true)
  449. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
  450. else
  451. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  452. endif
  453. -@mkdir -p $(shell dirname $@)
  454. @echo "Creating VST3 plugin for $(NAME)"
  455. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  456. # ---------------------------------------------------------------------------------------------------------------------
  457. # CLAP
  458. ifeq ($(HAVE_DGL),true)
  459. ifneq ($(HAIKU),true)
  460. ifneq ($(WASM),true)
  461. CLAP_LIBS = -lpthread
  462. endif
  463. endif
  464. endif
  465. clap: $(clap) $(clapfiles)
  466. ifeq ($(HAVE_DGL),true)
  467. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB)
  468. else
  469. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  470. endif
  471. -@mkdir -p $(shell dirname $@)
  472. @echo "Creating CLAP plugin for $(NAME)"
  473. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  474. # ---------------------------------------------------------------------------------------------------------------------
  475. # Shared
  476. shared: $(shared)
  477. ifeq ($(HAVE_DGL),true)
  478. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
  479. else
  480. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  481. endif
  482. -@mkdir -p $(shell dirname $@)
  483. @echo "Creating shared library for $(NAME)"
  484. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  485. # ---------------------------------------------------------------------------------------------------------------------
  486. # Static
  487. static: $(static)
  488. ifeq ($(HAVE_DGL),true)
  489. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  490. else
  491. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  492. endif
  493. -@mkdir -p $(shell dirname $@)
  494. @echo "Creating static library for $(NAME)"
  495. $(SILENT)rm -f $@
  496. $(SILENT)$(AR) crs $@ $^
  497. # ---------------------------------------------------------------------------------------------------------------------
  498. # macOS files
  499. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  500. -@mkdir -p $(shell dirname $@)
  501. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  502. $(TARGET_DIR)/%.vst/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  503. -@mkdir -p $(shell dirname $@)
  504. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  505. $(TARGET_DIR)/%.vst3/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  506. -@mkdir -p $(shell dirname $@)
  507. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  508. $(TARGET_DIR)/%.clap/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  509. -@mkdir -p $(shell dirname $@)
  510. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  511. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  512. -@mkdir -p $(shell dirname $@)
  513. $(SILENT)cp $< $@
  514. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  515. -@mkdir -p $(shell dirname $@)
  516. $(SILENT)cp $< $@
  517. # ---------------------------------------------------------------------------------------------------------------------
  518. -include $(OBJS_DSP:%.o=%.d)
  519. ifneq ($(UI_TYPE),)
  520. -include $(OBJS_UI:%.o=%.d)
  521. endif
  522. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  523. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  524. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  525. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  526. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  527. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  528. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  529. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  530. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  531. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  532. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  533. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  534. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  535. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  536. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  537. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  538. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  539. # ---------------------------------------------------------------------------------------------------------------------