DISTRHO Plugin Framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

415 lines
13KB

  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. BUILD_CXX_FLAGS += -Wno-pmf-conversions
  30. ifeq ($(HAVE_ALSA),true)
  31. BASE_FLAGS += -DHAVE_ALSA
  32. endif
  33. ifeq ($(HAVE_LIBLO),true)
  34. BASE_FLAGS += -DHAVE_LIBLO
  35. endif
  36. ifeq ($(HAVE_PULSEAUDIO),true)
  37. BASE_FLAGS += -DHAVE_PULSEAUDIO
  38. endif
  39. ifeq ($(MACOS),true)
  40. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  41. else ifeq ($(WINDOWS),true)
  42. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  43. else ifneq ($(HAIKU),true)
  44. JACK_LIBS = -ldl
  45. ifeq ($(HAVE_ALSA),true)
  46. JACK_FLAGS += $(ALSA_FLAGS)
  47. JACK_LIBS += $(ALSA_LIBS)
  48. endif
  49. ifeq ($(HAVE_PULSEAUDIO),true)
  50. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  51. JACK_LIBS += $(PULSEAUDIO_LIBS)
  52. endif
  53. ifeq ($(HAVE_RTAUDIO),true)
  54. JACK_LIBS += -lpthread
  55. endif # !HAIKU
  56. endif
  57. # backwards compat
  58. BASE_FLAGS += -DHAVE_JACK
  59. # ---------------------------------------------------------------------------------------------------------------------
  60. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  61. ifeq ($(LINUX),true)
  62. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  63. endif
  64. ifeq ($(MACOS),true)
  65. ifneq ($(MACOS_OLD),true)
  66. VST3_FILENAME = MacOS/$(NAME)
  67. endif
  68. endif
  69. ifeq ($(WINDOWS),true)
  70. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  71. endif
  72. # ---------------------------------------------------------------------------------------------------------------------
  73. # Set files to build
  74. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  75. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  76. ifeq ($(MACOS),true)
  77. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  78. endif
  79. # ---------------------------------------------------------------------------------------------------------------------
  80. # Set plugin binary file targets
  81. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  82. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  83. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  84. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  85. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  86. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  87. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  88. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  89. ifneq ($(VST3_FILENAME),)
  90. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  91. endif
  92. # ---------------------------------------------------------------------------------------------------------------------
  93. # Set plugin symbols to export
  94. ifeq ($(MACOS),true)
  95. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  96. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  97. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  98. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  99. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  100. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  101. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  102. else ifeq ($(WINDOWS),true)
  103. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  104. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  105. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  106. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  107. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  108. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  109. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  110. else
  111. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  112. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  113. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  114. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  115. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  116. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  117. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  118. endif
  119. # ---------------------------------------------------------------------------------------------------------------------
  120. # Handle UI stuff, disable UI support automatically
  121. ifeq ($(FILES_UI),)
  122. HAVE_DGL = false
  123. UI_TYPE = none
  124. endif
  125. ifeq ($(UI_TYPE),)
  126. UI_TYPE = opengl
  127. endif
  128. ifeq ($(UI_TYPE),generic)
  129. ifeq ($(HAVE_OPENGL),true)
  130. UI_TYPE = opengl
  131. else ifeq ($(HAVE_CAIRO),true)
  132. UI_TYPE = cairo
  133. endif
  134. endif
  135. ifeq ($(UI_TYPE),cairo)
  136. ifeq ($(HAVE_CAIRO),true)
  137. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  138. DGL_FLAGS += $(CAIRO_FLAGS)
  139. DGL_LIBS += $(CAIRO_LIBS)
  140. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  141. HAVE_DGL = true
  142. else
  143. HAVE_DGL = false
  144. endif
  145. endif
  146. ifeq ($(UI_TYPE),opengl)
  147. ifeq ($(HAVE_OPENGL),true)
  148. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  149. DGL_FLAGS += $(OPENGL_FLAGS)
  150. DGL_LIBS += $(OPENGL_LIBS)
  151. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  152. HAVE_DGL = true
  153. else
  154. HAVE_DGL = false
  155. endif
  156. endif
  157. ifeq ($(UI_TYPE),vulkan)
  158. ifeq ($(HAVE_VULKAN),true)
  159. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  160. DGL_FLAGS += $(VULKAN_FLAGS)
  161. DGL_LIBS += $(VULKAN_LIBS)
  162. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  163. HAVE_DGL = true
  164. else
  165. HAVE_DGL = false
  166. endif
  167. endif
  168. ifeq ($(UI_TYPE),external)
  169. DGL_FLAGS += -DDGL_EXTERNAL
  170. HAVE_DGL = true
  171. endif
  172. ifeq ($(UI_TYPE),stub)
  173. ifeq ($(HAVE_STUB),true)
  174. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  175. HAVE_DGL = true
  176. else
  177. HAVE_DGL = false
  178. endif
  179. endif
  180. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  181. ifneq ($(HAVE_DGL),true)
  182. dssi_ui =
  183. lv2_ui =
  184. DGL_LIBS =
  185. OBJS_UI =
  186. endif
  187. ifneq ($(HAVE_LIBLO),true)
  188. dssi_ui =
  189. endif
  190. # TODO split dsp and ui object build flags
  191. BASE_FLAGS += $(DGL_FLAGS)
  192. # ---------------------------------------------------------------------------------------------------------------------
  193. # all needs to be first
  194. all:
  195. # ---------------------------------------------------------------------------------------------------------------------
  196. # Common
  197. $(BUILD_DIR)/%.S.o: %.S
  198. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  199. @echo "Compiling $<"
  200. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  201. $(BUILD_DIR)/%.c.o: %.c
  202. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  203. @echo "Compiling $<"
  204. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  205. $(BUILD_DIR)/%.cc.o: %.cc
  206. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  207. @echo "Compiling $<"
  208. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  209. $(BUILD_DIR)/%.cpp.o: %.cpp
  210. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  211. @echo "Compiling $<"
  212. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  213. clean:
  214. rm -rf $(BUILD_DIR)
  215. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  216. # ---------------------------------------------------------------------------------------------------------------------
  217. # DGL
  218. $(DPF_PATH)/build/libdgl-cairo.a:
  219. $(MAKE) -C $(DPF_PATH)/dgl cairo
  220. $(DPF_PATH)/build/libdgl-opengl.a:
  221. $(MAKE) -C $(DPF_PATH)/dgl opengl
  222. $(DPF_PATH)/build/libdgl-stub.a:
  223. $(MAKE) -C $(DPF_PATH)/dgl stub
  224. $(DPF_PATH)/build/libdgl-vulkan.a:
  225. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  226. # ---------------------------------------------------------------------------------------------------------------------
  227. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  228. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  229. -@mkdir -p $(BUILD_DIR)
  230. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  231. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  232. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  233. -@mkdir -p $(BUILD_DIR)
  234. @echo "Compiling DistrhoUIMain.cpp ($*)"
  235. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  236. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  237. -@mkdir -p $(BUILD_DIR)
  238. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  239. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  240. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  241. -@mkdir -p $(BUILD_DIR)
  242. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  243. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  244. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  245. -@mkdir -p $(BUILD_DIR)
  246. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  247. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  248. # ---------------------------------------------------------------------------------------------------------------------
  249. # JACK
  250. jack: $(jack)
  251. ifeq ($(HAVE_DGL),true)
  252. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  253. else
  254. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  255. endif
  256. -@mkdir -p $(shell dirname $@)
  257. @echo "Creating JACK standalone for $(NAME)"
  258. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  259. # ---------------------------------------------------------------------------------------------------------------------
  260. # LADSPA
  261. ladspa: $(ladspa_dsp)
  262. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  263. -@mkdir -p $(shell dirname $@)
  264. @echo "Creating LADSPA plugin for $(NAME)"
  265. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  266. # ---------------------------------------------------------------------------------------------------------------------
  267. # DSSI
  268. dssi: $(dssi_dsp) $(dssi_ui)
  269. dssi_dsp: $(dssi_dsp)
  270. dssi_ui: $(dssi_ui)
  271. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  272. -@mkdir -p $(shell dirname $@)
  273. @echo "Creating DSSI plugin library for $(NAME)"
  274. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  275. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  276. -@mkdir -p $(shell dirname $@)
  277. @echo "Creating DSSI UI for $(NAME)"
  278. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  279. # ---------------------------------------------------------------------------------------------------------------------
  280. # LV2
  281. lv2: $(lv2)
  282. lv2_dsp: $(lv2_dsp)
  283. lv2_sep: $(lv2_dsp) $(lv2_ui)
  284. ifeq ($(HAVE_DGL),true)
  285. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  286. else
  287. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  288. endif
  289. -@mkdir -p $(shell dirname $@)
  290. @echo "Creating LV2 plugin for $(NAME)"
  291. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  292. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  293. -@mkdir -p $(shell dirname $@)
  294. @echo "Creating LV2 plugin library for $(NAME)"
  295. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  296. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  297. -@mkdir -p $(shell dirname $@)
  298. @echo "Creating LV2 plugin UI for $(NAME)"
  299. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  300. # ---------------------------------------------------------------------------------------------------------------------
  301. # VST2
  302. vst2 vst: $(vst2)
  303. ifeq ($(HAVE_DGL),true)
  304. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  305. else
  306. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  307. endif
  308. -@mkdir -p $(shell dirname $@)
  309. @echo "Creating VST2 plugin for $(NAME)"
  310. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  311. # ---------------------------------------------------------------------------------------------------------------------
  312. # VST3
  313. vst3: $(vst3)
  314. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  315. -@mkdir -p $(shell dirname $@)
  316. @echo "Creating VST3 plugin for $(NAME)"
  317. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  318. # ---------------------------------------------------------------------------------------------------------------------
  319. -include $(OBJS_DSP:%.o=%.d)
  320. ifneq ($(UI_TYPE),)
  321. -include $(OBJS_UI:%.o=%.d)
  322. endif
  323. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  324. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  325. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  326. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  327. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  328. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  329. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  330. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  331. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  332. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  333. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  334. # ---------------------------------------------------------------------------------------------------------------------