DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, external, gles2, gles3, opengl, opengl3 or webview, with opengl being default
  11. # ("generic" is also allowed if only using basic DPF classes like image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. # ---------------------------------------------------------------------------------------------------------------------
  40. # Check for proper UI_TYPE parameter
  41. ifeq ($(UI_TYPE),)
  42. else ifeq ($(UI_TYPE),cairo)
  43. else ifeq ($(UI_TYPE),external)
  44. else ifeq ($(UI_TYPE),generic)
  45. else ifeq ($(UI_TYPE),gles2)
  46. USE_GLES2 = true
  47. else ifeq ($(UI_TYPE),gles3)
  48. USE_GLES3 = true
  49. else ifeq ($(UI_TYPE),opengl)
  50. else ifeq ($(UI_TYPE),opengl3)
  51. USE_OPENGL3 = true
  52. else ifeq ($(UI_TYPE),vulkan)
  53. else ifeq ($(UI_TYPE),webview)
  54. USE_CLAP_BUNDLE = true
  55. USE_VST2_BUNDLE = true
  56. USE_WEB_VIEW = true
  57. else
  58. $(error unknown UI_TYPE $(UI_TYPE))
  59. endif
  60. # ---------------------------------------------------------------------------------------------------------------------
  61. # Include DPF base setup
  62. include $(DPF_PATH)/Makefile.base.mk
  63. # ---------------------------------------------------------------------------------------------------------------------
  64. # Basic setup
  65. ifeq ($(MODGUI_BUILD),true)
  66. BUILD_DIR_SUFFIX = -modgui
  67. endif
  68. ifneq ($(DPF_BUILD_DIR),)
  69. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  70. else
  71. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  72. endif
  73. ifneq ($(DPF_TARGET_DIR),)
  74. TARGET_DIR = $(DPF_TARGET_DIR)
  75. else
  76. TARGET_DIR = $(BASE_PATH)/bin
  77. endif
  78. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  79. BUILD_C_FLAGS += -I.
  80. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  81. ifeq ($(HAVE_ALSA),true)
  82. BASE_FLAGS += -DHAVE_ALSA
  83. endif
  84. ifeq ($(HAVE_JACK),true)
  85. BASE_FLAGS += -DHAVE_JACK
  86. endif
  87. ifeq ($(HAVE_LIBLO),true)
  88. BASE_FLAGS += -DHAVE_LIBLO
  89. endif
  90. ifeq ($(HAVE_PULSEAUDIO),true)
  91. BASE_FLAGS += -DHAVE_PULSEAUDIO
  92. endif
  93. ifeq ($(HAVE_RTAUDIO),true)
  94. BASE_FLAGS += -DHAVE_RTAUDIO
  95. endif
  96. ifeq ($(HAVE_SDL2),true)
  97. BASE_FLAGS += -DHAVE_SDL2
  98. endif
  99. ifneq ($(MODGUI_CLASS_NAME),)
  100. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  101. endif
  102. # always needed
  103. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  104. ifneq ($(STATIC_BUILD),true)
  105. LINK_FLAGS += -ldl
  106. endif
  107. endif
  108. # ---------------------------------------------------------------------------------------------------------------------
  109. # JACK/Standalone setup
  110. ifeq ($(WASM),true)
  111. JACK_FLAGS += -sUSE_SDL=2
  112. JACK_LIBS += -sUSE_SDL=2
  113. JACK_LIBS += -sMAIN_MODULE -ldl
  114. ifeq ($(USE_FILE_BROWSER),true)
  115. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  116. endif
  117. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  118. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  119. ifeq ($(MACOS),true)
  120. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  121. else ifeq ($(WINDOWS),true)
  122. JACK_LIBS += -lole32 -lwinmm
  123. # DirectSound
  124. # JACK_LIBS += -ldsound
  125. # WASAPI
  126. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  127. else
  128. ifeq ($(HAVE_PULSEAUDIO),true)
  129. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  130. JACK_LIBS += $(PULSEAUDIO_LIBS)
  131. endif
  132. ifeq ($(HAVE_ALSA),true)
  133. JACK_FLAGS += $(ALSA_FLAGS)
  134. JACK_LIBS += $(ALSA_LIBS)
  135. endif
  136. endif
  137. ifeq ($(HAVE_RTAUDIO),true)
  138. ifneq ($(HAIKU),true)
  139. JACK_LIBS += -lpthread
  140. endif
  141. endif
  142. ifeq ($(HAVE_SDL2),true)
  143. JACK_FLAGS += $(SDL2_FLAGS)
  144. JACK_LIBS += $(SDL2_LIBS)
  145. endif
  146. endif
  147. # ---------------------------------------------------------------------------------------------------------------------
  148. # Set files to build
  149. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  150. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  151. ifeq ($(MACOS),true)
  152. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  153. else ifeq ($(WINDOWS)$(USE_WEB_VIEW),truetrue)
  154. OBJS_UI += $(BUILD_DIR)/DistrhoUI_win32.cpp.o
  155. endif
  156. # ---------------------------------------------------------------------------------------------------------------------
  157. # Handle UI stuff, disable UI support automatically
  158. ifeq ($(FILES_UI),)
  159. HAVE_DGL = false
  160. UI_TYPE = none
  161. endif
  162. ifeq ($(UI_TYPE),)
  163. ifeq ($(WASM),true)
  164. UI_TYPE = gles2
  165. else
  166. UI_TYPE = opengl
  167. endif
  168. endif
  169. ifeq ($(UI_TYPE),generic)
  170. ifeq ($(HAVE_OPENGL),true)
  171. UI_TYPE = opengl
  172. else ifeq ($(HAVE_CAIRO),true)
  173. UI_TYPE = cairo
  174. else
  175. HAVE_DGL = false
  176. UI_TYPE = none
  177. endif
  178. endif
  179. ifeq ($(UI_TYPE),cairo)
  180. ifeq ($(HAVE_CAIRO),true)
  181. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  182. DGL_FLAGS += $(CAIRO_FLAGS)
  183. DGL_LIBS += $(CAIRO_LIBS)
  184. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  185. HAVE_DGL = true
  186. else
  187. HAVE_DGL = false
  188. endif
  189. endif
  190. ifeq ($(UI_TYPE),gles2)
  191. ifeq ($(HAVE_OPENGL),true)
  192. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES2
  193. DGL_FLAGS += $(OPENGL_FLAGS)
  194. DGL_LIBS += $(OPENGL_LIBS)
  195. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles2.a
  196. HAVE_DGL = true
  197. else
  198. HAVE_DGL = false
  199. endif
  200. endif
  201. ifeq ($(UI_TYPE),gles3)
  202. ifeq ($(HAVE_OPENGL),true)
  203. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3 -DDGL_USE_GLES -DDGL_USE_GLES3
  204. DGL_FLAGS += $(OPENGL_FLAGS)
  205. DGL_LIBS += $(OPENGL_LIBS)
  206. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-gles3.a
  207. HAVE_DGL = true
  208. else
  209. HAVE_DGL = false
  210. endif
  211. endif
  212. ifeq ($(UI_TYPE),opengl)
  213. ifeq ($(HAVE_OPENGL),true)
  214. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  215. DGL_FLAGS += $(OPENGL_FLAGS)
  216. DGL_LIBS += $(OPENGL_LIBS)
  217. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  218. HAVE_DGL = true
  219. else
  220. HAVE_DGL = false
  221. endif
  222. endif
  223. ifeq ($(UI_TYPE),opengl3)
  224. ifeq ($(HAVE_OPENGL),true)
  225. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL -DDGL_USE_OPENGL3
  226. DGL_FLAGS += $(OPENGL_FLAGS)
  227. DGL_LIBS += $(OPENGL_LIBS)
  228. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  229. HAVE_DGL = true
  230. else
  231. HAVE_DGL = false
  232. endif
  233. endif
  234. ifeq ($(UI_TYPE),vulkan)
  235. ifeq ($(HAVE_VULKAN),true)
  236. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  237. DGL_FLAGS += $(VULKAN_FLAGS)
  238. DGL_LIBS += $(VULKAN_LIBS)
  239. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  240. HAVE_DGL = true
  241. else
  242. HAVE_DGL = false
  243. endif
  244. endif
  245. ifeq ($(UI_TYPE),external)
  246. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  247. ifeq ($(HAVE_STUB),true)
  248. DGL_FLAGS += $(STUB_FLAGS)
  249. DGL_LIBS += $(STUB_LIBS)
  250. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  251. HAVE_DGL = true
  252. else
  253. HAVE_DGL = false
  254. endif
  255. endif
  256. ifeq ($(UI_TYPE),webview)
  257. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  258. ifeq ($(HAVE_STUB),true)
  259. DGL_FLAGS += $(STUB_FLAGS)
  260. DGL_LIBS += $(STUB_LIBS)
  261. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  262. HAVE_DGL = true
  263. else
  264. HAVE_DGL = false
  265. endif
  266. endif
  267. ifeq ($(HAVE_DGL)$(LINUX)$(UI_TYPE),truetruewebview)
  268. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  269. endif
  270. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  271. # TODO split dsp and ui object build flags
  272. BASE_FLAGS += $(DGL_FLAGS)
  273. # ---------------------------------------------------------------------------------------------------------------------
  274. # Set CLAP filename, either single binary or inside a bundle
  275. ifeq ($(MACOS),true)
  276. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  277. else ifeq ($(USE_CLAP_BUNDLE),true)
  278. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  279. else
  280. CLAP_FILENAME = $(NAME).clap
  281. endif
  282. # ---------------------------------------------------------------------------------------------------------------------
  283. # Set VST2 filename, either single binary or inside a bundle
  284. ifeq ($(MACOS),true)
  285. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  286. else ifeq ($(USE_VST2_BUNDLE),true)
  287. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  288. else
  289. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  290. endif
  291. # ---------------------------------------------------------------------------------------------------------------------
  292. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  293. ifeq ($(LINUX),true)
  294. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  295. else ifeq ($(MACOS),true)
  296. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  297. else ifneq ($(VST3_BINARY_DIR),)
  298. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  299. endif
  300. # ---------------------------------------------------------------------------------------------------------------------
  301. # Set plugin binary file targets
  302. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  303. MACOS_APP_BUNDLE = true
  304. endif
  305. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  306. JACK_LIBS += -Wl,-subsystem,windows
  307. endif
  308. ifeq ($(WASM),true)
  309. MAPI_EXT = -mapi.js
  310. MAPI_SHARED = \
  311. -sEXPORT_NAME="$(MAPI_MODULE_NAME)" \
  312. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  313. -sMAIN_MODULE=2 \
  314. -sMODULARIZE=1
  315. else
  316. MAPI_EXT = $(LIB_EXT)
  317. MAPI_SHARED = $(SHARED)
  318. endif
  319. ifeq ($(MACOS_APP_BUNDLE),true)
  320. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  321. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  322. else
  323. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  324. endif
  325. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  326. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  327. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  328. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  329. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  330. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  331. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  332. mapi = $(TARGET_DIR)/$(NAME)$(MAPI_EXT)
  333. static = $(TARGET_DIR)/$(NAME).a
  334. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  335. ifneq ($(VST3_FILENAME),)
  336. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  337. endif
  338. ifeq ($(MACOS),true)
  339. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  340. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  341. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  342. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  343. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  344. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  345. endif
  346. ifeq ($(WASM),true)
  347. jackfiles += $(TARGET_DIR)/$(NAME).html
  348. endif
  349. ifneq ($(HAVE_DGL),true)
  350. dssi_ui =
  351. lv2_ui =
  352. DGL_LIBS =
  353. OBJS_UI =
  354. endif
  355. ifneq ($(HAVE_LIBLO),true)
  356. dssi_ui =
  357. endif
  358. # ---------------------------------------------------------------------------------------------------------------------
  359. # Set plugin symbols to export
  360. ifeq ($(MACOS),true)
  361. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  362. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  363. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  364. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  365. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  366. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  367. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  368. SYMBOLS_MAPI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/mapi.exp
  369. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  370. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  371. else ifeq ($(WASM),true)
  372. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  373. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  374. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  375. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  376. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  377. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  378. SYMBOLS_MAPI = -sEXPORTED_FUNCTIONS="['_mapi_create','_mapi_process','_mapi_set_parameter','_mapi_set_state','_mapi_destroy']"
  379. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  380. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  381. else ifeq ($(WINDOWS),true)
  382. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  383. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  384. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  385. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  386. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  387. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  388. SYMBOLS_MAPI = $(DPF_PATH)/utils/symbols/mapi.def
  389. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  390. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  391. else ifneq ($(DEBUG),true)
  392. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  393. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  394. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  395. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  396. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  397. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  398. SYMBOLS_MAPI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/mapi.version
  399. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  400. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  401. endif
  402. # ---------------------------------------------------------------------------------------------------------------------
  403. # Runtime test build
  404. ifeq ($(DPF_RUNTIME_TESTING),true)
  405. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  406. endif
  407. # ---------------------------------------------------------------------------------------------------------------------
  408. # all needs to be first
  409. all:
  410. # ---------------------------------------------------------------------------------------------------------------------
  411. # Common
  412. $(BUILD_DIR)/%.S.o: %.S
  413. -@mkdir -p "$(shell dirname $@)"
  414. @echo "Compiling $<"
  415. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  416. $(BUILD_DIR)/%.c.o: %.c
  417. -@mkdir -p "$(shell dirname $@)"
  418. @echo "Compiling $<"
  419. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  420. $(BUILD_DIR)/%.cc.o: %.cc
  421. -@mkdir -p "$(shell dirname $@)"
  422. @echo "Compiling $<"
  423. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  424. $(BUILD_DIR)/%.cpp.o: %.cpp
  425. -@mkdir -p "$(shell dirname $@)"
  426. @echo "Compiling $<"
  427. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  428. $(BUILD_DIR)/%.m.o: %.m
  429. -@mkdir -p "$(shell dirname $@)"
  430. @echo "Compiling $<"
  431. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  432. $(BUILD_DIR)/%.mm.o: %.mm
  433. -@mkdir -p "$(shell dirname $@)"
  434. @echo "Compiling $<"
  435. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  436. clean:
  437. rm -rf $(BUILD_DIR)
  438. ifeq ($(DPF_BUILD_DIR),)
  439. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  440. rm -rf $(DPF_PATH)/build-modgui
  441. endif
  442. rm -rf $(TARGET_DIR)/$(NAME)
  443. rm -rf $(TARGET_DIR)/$(NAME)-*
  444. rm -rf $(TARGET_DIR)/$(NAME).clap
  445. rm -rf $(TARGET_DIR)/$(NAME).component
  446. rm -rf $(TARGET_DIR)/$(NAME).lv2
  447. rm -rf $(TARGET_DIR)/$(NAME).vst
  448. rm -rf $(TARGET_DIR)/$(NAME).vst3
  449. # ---------------------------------------------------------------------------------------------------------------------
  450. # DGL
  451. DGL_POSSIBLE_DEPS = \
  452. $(DPF_PATH)/dgl/*.* \
  453. $(DPF_PATH)/dgl/src/*.* \
  454. $(DPF_PATH)/dgl/src/nanovg/*.* \
  455. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  456. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  457. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  458. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  459. $(MAKE) -C $(DPF_PATH)/dgl cairo
  460. $(DGL_BUILD_DIR)/libdgl-gles2.a: $(DGL_POSSIBLE_DEPS)
  461. $(MAKE) -C $(DPF_PATH)/dgl gles2 USE_GLES2=true
  462. $(DGL_BUILD_DIR)/libdgl-gles3.a: $(DGL_POSSIBLE_DEPS)
  463. $(MAKE) -C $(DPF_PATH)/dgl gles3 USE_GLES3=true
  464. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  465. $(MAKE) -C $(DPF_PATH)/dgl opengl
  466. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  467. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  468. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  469. $(MAKE) -C $(DPF_PATH)/dgl stub
  470. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  471. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  472. # ---------------------------------------------------------------------------------------------------------------------
  473. $(BUILD_DIR)/DistrhoPluginMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  474. -@mkdir -p $(BUILD_DIR)
  475. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  476. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  477. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  478. -@mkdir -p $(BUILD_DIR)
  479. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  480. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  481. $(BUILD_DIR)/DistrhoUIMain_%_single_obj.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  482. -@mkdir -p $(BUILD_DIR)
  483. @echo "Compiling DistrhoUIMain.cpp ($*)"
  484. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -DDISTRHO_PLUGIN_AND_UI_IN_SINGLE_OBJECT=1 -c -o $@
  485. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  486. -@mkdir -p $(BUILD_DIR)
  487. @echo "Compiling DistrhoUIMain.cpp ($*)"
  488. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  489. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  490. -@mkdir -p $(BUILD_DIR)
  491. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  492. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  493. $(BUILD_DIR)/DistrhoUI_win32.cpp.o: $(DPF_PATH)/distrho/DistrhoUI_win32.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  494. -@mkdir -p $(BUILD_DIR)
  495. @echo "Compiling DistrhoUI_win32.cpp ($*)"
  496. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -std=gnu++17 -c -o $@
  497. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  498. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  499. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  500. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  501. # ---------------------------------------------------------------------------------------------------------------------
  502. # JACK
  503. jack: $(jack) $(jackfiles)
  504. ifeq ($(HAVE_DGL),true)
  505. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  506. else
  507. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  508. endif
  509. -@mkdir -p $(shell dirname $@)
  510. @echo "Creating JACK standalone for $(NAME)"
  511. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  512. # ---------------------------------------------------------------------------------------------------------------------
  513. # LADSPA
  514. ladspa: $(ladspa_dsp)
  515. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  516. -@mkdir -p $(shell dirname $@)
  517. @echo "Creating LADSPA plugin for $(NAME)"
  518. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  519. # ---------------------------------------------------------------------------------------------------------------------
  520. # DSSI
  521. dssi: $(dssi_dsp) $(dssi_ui)
  522. dssi_dsp: $(dssi_dsp)
  523. dssi_ui: $(dssi_ui)
  524. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  525. -@mkdir -p $(shell dirname $@)
  526. @echo "Creating DSSI plugin library for $(NAME)"
  527. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  528. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  529. -@mkdir -p $(shell dirname $@)
  530. @echo "Creating DSSI UI for $(NAME)"
  531. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  532. # ---------------------------------------------------------------------------------------------------------------------
  533. # LV2
  534. lv2: $(lv2)
  535. lv2_dsp: $(lv2_dsp)
  536. lv2_sep: $(lv2_dsp) $(lv2_ui)
  537. ifeq ($(HAVE_DGL),true)
  538. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  539. else
  540. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  541. endif
  542. -@mkdir -p $(shell dirname $@)
  543. @echo "Creating LV2 plugin for $(NAME)"
  544. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  545. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  546. -@mkdir -p $(shell dirname $@)
  547. @echo "Creating LV2 plugin library for $(NAME)"
  548. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  549. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  550. -@mkdir -p $(shell dirname $@)
  551. @echo "Creating LV2 plugin UI for $(NAME)"
  552. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  553. # ---------------------------------------------------------------------------------------------------------------------
  554. # LV2 modgui
  555. ifeq ($(MODGUI_BUILD),true)
  556. ifeq ($(MODGUI_CLASS_NAME),)
  557. $(error MODGUI_CLASS_NAME undefined)
  558. endif
  559. endif
  560. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  561. MODGUI_IGNORED_FLAGS = -fdata-sections
  562. MODGUI_IGNORED_FLAGS += -ffast-math
  563. MODGUI_IGNORED_FLAGS += -ffunction-sections
  564. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  565. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  566. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  567. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  568. MODGUI_IGNORED_FLAGS += -fPIC
  569. MODGUI_IGNORED_FLAGS += -ldl
  570. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  571. MODGUI_IGNORED_FLAGS += -msse
  572. MODGUI_IGNORED_FLAGS += -msse2
  573. MODGUI_IGNORED_FLAGS += -mtune=generic
  574. MODGUI_IGNORED_FLAGS += -pipe
  575. MODGUI_IGNORED_FLAGS += -std=gnu99
  576. MODGUI_IGNORED_FLAGS += -std=gnu++11
  577. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  578. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  579. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  580. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  581. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  582. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  583. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  584. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  585. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  586. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  587. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  588. MODGUI_IGNORED_FLAGS += -DNDEBUG
  589. MODGUI_IGNORED_FLAGS += -DPIC
  590. MODGUI_IGNORED_FLAGS += -I.
  591. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  592. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  593. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  594. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  595. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  596. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  597. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  598. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  599. MODGUI_IGNORED_FLAGS += -MD
  600. MODGUI_IGNORED_FLAGS += -MP
  601. MODGUI_IGNORED_FLAGS += -O2
  602. MODGUI_IGNORED_FLAGS += -O3
  603. MODGUI_IGNORED_FLAGS += -Wall
  604. MODGUI_IGNORED_FLAGS += -Wextra
  605. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  606. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  607. MODGUI_IGNORED_FLAGS += -Wl,-x
  608. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  609. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  610. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  611. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  612. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  613. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  614. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  615. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  616. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  617. -@mkdir -p $(shell dirname $@)
  618. @echo "Creating LV2 plugin modgui for $(NAME)"
  619. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  620. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  621. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  622. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  623. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  624. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  625. -o $@
  626. modgui:
  627. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  628. EXE_WRAPPER= \
  629. HAVE_OPENGL=true \
  630. MODGUI_BUILD=true \
  631. NOOPT=true \
  632. PKG_CONFIG=false \
  633. USE_GLES2=true \
  634. AR=emar \
  635. CC=emcc \
  636. CXX=em++ \
  637. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  638. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  639. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  640. .PHONY: modgui
  641. # ---------------------------------------------------------------------------------------------------------------------
  642. # VST2
  643. vst2 vst: $(vst2) $(vst2files)
  644. ifeq ($(HAVE_DGL),true)
  645. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  646. else
  647. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  648. endif
  649. -@mkdir -p $(shell dirname $@)
  650. @echo "Creating VST2 plugin for $(NAME)"
  651. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  652. # ---------------------------------------------------------------------------------------------------------------------
  653. # VST3
  654. vst3: $(vst3) $(vst3files)
  655. ifeq ($(HAVE_DGL),true)
  656. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  657. else
  658. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  659. endif
  660. -@mkdir -p $(shell dirname $@)
  661. @echo "Creating VST3 plugin for $(NAME)"
  662. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  663. # ---------------------------------------------------------------------------------------------------------------------
  664. # CLAP
  665. ifeq ($(HAVE_DGL),true)
  666. ifneq ($(HAIKU),true)
  667. ifneq ($(WASM),true)
  668. CLAP_LIBS = -lpthread
  669. endif
  670. endif
  671. endif
  672. clap: $(clap) $(clapfiles)
  673. ifeq ($(HAVE_DGL),true)
  674. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  675. else
  676. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  677. endif
  678. -@mkdir -p $(shell dirname $@)
  679. @echo "Creating CLAP plugin for $(NAME)"
  680. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  681. # ---------------------------------------------------------------------------------------------------------------------
  682. # AU
  683. au: $(au) $(aufiles)
  684. ifeq ($(HAVE_DGL),true)
  685. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  686. else
  687. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  688. endif
  689. -@mkdir -p $(shell dirname $@)
  690. @echo "Creating AU component for $(NAME)"
  691. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  692. # ---------------------------------------------------------------------------------------------------------------------
  693. # MAPI
  694. mapi: $(mapi)
  695. $(mapi): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.o
  696. -@mkdir -p $(shell dirname $@)
  697. @echo "Creating MAPI for $(NAME)"
  698. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(MAPI_SHARED) $(SYMBOLS_MAPI) -o $@
  699. # ---------------------------------------------------------------------------------------------------------------------
  700. # Export
  701. ifeq ($(HAVE_DGL),true)
  702. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  703. else
  704. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  705. endif
  706. -@mkdir -p $(shell dirname $@)
  707. @echo "Creating export tool for $(NAME)"
  708. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  709. # ---------------------------------------------------------------------------------------------------------------------
  710. # Static
  711. static: $(static)
  712. ifeq ($(HAVE_DGL),true)
  713. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  714. else
  715. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  716. endif
  717. -@mkdir -p $(shell dirname $@)
  718. @echo "Creating static library for $(NAME)"
  719. $(SILENT)rm -f $@
  720. $(SILENT)$(AR) crs $@ $^
  721. # ---------------------------------------------------------------------------------------------------------------------
  722. # macOS files
  723. ifeq ($(MACOS),true)
  724. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  725. -@mkdir -p $(shell dirname $@)
  726. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  727. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  728. -@mkdir -p $(shell dirname $@)
  729. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  730. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  731. -@mkdir -p $(shell dirname $@)
  732. $(SILENT)cp $< $@
  733. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  734. -@mkdir -p $(shell dirname $@)
  735. $(SILENT)cp $< $@
  736. endif
  737. # ---------------------------------------------------------------------------------------------------------------------
  738. # wasm files
  739. ifeq ($(WASM),true)
  740. $(TARGET_DIR)/$(NAME).html: $(DPF_PATH)/utils/emscripten.html.in
  741. -@mkdir -p $(shell dirname $@)
  742. $(SILENT)sed -e 's|@NAME@|$(NAME)|g' $< > $@
  743. endif
  744. # ---------------------------------------------------------------------------------------------------------------------
  745. # auto-generated format-specific files
  746. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  747. -@mkdir -p $(shell dirname $@)
  748. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  749. # ---------------------------------------------------------------------------------------------------------------------
  750. -include $(OBJS_DSP:%.o=%.d)
  751. ifneq ($(UI_TYPE),)
  752. -include $(OBJS_UI:%.o=%.d)
  753. endif
  754. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  755. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  756. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  757. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  758. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  759. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  760. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  761. -include $(BUILD_DIR)/DistrhoPluginMain_LV2_single_obj.cpp.d
  762. -include $(BUILD_DIR)/DistrhoPluginMain_MAPI.cpp.d
  763. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  764. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  765. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  766. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  767. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  768. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  769. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  770. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  771. -include $(BUILD_DIR)/DistrhoUIMain_LV2_single_obj.cpp.d
  772. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  773. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  774. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  775. # ---------------------------------------------------------------------------------------------------------------------