DISTRHO Plugin Framework
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF Example Plugins #
  3. # -------------------------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. ifeq ($(DPF_PATH),)
  8. ifeq (,$(wildcard ../../Makefile.base.mk))
  9. DPF_PATH=../../dpf
  10. else
  11. DPF_PATH=../..
  12. endif
  13. endif
  14. include $(DPF_PATH)/Makefile.base.mk
  15. # ---------------------------------------------------------------------------------------------------------------------
  16. # Basic setup
  17. ifeq ($(DPF_TARGET_DIR),)
  18. TARGET_DIR = ../../bin
  19. else
  20. TARGET_DIR = $(DPF_TARGET_DIR)
  21. endif
  22. ifeq ($(DPF_BUILD_DIR),)
  23. BUILD_DIR = ../../build/$(NAME)
  24. else
  25. BUILD_DIR = $(DPF_BUILD_DIR)
  26. endif
  27. BUILD_C_FLAGS += -I.
  28. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
  29. ifeq ($(HAVE_ALSA),true)
  30. BASE_FLAGS += -DHAVE_ALSA
  31. endif
  32. ifeq ($(HAVE_LIBLO),true)
  33. BASE_FLAGS += -DHAVE_LIBLO
  34. endif
  35. ifeq ($(HAVE_PULSEAUDIO),true)
  36. BASE_FLAGS += -DHAVE_PULSEAUDIO
  37. endif
  38. ifeq ($(MACOS),true)
  39. JACK_LIBS += -framework CoreAudio -framework CoreFoundation
  40. else ifeq ($(WINDOWS),true)
  41. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
  42. else ifneq ($(HAIKU),true)
  43. JACK_LIBS = -ldl
  44. ifeq ($(HAVE_ALSA),true)
  45. JACK_FLAGS += $(ALSA_FLAGS)
  46. JACK_LIBS += $(ALSA_LIBS)
  47. endif
  48. ifeq ($(HAVE_PULSEAUDIO),true)
  49. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  50. JACK_LIBS += $(PULSEAUDIO_LIBS)
  51. endif
  52. ifeq ($(HAVE_RTAUDIO),true)
  53. JACK_LIBS += -lpthread
  54. endif # !HAIKU
  55. endif
  56. # backwards compat
  57. BASE_FLAGS += -DHAVE_JACK
  58. # ---------------------------------------------------------------------------------------------------------------------
  59. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  60. ifeq ($(LINUX),true)
  61. VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
  62. endif
  63. ifeq ($(MACOS),true)
  64. ifneq ($(MACOS_OLD),true)
  65. VST3_FILENAME = MacOS/$(NAME)
  66. endif
  67. endif
  68. ifeq ($(WINDOWS),true)
  69. VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
  70. endif
  71. # ---------------------------------------------------------------------------------------------------------------------
  72. # Set files to build
  73. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  74. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  75. ifeq ($(MACOS),true)
  76. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  77. endif
  78. # ---------------------------------------------------------------------------------------------------------------------
  79. # Set plugin binary file targets
  80. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  81. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  82. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  83. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  84. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  85. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  86. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  87. vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
  88. ifneq ($(VST3_FILENAME),)
  89. vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
  90. endif
  91. # ---------------------------------------------------------------------------------------------------------------------
  92. # Set plugin symbols to export
  93. ifeq ($(MACOS),true)
  94. SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
  95. SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
  96. SYMBOLS_LV2DSP = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
  97. SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
  98. SYMBOLS_LV2 = $(SYMBOLS_LV2DSP) $(SYMBOLS_LV2UI)
  99. SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
  100. SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
  101. else
  102. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  103. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  104. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  105. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  106. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  107. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  108. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  109. endif
  110. # ---------------------------------------------------------------------------------------------------------------------
  111. # Handle UI stuff, disable UI support automatically
  112. ifeq ($(FILES_UI),)
  113. HAVE_DGL = false
  114. UI_TYPE = none
  115. endif
  116. ifeq ($(UI_TYPE),)
  117. UI_TYPE = opengl
  118. endif
  119. ifeq ($(UI_TYPE),generic)
  120. ifeq ($(HAVE_OPENGL),true)
  121. UI_TYPE = opengl
  122. else ifeq ($(HAVE_CAIRO),true)
  123. UI_TYPE = cairo
  124. endif
  125. endif
  126. ifeq ($(UI_TYPE),cairo)
  127. ifeq ($(HAVE_CAIRO),true)
  128. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  129. DGL_FLAGS += $(CAIRO_FLAGS)
  130. DGL_LIBS += $(CAIRO_LIBS)
  131. DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
  132. HAVE_DGL = true
  133. else
  134. HAVE_DGL = false
  135. endif
  136. endif
  137. ifeq ($(UI_TYPE),opengl)
  138. ifeq ($(HAVE_OPENGL),true)
  139. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  140. DGL_FLAGS += $(OPENGL_FLAGS)
  141. DGL_LIBS += $(OPENGL_LIBS)
  142. DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
  143. HAVE_DGL = true
  144. else
  145. HAVE_DGL = false
  146. endif
  147. endif
  148. ifeq ($(UI_TYPE),vulkan)
  149. ifeq ($(HAVE_VULKAN),true)
  150. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  151. DGL_FLAGS += $(VULKAN_FLAGS)
  152. DGL_LIBS += $(VULKAN_LIBS)
  153. DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
  154. HAVE_DGL = true
  155. else
  156. HAVE_DGL = false
  157. endif
  158. endif
  159. ifeq ($(UI_TYPE),external)
  160. DGL_FLAGS += -DDGL_EXTERNAL
  161. HAVE_DGL = true
  162. endif
  163. ifeq ($(UI_TYPE),stub)
  164. ifeq ($(HAVE_STUB),true)
  165. DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
  166. HAVE_DGL = true
  167. else
  168. HAVE_DGL = false
  169. endif
  170. endif
  171. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  172. ifneq ($(HAVE_DGL),true)
  173. dssi_ui =
  174. lv2_ui =
  175. DGL_LIBS =
  176. OBJS_UI =
  177. endif
  178. ifneq ($(HAVE_LIBLO),true)
  179. dssi_ui =
  180. endif
  181. # TODO split dsp and ui object build flags
  182. BASE_FLAGS += $(DGL_FLAGS)
  183. # ---------------------------------------------------------------------------------------------------------------------
  184. # all needs to be first
  185. all:
  186. # ---------------------------------------------------------------------------------------------------------------------
  187. # Common
  188. $(BUILD_DIR)/%.S.o: %.S
  189. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  190. @echo "Compiling $<"
  191. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  192. $(BUILD_DIR)/%.c.o: %.c
  193. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  194. @echo "Compiling $<"
  195. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  196. $(BUILD_DIR)/%.cc.o: %.cc
  197. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  198. @echo "Compiling $<"
  199. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  200. $(BUILD_DIR)/%.cpp.o: %.cpp
  201. -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
  202. @echo "Compiling $<"
  203. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  204. clean:
  205. rm -rf $(BUILD_DIR)
  206. rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
  207. # ---------------------------------------------------------------------------------------------------------------------
  208. # DGL
  209. $(DPF_PATH)/build/libdgl-cairo.a:
  210. $(MAKE) -C $(DPF_PATH)/dgl cairo
  211. $(DPF_PATH)/build/libdgl-opengl.a:
  212. $(MAKE) -C $(DPF_PATH)/dgl opengl
  213. $(DPF_PATH)/build/libdgl-stub.a:
  214. $(MAKE) -C $(DPF_PATH)/dgl stub
  215. $(DPF_PATH)/build/libdgl-vulkan.a:
  216. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  217. # ---------------------------------------------------------------------------------------------------------------------
  218. AS_PUGL_NAMESPACE = $(subst -,_,$(1))
  219. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  220. -@mkdir -p $(BUILD_DIR)
  221. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  222. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  223. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  224. -@mkdir -p $(BUILD_DIR)
  225. @echo "Compiling DistrhoUIMain.cpp ($*)"
  226. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  227. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
  228. -@mkdir -p $(BUILD_DIR)
  229. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  230. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
  231. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
  232. -@mkdir -p $(BUILD_DIR)
  233. @echo "Compiling DistrhoPluginMain.cpp (JACK)"
  234. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
  235. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
  236. -@mkdir -p $(BUILD_DIR)
  237. @echo "Compiling DistrhoUIMain.cpp (DSSI)"
  238. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
  239. # ---------------------------------------------------------------------------------------------------------------------
  240. # JACK
  241. jack: $(jack)
  242. ifeq ($(HAVE_DGL),true)
  243. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  244. else
  245. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  246. endif
  247. -@mkdir -p $(shell dirname $@)
  248. @echo "Creating JACK standalone for $(NAME)"
  249. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  250. # ---------------------------------------------------------------------------------------------------------------------
  251. # LADSPA
  252. ladspa: $(ladspa_dsp)
  253. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  254. -@mkdir -p $(shell dirname $@)
  255. @echo "Creating LADSPA plugin for $(NAME)"
  256. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  257. # ---------------------------------------------------------------------------------------------------------------------
  258. # DSSI
  259. dssi: $(dssi_dsp) $(dssi_ui)
  260. dssi_dsp: $(dssi_dsp)
  261. dssi_ui: $(dssi_ui)
  262. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  263. -@mkdir -p $(shell dirname $@)
  264. @echo "Creating DSSI plugin library for $(NAME)"
  265. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  266. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  267. -@mkdir -p $(shell dirname $@)
  268. @echo "Creating DSSI UI for $(NAME)"
  269. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  270. # ---------------------------------------------------------------------------------------------------------------------
  271. # LV2
  272. lv2: $(lv2)
  273. lv2_dsp: $(lv2_dsp)
  274. lv2_sep: $(lv2_dsp) $(lv2_ui)
  275. ifeq ($(HAVE_DGL),true)
  276. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  277. else
  278. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  279. endif
  280. -@mkdir -p $(shell dirname $@)
  281. @echo "Creating LV2 plugin for $(NAME)"
  282. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  283. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  284. -@mkdir -p $(shell dirname $@)
  285. @echo "Creating LV2 plugin library for $(NAME)"
  286. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  287. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  288. -@mkdir -p $(shell dirname $@)
  289. @echo "Creating LV2 plugin UI for $(NAME)"
  290. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  291. # ---------------------------------------------------------------------------------------------------------------------
  292. # VST2
  293. vst2 vst: $(vst2)
  294. ifeq ($(HAVE_DGL),true)
  295. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
  296. else
  297. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  298. endif
  299. -@mkdir -p $(shell dirname $@)
  300. @echo "Creating VST2 plugin for $(NAME)"
  301. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  302. # ---------------------------------------------------------------------------------------------------------------------
  303. # VST3
  304. vst3: $(vst3)
  305. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  306. -@mkdir -p $(shell dirname $@)
  307. @echo "Creating VST3 plugin for $(NAME)"
  308. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  309. # ---------------------------------------------------------------------------------------------------------------------
  310. -include $(OBJS_DSP:%.o=%.d)
  311. ifneq ($(UI_TYPE),)
  312. -include $(OBJS_UI:%.o=%.d)
  313. endif
  314. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  315. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  316. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  317. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  318. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  319. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  320. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  321. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  322. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  323. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  324. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  325. # ---------------------------------------------------------------------------------------------------------------------