DISTRHO Plugin Framework
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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #include "../NanoVG.hpp"
  17. #include "SubWidgetPrivateData.hpp"
  18. #ifndef DGL_NO_SHARED_RESOURCES
  19. # include "Resources.hpp"
  20. #endif
  21. // -----------------------------------------------------------------------
  22. #if defined(DISTRHO_OS_WINDOWS)
  23. # include <windows.h>
  24. # define DGL_EXT(PROC, func) static PROC func;
  25. DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture)
  26. DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader)
  27. DGL_EXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
  28. DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer)
  29. DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData)
  30. DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader)
  31. DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram)
  32. DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader)
  33. DGL_EXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
  34. DGL_EXT(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
  35. DGL_EXT(PFNGLDELETESHADERPROC, glDeleteShader)
  36. DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
  37. DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
  38. DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers)
  39. DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
  40. DGL_EXT(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
  41. DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv)
  42. DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
  43. DGL_EXT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
  44. DGL_EXT(PFNGLLINKPROGRAMPROC, glLinkProgram)
  45. DGL_EXT(PFNGLSHADERSOURCEPROC, glShaderSource)
  46. DGL_EXT(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate)
  47. DGL_EXT(PFNGLUNIFORM1IPROC, glUniform1i)
  48. DGL_EXT(PFNGLUNIFORM2FVPROC, glUniform2fv)
  49. DGL_EXT(PFNGLUNIFORM4FVPROC, glUniform4fv)
  50. DGL_EXT(PFNGLUSEPROGRAMPROC, glUseProgram)
  51. DGL_EXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)
  52. DGL_EXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate)
  53. # ifdef DGL_USE_OPENGL3
  54. DGL_EXT(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange)
  55. DGL_EXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
  56. DGL_EXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
  57. DGL_EXT(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap)
  58. DGL_EXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex)
  59. DGL_EXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
  60. DGL_EXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding)
  61. # endif
  62. # undef DGL_EXT
  63. #endif
  64. // -----------------------------------------------------------------------
  65. // Include NanoVG OpenGL implementation
  66. //#define STB_IMAGE_STATIC
  67. #ifdef DGL_USE_OPENGL3
  68. # define NANOVG_GL3_IMPLEMENTATION
  69. #else
  70. # define NANOVG_GL2_IMPLEMENTATION
  71. #endif
  72. #if defined(DISTRHO_OS_MAC) && defined(NANOVG_GL3_IMPLEMENTATION)
  73. # define glBindVertexArray glBindVertexArrayAPPLE
  74. # define glDeleteVertexArrays glDeleteVertexArraysAPPLE
  75. # define glGenVertexArrays glGenVertexArraysAPPLE
  76. #endif
  77. #include "nanovg/nanovg_gl.h"
  78. #if defined(NANOVG_GL2)
  79. # define nvgCreateGL nvgCreateGL2
  80. # define nvgDeleteGL nvgDeleteGL2
  81. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL2
  82. # define nvglImageHandle nvglImageHandleGL2
  83. #elif defined(NANOVG_GL3)
  84. # define nvgCreateGL nvgCreateGL3
  85. # define nvgDeleteGL nvgDeleteGL3
  86. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGL3
  87. # define nvglImageHandle nvglImageHandleGL3
  88. #elif defined(NANOVG_GLES2)
  89. # define nvgCreateGL nvgCreateGLES2
  90. # define nvgDeleteGL nvgDeleteGLES2
  91. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES2
  92. # define nvglImageHandle nvglImageHandleGLES2
  93. #elif defined(NANOVG_GLES3)
  94. # define nvgCreateGL nvgCreateGLES3
  95. # define nvgDeleteGL nvgDeleteGLES3
  96. # define nvglCreateImageFromHandle nvglCreateImageFromHandleGLES3
  97. # define nvglImageHandle nvglImageHandleGLES3
  98. #endif
  99. static NVGcontext* nvgCreateGL_helper(int flags)
  100. {
  101. #if defined(DISTRHO_OS_WINDOWS)
  102. # if defined(__GNUC__) && (__GNUC__ >= 9)
  103. # pragma GCC diagnostic push
  104. # pragma GCC diagnostic ignored "-Wcast-function-type"
  105. # endif
  106. static bool needsInit = true;
  107. # define DGL_EXT(PROC, func) \
  108. if (needsInit) func = (PROC) wglGetProcAddress ( #func ); \
  109. DISTRHO_SAFE_ASSERT_RETURN(func != nullptr, nullptr);
  110. DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture)
  111. DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader)
  112. DGL_EXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
  113. DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer)
  114. DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData)
  115. DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader)
  116. DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram)
  117. DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader)
  118. DGL_EXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
  119. DGL_EXT(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
  120. DGL_EXT(PFNGLDELETESHADERPROC, glDeleteShader)
  121. DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
  122. DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
  123. DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers)
  124. DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
  125. DGL_EXT(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
  126. DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv)
  127. DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
  128. DGL_EXT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
  129. DGL_EXT(PFNGLLINKPROGRAMPROC, glLinkProgram)
  130. DGL_EXT(PFNGLSHADERSOURCEPROC, glShaderSource)
  131. DGL_EXT(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate)
  132. DGL_EXT(PFNGLUNIFORM1IPROC, glUniform1i)
  133. DGL_EXT(PFNGLUNIFORM2FVPROC, glUniform2fv)
  134. DGL_EXT(PFNGLUNIFORM4FVPROC, glUniform4fv)
  135. DGL_EXT(PFNGLUSEPROGRAMPROC, glUseProgram)
  136. DGL_EXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)
  137. DGL_EXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate)
  138. # ifdef DGL_USE_OPENGL3
  139. DGL_EXT(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange)
  140. DGL_EXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
  141. DGL_EXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
  142. DGL_EXT(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap)
  143. DGL_EXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex)
  144. DGL_EXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
  145. DGL_EXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding)
  146. # endif
  147. # undef DGL_EXT
  148. needsInit = false;
  149. # if defined(__GNUC__) && (__GNUC__ >= 9)
  150. # pragma GCC diagnostic pop
  151. # endif
  152. #endif
  153. return nvgCreateGL(flags);
  154. }
  155. // -----------------------------------------------------------------------
  156. START_NAMESPACE_DGL
  157. // -----------------------------------------------------------------------
  158. // DGL Color class conversion
  159. Color::Color(const NVGcolor& c) noexcept
  160. : red(c.r), green(c.g), blue(c.b), alpha(c.a)
  161. {
  162. fixBounds();
  163. }
  164. Color::operator NVGcolor() const noexcept
  165. {
  166. NVGcolor nc;
  167. nc.r = red;
  168. nc.g = green;
  169. nc.b = blue;
  170. nc.a = alpha;
  171. return nc;
  172. }
  173. // -----------------------------------------------------------------------
  174. // NanoImage
  175. NanoImage::NanoImage()
  176. : fHandle(),
  177. fSize() {}
  178. NanoImage::NanoImage(const Handle& handle)
  179. : fHandle(handle),
  180. fSize()
  181. {
  182. DISTRHO_SAFE_ASSERT_RETURN(fHandle.context != nullptr && fHandle.imageId != 0,);
  183. _updateSize();
  184. }
  185. NanoImage::~NanoImage()
  186. {
  187. if (fHandle.context != nullptr && fHandle.imageId != 0)
  188. nvgDeleteImage(fHandle.context, fHandle.imageId);
  189. }
  190. NanoImage& NanoImage::operator=(const Handle& handle)
  191. {
  192. if (fHandle.context != nullptr && fHandle.imageId != 0)
  193. nvgDeleteImage(fHandle.context, fHandle.imageId);
  194. fHandle.context = handle.context;
  195. fHandle.imageId = handle.imageId;
  196. return *this;
  197. }
  198. bool NanoImage::isValid() const noexcept
  199. {
  200. return (fHandle.context != nullptr && fHandle.imageId != 0);
  201. }
  202. Size<uint> NanoImage::getSize() const noexcept
  203. {
  204. return fSize;
  205. }
  206. GLuint NanoImage::getTextureHandle() const
  207. {
  208. DISTRHO_SAFE_ASSERT_RETURN(fHandle.context != nullptr && fHandle.imageId != 0, 0);
  209. return nvglImageHandle(fHandle.context, fHandle.imageId);
  210. }
  211. void NanoImage::_updateSize()
  212. {
  213. int w=0, h=0;
  214. nvgImageSize(fHandle.context, fHandle.imageId, &w, &h);
  215. if (w < 0) w = 0;
  216. if (h < 0) h = 0;
  217. fSize.setSize(static_cast<uint>(w), static_cast<uint>(h));
  218. }
  219. // -----------------------------------------------------------------------
  220. // Paint
  221. NanoVG::Paint::Paint() noexcept
  222. : radius(0.0f), feather(0.0f), innerColor(), outerColor(), imageId(0)
  223. {
  224. std::memset(xform, 0, sizeof(float)*6);
  225. std::memset(extent, 0, sizeof(float)*2);
  226. }
  227. NanoVG::Paint::Paint(const NVGpaint& p) noexcept
  228. : radius(p.radius), feather(p.feather), innerColor(p.innerColor), outerColor(p.outerColor), imageId(p.image)
  229. {
  230. std::memcpy(xform, p.xform, sizeof(float)*6);
  231. std::memcpy(extent, p.extent, sizeof(float)*2);
  232. }
  233. NanoVG::Paint::operator NVGpaint() const noexcept
  234. {
  235. NVGpaint p;
  236. p.radius = radius;
  237. p.feather = feather;
  238. p.innerColor = innerColor;
  239. p.outerColor = outerColor;
  240. p.image = imageId;
  241. std::memcpy(p.xform, xform, sizeof(float)*6);
  242. std::memcpy(p.extent, extent, sizeof(float)*2);
  243. return p;
  244. }
  245. // -----------------------------------------------------------------------
  246. // NanoVG
  247. NanoVG::NanoVG(int flags)
  248. : fContext(nvgCreateGL_helper(flags)),
  249. fInFrame(false),
  250. fIsSubWidget(false) {}
  251. NanoVG::~NanoVG()
  252. {
  253. DISTRHO_SAFE_ASSERT(! fInFrame);
  254. if (fContext != nullptr && ! fIsSubWidget)
  255. nvgDeleteGL(fContext);
  256. }
  257. // -----------------------------------------------------------------------
  258. void NanoVG::beginFrame(const uint width, const uint height, const float scaleFactor)
  259. {
  260. DISTRHO_SAFE_ASSERT_RETURN(scaleFactor > 0.0f,);
  261. DISTRHO_SAFE_ASSERT_RETURN(! fInFrame,);
  262. fInFrame = true;
  263. if (fContext != nullptr)
  264. nvgBeginFrame(fContext, static_cast<int>(width), static_cast<int>(height), scaleFactor);
  265. }
  266. void NanoVG::beginFrame(Widget* const widget)
  267. {
  268. DISTRHO_SAFE_ASSERT_RETURN(widget != nullptr,);
  269. DISTRHO_SAFE_ASSERT_RETURN(! fInFrame,);
  270. fInFrame = true;
  271. if (fContext == nullptr)
  272. return;
  273. if (TopLevelWidget* const tlw = widget->getTopLevelWidget())
  274. nvgBeginFrame(fContext,
  275. static_cast<int>(tlw->getWidth()),
  276. static_cast<int>(tlw->getHeight()),
  277. tlw->getScaleFactor());
  278. }
  279. void NanoVG::cancelFrame()
  280. {
  281. DISTRHO_SAFE_ASSERT_RETURN(fInFrame,);
  282. if (fContext != nullptr)
  283. nvgCancelFrame(fContext);
  284. fInFrame = false;
  285. }
  286. void NanoVG::endFrame()
  287. {
  288. DISTRHO_SAFE_ASSERT_RETURN(fInFrame,);
  289. // Save current blend state
  290. GLboolean blendEnabled;
  291. GLint blendSrc, blendDst;
  292. glGetBooleanv(GL_BLEND, &blendEnabled);
  293. glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrc);
  294. glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDst);
  295. if (fContext != nullptr)
  296. nvgEndFrame(fContext);
  297. // Restore blend state
  298. if (blendEnabled)
  299. glEnable(GL_BLEND);
  300. else
  301. glDisable(GL_BLEND);
  302. glBlendFunc(blendSrc, blendDst);
  303. fInFrame = false;
  304. }
  305. // -----------------------------------------------------------------------
  306. // State Handling
  307. void NanoVG::save()
  308. {
  309. if (fContext != nullptr)
  310. nvgSave(fContext);
  311. }
  312. void NanoVG::restore()
  313. {
  314. if (fContext != nullptr)
  315. nvgRestore(fContext);
  316. }
  317. void NanoVG::reset()
  318. {
  319. if (fContext != nullptr)
  320. nvgReset(fContext);
  321. }
  322. // -----------------------------------------------------------------------
  323. // Render styles
  324. void NanoVG::strokeColor(const Color& color)
  325. {
  326. if (fContext != nullptr)
  327. nvgStrokeColor(fContext, color);
  328. }
  329. void NanoVG::strokeColor(const int red, const int green, const int blue, const int alpha)
  330. {
  331. if (fContext != nullptr)
  332. {
  333. DISTRHO_SAFE_ASSERT_RETURN(red >= 0 && red <= 255,);
  334. DISTRHO_SAFE_ASSERT_RETURN(green >= 0 && green <= 255,);
  335. DISTRHO_SAFE_ASSERT_RETURN(blue >= 0 && blue <= 255,);
  336. DISTRHO_SAFE_ASSERT_RETURN(alpha >= 0 && alpha <= 255,);
  337. nvgStrokeColor(fContext, nvgRGBA(static_cast<uchar>(red),
  338. static_cast<uchar>(green),
  339. static_cast<uchar>(blue),
  340. static_cast<uchar>(alpha)));
  341. }
  342. }
  343. void NanoVG::strokeColor(const float red, const float green, const float blue, const float alpha)
  344. {
  345. if (fContext != nullptr)
  346. nvgStrokeColor(fContext, nvgRGBAf(red, green, blue, alpha));
  347. }
  348. void NanoVG::strokePaint(const Paint& paint)
  349. {
  350. if (fContext != nullptr)
  351. nvgStrokePaint(fContext, paint);
  352. }
  353. void NanoVG::fillColor(const Color& color)
  354. {
  355. if (fContext != nullptr)
  356. nvgFillColor(fContext, color);
  357. }
  358. void NanoVG::fillColor(const int red, const int green, const int blue, const int alpha)
  359. {
  360. if (fContext != nullptr)
  361. {
  362. DISTRHO_SAFE_ASSERT_RETURN(red >= 0 && red <= 255,);
  363. DISTRHO_SAFE_ASSERT_RETURN(green >= 0 && green <= 255,);
  364. DISTRHO_SAFE_ASSERT_RETURN(blue >= 0 && blue <= 255,);
  365. DISTRHO_SAFE_ASSERT_RETURN(alpha >= 0 && alpha <= 255,);
  366. nvgFillColor(fContext, nvgRGBA(static_cast<uchar>(red),
  367. static_cast<uchar>(green),
  368. static_cast<uchar>(blue),
  369. static_cast<uchar>(alpha)));
  370. }
  371. }
  372. void NanoVG::fillColor(const float red, const float green, const float blue, const float alpha)
  373. {
  374. if (fContext != nullptr)
  375. nvgFillColor(fContext, nvgRGBAf(red, green, blue, alpha));
  376. }
  377. void NanoVG::fillPaint(const Paint& paint)
  378. {
  379. if (fContext != nullptr)
  380. nvgFillPaint(fContext, paint);
  381. }
  382. void NanoVG::miterLimit(float limit)
  383. {
  384. if (fContext == nullptr) return;
  385. DISTRHO_SAFE_ASSERT_RETURN(limit > 0.0f,);
  386. nvgMiterLimit(fContext, limit);
  387. }
  388. void NanoVG::strokeWidth(float size)
  389. {
  390. if (fContext == nullptr) return;
  391. DISTRHO_SAFE_ASSERT_RETURN(size > 0.0f,);
  392. nvgStrokeWidth(fContext, size);
  393. }
  394. void NanoVG::lineCap(NanoVG::LineCap cap)
  395. {
  396. if (fContext != nullptr)
  397. nvgLineCap(fContext, cap);
  398. }
  399. void NanoVG::lineJoin(NanoVG::LineCap join)
  400. {
  401. if (fContext != nullptr)
  402. nvgLineJoin(fContext, join);
  403. }
  404. void NanoVG::globalAlpha(float alpha)
  405. {
  406. if (fContext != nullptr)
  407. nvgGlobalAlpha(fContext, alpha);
  408. }
  409. // -----------------------------------------------------------------------
  410. // Transforms
  411. void NanoVG::resetTransform()
  412. {
  413. if (fContext != nullptr)
  414. nvgResetTransform(fContext);
  415. }
  416. void NanoVG::transform(float a, float b, float c, float d, float e, float f)
  417. {
  418. if (fContext != nullptr)
  419. nvgTransform(fContext, a, b, c, d, e, f);
  420. }
  421. void NanoVG::translate(float x, float y)
  422. {
  423. if (fContext != nullptr)
  424. nvgTranslate(fContext, x, y);
  425. }
  426. void NanoVG::rotate(float angle)
  427. {
  428. if (fContext != nullptr)
  429. nvgRotate(fContext, angle);
  430. }
  431. void NanoVG::skewX(float angle)
  432. {
  433. if (fContext == nullptr) return;
  434. DISTRHO_SAFE_ASSERT_RETURN(angle > 0.0f,);
  435. nvgSkewX(fContext, angle);
  436. }
  437. void NanoVG::skewY(float angle)
  438. {
  439. if (fContext == nullptr) return;
  440. DISTRHO_SAFE_ASSERT_RETURN(angle > 0.0f,);
  441. nvgSkewY(fContext, angle);
  442. }
  443. void NanoVG::scale(float x, float y)
  444. {
  445. if (fContext == nullptr) return;
  446. DISTRHO_SAFE_ASSERT_RETURN(d_isNotZero(x),);
  447. DISTRHO_SAFE_ASSERT_RETURN(d_isNotZero(y),);
  448. nvgScale(fContext, x, y);
  449. }
  450. void NanoVG::currentTransform(float xform[6])
  451. {
  452. if (fContext != nullptr)
  453. nvgCurrentTransform(fContext, xform);
  454. }
  455. void NanoVG::transformIdentity(float dst[6])
  456. {
  457. nvgTransformIdentity(dst);
  458. }
  459. void NanoVG::transformTranslate(float dst[6], float tx, float ty)
  460. {
  461. nvgTransformTranslate(dst, tx, ty);
  462. }
  463. void NanoVG::transformScale(float dst[6], float sx, float sy)
  464. {
  465. nvgTransformScale(dst, sx, sy);
  466. }
  467. void NanoVG::transformRotate(float dst[6], float a)
  468. {
  469. nvgTransformRotate(dst, a);
  470. }
  471. void NanoVG::transformSkewX(float dst[6], float a)
  472. {
  473. nvgTransformSkewX(dst, a);
  474. }
  475. void NanoVG::transformSkewY(float dst[6], float a)
  476. {
  477. nvgTransformSkewY(dst, a);
  478. }
  479. void NanoVG::transformMultiply(float dst[6], const float src[6])
  480. {
  481. nvgTransformMultiply(dst, src);
  482. }
  483. void NanoVG::transformPremultiply(float dst[6], const float src[6])
  484. {
  485. nvgTransformPremultiply(dst, src);
  486. }
  487. int NanoVG::transformInverse(float dst[6], const float src[6])
  488. {
  489. return nvgTransformInverse(dst, src);
  490. }
  491. void NanoVG::transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy)
  492. {
  493. nvgTransformPoint(&dstx, &dsty, xform, srcx, srcy);
  494. }
  495. float NanoVG::degToRad(float deg)
  496. {
  497. return nvgDegToRad(deg);
  498. }
  499. float NanoVG::radToDeg(float rad)
  500. {
  501. return nvgRadToDeg(rad);
  502. }
  503. // -----------------------------------------------------------------------
  504. // Images
  505. NanoImage::Handle NanoVG::createImageFromFile(const char* filename, ImageFlags imageFlags)
  506. {
  507. return createImageFromFile(filename, static_cast<int>(imageFlags));
  508. }
  509. NanoImage::Handle NanoVG::createImageFromFile(const char* filename, int imageFlags)
  510. {
  511. if (fContext == nullptr) return NanoImage::Handle();
  512. DISTRHO_SAFE_ASSERT_RETURN(filename != nullptr && filename[0] != '\0', NanoImage::Handle());
  513. return NanoImage::Handle(fContext, nvgCreateImage(fContext, filename, imageFlags));
  514. }
  515. NanoImage::Handle NanoVG::createImageFromMemory(uchar* data, uint dataSize, ImageFlags imageFlags)
  516. {
  517. return createImageFromMemory(data, dataSize, static_cast<int>(imageFlags));
  518. }
  519. NanoImage::Handle NanoVG::createImageFromMemory(uchar* data, uint dataSize, int imageFlags)
  520. {
  521. if (fContext == nullptr) return NanoImage::Handle();
  522. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, NanoImage::Handle());
  523. DISTRHO_SAFE_ASSERT_RETURN(dataSize > 0, NanoImage::Handle());
  524. return NanoImage::Handle(fContext, nvgCreateImageMem(fContext, imageFlags, data,static_cast<int>(dataSize)));
  525. }
  526. NanoImage::Handle NanoVG::createImageFromRGBA(uint w, uint h, const uchar* data, ImageFlags imageFlags)
  527. {
  528. return createImageFromRGBA(w, h, data, static_cast<int>(imageFlags));
  529. }
  530. NanoImage::Handle NanoVG::createImageFromRGBA(uint w, uint h, const uchar* data, int imageFlags)
  531. {
  532. if (fContext == nullptr) return NanoImage::Handle();
  533. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, NanoImage::Handle());
  534. return NanoImage::Handle(fContext, nvgCreateImageRGBA(fContext,
  535. static_cast<int>(w),
  536. static_cast<int>(h), imageFlags, data));
  537. }
  538. NanoImage::Handle NanoVG::createImageFromTextureHandle(GLuint textureId, uint w, uint h, ImageFlags imageFlags, bool deleteTexture)
  539. {
  540. return createImageFromTextureHandle(textureId, w, h, static_cast<int>(imageFlags), deleteTexture);
  541. }
  542. NanoImage::Handle NanoVG::createImageFromTextureHandle(GLuint textureId, uint w, uint h, int imageFlags, bool deleteTexture)
  543. {
  544. if (fContext == nullptr) return NanoImage::Handle();
  545. DISTRHO_SAFE_ASSERT_RETURN(textureId != 0, NanoImage::Handle());
  546. if (! deleteTexture)
  547. imageFlags |= NVG_IMAGE_NODELETE;
  548. return NanoImage::Handle(fContext, nvglCreateImageFromHandle(fContext,
  549. textureId,
  550. static_cast<int>(w),
  551. static_cast<int>(h), imageFlags));
  552. }
  553. // -----------------------------------------------------------------------
  554. // Paints
  555. NanoVG::Paint NanoVG::linearGradient(float sx, float sy, float ex, float ey, const Color& icol, const Color& ocol)
  556. {
  557. if (fContext == nullptr) return Paint();
  558. return nvgLinearGradient(fContext, sx, sy, ex, ey, icol, ocol);
  559. }
  560. NanoVG::Paint NanoVG::boxGradient(float x, float y, float w, float h, float r, float f, const Color& icol, const Color& ocol)
  561. {
  562. if (fContext == nullptr) return Paint();
  563. return nvgBoxGradient(fContext, x, y, w, h, r, f, icol, ocol);
  564. }
  565. NanoVG::Paint NanoVG::radialGradient(float cx, float cy, float inr, float outr, const Color& icol, const Color& ocol)
  566. {
  567. if (fContext == nullptr) return Paint();
  568. return nvgRadialGradient(fContext, cx, cy, inr, outr, icol, ocol);
  569. }
  570. NanoVG::Paint NanoVG::imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, float alpha)
  571. {
  572. if (fContext == nullptr) return Paint();
  573. const int imageId(image.fHandle.imageId);
  574. DISTRHO_SAFE_ASSERT_RETURN(imageId != 0, Paint());
  575. return nvgImagePattern(fContext, ox, oy, ex, ey, angle, imageId, alpha);
  576. }
  577. // -----------------------------------------------------------------------
  578. // Scissoring
  579. void NanoVG::scissor(float x, float y, float w, float h)
  580. {
  581. if (fContext != nullptr)
  582. nvgScissor(fContext, x, y, w, h);
  583. }
  584. void NanoVG::intersectScissor(float x, float y, float w, float h)
  585. {
  586. if (fContext != nullptr)
  587. nvgIntersectScissor(fContext, x, y, w, h);
  588. }
  589. void NanoVG::resetScissor()
  590. {
  591. if (fContext != nullptr)
  592. nvgResetScissor(fContext);
  593. }
  594. // -----------------------------------------------------------------------
  595. // Paths
  596. void NanoVG::beginPath()
  597. {
  598. if (fContext != nullptr)
  599. nvgBeginPath(fContext);
  600. }
  601. void NanoVG::moveTo(float x, float y)
  602. {
  603. if (fContext != nullptr)
  604. nvgMoveTo(fContext, x, y);
  605. }
  606. void NanoVG::lineTo(float x, float y)
  607. {
  608. if (fContext != nullptr)
  609. nvgLineTo(fContext, x, y);
  610. }
  611. void NanoVG::bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y)
  612. {
  613. if (fContext != nullptr)
  614. nvgBezierTo(fContext, c1x, c1y, c2x, c2y, x, y);
  615. }
  616. void NanoVG::quadTo(float cx, float cy, float x, float y)
  617. {
  618. if (fContext != nullptr)
  619. nvgQuadTo(fContext, cx, cy, x, y);
  620. }
  621. void NanoVG::arcTo(float x1, float y1, float x2, float y2, float radius)
  622. {
  623. if (fContext != nullptr)
  624. nvgArcTo(fContext, x1, y1, x2, y2, radius);
  625. }
  626. void NanoVG::closePath()
  627. {
  628. if (fContext != nullptr)
  629. nvgClosePath(fContext);
  630. }
  631. void NanoVG::pathWinding(NanoVG::Winding dir)
  632. {
  633. if (fContext != nullptr)
  634. nvgPathWinding(fContext, dir);
  635. }
  636. void NanoVG::arc(float cx, float cy, float r, float a0, float a1, NanoVG::Winding dir)
  637. {
  638. if (fContext != nullptr)
  639. nvgArc(fContext, cx, cy, r, a0, a1, dir);
  640. }
  641. void NanoVG::rect(float x, float y, float w, float h)
  642. {
  643. if (fContext != nullptr)
  644. nvgRect(fContext, x, y, w, h);
  645. }
  646. void NanoVG::roundedRect(float x, float y, float w, float h, float r)
  647. {
  648. if (fContext != nullptr)
  649. nvgRoundedRect(fContext, x, y, w, h, r);
  650. }
  651. void NanoVG::ellipse(float cx, float cy, float rx, float ry)
  652. {
  653. if (fContext != nullptr)
  654. nvgEllipse(fContext, cx, cy, rx, ry);
  655. }
  656. void NanoVG::circle(float cx, float cy, float r)
  657. {
  658. if (fContext != nullptr)
  659. nvgCircle(fContext, cx, cy, r);
  660. }
  661. void NanoVG::fill()
  662. {
  663. if (fContext != nullptr)
  664. nvgFill(fContext);
  665. }
  666. void NanoVG::stroke()
  667. {
  668. if (fContext != nullptr)
  669. nvgStroke(fContext);
  670. }
  671. // -----------------------------------------------------------------------
  672. // Text
  673. NanoVG::FontId NanoVG::createFontFromFile(const char* name, const char* filename)
  674. {
  675. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  676. DISTRHO_SAFE_ASSERT_RETURN(filename != nullptr && filename[0] != '\0', -1);
  677. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  678. return nvgCreateFont(fContext, name, filename);
  679. }
  680. NanoVG::FontId NanoVG::createFontFromMemory(const char* name, const uchar* data, uint dataSize, bool freeData)
  681. {
  682. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  683. DISTRHO_SAFE_ASSERT_RETURN(data != nullptr, -1);
  684. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  685. return nvgCreateFontMem(fContext, name, const_cast<uchar*>(data), static_cast<int>(dataSize), freeData);
  686. }
  687. NanoVG::FontId NanoVG::findFont(const char* name)
  688. {
  689. DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0', -1);
  690. DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr, -1);
  691. return nvgFindFont(fContext, name);
  692. }
  693. void NanoVG::fontSize(float size)
  694. {
  695. if (fContext == nullptr) return;
  696. DISTRHO_SAFE_ASSERT_RETURN(size > 0.0f,);
  697. nvgFontSize(fContext, size);
  698. }
  699. void NanoVG::fontBlur(float blur)
  700. {
  701. if (fContext == nullptr) return;
  702. DISTRHO_SAFE_ASSERT_RETURN(blur >= 0.0f,);
  703. nvgFontBlur(fContext, blur);
  704. }
  705. void NanoVG::textLetterSpacing(float spacing)
  706. {
  707. if (fContext == nullptr) return;
  708. DISTRHO_SAFE_ASSERT_RETURN(spacing >= 0.0f,);
  709. nvgTextLetterSpacing(fContext, spacing);
  710. }
  711. void NanoVG::textLineHeight(float lineHeight)
  712. {
  713. if (fContext == nullptr) return;
  714. DISTRHO_SAFE_ASSERT_RETURN(lineHeight > 0.0f,);
  715. nvgTextLineHeight(fContext, lineHeight);
  716. }
  717. void NanoVG::textAlign(NanoVG::Align align)
  718. {
  719. if (fContext != nullptr)
  720. nvgTextAlign(fContext, align);
  721. }
  722. void NanoVG::textAlign(int align)
  723. {
  724. if (fContext != nullptr)
  725. nvgTextAlign(fContext, align);
  726. }
  727. void NanoVG::fontFaceId(FontId font)
  728. {
  729. if (fContext == nullptr) return;
  730. DISTRHO_SAFE_ASSERT_RETURN(font >= 0,);
  731. nvgFontFaceId(fContext, font);
  732. }
  733. void NanoVG::fontFace(const char* font)
  734. {
  735. if (fContext == nullptr) return;
  736. DISTRHO_SAFE_ASSERT_RETURN(font != nullptr && font[0] != '\0',);
  737. nvgFontFace(fContext, font);
  738. }
  739. float NanoVG::text(float x, float y, const char* string, const char* end)
  740. {
  741. if (fContext == nullptr) return 0.0f;
  742. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0.0f);
  743. return nvgText(fContext, x, y, string, end);
  744. }
  745. void NanoVG::textBox(float x, float y, float breakRowWidth, const char* string, const char* end)
  746. {
  747. if (fContext == nullptr) return;
  748. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0',);
  749. nvgTextBox(fContext, x, y, breakRowWidth, string, end);
  750. }
  751. float NanoVG::textBounds(float x, float y, const char* string, const char* end, Rectangle<float>& bounds)
  752. {
  753. if (fContext == nullptr) return 0.0f;
  754. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0.0f);
  755. float b[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
  756. const float ret = nvgTextBounds(fContext, x, y, string, end, b);
  757. bounds = Rectangle<float>(b[0], b[1], b[2] - b[0], b[3] - b[1]);
  758. return ret;
  759. }
  760. void NanoVG::textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float bounds[4])
  761. {
  762. if (fContext == nullptr) return;
  763. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0',);
  764. nvgTextBoxBounds(fContext, x, y, breakRowWidth, string, end, bounds);
  765. }
  766. int NanoVG::textGlyphPositions(float x, float y, const char* string, const char* end, NanoVG::GlyphPosition& positions, int maxPositions)
  767. {
  768. if (fContext == nullptr) return 0;
  769. DISTRHO_SAFE_ASSERT_RETURN(string != nullptr && string[0] != '\0', 0);
  770. return nvgTextGlyphPositions(fContext, x, y, string, end, (NVGglyphPosition*)&positions, maxPositions);
  771. }
  772. void NanoVG::textMetrics(float* ascender, float* descender, float* lineh)
  773. {
  774. if (fContext != nullptr)
  775. nvgTextMetrics(fContext, ascender, descender, lineh);
  776. }
  777. int NanoVG::textBreakLines(const char* string, const char* end, float breakRowWidth, NanoVG::TextRow& rows, int maxRows)
  778. {
  779. if (fContext != nullptr)
  780. return nvgTextBreakLines(fContext, string, end, breakRowWidth, (NVGtextRow*)&rows, maxRows);
  781. return 0;
  782. }
  783. #ifndef DGL_NO_SHARED_RESOURCES
  784. bool NanoVG::loadSharedResources()
  785. {
  786. if (fContext == nullptr) return false;
  787. if (nvgFindFont(fContext, NANOVG_DEJAVU_SANS_TTF) >= 0)
  788. return true;
  789. using namespace dpf_resources;
  790. return nvgCreateFontMem(fContext, NANOVG_DEJAVU_SANS_TTF, (uchar*)dejavusans_ttf, dejavusans_ttf_size, 0) >= 0;
  791. }
  792. #endif
  793. // -----------------------------------------------------------------------
  794. // NanoSubWidget
  795. template <>
  796. NanoBaseWidget<SubWidget>::NanoBaseWidget(Widget* const parent, int flags)
  797. : SubWidget(parent),
  798. NanoVG(flags)
  799. {
  800. setNeedsViewportScaling();
  801. }
  802. template class NanoBaseWidget<SubWidget>;
  803. // -----------------------------------------------------------------------
  804. // NanoTopLevelWidget
  805. template <>
  806. NanoBaseWidget<TopLevelWidget>::NanoBaseWidget(Window& windowToMapTo, int flags)
  807. : TopLevelWidget(windowToMapTo),
  808. NanoVG(flags) {}
  809. template class NanoBaseWidget<TopLevelWidget>;
  810. // -----------------------------------------------------------------------
  811. // NanoStandaloneWindow
  812. template <>
  813. NanoBaseWidget<StandaloneWindow>::NanoBaseWidget(Application& app, int flags)
  814. : StandaloneWindow(app),
  815. NanoVG(flags) {}
  816. template <>
  817. NanoBaseWidget<StandaloneWindow>::NanoBaseWidget(Application& app, Window& parentWindow, int flags)
  818. : StandaloneWindow(app, parentWindow),
  819. NanoVG(flags) {}
  820. template class NanoBaseWidget<StandaloneWindow>;
  821. // -----------------------------------------------------------------------
  822. END_NAMESPACE_DGL
  823. #undef final
  824. #if defined(__GNUC__) && (__GNUC__ >= 6)
  825. # pragma GCC diagnostic push
  826. # pragma GCC diagnostic ignored "-Wmisleading-indentation"
  827. # pragma GCC diagnostic ignored "-Wshift-negative-value"
  828. #endif
  829. extern "C" {
  830. #include "nanovg/nanovg.c"
  831. }
  832. #if defined(__GNUC__) && (__GNUC__ >= 6)
  833. # pragma GCC diagnostic pop
  834. #endif
  835. // -----------------------------------------------------------------------